Merge pull request #11417 from K0bin/vk-submit-thread-cleanup
VideoBackends:Vulkan: Clean up submission thread using WorkQueueThread
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commit
d8fabd37fb
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@ -124,7 +124,7 @@ public:
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if (m_idle && !m_cancelling.load())
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return;
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m_wait_cond_var.wait(lg, [&] { return m_idle && m_cancelling.load(); });
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m_wait_cond_var.wait(lg, [&] { return m_idle && !m_cancelling; });
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}
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// If the worker polls IsCanceling(), it can abort its work when Cancelling
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@ -26,8 +26,7 @@ CommandBufferManager::~CommandBufferManager()
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if (m_use_threaded_submission)
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{
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WaitForWorkerThreadIdle();
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m_submit_loop->Stop();
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m_submit_thread.join();
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m_submit_thread.Shutdown();
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}
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DestroyCommandBuffers();
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@ -221,40 +220,11 @@ VkDescriptorSet CommandBufferManager::AllocateDescriptorSet(VkDescriptorSetLayou
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bool CommandBufferManager::CreateSubmitThread()
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{
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m_submit_loop = std::make_unique<Common::BlockingLoop>();
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m_submit_thread = std::thread([this]() {
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Common::SetCurrentThreadName("Vulkan CommandBufferManager SubmitThread");
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m_submit_loop->Run([this]() {
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PendingCommandBufferSubmit submit;
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{
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std::lock_guard<std::mutex> guard(m_pending_submit_lock);
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if (m_pending_submits.empty())
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{
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m_submit_loop->AllowSleep();
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m_submit_worker_idle = true;
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m_submit_worker_condvar.notify_all();
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return;
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}
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submit = m_pending_submits.front();
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m_pending_submits.pop_front();
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}
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SubmitCommandBuffer(submit.command_buffer_index, submit.present_swap_chain,
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submit.present_image_index);
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CmdBufferResources& resources = m_command_buffers[submit.command_buffer_index];
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resources.waiting_for_submit.store(false, std::memory_order_release);
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{
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std::lock_guard<std::mutex> guard(m_pending_submit_lock);
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if (m_pending_submits.empty())
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{
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m_submit_worker_idle = true;
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m_submit_worker_condvar.notify_all();
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}
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}
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});
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m_submit_thread.Reset("VK submission thread", [this](PendingCommandBufferSubmit submit) {
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SubmitCommandBuffer(submit.command_buffer_index, submit.present_swap_chain,
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submit.present_image_index);
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CmdBufferResources& resources = m_command_buffers[submit.command_buffer_index];
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resources.waiting_for_submit.store(false, std::memory_order_release);
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});
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return true;
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@ -265,8 +235,7 @@ void CommandBufferManager::WaitForWorkerThreadIdle()
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if (!m_use_threaded_submission)
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return;
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std::unique_lock lock{m_pending_submit_lock};
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m_submit_worker_condvar.wait(lock, [&] { return m_submit_worker_idle; });
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m_submit_thread.WaitForCompletion();
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}
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void CommandBufferManager::WaitForFenceCounter(u64 fence_counter)
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@ -352,14 +321,7 @@ void CommandBufferManager::SubmitCommandBuffer(bool submit_on_worker_thread,
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{
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resources.waiting_for_submit.store(true, std::memory_order_relaxed);
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// Push to the pending submit queue.
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{
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std::lock_guard<std::mutex> guard(m_pending_submit_lock);
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m_submit_worker_idle = false;
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m_pending_submits.push_back({present_swap_chain, present_image_index, m_current_cmd_buffer});
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}
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// Wake up the worker thread for a single iteration.
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m_submit_loop->Wakeup();
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m_submit_thread.Push({present_swap_chain, present_image_index, m_current_cmd_buffer});
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}
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else
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{
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@ -14,6 +14,7 @@
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#include <utility>
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#include <vector>
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#include <Common/WorkQueueThread.h>
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#include "Common/BlockingLoop.h"
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#include "Common/Flag.h"
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#include "Common/Semaphore.h"
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@ -146,19 +147,14 @@ private:
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u32 m_current_cmd_buffer = 0;
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// Threaded command buffer execution
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std::thread m_submit_thread;
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std::unique_ptr<Common::BlockingLoop> m_submit_loop;
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struct PendingCommandBufferSubmit
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{
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VkSwapchainKHR present_swap_chain;
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u32 present_image_index;
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u32 command_buffer_index;
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};
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Common::WorkQueueThread<PendingCommandBufferSubmit> m_submit_thread;
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VkSemaphore m_present_semaphore = VK_NULL_HANDLE;
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std::deque<PendingCommandBufferSubmit> m_pending_submits;
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std::mutex m_pending_submit_lock;
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std::condition_variable m_submit_worker_condvar;
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bool m_submit_worker_idle = true;
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Common::Flag m_last_present_failed;
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Common::Flag m_last_present_done;
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VkResult m_last_present_result = VK_SUCCESS;
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