Merge pull request #5519 from JosJuice/titledatabase-japanese

TitleDatabase: Allow showing Japanese names for Japanese GC games
This commit is contained in:
Leo Lam 2017-06-04 10:31:45 +02:00 committed by GitHub
commit d90d3d7f3c
1 changed files with 18 additions and 2 deletions

View File

@ -67,7 +67,7 @@ static bool LoadMap(const std::string& file_path, Map& map,
if (equals_index != std::string::npos) if (equals_index != std::string::npos)
{ {
const std::string game_id = StripSpaces(line.substr(0, equals_index)); const std::string game_id = StripSpaces(line.substr(0, equals_index));
if (predicate(game_id)) if (game_id.length() >= 4 && predicate(game_id))
map[game_id] = StripSpaces(line.substr(equals_index + 1)); map[game_id] = StripSpaces(line.substr(equals_index + 1));
} }
} }
@ -89,6 +89,16 @@ static bool IsWiiTitle(const std::string& game_id)
return !IsGCTitle(game_id); return !IsGCTitle(game_id);
} }
static bool IsJapaneseGCTitle(const std::string& game_id)
{
return IsGCTitle(game_id) && DiscIO::RegionSwitchGC(game_id[3]) == DiscIO::Region::NTSC_J;
}
static bool IsNonJapaneseGCTitle(const std::string& game_id)
{
return IsGCTitle(game_id) && DiscIO::RegionSwitchGC(game_id[3]) != DiscIO::Region::NTSC_J;
}
static bool LoadMap(const std::string& file_path, Map& gc_map, Map& wii_map) static bool LoadMap(const std::string& file_path, Map& gc_map, Map& wii_map)
{ {
Map map; Map map;
@ -118,10 +128,16 @@ TitleDatabase::TitleDatabase()
LoadMap(File::GetSysDirectory() + "wiitdb-en.txt", m_gc_title_map, m_wii_title_map); LoadMap(File::GetSysDirectory() + "wiitdb-en.txt", m_gc_title_map, m_wii_title_map);
// Load the database in the console language. // Load the database in the console language.
// Note: The GameCube language setting can't be set to Japanese,
// so instead, we use Japanese names iff the games are NTSC-J.
const std::string gc_code = GetLanguageCode(SConfig::GetInstance().GetCurrentLanguage(false)); const std::string gc_code = GetLanguageCode(SConfig::GetInstance().GetCurrentLanguage(false));
const std::string wii_code = GetLanguageCode(SConfig::GetInstance().GetCurrentLanguage(true)); const std::string wii_code = GetLanguageCode(SConfig::GetInstance().GetCurrentLanguage(true));
LoadMap(File::GetSysDirectory() + "wiitdb-ja.txt", m_gc_title_map, IsJapaneseGCTitle);
if (gc_code != "en") if (gc_code != "en")
LoadMap(File::GetSysDirectory() + "wiitdb-" + gc_code + ".txt", m_gc_title_map, IsGCTitle); {
LoadMap(File::GetSysDirectory() + "wiitdb-" + gc_code + ".txt", m_gc_title_map,
IsNonJapaneseGCTitle);
}
if (wii_code != "en") if (wii_code != "en")
LoadMap(File::GetSysDirectory() + "wiitdb-" + wii_code + ".txt", m_wii_title_map, IsWiiTitle); LoadMap(File::GetSysDirectory() + "wiitdb-" + wii_code + ".txt", m_wii_title_map, IsWiiTitle);