update soundtouch to svn revision 173
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88d1195f93
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@ -1,184 +1,184 @@
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////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////
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///
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///
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/// FIR low-pass (anti-alias) filter with filter coefficient design routine and
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/// FIR low-pass (anti-alias) filter with filter coefficient design routine and
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/// MMX optimization.
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/// MMX optimization.
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///
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///
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/// Anti-alias filter is used to prevent folding of high frequencies when
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/// Anti-alias filter is used to prevent folding of high frequencies when
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/// transposing the sample rate with interpolation.
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/// transposing the sample rate with interpolation.
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///
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///
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/// Author : Copyright (c) Olli Parviainen
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/// Author : Copyright (c) Olli Parviainen
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/// Author e-mail : oparviai 'at' iki.fi
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/// Author e-mail : oparviai 'at' iki.fi
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/// SoundTouch WWW: http://www.surina.net/soundtouch
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/// SoundTouch WWW: http://www.surina.net/soundtouch
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///
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///
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////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////
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//
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//
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// Last changed : $Date: 2009-01-11 13:34:24 +0200 (Sun, 11 Jan 2009) $
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// Last changed : $Date: 2009-01-11 11:34:24 +0000 (Sun, 11 Jan 2009) $
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// File revision : $Revision: 4 $
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// File revision : $Revision: 4 $
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//
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//
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// $Id: AAFilter.cpp 45 2009-01-11 11:34:24Z oparviai $
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// $Id: AAFilter.cpp 45 2009-01-11 11:34:24Z oparviai $
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//
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//
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////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////
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//
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//
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// License :
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// License :
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//
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//
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// SoundTouch audio processing library
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// SoundTouch audio processing library
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// Copyright (c) Olli Parviainen
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// Copyright (c) Olli Parviainen
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//
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//
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// This library is free software; you can redistribute it and/or
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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// version 2.1 of the License, or (at your option) any later version.
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//
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//
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// This library is distributed in the hope that it will be useful,
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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// Lesser General Public License for more details.
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//
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//
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// You should have received a copy of the GNU Lesser General Public
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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//
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////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////
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#include <memory.h>
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#include <memory.h>
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#include <assert.h>
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#include <assert.h>
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#include <math.h>
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#include <math.h>
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#include <stdlib.h>
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#include <stdlib.h>
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#include "AAFilter.h"
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#include "AAFilter.h"
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#include "FIRFilter.h"
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#include "FIRFilter.h"
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using namespace soundtouch;
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using namespace soundtouch;
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#define PI 3.141592655357989
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#define PI 3.141592655357989
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#define TWOPI (2 * PI)
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#define TWOPI (2 * PI)
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/*****************************************************************************
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/*****************************************************************************
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*
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*
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* Implementation of the class 'AAFilter'
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* Implementation of the class 'AAFilter'
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*
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*
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*****************************************************************************/
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*****************************************************************************/
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AAFilter::AAFilter(uint len)
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AAFilter::AAFilter(uint len)
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{
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{
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pFIR = FIRFilter::newInstance();
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pFIR = FIRFilter::newInstance();
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cutoffFreq = 0.5;
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cutoffFreq = 0.5;
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setLength(len);
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setLength(len);
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}
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}
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AAFilter::~AAFilter()
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AAFilter::~AAFilter()
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{
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{
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delete pFIR;
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delete pFIR;
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}
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}
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// Sets new anti-alias filter cut-off edge frequency, scaled to
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// Sets new anti-alias filter cut-off edge frequency, scaled to
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// sampling frequency (nyquist frequency = 0.5).
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// sampling frequency (nyquist frequency = 0.5).
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// The filter will cut frequencies higher than the given frequency.
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// The filter will cut frequencies higher than the given frequency.
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void AAFilter::setCutoffFreq(double newCutoffFreq)
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void AAFilter::setCutoffFreq(double newCutoffFreq)
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{
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{
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cutoffFreq = newCutoffFreq;
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cutoffFreq = newCutoffFreq;
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calculateCoeffs();
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calculateCoeffs();
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}
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}
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// Sets number of FIR filter taps
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// Sets number of FIR filter taps
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void AAFilter::setLength(uint newLength)
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void AAFilter::setLength(uint newLength)
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{
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{
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length = newLength;
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length = newLength;
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calculateCoeffs();
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calculateCoeffs();
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}
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}
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// Calculates coefficients for a low-pass FIR filter using Hamming window
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// Calculates coefficients for a low-pass FIR filter using Hamming window
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void AAFilter::calculateCoeffs()
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void AAFilter::calculateCoeffs()
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{
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{
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uint i;
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uint i;
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double cntTemp, temp, tempCoeff,h, w;
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double cntTemp, temp, tempCoeff,h, w;
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double fc2, wc;
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double fc2, wc;
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double scaleCoeff, sum;
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double scaleCoeff, sum;
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double *work;
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double *work;
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SAMPLETYPE *coeffs;
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SAMPLETYPE *coeffs;
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assert(length >= 2);
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assert(length >= 2);
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assert(length % 4 == 0);
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assert(length % 4 == 0);
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assert(cutoffFreq >= 0);
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assert(cutoffFreq >= 0);
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assert(cutoffFreq <= 0.5);
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assert(cutoffFreq <= 0.5);
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work = new double[length];
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work = new double[length];
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coeffs = new SAMPLETYPE[length];
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coeffs = new SAMPLETYPE[length];
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fc2 = 2.0 * cutoffFreq;
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fc2 = 2.0 * cutoffFreq;
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wc = PI * fc2;
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wc = PI * fc2;
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tempCoeff = TWOPI / (double)length;
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tempCoeff = TWOPI / (double)length;
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sum = 0;
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sum = 0;
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for (i = 0; i < length; i ++)
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for (i = 0; i < length; i ++)
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{
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{
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cntTemp = (double)i - (double)(length / 2);
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cntTemp = (double)i - (double)(length / 2);
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temp = cntTemp * wc;
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temp = cntTemp * wc;
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if (temp != 0)
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if (temp != 0)
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{
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{
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h = fc2 * sin(temp) / temp; // sinc function
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h = fc2 * sin(temp) / temp; // sinc function
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}
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}
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else
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else
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{
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{
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h = 1.0;
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h = 1.0;
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}
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}
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w = 0.54 + 0.46 * cos(tempCoeff * cntTemp); // hamming window
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w = 0.54 + 0.46 * cos(tempCoeff * cntTemp); // hamming window
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temp = w * h;
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temp = w * h;
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work[i] = temp;
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work[i] = temp;
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// calc net sum of coefficients
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// calc net sum of coefficients
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sum += temp;
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sum += temp;
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}
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}
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// ensure the sum of coefficients is larger than zero
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// ensure the sum of coefficients is larger than zero
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assert(sum > 0);
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assert(sum > 0);
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// ensure we've really designed a lowpass filter...
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// ensure we've really designed a lowpass filter...
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assert(work[length/2] > 0);
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assert(work[length/2] > 0);
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assert(work[length/2 + 1] > -1e-6);
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assert(work[length/2 + 1] > -1e-6);
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assert(work[length/2 - 1] > -1e-6);
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assert(work[length/2 - 1] > -1e-6);
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// Calculate a scaling coefficient in such a way that the result can be
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// Calculate a scaling coefficient in such a way that the result can be
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// divided by 16384
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// divided by 16384
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scaleCoeff = 16384.0f / sum;
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scaleCoeff = 16384.0f / sum;
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for (i = 0; i < length; i ++)
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for (i = 0; i < length; i ++)
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{
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{
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// scale & round to nearest integer
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// scale & round to nearest integer
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temp = work[i] * scaleCoeff;
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temp = work[i] * scaleCoeff;
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temp += (temp >= 0) ? 0.5 : -0.5;
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temp += (temp >= 0) ? 0.5 : -0.5;
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// ensure no overfloods
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// ensure no overfloods
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assert(temp >= -32768 && temp <= 32767);
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assert(temp >= -32768 && temp <= 32767);
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coeffs[i] = (SAMPLETYPE)temp;
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coeffs[i] = (SAMPLETYPE)temp;
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}
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}
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// Set coefficients. Use divide factor 14 => divide result by 2^14 = 16384
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// Set coefficients. Use divide factor 14 => divide result by 2^14 = 16384
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pFIR->setCoefficients(coeffs, length, 14);
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pFIR->setCoefficients(coeffs, length, 14);
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delete[] work;
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delete[] work;
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delete[] coeffs;
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delete[] coeffs;
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}
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}
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// Applies the filter to the given sequence of samples.
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// Applies the filter to the given sequence of samples.
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// Note : The amount of outputted samples is by value of 'filter length'
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// Note : The amount of outputted samples is by value of 'filter length'
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// smaller than the amount of input samples.
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// smaller than the amount of input samples.
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uint AAFilter::evaluate(SAMPLETYPE *dest, const SAMPLETYPE *src, uint numSamples, uint numChannels) const
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uint AAFilter::evaluate(SAMPLETYPE *dest, const SAMPLETYPE *src, uint numSamples, uint numChannels) const
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{
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{
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return pFIR->evaluate(dest, src, numSamples, numChannels);
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return pFIR->evaluate(dest, src, numSamples, numChannels);
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}
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}
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uint AAFilter::getLength() const
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uint AAFilter::getLength() const
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{
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{
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return pFIR->getLength();
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return pFIR->getLength();
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}
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}
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@ -1,91 +1,91 @@
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////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////
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///
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///
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/// Sampled sound tempo changer/time stretch algorithm. Changes the sound tempo
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/// Sampled sound tempo changer/time stretch algorithm. Changes the sound tempo
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/// while maintaining the original pitch by using a time domain WSOLA-like method
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/// while maintaining the original pitch by using a time domain WSOLA-like method
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/// with several performance-increasing tweaks.
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/// with several performance-increasing tweaks.
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///
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///
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/// Anti-alias filter is used to prevent folding of high frequencies when
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/// Anti-alias filter is used to prevent folding of high frequencies when
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/// transposing the sample rate with interpolation.
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/// transposing the sample rate with interpolation.
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///
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///
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/// Author : Copyright (c) Olli Parviainen
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/// Author : Copyright (c) Olli Parviainen
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/// Author e-mail : oparviai 'at' iki.fi
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/// Author e-mail : oparviai 'at' iki.fi
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/// SoundTouch WWW: http://www.surina.net/soundtouch
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/// SoundTouch WWW: http://www.surina.net/soundtouch
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///
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///
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////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////
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//
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//
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// Last changed : $Date: 2008-02-10 18:26:55 +0200 (Sun, 10 Feb 2008) $
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// Last changed : $Date: 2008-02-10 16:26:55 +0000 (Sun, 10 Feb 2008) $
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// File revision : $Revision: 4 $
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// File revision : $Revision: 4 $
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//
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//
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// $Id: AAFilter.h 11 2008-02-10 16:26:55Z oparviai $
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// $Id: AAFilter.h 11 2008-02-10 16:26:55Z oparviai $
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//
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//
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////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////
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//
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//
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// License :
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// License :
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//
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//
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// SoundTouch audio processing library
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// SoundTouch audio processing library
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// Copyright (c) Olli Parviainen
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// Copyright (c) Olli Parviainen
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//
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//
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// This library is free software; you can redistribute it and/or
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
|
// modify it under the terms of the GNU Lesser General Public
|
||||||
// License as published by the Free Software Foundation; either
|
// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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// version 2.1 of the License, or (at your option) any later version.
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//
|
//
|
||||||
// This library is distributed in the hope that it will be useful,
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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||||||
// Lesser General Public License for more details.
|
// Lesser General Public License for more details.
|
||||||
//
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//
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// You should have received a copy of the GNU Lesser General Public
|
// You should have received a copy of the GNU Lesser General Public
|
||||||
// License along with this library; if not, write to the Free Software
|
// License along with this library; if not, write to the Free Software
|
||||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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//
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////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////
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#ifndef AAFilter_H
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#ifndef AAFilter_H
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#define AAFilter_H
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#define AAFilter_H
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#include "STTypes.h"
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#include "STTypes.h"
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namespace soundtouch
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namespace soundtouch
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{
|
{
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|
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class AAFilter
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class AAFilter
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{
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{
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protected:
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protected:
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class FIRFilter *pFIR;
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class FIRFilter *pFIR;
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|
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/// Low-pass filter cut-off frequency, negative = invalid
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/// Low-pass filter cut-off frequency, negative = invalid
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double cutoffFreq;
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double cutoffFreq;
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|
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/// num of filter taps
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/// num of filter taps
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uint length;
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uint length;
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|
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/// Calculate the FIR coefficients realizing the given cutoff-frequency
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/// Calculate the FIR coefficients realizing the given cutoff-frequency
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void calculateCoeffs();
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void calculateCoeffs();
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public:
|
public:
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AAFilter(uint length);
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AAFilter(uint length);
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|
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~AAFilter();
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~AAFilter();
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|
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/// Sets new anti-alias filter cut-off edge frequency, scaled to sampling
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/// Sets new anti-alias filter cut-off edge frequency, scaled to sampling
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/// frequency (nyquist frequency = 0.5). The filter will cut off the
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/// frequency (nyquist frequency = 0.5). The filter will cut off the
|
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/// frequencies than that.
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/// frequencies than that.
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void setCutoffFreq(double newCutoffFreq);
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void setCutoffFreq(double newCutoffFreq);
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|
|
||||||
/// Sets number of FIR filter taps, i.e. ~filter complexity
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/// Sets number of FIR filter taps, i.e. ~filter complexity
|
||||||
void setLength(uint newLength);
|
void setLength(uint newLength);
|
||||||
|
|
||||||
uint getLength() const;
|
uint getLength() const;
|
||||||
|
|
||||||
/// Applies the filter to the given sequence of samples.
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/// Applies the filter to the given sequence of samples.
|
||||||
/// Note : The amount of outputted samples is by value of 'filter length'
|
/// Note : The amount of outputted samples is by value of 'filter length'
|
||||||
/// smaller than the amount of input samples.
|
/// smaller than the amount of input samples.
|
||||||
uint evaluate(SAMPLETYPE *dest,
|
uint evaluate(SAMPLETYPE *dest,
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||||||
const SAMPLETYPE *src,
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const SAMPLETYPE *src,
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||||||
uint numSamples,
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uint numSamples,
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uint numChannels) const;
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uint numChannels) const;
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};
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};
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|
|
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}
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}
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|
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#endif
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#endif
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@ -1,370 +1,370 @@
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////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////
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///
|
///
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/// Beats-per-minute (BPM) detection routine.
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/// Beats-per-minute (BPM) detection routine.
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///
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///
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||||||
/// The beat detection algorithm works as follows:
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/// The beat detection algorithm works as follows:
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/// - Use function 'inputSamples' to input a chunks of samples to the class for
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/// - Use function 'inputSamples' to input a chunks of samples to the class for
|
||||||
/// analysis. It's a good idea to enter a large sound file or stream in smallish
|
/// analysis. It's a good idea to enter a large sound file or stream in smallish
|
||||||
/// chunks of around few kilosamples in order not to extinguish too much RAM memory.
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/// chunks of around few kilosamples in order not to extinguish too much RAM memory.
|
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/// - Inputted sound data is decimated to approx 500 Hz to reduce calculation burden,
|
/// - Inputted sound data is decimated to approx 500 Hz to reduce calculation burden,
|
||||||
/// which is basically ok as low (bass) frequencies mostly determine the beat rate.
|
/// which is basically ok as low (bass) frequencies mostly determine the beat rate.
|
||||||
/// Simple averaging is used for anti-alias filtering because the resulting signal
|
/// Simple averaging is used for anti-alias filtering because the resulting signal
|
||||||
/// quality isn't of that high importance.
|
/// quality isn't of that high importance.
|
||||||
/// - Decimated sound data is enveloped, i.e. the amplitude shape is detected by
|
/// - Decimated sound data is enveloped, i.e. the amplitude shape is detected by
|
||||||
/// taking absolute value that's smoothed by sliding average. Signal levels that
|
/// taking absolute value that's smoothed by sliding average. Signal levels that
|
||||||
/// are below a couple of times the general RMS amplitude level are cut away to
|
/// are below a couple of times the general RMS amplitude level are cut away to
|
||||||
/// leave only notable peaks there.
|
/// leave only notable peaks there.
|
||||||
/// - Repeating sound patterns (e.g. beats) are detected by calculating short-term
|
/// - Repeating sound patterns (e.g. beats) are detected by calculating short-term
|
||||||
/// autocorrelation function of the enveloped signal.
|
/// autocorrelation function of the enveloped signal.
|
||||||
/// - After whole sound data file has been analyzed as above, the bpm level is
|
/// - After whole sound data file has been analyzed as above, the bpm level is
|
||||||
/// detected by function 'getBpm' that finds the highest peak of the autocorrelation
|
/// detected by function 'getBpm' that finds the highest peak of the autocorrelation
|
||||||
/// function, calculates it's precise location and converts this reading to bpm's.
|
/// function, calculates it's precise location and converts this reading to bpm's.
|
||||||
///
|
///
|
||||||
/// Author : Copyright (c) Olli Parviainen
|
/// Author : Copyright (c) Olli Parviainen
|
||||||
/// Author e-mail : oparviai 'at' iki.fi
|
/// Author e-mail : oparviai 'at' iki.fi
|
||||||
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
||||||
///
|
///
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
//
|
//
|
||||||
// Last changed : $Date: 2012-08-30 22:45:25 +0300 (Thu, 30 Aug 2012) $
|
// Last changed : $Date: 2012-08-30 19:45:25 +0000 (Thu, 30 Aug 2012) $
|
||||||
// File revision : $Revision: 4 $
|
// File revision : $Revision: 4 $
|
||||||
//
|
//
|
||||||
// $Id: BPMDetect.cpp 149 2012-08-30 19:45:25Z oparviai $
|
// $Id: BPMDetect.cpp 149 2012-08-30 19:45:25Z oparviai $
|
||||||
//
|
//
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
//
|
//
|
||||||
// License :
|
// License :
|
||||||
//
|
//
|
||||||
// SoundTouch audio processing library
|
// SoundTouch audio processing library
|
||||||
// Copyright (c) Olli Parviainen
|
// Copyright (c) Olli Parviainen
|
||||||
//
|
//
|
||||||
// This library is free software; you can redistribute it and/or
|
// This library is free software; you can redistribute it and/or
|
||||||
// modify it under the terms of the GNU Lesser General Public
|
// modify it under the terms of the GNU Lesser General Public
|
||||||
// License as published by the Free Software Foundation; either
|
// License as published by the Free Software Foundation; either
|
||||||
// version 2.1 of the License, or (at your option) any later version.
|
// version 2.1 of the License, or (at your option) any later version.
|
||||||
//
|
//
|
||||||
// This library is distributed in the hope that it will be useful,
|
// This library is distributed in the hope that it will be useful,
|
||||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
// Lesser General Public License for more details.
|
// Lesser General Public License for more details.
|
||||||
//
|
//
|
||||||
// You should have received a copy of the GNU Lesser General Public
|
// You should have received a copy of the GNU Lesser General Public
|
||||||
// License along with this library; if not, write to the Free Software
|
// License along with this library; if not, write to the Free Software
|
||||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||||
//
|
//
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
#include <math.h>
|
#include <math.h>
|
||||||
#include <assert.h>
|
#include <assert.h>
|
||||||
#include <string.h>
|
#include <string.h>
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
#include "FIFOSampleBuffer.h"
|
#include "FIFOSampleBuffer.h"
|
||||||
#include "PeakFinder.h"
|
#include "PeakFinder.h"
|
||||||
#include "BPMDetect.h"
|
#include "BPMDetect.h"
|
||||||
|
|
||||||
using namespace soundtouch;
|
using namespace soundtouch;
|
||||||
|
|
||||||
#define INPUT_BLOCK_SAMPLES 2048
|
#define INPUT_BLOCK_SAMPLES 2048
|
||||||
#define DECIMATED_BLOCK_SAMPLES 256
|
#define DECIMATED_BLOCK_SAMPLES 256
|
||||||
|
|
||||||
/// decay constant for calculating RMS volume sliding average approximation
|
/// decay constant for calculating RMS volume sliding average approximation
|
||||||
/// (time constant is about 10 sec)
|
/// (time constant is about 10 sec)
|
||||||
const float avgdecay = 0.99986f;
|
const float avgdecay = 0.99986f;
|
||||||
|
|
||||||
/// Normalization coefficient for calculating RMS sliding average approximation.
|
/// Normalization coefficient for calculating RMS sliding average approximation.
|
||||||
const float avgnorm = (1 - avgdecay);
|
const float avgnorm = (1 - avgdecay);
|
||||||
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
// Enable following define to create bpm analysis file:
|
// Enable following define to create bpm analysis file:
|
||||||
|
|
||||||
// #define _CREATE_BPM_DEBUG_FILE
|
// #define _CREATE_BPM_DEBUG_FILE
|
||||||
|
|
||||||
#ifdef _CREATE_BPM_DEBUG_FILE
|
#ifdef _CREATE_BPM_DEBUG_FILE
|
||||||
|
|
||||||
#define DEBUGFILE_NAME "c:\\temp\\soundtouch-bpm-debug.txt"
|
#define DEBUGFILE_NAME "c:\\temp\\soundtouch-bpm-debug.txt"
|
||||||
|
|
||||||
static void _SaveDebugData(const float *data, int minpos, int maxpos, double coeff)
|
static void _SaveDebugData(const float *data, int minpos, int maxpos, double coeff)
|
||||||
{
|
{
|
||||||
FILE *fptr = fopen(DEBUGFILE_NAME, "wt");
|
FILE *fptr = fopen(DEBUGFILE_NAME, "wt");
|
||||||
int i;
|
int i;
|
||||||
|
|
||||||
if (fptr)
|
if (fptr)
|
||||||
{
|
{
|
||||||
printf("\n\nWriting BPM debug data into file " DEBUGFILE_NAME "\n\n");
|
printf("\n\nWriting BPM debug data into file " DEBUGFILE_NAME "\n\n");
|
||||||
for (i = minpos; i < maxpos; i ++)
|
for (i = minpos; i < maxpos; i ++)
|
||||||
{
|
{
|
||||||
fprintf(fptr, "%d\t%.1lf\t%f\n", i, coeff / (double)i, data[i]);
|
fprintf(fptr, "%d\t%.1lf\t%f\n", i, coeff / (double)i, data[i]);
|
||||||
}
|
}
|
||||||
fclose(fptr);
|
fclose(fptr);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#else
|
#else
|
||||||
#define _SaveDebugData(a,b,c,d)
|
#define _SaveDebugData(a,b,c,d)
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
|
||||||
BPMDetect::BPMDetect(int numChannels, int aSampleRate)
|
BPMDetect::BPMDetect(int numChannels, int aSampleRate)
|
||||||
{
|
{
|
||||||
this->sampleRate = aSampleRate;
|
this->sampleRate = aSampleRate;
|
||||||
this->channels = numChannels;
|
this->channels = numChannels;
|
||||||
|
|
||||||
decimateSum = 0;
|
decimateSum = 0;
|
||||||
decimateCount = 0;
|
decimateCount = 0;
|
||||||
|
|
||||||
envelopeAccu = 0;
|
envelopeAccu = 0;
|
||||||
|
|
||||||
// Initialize RMS volume accumulator to RMS level of 1500 (out of 32768) that's
|
// Initialize RMS volume accumulator to RMS level of 1500 (out of 32768) that's
|
||||||
// safe initial RMS signal level value for song data. This value is then adapted
|
// safe initial RMS signal level value for song data. This value is then adapted
|
||||||
// to the actual level during processing.
|
// to the actual level during processing.
|
||||||
#ifdef SOUNDTOUCH_INTEGER_SAMPLES
|
#ifdef SOUNDTOUCH_INTEGER_SAMPLES
|
||||||
// integer samples
|
// integer samples
|
||||||
RMSVolumeAccu = (1500 * 1500) / avgnorm;
|
RMSVolumeAccu = (1500 * 1500) / avgnorm;
|
||||||
#else
|
#else
|
||||||
// float samples, scaled to range [-1..+1[
|
// float samples, scaled to range [-1..+1[
|
||||||
RMSVolumeAccu = (0.045f * 0.045f) / avgnorm;
|
RMSVolumeAccu = (0.045f * 0.045f) / avgnorm;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// choose decimation factor so that result is approx. 1000 Hz
|
// choose decimation factor so that result is approx. 1000 Hz
|
||||||
decimateBy = sampleRate / 1000;
|
decimateBy = sampleRate / 1000;
|
||||||
assert(decimateBy > 0);
|
assert(decimateBy > 0);
|
||||||
assert(INPUT_BLOCK_SAMPLES < decimateBy * DECIMATED_BLOCK_SAMPLES);
|
assert(INPUT_BLOCK_SAMPLES < decimateBy * DECIMATED_BLOCK_SAMPLES);
|
||||||
|
|
||||||
// Calculate window length & starting item according to desired min & max bpms
|
// Calculate window length & starting item according to desired min & max bpms
|
||||||
windowLen = (60 * sampleRate) / (decimateBy * MIN_BPM);
|
windowLen = (60 * sampleRate) / (decimateBy * MIN_BPM);
|
||||||
windowStart = (60 * sampleRate) / (decimateBy * MAX_BPM);
|
windowStart = (60 * sampleRate) / (decimateBy * MAX_BPM);
|
||||||
|
|
||||||
assert(windowLen > windowStart);
|
assert(windowLen > windowStart);
|
||||||
|
|
||||||
// allocate new working objects
|
// allocate new working objects
|
||||||
xcorr = new float[windowLen];
|
xcorr = new float[windowLen];
|
||||||
memset(xcorr, 0, windowLen * sizeof(float));
|
memset(xcorr, 0, windowLen * sizeof(float));
|
||||||
|
|
||||||
// allocate processing buffer
|
// allocate processing buffer
|
||||||
buffer = new FIFOSampleBuffer();
|
buffer = new FIFOSampleBuffer();
|
||||||
// we do processing in mono mode
|
// we do processing in mono mode
|
||||||
buffer->setChannels(1);
|
buffer->setChannels(1);
|
||||||
buffer->clear();
|
buffer->clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
BPMDetect::~BPMDetect()
|
BPMDetect::~BPMDetect()
|
||||||
{
|
{
|
||||||
delete[] xcorr;
|
delete[] xcorr;
|
||||||
delete buffer;
|
delete buffer;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
/// convert to mono, low-pass filter & decimate to about 500 Hz.
|
/// convert to mono, low-pass filter & decimate to about 500 Hz.
|
||||||
/// return number of outputted samples.
|
/// return number of outputted samples.
|
||||||
///
|
///
|
||||||
/// Decimation is used to remove the unnecessary frequencies and thus to reduce
|
/// Decimation is used to remove the unnecessary frequencies and thus to reduce
|
||||||
/// the amount of data needed to be processed as calculating autocorrelation
|
/// the amount of data needed to be processed as calculating autocorrelation
|
||||||
/// function is a very-very heavy operation.
|
/// function is a very-very heavy operation.
|
||||||
///
|
///
|
||||||
/// Anti-alias filtering is done simply by averaging the samples. This is really a
|
/// Anti-alias filtering is done simply by averaging the samples. This is really a
|
||||||
/// poor-man's anti-alias filtering, but it's not so critical in this kind of application
|
/// poor-man's anti-alias filtering, but it's not so critical in this kind of application
|
||||||
/// (it'd also be difficult to design a high-quality filter with steep cut-off at very
|
/// (it'd also be difficult to design a high-quality filter with steep cut-off at very
|
||||||
/// narrow band)
|
/// narrow band)
|
||||||
int BPMDetect::decimate(SAMPLETYPE *dest, const SAMPLETYPE *src, int numsamples)
|
int BPMDetect::decimate(SAMPLETYPE *dest, const SAMPLETYPE *src, int numsamples)
|
||||||
{
|
{
|
||||||
int count, outcount;
|
int count, outcount;
|
||||||
LONG_SAMPLETYPE out;
|
LONG_SAMPLETYPE out;
|
||||||
|
|
||||||
assert(channels > 0);
|
assert(channels > 0);
|
||||||
assert(decimateBy > 0);
|
assert(decimateBy > 0);
|
||||||
outcount = 0;
|
outcount = 0;
|
||||||
for (count = 0; count < numsamples; count ++)
|
for (count = 0; count < numsamples; count ++)
|
||||||
{
|
{
|
||||||
int j;
|
int j;
|
||||||
|
|
||||||
// convert to mono and accumulate
|
// convert to mono and accumulate
|
||||||
for (j = 0; j < channels; j ++)
|
for (j = 0; j < channels; j ++)
|
||||||
{
|
{
|
||||||
decimateSum += src[j];
|
decimateSum += src[j];
|
||||||
}
|
}
|
||||||
src += j;
|
src += j;
|
||||||
|
|
||||||
decimateCount ++;
|
decimateCount ++;
|
||||||
if (decimateCount >= decimateBy)
|
if (decimateCount >= decimateBy)
|
||||||
{
|
{
|
||||||
// Store every Nth sample only
|
// Store every Nth sample only
|
||||||
out = (LONG_SAMPLETYPE)(decimateSum / (decimateBy * channels));
|
out = (LONG_SAMPLETYPE)(decimateSum / (decimateBy * channels));
|
||||||
decimateSum = 0;
|
decimateSum = 0;
|
||||||
decimateCount = 0;
|
decimateCount = 0;
|
||||||
#ifdef SOUNDTOUCH_INTEGER_SAMPLES
|
#ifdef SOUNDTOUCH_INTEGER_SAMPLES
|
||||||
// check ranges for sure (shouldn't actually be necessary)
|
// check ranges for sure (shouldn't actually be necessary)
|
||||||
if (out > 32767)
|
if (out > 32767)
|
||||||
{
|
{
|
||||||
out = 32767;
|
out = 32767;
|
||||||
}
|
}
|
||||||
else if (out < -32768)
|
else if (out < -32768)
|
||||||
{
|
{
|
||||||
out = -32768;
|
out = -32768;
|
||||||
}
|
}
|
||||||
#endif // SOUNDTOUCH_INTEGER_SAMPLES
|
#endif // SOUNDTOUCH_INTEGER_SAMPLES
|
||||||
dest[outcount] = (SAMPLETYPE)out;
|
dest[outcount] = (SAMPLETYPE)out;
|
||||||
outcount ++;
|
outcount ++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return outcount;
|
return outcount;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// Calculates autocorrelation function of the sample history buffer
|
// Calculates autocorrelation function of the sample history buffer
|
||||||
void BPMDetect::updateXCorr(int process_samples)
|
void BPMDetect::updateXCorr(int process_samples)
|
||||||
{
|
{
|
||||||
int offs;
|
int offs;
|
||||||
SAMPLETYPE *pBuffer;
|
SAMPLETYPE *pBuffer;
|
||||||
|
|
||||||
assert(buffer->numSamples() >= (uint)(process_samples + windowLen));
|
assert(buffer->numSamples() >= (uint)(process_samples + windowLen));
|
||||||
|
|
||||||
pBuffer = buffer->ptrBegin();
|
pBuffer = buffer->ptrBegin();
|
||||||
for (offs = windowStart; offs < windowLen; offs ++)
|
for (offs = windowStart; offs < windowLen; offs ++)
|
||||||
{
|
{
|
||||||
LONG_SAMPLETYPE sum;
|
LONG_SAMPLETYPE sum;
|
||||||
int i;
|
int i;
|
||||||
|
|
||||||
sum = 0;
|
sum = 0;
|
||||||
for (i = 0; i < process_samples; i ++)
|
for (i = 0; i < process_samples; i ++)
|
||||||
{
|
{
|
||||||
sum += pBuffer[i] * pBuffer[i + offs]; // scaling the sub-result shouldn't be necessary
|
sum += pBuffer[i] * pBuffer[i + offs]; // scaling the sub-result shouldn't be necessary
|
||||||
}
|
}
|
||||||
// xcorr[offs] *= xcorr_decay; // decay 'xcorr' here with suitable coefficients
|
// xcorr[offs] *= xcorr_decay; // decay 'xcorr' here with suitable coefficients
|
||||||
// if it's desired that the system adapts automatically to
|
// if it's desired that the system adapts automatically to
|
||||||
// various bpms, e.g. in processing continouos music stream.
|
// various bpms, e.g. in processing continouos music stream.
|
||||||
// The 'xcorr_decay' should be a value that's smaller than but
|
// The 'xcorr_decay' should be a value that's smaller than but
|
||||||
// close to one, and should also depend on 'process_samples' value.
|
// close to one, and should also depend on 'process_samples' value.
|
||||||
|
|
||||||
xcorr[offs] += (float)sum;
|
xcorr[offs] += (float)sum;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// Calculates envelope of the sample data
|
// Calculates envelope of the sample data
|
||||||
void BPMDetect::calcEnvelope(SAMPLETYPE *samples, int numsamples)
|
void BPMDetect::calcEnvelope(SAMPLETYPE *samples, int numsamples)
|
||||||
{
|
{
|
||||||
const static double decay = 0.7f; // decay constant for smoothing the envelope
|
const static double decay = 0.7f; // decay constant for smoothing the envelope
|
||||||
const static double norm = (1 - decay);
|
const static double norm = (1 - decay);
|
||||||
|
|
||||||
int i;
|
int i;
|
||||||
LONG_SAMPLETYPE out;
|
LONG_SAMPLETYPE out;
|
||||||
double val;
|
double val;
|
||||||
|
|
||||||
for (i = 0; i < numsamples; i ++)
|
for (i = 0; i < numsamples; i ++)
|
||||||
{
|
{
|
||||||
// calc average RMS volume
|
// calc average RMS volume
|
||||||
RMSVolumeAccu *= avgdecay;
|
RMSVolumeAccu *= avgdecay;
|
||||||
val = (float)fabs((float)samples[i]);
|
val = (float)fabs((float)samples[i]);
|
||||||
RMSVolumeAccu += val * val;
|
RMSVolumeAccu += val * val;
|
||||||
|
|
||||||
// cut amplitudes that are below cutoff ~2 times RMS volume
|
// cut amplitudes that are below cutoff ~2 times RMS volume
|
||||||
// (we're interested in peak values, not the silent moments)
|
// (we're interested in peak values, not the silent moments)
|
||||||
if (val < 0.5 * sqrt(RMSVolumeAccu * avgnorm))
|
if (val < 0.5 * sqrt(RMSVolumeAccu * avgnorm))
|
||||||
{
|
{
|
||||||
val = 0;
|
val = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
// smooth amplitude envelope
|
// smooth amplitude envelope
|
||||||
envelopeAccu *= decay;
|
envelopeAccu *= decay;
|
||||||
envelopeAccu += val;
|
envelopeAccu += val;
|
||||||
out = (LONG_SAMPLETYPE)(envelopeAccu * norm);
|
out = (LONG_SAMPLETYPE)(envelopeAccu * norm);
|
||||||
|
|
||||||
#ifdef SOUNDTOUCH_INTEGER_SAMPLES
|
#ifdef SOUNDTOUCH_INTEGER_SAMPLES
|
||||||
// cut peaks (shouldn't be necessary though)
|
// cut peaks (shouldn't be necessary though)
|
||||||
if (out > 32767) out = 32767;
|
if (out > 32767) out = 32767;
|
||||||
#endif // SOUNDTOUCH_INTEGER_SAMPLES
|
#endif // SOUNDTOUCH_INTEGER_SAMPLES
|
||||||
samples[i] = (SAMPLETYPE)out;
|
samples[i] = (SAMPLETYPE)out;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
void BPMDetect::inputSamples(const SAMPLETYPE *samples, int numSamples)
|
void BPMDetect::inputSamples(const SAMPLETYPE *samples, int numSamples)
|
||||||
{
|
{
|
||||||
SAMPLETYPE decimated[DECIMATED_BLOCK_SAMPLES];
|
SAMPLETYPE decimated[DECIMATED_BLOCK_SAMPLES];
|
||||||
|
|
||||||
// iterate so that max INPUT_BLOCK_SAMPLES processed per iteration
|
// iterate so that max INPUT_BLOCK_SAMPLES processed per iteration
|
||||||
while (numSamples > 0)
|
while (numSamples > 0)
|
||||||
{
|
{
|
||||||
int block;
|
int block;
|
||||||
int decSamples;
|
int decSamples;
|
||||||
|
|
||||||
block = (numSamples > INPUT_BLOCK_SAMPLES) ? INPUT_BLOCK_SAMPLES : numSamples;
|
block = (numSamples > INPUT_BLOCK_SAMPLES) ? INPUT_BLOCK_SAMPLES : numSamples;
|
||||||
|
|
||||||
// decimate. note that converts to mono at the same time
|
// decimate. note that converts to mono at the same time
|
||||||
decSamples = decimate(decimated, samples, block);
|
decSamples = decimate(decimated, samples, block);
|
||||||
samples += block * channels;
|
samples += block * channels;
|
||||||
numSamples -= block;
|
numSamples -= block;
|
||||||
|
|
||||||
// envelope new samples and add them to buffer
|
// envelope new samples and add them to buffer
|
||||||
calcEnvelope(decimated, decSamples);
|
calcEnvelope(decimated, decSamples);
|
||||||
buffer->putSamples(decimated, decSamples);
|
buffer->putSamples(decimated, decSamples);
|
||||||
}
|
}
|
||||||
|
|
||||||
// when the buffer has enought samples for processing...
|
// when the buffer has enought samples for processing...
|
||||||
if ((int)buffer->numSamples() > windowLen)
|
if ((int)buffer->numSamples() > windowLen)
|
||||||
{
|
{
|
||||||
int processLength;
|
int processLength;
|
||||||
|
|
||||||
// how many samples are processed
|
// how many samples are processed
|
||||||
processLength = (int)buffer->numSamples() - windowLen;
|
processLength = (int)buffer->numSamples() - windowLen;
|
||||||
|
|
||||||
// ... calculate autocorrelations for oldest samples...
|
// ... calculate autocorrelations for oldest samples...
|
||||||
updateXCorr(processLength);
|
updateXCorr(processLength);
|
||||||
// ... and remove them from the buffer
|
// ... and remove them from the buffer
|
||||||
buffer->receiveSamples(processLength);
|
buffer->receiveSamples(processLength);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
void BPMDetect::removeBias()
|
void BPMDetect::removeBias()
|
||||||
{
|
{
|
||||||
int i;
|
int i;
|
||||||
float minval = 1e12f; // arbitrary large number
|
float minval = 1e12f; // arbitrary large number
|
||||||
|
|
||||||
for (i = windowStart; i < windowLen; i ++)
|
for (i = windowStart; i < windowLen; i ++)
|
||||||
{
|
{
|
||||||
if (xcorr[i] < minval)
|
if (xcorr[i] < minval)
|
||||||
{
|
{
|
||||||
minval = xcorr[i];
|
minval = xcorr[i];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
for (i = windowStart; i < windowLen; i ++)
|
for (i = windowStart; i < windowLen; i ++)
|
||||||
{
|
{
|
||||||
xcorr[i] -= minval;
|
xcorr[i] -= minval;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
float BPMDetect::getBpm()
|
float BPMDetect::getBpm()
|
||||||
{
|
{
|
||||||
double peakPos;
|
double peakPos;
|
||||||
double coeff;
|
double coeff;
|
||||||
PeakFinder peakFinder;
|
PeakFinder peakFinder;
|
||||||
|
|
||||||
coeff = 60.0 * ((double)sampleRate / (double)decimateBy);
|
coeff = 60.0 * ((double)sampleRate / (double)decimateBy);
|
||||||
|
|
||||||
// save bpm debug analysis data if debug data enabled
|
// save bpm debug analysis data if debug data enabled
|
||||||
_SaveDebugData(xcorr, windowStart, windowLen, coeff);
|
_SaveDebugData(xcorr, windowStart, windowLen, coeff);
|
||||||
|
|
||||||
// remove bias from xcorr data
|
// remove bias from xcorr data
|
||||||
removeBias();
|
removeBias();
|
||||||
|
|
||||||
// find peak position
|
// find peak position
|
||||||
peakPos = peakFinder.detectPeak(xcorr, windowStart, windowLen);
|
peakPos = peakFinder.detectPeak(xcorr, windowStart, windowLen);
|
||||||
|
|
||||||
assert(decimateBy != 0);
|
assert(decimateBy != 0);
|
||||||
if (peakPos < 1e-9) return 0.0; // detection failed.
|
if (peakPos < 1e-9) return 0.0; // detection failed.
|
||||||
|
|
||||||
// calculate BPM
|
// calculate BPM
|
||||||
return (float) (coeff / peakPos);
|
return (float) (coeff / peakPos);
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,164 +1,164 @@
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
///
|
///
|
||||||
/// Beats-per-minute (BPM) detection routine.
|
/// Beats-per-minute (BPM) detection routine.
|
||||||
///
|
///
|
||||||
/// The beat detection algorithm works as follows:
|
/// The beat detection algorithm works as follows:
|
||||||
/// - Use function 'inputSamples' to input a chunks of samples to the class for
|
/// - Use function 'inputSamples' to input a chunks of samples to the class for
|
||||||
/// analysis. It's a good idea to enter a large sound file or stream in smallish
|
/// analysis. It's a good idea to enter a large sound file or stream in smallish
|
||||||
/// chunks of around few kilosamples in order not to extinguish too much RAM memory.
|
/// chunks of around few kilosamples in order not to extinguish too much RAM memory.
|
||||||
/// - Input sound data is decimated to approx 500 Hz to reduce calculation burden,
|
/// - Input sound data is decimated to approx 500 Hz to reduce calculation burden,
|
||||||
/// which is basically ok as low (bass) frequencies mostly determine the beat rate.
|
/// which is basically ok as low (bass) frequencies mostly determine the beat rate.
|
||||||
/// Simple averaging is used for anti-alias filtering because the resulting signal
|
/// Simple averaging is used for anti-alias filtering because the resulting signal
|
||||||
/// quality isn't of that high importance.
|
/// quality isn't of that high importance.
|
||||||
/// - Decimated sound data is enveloped, i.e. the amplitude shape is detected by
|
/// - Decimated sound data is enveloped, i.e. the amplitude shape is detected by
|
||||||
/// taking absolute value that's smoothed by sliding average. Signal levels that
|
/// taking absolute value that's smoothed by sliding average. Signal levels that
|
||||||
/// are below a couple of times the general RMS amplitude level are cut away to
|
/// are below a couple of times the general RMS amplitude level are cut away to
|
||||||
/// leave only notable peaks there.
|
/// leave only notable peaks there.
|
||||||
/// - Repeating sound patterns (e.g. beats) are detected by calculating short-term
|
/// - Repeating sound patterns (e.g. beats) are detected by calculating short-term
|
||||||
/// autocorrelation function of the enveloped signal.
|
/// autocorrelation function of the enveloped signal.
|
||||||
/// - After whole sound data file has been analyzed as above, the bpm level is
|
/// - After whole sound data file has been analyzed as above, the bpm level is
|
||||||
/// detected by function 'getBpm' that finds the highest peak of the autocorrelation
|
/// detected by function 'getBpm' that finds the highest peak of the autocorrelation
|
||||||
/// function, calculates it's precise location and converts this reading to bpm's.
|
/// function, calculates it's precise location and converts this reading to bpm's.
|
||||||
///
|
///
|
||||||
/// Author : Copyright (c) Olli Parviainen
|
/// Author : Copyright (c) Olli Parviainen
|
||||||
/// Author e-mail : oparviai 'at' iki.fi
|
/// Author e-mail : oparviai 'at' iki.fi
|
||||||
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
||||||
///
|
///
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
//
|
//
|
||||||
// Last changed : $Date: 2012-08-30 22:53:44 +0300 (Thu, 30 Aug 2012) $
|
// Last changed : $Date: 2012-08-30 19:53:44 +0000 (Thu, 30 Aug 2012) $
|
||||||
// File revision : $Revision: 4 $
|
// File revision : $Revision: 4 $
|
||||||
//
|
//
|
||||||
// $Id: BPMDetect.h 150 2012-08-30 19:53:44Z oparviai $
|
// $Id: BPMDetect.h 150 2012-08-30 19:53:44Z oparviai $
|
||||||
//
|
//
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
//
|
//
|
||||||
// License :
|
// License :
|
||||||
//
|
//
|
||||||
// SoundTouch audio processing library
|
// SoundTouch audio processing library
|
||||||
// Copyright (c) Olli Parviainen
|
// Copyright (c) Olli Parviainen
|
||||||
//
|
//
|
||||||
// This library is free software; you can redistribute it and/or
|
// This library is free software; you can redistribute it and/or
|
||||||
// modify it under the terms of the GNU Lesser General Public
|
// modify it under the terms of the GNU Lesser General Public
|
||||||
// License as published by the Free Software Foundation; either
|
// License as published by the Free Software Foundation; either
|
||||||
// version 2.1 of the License, or (at your option) any later version.
|
// version 2.1 of the License, or (at your option) any later version.
|
||||||
//
|
//
|
||||||
// This library is distributed in the hope that it will be useful,
|
// This library is distributed in the hope that it will be useful,
|
||||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
// Lesser General Public License for more details.
|
// Lesser General Public License for more details.
|
||||||
//
|
//
|
||||||
// You should have received a copy of the GNU Lesser General Public
|
// You should have received a copy of the GNU Lesser General Public
|
||||||
// License along with this library; if not, write to the Free Software
|
// License along with this library; if not, write to the Free Software
|
||||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||||
//
|
//
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
#ifndef _BPMDetect_H_
|
#ifndef _BPMDetect_H_
|
||||||
#define _BPMDetect_H_
|
#define _BPMDetect_H_
|
||||||
|
|
||||||
#include "STTypes.h"
|
#include "STTypes.h"
|
||||||
#include "FIFOSampleBuffer.h"
|
#include "FIFOSampleBuffer.h"
|
||||||
|
|
||||||
namespace soundtouch
|
namespace soundtouch
|
||||||
{
|
{
|
||||||
|
|
||||||
/// Minimum allowed BPM rate. Used to restrict accepted result above a reasonable limit.
|
/// Minimum allowed BPM rate. Used to restrict accepted result above a reasonable limit.
|
||||||
#define MIN_BPM 29
|
#define MIN_BPM 29
|
||||||
|
|
||||||
/// Maximum allowed BPM rate. Used to restrict accepted result below a reasonable limit.
|
/// Maximum allowed BPM rate. Used to restrict accepted result below a reasonable limit.
|
||||||
#define MAX_BPM 200
|
#define MAX_BPM 200
|
||||||
|
|
||||||
|
|
||||||
/// Class for calculating BPM rate for audio data.
|
/// Class for calculating BPM rate for audio data.
|
||||||
class BPMDetect
|
class BPMDetect
|
||||||
{
|
{
|
||||||
protected:
|
protected:
|
||||||
/// Auto-correlation accumulator bins.
|
/// Auto-correlation accumulator bins.
|
||||||
float *xcorr;
|
float *xcorr;
|
||||||
|
|
||||||
/// Amplitude envelope sliding average approximation level accumulator
|
/// Amplitude envelope sliding average approximation level accumulator
|
||||||
double envelopeAccu;
|
double envelopeAccu;
|
||||||
|
|
||||||
/// RMS volume sliding average approximation level accumulator
|
/// RMS volume sliding average approximation level accumulator
|
||||||
double RMSVolumeAccu;
|
double RMSVolumeAccu;
|
||||||
|
|
||||||
/// Sample average counter.
|
/// Sample average counter.
|
||||||
int decimateCount;
|
int decimateCount;
|
||||||
|
|
||||||
/// Sample average accumulator for FIFO-like decimation.
|
/// Sample average accumulator for FIFO-like decimation.
|
||||||
soundtouch::LONG_SAMPLETYPE decimateSum;
|
soundtouch::LONG_SAMPLETYPE decimateSum;
|
||||||
|
|
||||||
/// Decimate sound by this coefficient to reach approx. 500 Hz.
|
/// Decimate sound by this coefficient to reach approx. 500 Hz.
|
||||||
int decimateBy;
|
int decimateBy;
|
||||||
|
|
||||||
/// Auto-correlation window length
|
/// Auto-correlation window length
|
||||||
int windowLen;
|
int windowLen;
|
||||||
|
|
||||||
/// Number of channels (1 = mono, 2 = stereo)
|
/// Number of channels (1 = mono, 2 = stereo)
|
||||||
int channels;
|
int channels;
|
||||||
|
|
||||||
/// sample rate
|
/// sample rate
|
||||||
int sampleRate;
|
int sampleRate;
|
||||||
|
|
||||||
/// Beginning of auto-correlation window: Autocorrelation isn't being updated for
|
/// Beginning of auto-correlation window: Autocorrelation isn't being updated for
|
||||||
/// the first these many correlation bins.
|
/// the first these many correlation bins.
|
||||||
int windowStart;
|
int windowStart;
|
||||||
|
|
||||||
/// FIFO-buffer for decimated processing samples.
|
/// FIFO-buffer for decimated processing samples.
|
||||||
soundtouch::FIFOSampleBuffer *buffer;
|
soundtouch::FIFOSampleBuffer *buffer;
|
||||||
|
|
||||||
/// Updates auto-correlation function for given number of decimated samples that
|
/// Updates auto-correlation function for given number of decimated samples that
|
||||||
/// are read from the internal 'buffer' pipe (samples aren't removed from the pipe
|
/// are read from the internal 'buffer' pipe (samples aren't removed from the pipe
|
||||||
/// though).
|
/// though).
|
||||||
void updateXCorr(int process_samples /// How many samples are processed.
|
void updateXCorr(int process_samples /// How many samples are processed.
|
||||||
);
|
);
|
||||||
|
|
||||||
/// Decimates samples to approx. 500 Hz.
|
/// Decimates samples to approx. 500 Hz.
|
||||||
///
|
///
|
||||||
/// \return Number of output samples.
|
/// \return Number of output samples.
|
||||||
int decimate(soundtouch::SAMPLETYPE *dest, ///< Destination buffer
|
int decimate(soundtouch::SAMPLETYPE *dest, ///< Destination buffer
|
||||||
const soundtouch::SAMPLETYPE *src, ///< Source sample buffer
|
const soundtouch::SAMPLETYPE *src, ///< Source sample buffer
|
||||||
int numsamples ///< Number of source samples.
|
int numsamples ///< Number of source samples.
|
||||||
);
|
);
|
||||||
|
|
||||||
/// Calculates amplitude envelope for the buffer of samples.
|
/// Calculates amplitude envelope for the buffer of samples.
|
||||||
/// Result is output to 'samples'.
|
/// Result is output to 'samples'.
|
||||||
void calcEnvelope(soundtouch::SAMPLETYPE *samples, ///< Pointer to input/output data buffer
|
void calcEnvelope(soundtouch::SAMPLETYPE *samples, ///< Pointer to input/output data buffer
|
||||||
int numsamples ///< Number of samples in buffer
|
int numsamples ///< Number of samples in buffer
|
||||||
);
|
);
|
||||||
|
|
||||||
/// remove constant bias from xcorr data
|
/// remove constant bias from xcorr data
|
||||||
void removeBias();
|
void removeBias();
|
||||||
|
|
||||||
public:
|
public:
|
||||||
/// Constructor.
|
/// Constructor.
|
||||||
BPMDetect(int numChannels, ///< Number of channels in sample data.
|
BPMDetect(int numChannels, ///< Number of channels in sample data.
|
||||||
int sampleRate ///< Sample rate in Hz.
|
int sampleRate ///< Sample rate in Hz.
|
||||||
);
|
);
|
||||||
|
|
||||||
/// Destructor.
|
/// Destructor.
|
||||||
virtual ~BPMDetect();
|
virtual ~BPMDetect();
|
||||||
|
|
||||||
/// Inputs a block of samples for analyzing: Envelopes the samples and then
|
/// Inputs a block of samples for analyzing: Envelopes the samples and then
|
||||||
/// updates the autocorrelation estimation. When whole song data has been input
|
/// updates the autocorrelation estimation. When whole song data has been input
|
||||||
/// in smaller blocks using this function, read the resulting bpm with 'getBpm'
|
/// in smaller blocks using this function, read the resulting bpm with 'getBpm'
|
||||||
/// function.
|
/// function.
|
||||||
///
|
///
|
||||||
/// Notice that data in 'samples' array can be disrupted in processing.
|
/// Notice that data in 'samples' array can be disrupted in processing.
|
||||||
void inputSamples(const soundtouch::SAMPLETYPE *samples, ///< Pointer to input/working data buffer
|
void inputSamples(const soundtouch::SAMPLETYPE *samples, ///< Pointer to input/working data buffer
|
||||||
int numSamples ///< Number of samples in buffer
|
int numSamples ///< Number of samples in buffer
|
||||||
);
|
);
|
||||||
|
|
||||||
|
|
||||||
/// Analyzes the results and returns the BPM rate. Use this function to read result
|
/// Analyzes the results and returns the BPM rate. Use this function to read result
|
||||||
/// after whole song data has been input to the class by consecutive calls of
|
/// after whole song data has been input to the class by consecutive calls of
|
||||||
/// 'inputSamples' function.
|
/// 'inputSamples' function.
|
||||||
///
|
///
|
||||||
/// \return Beats-per-minute rate, or zero if detection failed.
|
/// \return Beats-per-minute rate, or zero if detection failed.
|
||||||
float getBpm();
|
float getBpm();
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif // _BPMDetect_H_
|
#endif // _BPMDetect_H_
|
||||||
|
|
|
@ -1,274 +1,274 @@
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
///
|
///
|
||||||
/// A buffer class for temporarily storaging sound samples, operates as a
|
/// A buffer class for temporarily storaging sound samples, operates as a
|
||||||
/// first-in-first-out pipe.
|
/// first-in-first-out pipe.
|
||||||
///
|
///
|
||||||
/// Samples are added to the end of the sample buffer with the 'putSamples'
|
/// Samples are added to the end of the sample buffer with the 'putSamples'
|
||||||
/// function, and are received from the beginning of the buffer by calling
|
/// function, and are received from the beginning of the buffer by calling
|
||||||
/// the 'receiveSamples' function. The class automatically removes the
|
/// the 'receiveSamples' function. The class automatically removes the
|
||||||
/// outputted samples from the buffer, as well as grows the buffer size
|
/// outputted samples from the buffer, as well as grows the buffer size
|
||||||
/// whenever necessary.
|
/// whenever necessary.
|
||||||
///
|
///
|
||||||
/// Author : Copyright (c) Olli Parviainen
|
/// Author : Copyright (c) Olli Parviainen
|
||||||
/// Author e-mail : oparviai 'at' iki.fi
|
/// Author e-mail : oparviai 'at' iki.fi
|
||||||
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
||||||
///
|
///
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
//
|
//
|
||||||
// Last changed : $Date: 2012-11-08 20:53:01 +0200 (Thu, 08 Nov 2012) $
|
// Last changed : $Date: 2012-11-08 18:53:01 +0000 (Thu, 08 Nov 2012) $
|
||||||
// File revision : $Revision: 4 $
|
// File revision : $Revision: 4 $
|
||||||
//
|
//
|
||||||
// $Id: FIFOSampleBuffer.cpp 160 2012-11-08 18:53:01Z oparviai $
|
// $Id: FIFOSampleBuffer.cpp 160 2012-11-08 18:53:01Z oparviai $
|
||||||
//
|
//
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
//
|
//
|
||||||
// License :
|
// License :
|
||||||
//
|
//
|
||||||
// SoundTouch audio processing library
|
// SoundTouch audio processing library
|
||||||
// Copyright (c) Olli Parviainen
|
// Copyright (c) Olli Parviainen
|
||||||
//
|
//
|
||||||
// This library is free software; you can redistribute it and/or
|
// This library is free software; you can redistribute it and/or
|
||||||
// modify it under the terms of the GNU Lesser General Public
|
// modify it under the terms of the GNU Lesser General Public
|
||||||
// License as published by the Free Software Foundation; either
|
// License as published by the Free Software Foundation; either
|
||||||
// version 2.1 of the License, or (at your option) any later version.
|
// version 2.1 of the License, or (at your option) any later version.
|
||||||
//
|
//
|
||||||
// This library is distributed in the hope that it will be useful,
|
// This library is distributed in the hope that it will be useful,
|
||||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
// Lesser General Public License for more details.
|
// Lesser General Public License for more details.
|
||||||
//
|
//
|
||||||
// You should have received a copy of the GNU Lesser General Public
|
// You should have received a copy of the GNU Lesser General Public
|
||||||
// License along with this library; if not, write to the Free Software
|
// License along with this library; if not, write to the Free Software
|
||||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||||
//
|
//
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
#include <stdlib.h>
|
#include <stdlib.h>
|
||||||
#include <memory.h>
|
#include <memory.h>
|
||||||
#include <string.h>
|
#include <string.h>
|
||||||
#include <assert.h>
|
#include <assert.h>
|
||||||
|
|
||||||
#include "FIFOSampleBuffer.h"
|
#include "FIFOSampleBuffer.h"
|
||||||
|
|
||||||
using namespace soundtouch;
|
using namespace soundtouch;
|
||||||
|
|
||||||
// Constructor
|
// Constructor
|
||||||
FIFOSampleBuffer::FIFOSampleBuffer(int numChannels)
|
FIFOSampleBuffer::FIFOSampleBuffer(int numChannels)
|
||||||
{
|
{
|
||||||
assert(numChannels > 0);
|
assert(numChannels > 0);
|
||||||
sizeInBytes = 0; // reasonable initial value
|
sizeInBytes = 0; // reasonable initial value
|
||||||
buffer = NULL;
|
buffer = NULL;
|
||||||
bufferUnaligned = NULL;
|
bufferUnaligned = NULL;
|
||||||
samplesInBuffer = 0;
|
samplesInBuffer = 0;
|
||||||
bufferPos = 0;
|
bufferPos = 0;
|
||||||
channels = (uint)numChannels;
|
channels = (uint)numChannels;
|
||||||
ensureCapacity(32); // allocate initial capacity
|
ensureCapacity(32); // allocate initial capacity
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// destructor
|
// destructor
|
||||||
FIFOSampleBuffer::~FIFOSampleBuffer()
|
FIFOSampleBuffer::~FIFOSampleBuffer()
|
||||||
{
|
{
|
||||||
delete[] bufferUnaligned;
|
delete[] bufferUnaligned;
|
||||||
bufferUnaligned = NULL;
|
bufferUnaligned = NULL;
|
||||||
buffer = NULL;
|
buffer = NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// Sets number of channels, 1 = mono, 2 = stereo
|
// Sets number of channels, 1 = mono, 2 = stereo
|
||||||
void FIFOSampleBuffer::setChannels(int numChannels)
|
void FIFOSampleBuffer::setChannels(int numChannels)
|
||||||
{
|
{
|
||||||
uint usedBytes;
|
uint usedBytes;
|
||||||
|
|
||||||
assert(numChannels > 0);
|
assert(numChannels > 0);
|
||||||
usedBytes = channels * samplesInBuffer;
|
usedBytes = channels * samplesInBuffer;
|
||||||
channels = (uint)numChannels;
|
channels = (uint)numChannels;
|
||||||
samplesInBuffer = usedBytes / channels;
|
samplesInBuffer = usedBytes / channels;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// if output location pointer 'bufferPos' isn't zero, 'rewinds' the buffer and
|
// if output location pointer 'bufferPos' isn't zero, 'rewinds' the buffer and
|
||||||
// zeroes this pointer by copying samples from the 'bufferPos' pointer
|
// zeroes this pointer by copying samples from the 'bufferPos' pointer
|
||||||
// location on to the beginning of the buffer.
|
// location on to the beginning of the buffer.
|
||||||
void FIFOSampleBuffer::rewind()
|
void FIFOSampleBuffer::rewind()
|
||||||
{
|
{
|
||||||
if (buffer && bufferPos)
|
if (buffer && bufferPos)
|
||||||
{
|
{
|
||||||
memmove(buffer, ptrBegin(), sizeof(SAMPLETYPE) * channels * samplesInBuffer);
|
memmove(buffer, ptrBegin(), sizeof(SAMPLETYPE) * channels * samplesInBuffer);
|
||||||
bufferPos = 0;
|
bufferPos = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// Adds 'numSamples' pcs of samples from the 'samples' memory position to
|
// Adds 'numSamples' pcs of samples from the 'samples' memory position to
|
||||||
// the sample buffer.
|
// the sample buffer.
|
||||||
void FIFOSampleBuffer::putSamples(const SAMPLETYPE *samples, uint nSamples)
|
void FIFOSampleBuffer::putSamples(const SAMPLETYPE *samples, uint nSamples)
|
||||||
{
|
{
|
||||||
memcpy(ptrEnd(nSamples), samples, sizeof(SAMPLETYPE) * nSamples * channels);
|
memcpy(ptrEnd(nSamples), samples, sizeof(SAMPLETYPE) * nSamples * channels);
|
||||||
samplesInBuffer += nSamples;
|
samplesInBuffer += nSamples;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// Increases the number of samples in the buffer without copying any actual
|
// Increases the number of samples in the buffer without copying any actual
|
||||||
// samples.
|
// samples.
|
||||||
//
|
//
|
||||||
// This function is used to update the number of samples in the sample buffer
|
// This function is used to update the number of samples in the sample buffer
|
||||||
// when accessing the buffer directly with 'ptrEnd' function. Please be
|
// when accessing the buffer directly with 'ptrEnd' function. Please be
|
||||||
// careful though!
|
// careful though!
|
||||||
void FIFOSampleBuffer::putSamples(uint nSamples)
|
void FIFOSampleBuffer::putSamples(uint nSamples)
|
||||||
{
|
{
|
||||||
uint req;
|
uint req;
|
||||||
|
|
||||||
req = samplesInBuffer + nSamples;
|
req = samplesInBuffer + nSamples;
|
||||||
ensureCapacity(req);
|
ensureCapacity(req);
|
||||||
samplesInBuffer += nSamples;
|
samplesInBuffer += nSamples;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// Returns a pointer to the end of the used part of the sample buffer (i.e.
|
// Returns a pointer to the end of the used part of the sample buffer (i.e.
|
||||||
// where the new samples are to be inserted). This function may be used for
|
// where the new samples are to be inserted). This function may be used for
|
||||||
// inserting new samples into the sample buffer directly. Please be careful!
|
// inserting new samples into the sample buffer directly. Please be careful!
|
||||||
//
|
//
|
||||||
// Parameter 'slackCapacity' tells the function how much free capacity (in
|
// Parameter 'slackCapacity' tells the function how much free capacity (in
|
||||||
// terms of samples) there _at least_ should be, in order to the caller to
|
// terms of samples) there _at least_ should be, in order to the caller to
|
||||||
// succesfully insert all the required samples to the buffer. When necessary,
|
// succesfully insert all the required samples to the buffer. When necessary,
|
||||||
// the function grows the buffer size to comply with this requirement.
|
// the function grows the buffer size to comply with this requirement.
|
||||||
//
|
//
|
||||||
// When using this function as means for inserting new samples, also remember
|
// When using this function as means for inserting new samples, also remember
|
||||||
// to increase the sample count afterwards, by calling the
|
// to increase the sample count afterwards, by calling the
|
||||||
// 'putSamples(numSamples)' function.
|
// 'putSamples(numSamples)' function.
|
||||||
SAMPLETYPE *FIFOSampleBuffer::ptrEnd(uint slackCapacity)
|
SAMPLETYPE *FIFOSampleBuffer::ptrEnd(uint slackCapacity)
|
||||||
{
|
{
|
||||||
ensureCapacity(samplesInBuffer + slackCapacity);
|
ensureCapacity(samplesInBuffer + slackCapacity);
|
||||||
return buffer + samplesInBuffer * channels;
|
return buffer + samplesInBuffer * channels;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// Returns a pointer to the beginning of the currently non-outputted samples.
|
// Returns a pointer to the beginning of the currently non-outputted samples.
|
||||||
// This function is provided for accessing the output samples directly.
|
// This function is provided for accessing the output samples directly.
|
||||||
// Please be careful!
|
// Please be careful!
|
||||||
//
|
//
|
||||||
// When using this function to output samples, also remember to 'remove' the
|
// When using this function to output samples, also remember to 'remove' the
|
||||||
// outputted samples from the buffer by calling the
|
// outputted samples from the buffer by calling the
|
||||||
// 'receiveSamples(numSamples)' function
|
// 'receiveSamples(numSamples)' function
|
||||||
SAMPLETYPE *FIFOSampleBuffer::ptrBegin()
|
SAMPLETYPE *FIFOSampleBuffer::ptrBegin()
|
||||||
{
|
{
|
||||||
assert(buffer);
|
assert(buffer);
|
||||||
return buffer + bufferPos * channels;
|
return buffer + bufferPos * channels;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// Ensures that the buffer has enought capacity, i.e. space for _at least_
|
// Ensures that the buffer has enought capacity, i.e. space for _at least_
|
||||||
// 'capacityRequirement' number of samples. The buffer is grown in steps of
|
// 'capacityRequirement' number of samples. The buffer is grown in steps of
|
||||||
// 4 kilobytes to eliminate the need for frequently growing up the buffer,
|
// 4 kilobytes to eliminate the need for frequently growing up the buffer,
|
||||||
// as well as to round the buffer size up to the virtual memory page size.
|
// as well as to round the buffer size up to the virtual memory page size.
|
||||||
void FIFOSampleBuffer::ensureCapacity(uint capacityRequirement)
|
void FIFOSampleBuffer::ensureCapacity(uint capacityRequirement)
|
||||||
{
|
{
|
||||||
SAMPLETYPE *tempUnaligned, *temp;
|
SAMPLETYPE *tempUnaligned, *temp;
|
||||||
|
|
||||||
if (capacityRequirement > getCapacity())
|
if (capacityRequirement > getCapacity())
|
||||||
{
|
{
|
||||||
// enlarge the buffer in 4kbyte steps (round up to next 4k boundary)
|
// enlarge the buffer in 4kbyte steps (round up to next 4k boundary)
|
||||||
sizeInBytes = (capacityRequirement * channels * sizeof(SAMPLETYPE) + 4095) & (uint)-4096;
|
sizeInBytes = (capacityRequirement * channels * sizeof(SAMPLETYPE) + 4095) & (uint)-4096;
|
||||||
assert(sizeInBytes % 2 == 0);
|
assert(sizeInBytes % 2 == 0);
|
||||||
tempUnaligned = new SAMPLETYPE[sizeInBytes / sizeof(SAMPLETYPE) + 16 / sizeof(SAMPLETYPE)];
|
tempUnaligned = new SAMPLETYPE[sizeInBytes / sizeof(SAMPLETYPE) + 16 / sizeof(SAMPLETYPE)];
|
||||||
if (tempUnaligned == NULL)
|
if (tempUnaligned == NULL)
|
||||||
{
|
{
|
||||||
ST_THROW_RT_ERROR("Couldn't allocate memory!\n");
|
ST_THROW_RT_ERROR("Couldn't allocate memory!\n");
|
||||||
}
|
}
|
||||||
// Align the buffer to begin at 16byte cache line boundary for optimal performance
|
// Align the buffer to begin at 16byte cache line boundary for optimal performance
|
||||||
temp = (SAMPLETYPE *)SOUNDTOUCH_ALIGN_POINTER_16(tempUnaligned);
|
temp = (SAMPLETYPE *)SOUNDTOUCH_ALIGN_POINTER_16(tempUnaligned);
|
||||||
if (samplesInBuffer)
|
if (samplesInBuffer)
|
||||||
{
|
{
|
||||||
memcpy(temp, ptrBegin(), samplesInBuffer * channels * sizeof(SAMPLETYPE));
|
memcpy(temp, ptrBegin(), samplesInBuffer * channels * sizeof(SAMPLETYPE));
|
||||||
}
|
}
|
||||||
delete[] bufferUnaligned;
|
delete[] bufferUnaligned;
|
||||||
buffer = temp;
|
buffer = temp;
|
||||||
bufferUnaligned = tempUnaligned;
|
bufferUnaligned = tempUnaligned;
|
||||||
bufferPos = 0;
|
bufferPos = 0;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// simply rewind the buffer (if necessary)
|
// simply rewind the buffer (if necessary)
|
||||||
rewind();
|
rewind();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// Returns the current buffer capacity in terms of samples
|
// Returns the current buffer capacity in terms of samples
|
||||||
uint FIFOSampleBuffer::getCapacity() const
|
uint FIFOSampleBuffer::getCapacity() const
|
||||||
{
|
{
|
||||||
return sizeInBytes / (channels * sizeof(SAMPLETYPE));
|
return sizeInBytes / (channels * sizeof(SAMPLETYPE));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// Returns the number of samples currently in the buffer
|
// Returns the number of samples currently in the buffer
|
||||||
uint FIFOSampleBuffer::numSamples() const
|
uint FIFOSampleBuffer::numSamples() const
|
||||||
{
|
{
|
||||||
return samplesInBuffer;
|
return samplesInBuffer;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// Output samples from beginning of the sample buffer. Copies demanded number
|
// Output samples from beginning of the sample buffer. Copies demanded number
|
||||||
// of samples to output and removes them from the sample buffer. If there
|
// of samples to output and removes them from the sample buffer. If there
|
||||||
// are less than 'numsample' samples in the buffer, returns all available.
|
// are less than 'numsample' samples in the buffer, returns all available.
|
||||||
//
|
//
|
||||||
// Returns number of samples copied.
|
// Returns number of samples copied.
|
||||||
uint FIFOSampleBuffer::receiveSamples(SAMPLETYPE *output, uint maxSamples)
|
uint FIFOSampleBuffer::receiveSamples(SAMPLETYPE *output, uint maxSamples)
|
||||||
{
|
{
|
||||||
uint num;
|
uint num;
|
||||||
|
|
||||||
num = (maxSamples > samplesInBuffer) ? samplesInBuffer : maxSamples;
|
num = (maxSamples > samplesInBuffer) ? samplesInBuffer : maxSamples;
|
||||||
|
|
||||||
memcpy(output, ptrBegin(), channels * sizeof(SAMPLETYPE) * num);
|
memcpy(output, ptrBegin(), channels * sizeof(SAMPLETYPE) * num);
|
||||||
return receiveSamples(num);
|
return receiveSamples(num);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// Removes samples from the beginning of the sample buffer without copying them
|
// Removes samples from the beginning of the sample buffer without copying them
|
||||||
// anywhere. Used to reduce the number of samples in the buffer, when accessing
|
// anywhere. Used to reduce the number of samples in the buffer, when accessing
|
||||||
// the sample buffer with the 'ptrBegin' function.
|
// the sample buffer with the 'ptrBegin' function.
|
||||||
uint FIFOSampleBuffer::receiveSamples(uint maxSamples)
|
uint FIFOSampleBuffer::receiveSamples(uint maxSamples)
|
||||||
{
|
{
|
||||||
if (maxSamples >= samplesInBuffer)
|
if (maxSamples >= samplesInBuffer)
|
||||||
{
|
{
|
||||||
uint temp;
|
uint temp;
|
||||||
|
|
||||||
temp = samplesInBuffer;
|
temp = samplesInBuffer;
|
||||||
samplesInBuffer = 0;
|
samplesInBuffer = 0;
|
||||||
return temp;
|
return temp;
|
||||||
}
|
}
|
||||||
|
|
||||||
samplesInBuffer -= maxSamples;
|
samplesInBuffer -= maxSamples;
|
||||||
bufferPos += maxSamples;
|
bufferPos += maxSamples;
|
||||||
|
|
||||||
return maxSamples;
|
return maxSamples;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// Returns nonzero if the sample buffer is empty
|
// Returns nonzero if the sample buffer is empty
|
||||||
int FIFOSampleBuffer::isEmpty() const
|
int FIFOSampleBuffer::isEmpty() const
|
||||||
{
|
{
|
||||||
return (samplesInBuffer == 0) ? 1 : 0;
|
return (samplesInBuffer == 0) ? 1 : 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// Clears the sample buffer
|
// Clears the sample buffer
|
||||||
void FIFOSampleBuffer::clear()
|
void FIFOSampleBuffer::clear()
|
||||||
{
|
{
|
||||||
samplesInBuffer = 0;
|
samplesInBuffer = 0;
|
||||||
bufferPos = 0;
|
bufferPos = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// allow trimming (downwards) amount of samples in pipeline.
|
/// allow trimming (downwards) amount of samples in pipeline.
|
||||||
/// Returns adjusted amount of samples
|
/// Returns adjusted amount of samples
|
||||||
uint FIFOSampleBuffer::adjustAmountOfSamples(uint numSamples)
|
uint FIFOSampleBuffer::adjustAmountOfSamples(uint numSamples)
|
||||||
{
|
{
|
||||||
if (numSamples < samplesInBuffer)
|
if (numSamples < samplesInBuffer)
|
||||||
{
|
{
|
||||||
samplesInBuffer = numSamples;
|
samplesInBuffer = numSamples;
|
||||||
}
|
}
|
||||||
return samplesInBuffer;
|
return samplesInBuffer;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,178 +1,178 @@
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
///
|
///
|
||||||
/// A buffer class for temporarily storaging sound samples, operates as a
|
/// A buffer class for temporarily storaging sound samples, operates as a
|
||||||
/// first-in-first-out pipe.
|
/// first-in-first-out pipe.
|
||||||
///
|
///
|
||||||
/// Samples are added to the end of the sample buffer with the 'putSamples'
|
/// Samples are added to the end of the sample buffer with the 'putSamples'
|
||||||
/// function, and are received from the beginning of the buffer by calling
|
/// function, and are received from the beginning of the buffer by calling
|
||||||
/// the 'receiveSamples' function. The class automatically removes the
|
/// the 'receiveSamples' function. The class automatically removes the
|
||||||
/// output samples from the buffer as well as grows the storage size
|
/// output samples from the buffer as well as grows the storage size
|
||||||
/// whenever necessary.
|
/// whenever necessary.
|
||||||
///
|
///
|
||||||
/// Author : Copyright (c) Olli Parviainen
|
/// Author : Copyright (c) Olli Parviainen
|
||||||
/// Author e-mail : oparviai 'at' iki.fi
|
/// Author e-mail : oparviai 'at' iki.fi
|
||||||
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
||||||
///
|
///
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
//
|
//
|
||||||
// Last changed : $Date: 2012-06-13 22:29:53 +0300 (Wed, 13 Jun 2012) $
|
// Last changed : $Date: 2012-06-13 19:29:53 +0000 (Wed, 13 Jun 2012) $
|
||||||
// File revision : $Revision: 4 $
|
// File revision : $Revision: 4 $
|
||||||
//
|
//
|
||||||
// $Id: FIFOSampleBuffer.h 143 2012-06-13 19:29:53Z oparviai $
|
// $Id: FIFOSampleBuffer.h 143 2012-06-13 19:29:53Z oparviai $
|
||||||
//
|
//
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
//
|
//
|
||||||
// License :
|
// License :
|
||||||
//
|
//
|
||||||
// SoundTouch audio processing library
|
// SoundTouch audio processing library
|
||||||
// Copyright (c) Olli Parviainen
|
// Copyright (c) Olli Parviainen
|
||||||
//
|
//
|
||||||
// This library is free software; you can redistribute it and/or
|
// This library is free software; you can redistribute it and/or
|
||||||
// modify it under the terms of the GNU Lesser General Public
|
// modify it under the terms of the GNU Lesser General Public
|
||||||
// License as published by the Free Software Foundation; either
|
// License as published by the Free Software Foundation; either
|
||||||
// version 2.1 of the License, or (at your option) any later version.
|
// version 2.1 of the License, or (at your option) any later version.
|
||||||
//
|
//
|
||||||
// This library is distributed in the hope that it will be useful,
|
// This library is distributed in the hope that it will be useful,
|
||||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
// Lesser General Public License for more details.
|
// Lesser General Public License for more details.
|
||||||
//
|
//
|
||||||
// You should have received a copy of the GNU Lesser General Public
|
// You should have received a copy of the GNU Lesser General Public
|
||||||
// License along with this library; if not, write to the Free Software
|
// License along with this library; if not, write to the Free Software
|
||||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||||
//
|
//
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
#ifndef FIFOSampleBuffer_H
|
#ifndef FIFOSampleBuffer_H
|
||||||
#define FIFOSampleBuffer_H
|
#define FIFOSampleBuffer_H
|
||||||
|
|
||||||
#include "FIFOSamplePipe.h"
|
#include "FIFOSamplePipe.h"
|
||||||
|
|
||||||
namespace soundtouch
|
namespace soundtouch
|
||||||
{
|
{
|
||||||
|
|
||||||
/// Sample buffer working in FIFO (first-in-first-out) principle. The class takes
|
/// Sample buffer working in FIFO (first-in-first-out) principle. The class takes
|
||||||
/// care of storage size adjustment and data moving during input/output operations.
|
/// care of storage size adjustment and data moving during input/output operations.
|
||||||
///
|
///
|
||||||
/// Notice that in case of stereo audio, one sample is considered to consist of
|
/// Notice that in case of stereo audio, one sample is considered to consist of
|
||||||
/// both channel data.
|
/// both channel data.
|
||||||
class FIFOSampleBuffer : public FIFOSamplePipe
|
class FIFOSampleBuffer : public FIFOSamplePipe
|
||||||
{
|
{
|
||||||
private:
|
private:
|
||||||
/// Sample buffer.
|
/// Sample buffer.
|
||||||
SAMPLETYPE *buffer;
|
SAMPLETYPE *buffer;
|
||||||
|
|
||||||
// Raw unaligned buffer memory. 'buffer' is made aligned by pointing it to first
|
// Raw unaligned buffer memory. 'buffer' is made aligned by pointing it to first
|
||||||
// 16-byte aligned location of this buffer
|
// 16-byte aligned location of this buffer
|
||||||
SAMPLETYPE *bufferUnaligned;
|
SAMPLETYPE *bufferUnaligned;
|
||||||
|
|
||||||
/// Sample buffer size in bytes
|
/// Sample buffer size in bytes
|
||||||
uint sizeInBytes;
|
uint sizeInBytes;
|
||||||
|
|
||||||
/// How many samples are currently in buffer.
|
/// How many samples are currently in buffer.
|
||||||
uint samplesInBuffer;
|
uint samplesInBuffer;
|
||||||
|
|
||||||
/// Channels, 1=mono, 2=stereo.
|
/// Channels, 1=mono, 2=stereo.
|
||||||
uint channels;
|
uint channels;
|
||||||
|
|
||||||
/// Current position pointer to the buffer. This pointer is increased when samples are
|
/// Current position pointer to the buffer. This pointer is increased when samples are
|
||||||
/// removed from the pipe so that it's necessary to actually rewind buffer (move data)
|
/// removed from the pipe so that it's necessary to actually rewind buffer (move data)
|
||||||
/// only new data when is put to the pipe.
|
/// only new data when is put to the pipe.
|
||||||
uint bufferPos;
|
uint bufferPos;
|
||||||
|
|
||||||
/// Rewind the buffer by moving data from position pointed by 'bufferPos' to real
|
/// Rewind the buffer by moving data from position pointed by 'bufferPos' to real
|
||||||
/// beginning of the buffer.
|
/// beginning of the buffer.
|
||||||
void rewind();
|
void rewind();
|
||||||
|
|
||||||
/// Ensures that the buffer has capacity for at least this many samples.
|
/// Ensures that the buffer has capacity for at least this many samples.
|
||||||
void ensureCapacity(uint capacityRequirement);
|
void ensureCapacity(uint capacityRequirement);
|
||||||
|
|
||||||
/// Returns current capacity.
|
/// Returns current capacity.
|
||||||
uint getCapacity() const;
|
uint getCapacity() const;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
/// Constructor
|
/// Constructor
|
||||||
FIFOSampleBuffer(int numChannels = 2 ///< Number of channels, 1=mono, 2=stereo.
|
FIFOSampleBuffer(int numChannels = 2 ///< Number of channels, 1=mono, 2=stereo.
|
||||||
///< Default is stereo.
|
///< Default is stereo.
|
||||||
);
|
);
|
||||||
|
|
||||||
/// destructor
|
/// destructor
|
||||||
~FIFOSampleBuffer();
|
~FIFOSampleBuffer();
|
||||||
|
|
||||||
/// Returns a pointer to the beginning of the output samples.
|
/// Returns a pointer to the beginning of the output samples.
|
||||||
/// This function is provided for accessing the output samples directly.
|
/// This function is provided for accessing the output samples directly.
|
||||||
/// Please be careful for not to corrupt the book-keeping!
|
/// Please be careful for not to corrupt the book-keeping!
|
||||||
///
|
///
|
||||||
/// When using this function to output samples, also remember to 'remove' the
|
/// When using this function to output samples, also remember to 'remove' the
|
||||||
/// output samples from the buffer by calling the
|
/// output samples from the buffer by calling the
|
||||||
/// 'receiveSamples(numSamples)' function
|
/// 'receiveSamples(numSamples)' function
|
||||||
virtual SAMPLETYPE *ptrBegin();
|
virtual SAMPLETYPE *ptrBegin();
|
||||||
|
|
||||||
/// Returns a pointer to the end of the used part of the sample buffer (i.e.
|
/// Returns a pointer to the end of the used part of the sample buffer (i.e.
|
||||||
/// where the new samples are to be inserted). This function may be used for
|
/// where the new samples are to be inserted). This function may be used for
|
||||||
/// inserting new samples into the sample buffer directly. Please be careful
|
/// inserting new samples into the sample buffer directly. Please be careful
|
||||||
/// not corrupt the book-keeping!
|
/// not corrupt the book-keeping!
|
||||||
///
|
///
|
||||||
/// When using this function as means for inserting new samples, also remember
|
/// When using this function as means for inserting new samples, also remember
|
||||||
/// to increase the sample count afterwards, by calling the
|
/// to increase the sample count afterwards, by calling the
|
||||||
/// 'putSamples(numSamples)' function.
|
/// 'putSamples(numSamples)' function.
|
||||||
SAMPLETYPE *ptrEnd(
|
SAMPLETYPE *ptrEnd(
|
||||||
uint slackCapacity ///< How much free capacity (in samples) there _at least_
|
uint slackCapacity ///< How much free capacity (in samples) there _at least_
|
||||||
///< should be so that the caller can succesfully insert the
|
///< should be so that the caller can succesfully insert the
|
||||||
///< desired samples to the buffer. If necessary, the function
|
///< desired samples to the buffer. If necessary, the function
|
||||||
///< grows the buffer size to comply with this requirement.
|
///< grows the buffer size to comply with this requirement.
|
||||||
);
|
);
|
||||||
|
|
||||||
/// Adds 'numSamples' pcs of samples from the 'samples' memory position to
|
/// Adds 'numSamples' pcs of samples from the 'samples' memory position to
|
||||||
/// the sample buffer.
|
/// the sample buffer.
|
||||||
virtual void putSamples(const SAMPLETYPE *samples, ///< Pointer to samples.
|
virtual void putSamples(const SAMPLETYPE *samples, ///< Pointer to samples.
|
||||||
uint numSamples ///< Number of samples to insert.
|
uint numSamples ///< Number of samples to insert.
|
||||||
);
|
);
|
||||||
|
|
||||||
/// Adjusts the book-keeping to increase number of samples in the buffer without
|
/// Adjusts the book-keeping to increase number of samples in the buffer without
|
||||||
/// copying any actual samples.
|
/// copying any actual samples.
|
||||||
///
|
///
|
||||||
/// This function is used to update the number of samples in the sample buffer
|
/// This function is used to update the number of samples in the sample buffer
|
||||||
/// when accessing the buffer directly with 'ptrEnd' function. Please be
|
/// when accessing the buffer directly with 'ptrEnd' function. Please be
|
||||||
/// careful though!
|
/// careful though!
|
||||||
virtual void putSamples(uint numSamples ///< Number of samples been inserted.
|
virtual void putSamples(uint numSamples ///< Number of samples been inserted.
|
||||||
);
|
);
|
||||||
|
|
||||||
/// Output samples from beginning of the sample buffer. Copies requested samples to
|
/// Output samples from beginning of the sample buffer. Copies requested samples to
|
||||||
/// output buffer and removes them from the sample buffer. If there are less than
|
/// output buffer and removes them from the sample buffer. If there are less than
|
||||||
/// 'numsample' samples in the buffer, returns all that available.
|
/// 'numsample' samples in the buffer, returns all that available.
|
||||||
///
|
///
|
||||||
/// \return Number of samples returned.
|
/// \return Number of samples returned.
|
||||||
virtual uint receiveSamples(SAMPLETYPE *output, ///< Buffer where to copy output samples.
|
virtual uint receiveSamples(SAMPLETYPE *output, ///< Buffer where to copy output samples.
|
||||||
uint maxSamples ///< How many samples to receive at max.
|
uint maxSamples ///< How many samples to receive at max.
|
||||||
);
|
);
|
||||||
|
|
||||||
/// Adjusts book-keeping so that given number of samples are removed from beginning of the
|
/// Adjusts book-keeping so that given number of samples are removed from beginning of the
|
||||||
/// sample buffer without copying them anywhere.
|
/// sample buffer without copying them anywhere.
|
||||||
///
|
///
|
||||||
/// Used to reduce the number of samples in the buffer when accessing the sample buffer directly
|
/// Used to reduce the number of samples in the buffer when accessing the sample buffer directly
|
||||||
/// with 'ptrBegin' function.
|
/// with 'ptrBegin' function.
|
||||||
virtual uint receiveSamples(uint maxSamples ///< Remove this many samples from the beginning of pipe.
|
virtual uint receiveSamples(uint maxSamples ///< Remove this many samples from the beginning of pipe.
|
||||||
);
|
);
|
||||||
|
|
||||||
/// Returns number of samples currently available.
|
/// Returns number of samples currently available.
|
||||||
virtual uint numSamples() const;
|
virtual uint numSamples() const;
|
||||||
|
|
||||||
/// Sets number of channels, 1 = mono, 2 = stereo.
|
/// Sets number of channels, 1 = mono, 2 = stereo.
|
||||||
void setChannels(int numChannels);
|
void setChannels(int numChannels);
|
||||||
|
|
||||||
/// Returns nonzero if there aren't any samples available for outputting.
|
/// Returns nonzero if there aren't any samples available for outputting.
|
||||||
virtual int isEmpty() const;
|
virtual int isEmpty() const;
|
||||||
|
|
||||||
/// Clears all the samples.
|
/// Clears all the samples.
|
||||||
virtual void clear();
|
virtual void clear();
|
||||||
|
|
||||||
/// allow trimming (downwards) amount of samples in pipeline.
|
/// allow trimming (downwards) amount of samples in pipeline.
|
||||||
/// Returns adjusted amount of samples
|
/// Returns adjusted amount of samples
|
||||||
uint adjustAmountOfSamples(uint numSamples);
|
uint adjustAmountOfSamples(uint numSamples);
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -1,234 +1,234 @@
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
///
|
///
|
||||||
/// 'FIFOSamplePipe' : An abstract base class for classes that manipulate sound
|
/// 'FIFOSamplePipe' : An abstract base class for classes that manipulate sound
|
||||||
/// samples by operating like a first-in-first-out pipe: New samples are fed
|
/// samples by operating like a first-in-first-out pipe: New samples are fed
|
||||||
/// into one end of the pipe with the 'putSamples' function, and the processed
|
/// into one end of the pipe with the 'putSamples' function, and the processed
|
||||||
/// samples are received from the other end with the 'receiveSamples' function.
|
/// samples are received from the other end with the 'receiveSamples' function.
|
||||||
///
|
///
|
||||||
/// 'FIFOProcessor' : A base class for classes the do signal processing with
|
/// 'FIFOProcessor' : A base class for classes the do signal processing with
|
||||||
/// the samples while operating like a first-in-first-out pipe. When samples
|
/// the samples while operating like a first-in-first-out pipe. When samples
|
||||||
/// are input with the 'putSamples' function, the class processes them
|
/// are input with the 'putSamples' function, the class processes them
|
||||||
/// and moves the processed samples to the given 'output' pipe object, which
|
/// and moves the processed samples to the given 'output' pipe object, which
|
||||||
/// may be either another processing stage, or a fifo sample buffer object.
|
/// may be either another processing stage, or a fifo sample buffer object.
|
||||||
///
|
///
|
||||||
/// Author : Copyright (c) Olli Parviainen
|
/// Author : Copyright (c) Olli Parviainen
|
||||||
/// Author e-mail : oparviai 'at' iki.fi
|
/// Author e-mail : oparviai 'at' iki.fi
|
||||||
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
||||||
///
|
///
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
//
|
//
|
||||||
// Last changed : $Date: 2012-06-13 22:29:53 +0300 (Wed, 13 Jun 2012) $
|
// Last changed : $Date: 2012-06-13 19:29:53 +0000 (Wed, 13 Jun 2012) $
|
||||||
// File revision : $Revision: 4 $
|
// File revision : $Revision: 4 $
|
||||||
//
|
//
|
||||||
// $Id: FIFOSamplePipe.h 143 2012-06-13 19:29:53Z oparviai $
|
// $Id: FIFOSamplePipe.h 143 2012-06-13 19:29:53Z oparviai $
|
||||||
//
|
//
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
//
|
//
|
||||||
// License :
|
// License :
|
||||||
//
|
//
|
||||||
// SoundTouch audio processing library
|
// SoundTouch audio processing library
|
||||||
// Copyright (c) Olli Parviainen
|
// Copyright (c) Olli Parviainen
|
||||||
//
|
//
|
||||||
// This library is free software; you can redistribute it and/or
|
// This library is free software; you can redistribute it and/or
|
||||||
// modify it under the terms of the GNU Lesser General Public
|
// modify it under the terms of the GNU Lesser General Public
|
||||||
// License as published by the Free Software Foundation; either
|
// License as published by the Free Software Foundation; either
|
||||||
// version 2.1 of the License, or (at your option) any later version.
|
// version 2.1 of the License, or (at your option) any later version.
|
||||||
//
|
//
|
||||||
// This library is distributed in the hope that it will be useful,
|
// This library is distributed in the hope that it will be useful,
|
||||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
// Lesser General Public License for more details.
|
// Lesser General Public License for more details.
|
||||||
//
|
//
|
||||||
// You should have received a copy of the GNU Lesser General Public
|
// You should have received a copy of the GNU Lesser General Public
|
||||||
// License along with this library; if not, write to the Free Software
|
// License along with this library; if not, write to the Free Software
|
||||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||||
//
|
//
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
#ifndef FIFOSamplePipe_H
|
#ifndef FIFOSamplePipe_H
|
||||||
#define FIFOSamplePipe_H
|
#define FIFOSamplePipe_H
|
||||||
|
|
||||||
#include <assert.h>
|
#include <assert.h>
|
||||||
#include <stdlib.h>
|
#include <stdlib.h>
|
||||||
#include "STTypes.h"
|
#include "STTypes.h"
|
||||||
|
|
||||||
namespace soundtouch
|
namespace soundtouch
|
||||||
{
|
{
|
||||||
|
|
||||||
/// Abstract base class for FIFO (first-in-first-out) sample processing classes.
|
/// Abstract base class for FIFO (first-in-first-out) sample processing classes.
|
||||||
class FIFOSamplePipe
|
class FIFOSamplePipe
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
// virtual default destructor
|
// virtual default destructor
|
||||||
virtual ~FIFOSamplePipe() {}
|
virtual ~FIFOSamplePipe() {}
|
||||||
|
|
||||||
|
|
||||||
/// Returns a pointer to the beginning of the output samples.
|
/// Returns a pointer to the beginning of the output samples.
|
||||||
/// This function is provided for accessing the output samples directly.
|
/// This function is provided for accessing the output samples directly.
|
||||||
/// Please be careful for not to corrupt the book-keeping!
|
/// Please be careful for not to corrupt the book-keeping!
|
||||||
///
|
///
|
||||||
/// When using this function to output samples, also remember to 'remove' the
|
/// When using this function to output samples, also remember to 'remove' the
|
||||||
/// output samples from the buffer by calling the
|
/// output samples from the buffer by calling the
|
||||||
/// 'receiveSamples(numSamples)' function
|
/// 'receiveSamples(numSamples)' function
|
||||||
virtual SAMPLETYPE *ptrBegin() = 0;
|
virtual SAMPLETYPE *ptrBegin() = 0;
|
||||||
|
|
||||||
/// Adds 'numSamples' pcs of samples from the 'samples' memory position to
|
/// Adds 'numSamples' pcs of samples from the 'samples' memory position to
|
||||||
/// the sample buffer.
|
/// the sample buffer.
|
||||||
virtual void putSamples(const SAMPLETYPE *samples, ///< Pointer to samples.
|
virtual void putSamples(const SAMPLETYPE *samples, ///< Pointer to samples.
|
||||||
uint numSamples ///< Number of samples to insert.
|
uint numSamples ///< Number of samples to insert.
|
||||||
) = 0;
|
) = 0;
|
||||||
|
|
||||||
|
|
||||||
// Moves samples from the 'other' pipe instance to this instance.
|
// Moves samples from the 'other' pipe instance to this instance.
|
||||||
void moveSamples(FIFOSamplePipe &other ///< Other pipe instance where from the receive the data.
|
void moveSamples(FIFOSamplePipe &other ///< Other pipe instance where from the receive the data.
|
||||||
)
|
)
|
||||||
{
|
{
|
||||||
int oNumSamples = other.numSamples();
|
int oNumSamples = other.numSamples();
|
||||||
|
|
||||||
putSamples(other.ptrBegin(), oNumSamples);
|
putSamples(other.ptrBegin(), oNumSamples);
|
||||||
other.receiveSamples(oNumSamples);
|
other.receiveSamples(oNumSamples);
|
||||||
};
|
};
|
||||||
|
|
||||||
/// Output samples from beginning of the sample buffer. Copies requested samples to
|
/// Output samples from beginning of the sample buffer. Copies requested samples to
|
||||||
/// output buffer and removes them from the sample buffer. If there are less than
|
/// output buffer and removes them from the sample buffer. If there are less than
|
||||||
/// 'numsample' samples in the buffer, returns all that available.
|
/// 'numsample' samples in the buffer, returns all that available.
|
||||||
///
|
///
|
||||||
/// \return Number of samples returned.
|
/// \return Number of samples returned.
|
||||||
virtual uint receiveSamples(SAMPLETYPE *output, ///< Buffer where to copy output samples.
|
virtual uint receiveSamples(SAMPLETYPE *output, ///< Buffer where to copy output samples.
|
||||||
uint maxSamples ///< How many samples to receive at max.
|
uint maxSamples ///< How many samples to receive at max.
|
||||||
) = 0;
|
) = 0;
|
||||||
|
|
||||||
/// Adjusts book-keeping so that given number of samples are removed from beginning of the
|
/// Adjusts book-keeping so that given number of samples are removed from beginning of the
|
||||||
/// sample buffer without copying them anywhere.
|
/// sample buffer without copying them anywhere.
|
||||||
///
|
///
|
||||||
/// Used to reduce the number of samples in the buffer when accessing the sample buffer directly
|
/// Used to reduce the number of samples in the buffer when accessing the sample buffer directly
|
||||||
/// with 'ptrBegin' function.
|
/// with 'ptrBegin' function.
|
||||||
virtual uint receiveSamples(uint maxSamples ///< Remove this many samples from the beginning of pipe.
|
virtual uint receiveSamples(uint maxSamples ///< Remove this many samples from the beginning of pipe.
|
||||||
) = 0;
|
) = 0;
|
||||||
|
|
||||||
/// Returns number of samples currently available.
|
/// Returns number of samples currently available.
|
||||||
virtual uint numSamples() const = 0;
|
virtual uint numSamples() const = 0;
|
||||||
|
|
||||||
// Returns nonzero if there aren't any samples available for outputting.
|
// Returns nonzero if there aren't any samples available for outputting.
|
||||||
virtual int isEmpty() const = 0;
|
virtual int isEmpty() const = 0;
|
||||||
|
|
||||||
/// Clears all the samples.
|
/// Clears all the samples.
|
||||||
virtual void clear() = 0;
|
virtual void clear() = 0;
|
||||||
|
|
||||||
/// allow trimming (downwards) amount of samples in pipeline.
|
/// allow trimming (downwards) amount of samples in pipeline.
|
||||||
/// Returns adjusted amount of samples
|
/// Returns adjusted amount of samples
|
||||||
virtual uint adjustAmountOfSamples(uint numSamples) = 0;
|
virtual uint adjustAmountOfSamples(uint numSamples) = 0;
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
/// Base-class for sound processing routines working in FIFO principle. With this base
|
/// Base-class for sound processing routines working in FIFO principle. With this base
|
||||||
/// class it's easy to implement sound processing stages that can be chained together,
|
/// class it's easy to implement sound processing stages that can be chained together,
|
||||||
/// so that samples that are fed into beginning of the pipe automatically go through
|
/// so that samples that are fed into beginning of the pipe automatically go through
|
||||||
/// all the processing stages.
|
/// all the processing stages.
|
||||||
///
|
///
|
||||||
/// When samples are input to this class, they're first processed and then put to
|
/// When samples are input to this class, they're first processed and then put to
|
||||||
/// the FIFO pipe that's defined as output of this class. This output pipe can be
|
/// the FIFO pipe that's defined as output of this class. This output pipe can be
|
||||||
/// either other processing stage or a FIFO sample buffer.
|
/// either other processing stage or a FIFO sample buffer.
|
||||||
class FIFOProcessor :public FIFOSamplePipe
|
class FIFOProcessor :public FIFOSamplePipe
|
||||||
{
|
{
|
||||||
protected:
|
protected:
|
||||||
/// Internal pipe where processed samples are put.
|
/// Internal pipe where processed samples are put.
|
||||||
FIFOSamplePipe *output;
|
FIFOSamplePipe *output;
|
||||||
|
|
||||||
/// Sets output pipe.
|
/// Sets output pipe.
|
||||||
void setOutPipe(FIFOSamplePipe *pOutput)
|
void setOutPipe(FIFOSamplePipe *pOutput)
|
||||||
{
|
{
|
||||||
assert(output == NULL);
|
assert(output == NULL);
|
||||||
assert(pOutput != NULL);
|
assert(pOutput != NULL);
|
||||||
output = pOutput;
|
output = pOutput;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// Constructor. Doesn't define output pipe; it has to be set be
|
/// Constructor. Doesn't define output pipe; it has to be set be
|
||||||
/// 'setOutPipe' function.
|
/// 'setOutPipe' function.
|
||||||
FIFOProcessor()
|
FIFOProcessor()
|
||||||
{
|
{
|
||||||
output = NULL;
|
output = NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// Constructor. Configures output pipe.
|
/// Constructor. Configures output pipe.
|
||||||
FIFOProcessor(FIFOSamplePipe *pOutput ///< Output pipe.
|
FIFOProcessor(FIFOSamplePipe *pOutput ///< Output pipe.
|
||||||
)
|
)
|
||||||
{
|
{
|
||||||
output = pOutput;
|
output = pOutput;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// Destructor.
|
/// Destructor.
|
||||||
virtual ~FIFOProcessor()
|
virtual ~FIFOProcessor()
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// Returns a pointer to the beginning of the output samples.
|
/// Returns a pointer to the beginning of the output samples.
|
||||||
/// This function is provided for accessing the output samples directly.
|
/// This function is provided for accessing the output samples directly.
|
||||||
/// Please be careful for not to corrupt the book-keeping!
|
/// Please be careful for not to corrupt the book-keeping!
|
||||||
///
|
///
|
||||||
/// When using this function to output samples, also remember to 'remove' the
|
/// When using this function to output samples, also remember to 'remove' the
|
||||||
/// output samples from the buffer by calling the
|
/// output samples from the buffer by calling the
|
||||||
/// 'receiveSamples(numSamples)' function
|
/// 'receiveSamples(numSamples)' function
|
||||||
virtual SAMPLETYPE *ptrBegin()
|
virtual SAMPLETYPE *ptrBegin()
|
||||||
{
|
{
|
||||||
return output->ptrBegin();
|
return output->ptrBegin();
|
||||||
}
|
}
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
/// Output samples from beginning of the sample buffer. Copies requested samples to
|
/// Output samples from beginning of the sample buffer. Copies requested samples to
|
||||||
/// output buffer and removes them from the sample buffer. If there are less than
|
/// output buffer and removes them from the sample buffer. If there are less than
|
||||||
/// 'numsample' samples in the buffer, returns all that available.
|
/// 'numsample' samples in the buffer, returns all that available.
|
||||||
///
|
///
|
||||||
/// \return Number of samples returned.
|
/// \return Number of samples returned.
|
||||||
virtual uint receiveSamples(SAMPLETYPE *outBuffer, ///< Buffer where to copy output samples.
|
virtual uint receiveSamples(SAMPLETYPE *outBuffer, ///< Buffer where to copy output samples.
|
||||||
uint maxSamples ///< How many samples to receive at max.
|
uint maxSamples ///< How many samples to receive at max.
|
||||||
)
|
)
|
||||||
{
|
{
|
||||||
return output->receiveSamples(outBuffer, maxSamples);
|
return output->receiveSamples(outBuffer, maxSamples);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// Adjusts book-keeping so that given number of samples are removed from beginning of the
|
/// Adjusts book-keeping so that given number of samples are removed from beginning of the
|
||||||
/// sample buffer without copying them anywhere.
|
/// sample buffer without copying them anywhere.
|
||||||
///
|
///
|
||||||
/// Used to reduce the number of samples in the buffer when accessing the sample buffer directly
|
/// Used to reduce the number of samples in the buffer when accessing the sample buffer directly
|
||||||
/// with 'ptrBegin' function.
|
/// with 'ptrBegin' function.
|
||||||
virtual uint receiveSamples(uint maxSamples ///< Remove this many samples from the beginning of pipe.
|
virtual uint receiveSamples(uint maxSamples ///< Remove this many samples from the beginning of pipe.
|
||||||
)
|
)
|
||||||
{
|
{
|
||||||
return output->receiveSamples(maxSamples);
|
return output->receiveSamples(maxSamples);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// Returns number of samples currently available.
|
/// Returns number of samples currently available.
|
||||||
virtual uint numSamples() const
|
virtual uint numSamples() const
|
||||||
{
|
{
|
||||||
return output->numSamples();
|
return output->numSamples();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// Returns nonzero if there aren't any samples available for outputting.
|
/// Returns nonzero if there aren't any samples available for outputting.
|
||||||
virtual int isEmpty() const
|
virtual int isEmpty() const
|
||||||
{
|
{
|
||||||
return output->isEmpty();
|
return output->isEmpty();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// allow trimming (downwards) amount of samples in pipeline.
|
/// allow trimming (downwards) amount of samples in pipeline.
|
||||||
/// Returns adjusted amount of samples
|
/// Returns adjusted amount of samples
|
||||||
virtual uint adjustAmountOfSamples(uint numSamples)
|
virtual uint adjustAmountOfSamples(uint numSamples)
|
||||||
{
|
{
|
||||||
return output->adjustAmountOfSamples(numSamples);
|
return output->adjustAmountOfSamples(numSamples);
|
||||||
}
|
}
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -1,259 +1,322 @@
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
///
|
///
|
||||||
/// General FIR digital filter routines with MMX optimization.
|
/// General FIR digital filter routines with MMX optimization.
|
||||||
///
|
///
|
||||||
/// Note : MMX optimized functions reside in a separate, platform-specific file,
|
/// Note : MMX optimized functions reside in a separate, platform-specific file,
|
||||||
/// e.g. 'mmx_win.cpp' or 'mmx_gcc.cpp'
|
/// e.g. 'mmx_win.cpp' or 'mmx_gcc.cpp'
|
||||||
///
|
///
|
||||||
/// Author : Copyright (c) Olli Parviainen
|
/// Author : Copyright (c) Olli Parviainen
|
||||||
/// Author e-mail : oparviai 'at' iki.fi
|
/// Author e-mail : oparviai 'at' iki.fi
|
||||||
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
||||||
///
|
///
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
//
|
//
|
||||||
// Last changed : $Date: 2011-09-02 21:56:11 +0300 (Fri, 02 Sep 2011) $
|
// Last changed : $Date: 2013-06-12 15:24:44 +0000 (Wed, 12 Jun 2013) $
|
||||||
// File revision : $Revision: 4 $
|
// File revision : $Revision: 4 $
|
||||||
//
|
//
|
||||||
// $Id: FIRFilter.cpp 131 2011-09-02 18:56:11Z oparviai $
|
// $Id: FIRFilter.cpp 171 2013-06-12 15:24:44Z oparviai $
|
||||||
//
|
//
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
//
|
//
|
||||||
// License :
|
// License :
|
||||||
//
|
//
|
||||||
// SoundTouch audio processing library
|
// SoundTouch audio processing library
|
||||||
// Copyright (c) Olli Parviainen
|
// Copyright (c) Olli Parviainen
|
||||||
//
|
//
|
||||||
// This library is free software; you can redistribute it and/or
|
// This library is free software; you can redistribute it and/or
|
||||||
// modify it under the terms of the GNU Lesser General Public
|
// modify it under the terms of the GNU Lesser General Public
|
||||||
// License as published by the Free Software Foundation; either
|
// License as published by the Free Software Foundation; either
|
||||||
// version 2.1 of the License, or (at your option) any later version.
|
// version 2.1 of the License, or (at your option) any later version.
|
||||||
//
|
//
|
||||||
// This library is distributed in the hope that it will be useful,
|
// This library is distributed in the hope that it will be useful,
|
||||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
// Lesser General Public License for more details.
|
// Lesser General Public License for more details.
|
||||||
//
|
//
|
||||||
// You should have received a copy of the GNU Lesser General Public
|
// You should have received a copy of the GNU Lesser General Public
|
||||||
// License along with this library; if not, write to the Free Software
|
// License along with this library; if not, write to the Free Software
|
||||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||||
//
|
//
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
#include <memory.h>
|
#include <memory.h>
|
||||||
#include <assert.h>
|
#include <assert.h>
|
||||||
#include <math.h>
|
#include <math.h>
|
||||||
#include <stdlib.h>
|
#include <stdlib.h>
|
||||||
#include "FIRFilter.h"
|
#include "FIRFilter.h"
|
||||||
#include "cpu_detect.h"
|
#include "cpu_detect.h"
|
||||||
|
|
||||||
using namespace soundtouch;
|
using namespace soundtouch;
|
||||||
|
|
||||||
/*****************************************************************************
|
/*****************************************************************************
|
||||||
*
|
*
|
||||||
* Implementation of the class 'FIRFilter'
|
* Implementation of the class 'FIRFilter'
|
||||||
*
|
*
|
||||||
*****************************************************************************/
|
*****************************************************************************/
|
||||||
|
|
||||||
FIRFilter::FIRFilter()
|
FIRFilter::FIRFilter()
|
||||||
{
|
{
|
||||||
resultDivFactor = 0;
|
resultDivFactor = 0;
|
||||||
resultDivider = 0;
|
resultDivider = 0;
|
||||||
length = 0;
|
length = 0;
|
||||||
lengthDiv8 = 0;
|
lengthDiv8 = 0;
|
||||||
filterCoeffs = NULL;
|
filterCoeffs = NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
FIRFilter::~FIRFilter()
|
FIRFilter::~FIRFilter()
|
||||||
{
|
{
|
||||||
delete[] filterCoeffs;
|
delete[] filterCoeffs;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Usual C-version of the filter routine for stereo sound
|
// Usual C-version of the filter routine for stereo sound
|
||||||
uint FIRFilter::evaluateFilterStereo(SAMPLETYPE *dest, const SAMPLETYPE *src, uint numSamples) const
|
uint FIRFilter::evaluateFilterStereo(SAMPLETYPE *dest, const SAMPLETYPE *src, uint numSamples) const
|
||||||
{
|
{
|
||||||
uint i, j, end;
|
uint i, j, end;
|
||||||
LONG_SAMPLETYPE suml, sumr;
|
LONG_SAMPLETYPE suml, sumr;
|
||||||
#ifdef SOUNDTOUCH_FLOAT_SAMPLES
|
#ifdef SOUNDTOUCH_FLOAT_SAMPLES
|
||||||
// when using floating point samples, use a scaler instead of a divider
|
// when using floating point samples, use a scaler instead of a divider
|
||||||
// because division is much slower operation than multiplying.
|
// because division is much slower operation than multiplying.
|
||||||
double dScaler = 1.0 / (double)resultDivider;
|
double dScaler = 1.0 / (double)resultDivider;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
assert(length != 0);
|
assert(length != 0);
|
||||||
assert(src != NULL);
|
assert(src != NULL);
|
||||||
assert(dest != NULL);
|
assert(dest != NULL);
|
||||||
assert(filterCoeffs != NULL);
|
assert(filterCoeffs != NULL);
|
||||||
|
|
||||||
end = 2 * (numSamples - length);
|
end = 2 * (numSamples - length);
|
||||||
|
|
||||||
for (j = 0; j < end; j += 2)
|
for (j = 0; j < end; j += 2)
|
||||||
{
|
{
|
||||||
const SAMPLETYPE *ptr;
|
const SAMPLETYPE *ptr;
|
||||||
|
|
||||||
suml = sumr = 0;
|
suml = sumr = 0;
|
||||||
ptr = src + j;
|
ptr = src + j;
|
||||||
|
|
||||||
for (i = 0; i < length; i += 4)
|
for (i = 0; i < length; i += 4)
|
||||||
{
|
{
|
||||||
// loop is unrolled by factor of 4 here for efficiency
|
// loop is unrolled by factor of 4 here for efficiency
|
||||||
suml += ptr[2 * i + 0] * filterCoeffs[i + 0] +
|
suml += ptr[2 * i + 0] * filterCoeffs[i + 0] +
|
||||||
ptr[2 * i + 2] * filterCoeffs[i + 1] +
|
ptr[2 * i + 2] * filterCoeffs[i + 1] +
|
||||||
ptr[2 * i + 4] * filterCoeffs[i + 2] +
|
ptr[2 * i + 4] * filterCoeffs[i + 2] +
|
||||||
ptr[2 * i + 6] * filterCoeffs[i + 3];
|
ptr[2 * i + 6] * filterCoeffs[i + 3];
|
||||||
sumr += ptr[2 * i + 1] * filterCoeffs[i + 0] +
|
sumr += ptr[2 * i + 1] * filterCoeffs[i + 0] +
|
||||||
ptr[2 * i + 3] * filterCoeffs[i + 1] +
|
ptr[2 * i + 3] * filterCoeffs[i + 1] +
|
||||||
ptr[2 * i + 5] * filterCoeffs[i + 2] +
|
ptr[2 * i + 5] * filterCoeffs[i + 2] +
|
||||||
ptr[2 * i + 7] * filterCoeffs[i + 3];
|
ptr[2 * i + 7] * filterCoeffs[i + 3];
|
||||||
}
|
}
|
||||||
|
|
||||||
#ifdef SOUNDTOUCH_INTEGER_SAMPLES
|
#ifdef SOUNDTOUCH_INTEGER_SAMPLES
|
||||||
suml >>= resultDivFactor;
|
suml >>= resultDivFactor;
|
||||||
sumr >>= resultDivFactor;
|
sumr >>= resultDivFactor;
|
||||||
// saturate to 16 bit integer limits
|
// saturate to 16 bit integer limits
|
||||||
suml = (suml < -32768) ? -32768 : (suml > 32767) ? 32767 : suml;
|
suml = (suml < -32768) ? -32768 : (suml > 32767) ? 32767 : suml;
|
||||||
// saturate to 16 bit integer limits
|
// saturate to 16 bit integer limits
|
||||||
sumr = (sumr < -32768) ? -32768 : (sumr > 32767) ? 32767 : sumr;
|
sumr = (sumr < -32768) ? -32768 : (sumr > 32767) ? 32767 : sumr;
|
||||||
#else
|
#else
|
||||||
suml *= dScaler;
|
suml *= dScaler;
|
||||||
sumr *= dScaler;
|
sumr *= dScaler;
|
||||||
#endif // SOUNDTOUCH_INTEGER_SAMPLES
|
#endif // SOUNDTOUCH_INTEGER_SAMPLES
|
||||||
dest[j] = (SAMPLETYPE)suml;
|
dest[j] = (SAMPLETYPE)suml;
|
||||||
dest[j + 1] = (SAMPLETYPE)sumr;
|
dest[j + 1] = (SAMPLETYPE)sumr;
|
||||||
}
|
}
|
||||||
return numSamples - length;
|
return numSamples - length;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// Usual C-version of the filter routine for mono sound
|
// Usual C-version of the filter routine for mono sound
|
||||||
uint FIRFilter::evaluateFilterMono(SAMPLETYPE *dest, const SAMPLETYPE *src, uint numSamples) const
|
uint FIRFilter::evaluateFilterMono(SAMPLETYPE *dest, const SAMPLETYPE *src, uint numSamples) const
|
||||||
{
|
{
|
||||||
uint i, j, end;
|
uint i, j, end;
|
||||||
LONG_SAMPLETYPE sum;
|
LONG_SAMPLETYPE sum;
|
||||||
#ifdef SOUNDTOUCH_FLOAT_SAMPLES
|
#ifdef SOUNDTOUCH_FLOAT_SAMPLES
|
||||||
// when using floating point samples, use a scaler instead of a divider
|
// when using floating point samples, use a scaler instead of a divider
|
||||||
// because division is much slower operation than multiplying.
|
// because division is much slower operation than multiplying.
|
||||||
double dScaler = 1.0 / (double)resultDivider;
|
double dScaler = 1.0 / (double)resultDivider;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
||||||
assert(length != 0);
|
assert(length != 0);
|
||||||
|
|
||||||
end = numSamples - length;
|
end = numSamples - length;
|
||||||
for (j = 0; j < end; j ++)
|
for (j = 0; j < end; j ++)
|
||||||
{
|
{
|
||||||
sum = 0;
|
sum = 0;
|
||||||
for (i = 0; i < length; i += 4)
|
for (i = 0; i < length; i += 4)
|
||||||
{
|
{
|
||||||
// loop is unrolled by factor of 4 here for efficiency
|
// loop is unrolled by factor of 4 here for efficiency
|
||||||
sum += src[i + 0] * filterCoeffs[i + 0] +
|
sum += src[i + 0] * filterCoeffs[i + 0] +
|
||||||
src[i + 1] * filterCoeffs[i + 1] +
|
src[i + 1] * filterCoeffs[i + 1] +
|
||||||
src[i + 2] * filterCoeffs[i + 2] +
|
src[i + 2] * filterCoeffs[i + 2] +
|
||||||
src[i + 3] * filterCoeffs[i + 3];
|
src[i + 3] * filterCoeffs[i + 3];
|
||||||
}
|
}
|
||||||
#ifdef SOUNDTOUCH_INTEGER_SAMPLES
|
#ifdef SOUNDTOUCH_INTEGER_SAMPLES
|
||||||
sum >>= resultDivFactor;
|
sum >>= resultDivFactor;
|
||||||
// saturate to 16 bit integer limits
|
// saturate to 16 bit integer limits
|
||||||
sum = (sum < -32768) ? -32768 : (sum > 32767) ? 32767 : sum;
|
sum = (sum < -32768) ? -32768 : (sum > 32767) ? 32767 : sum;
|
||||||
#else
|
#else
|
||||||
sum *= dScaler;
|
sum *= dScaler;
|
||||||
#endif // SOUNDTOUCH_INTEGER_SAMPLES
|
#endif // SOUNDTOUCH_INTEGER_SAMPLES
|
||||||
dest[j] = (SAMPLETYPE)sum;
|
dest[j] = (SAMPLETYPE)sum;
|
||||||
src ++;
|
src ++;
|
||||||
}
|
}
|
||||||
return end;
|
return end;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// Set filter coeffiecients and length.
|
uint FIRFilter::evaluateFilterMulti(SAMPLETYPE *dest, const SAMPLETYPE *src, uint numSamples, uint numChannels) const
|
||||||
//
|
{
|
||||||
// Throws an exception if filter length isn't divisible by 8
|
uint i, j, end, c;
|
||||||
void FIRFilter::setCoefficients(const SAMPLETYPE *coeffs, uint newLength, uint uResultDivFactor)
|
LONG_SAMPLETYPE *sum=(LONG_SAMPLETYPE*)alloca(numChannels*sizeof(*sum));
|
||||||
{
|
#ifdef SOUNDTOUCH_FLOAT_SAMPLES
|
||||||
assert(newLength > 0);
|
// when using floating point samples, use a scaler instead of a divider
|
||||||
if (newLength % 8) ST_THROW_RT_ERROR("FIR filter length not divisible by 8");
|
// because division is much slower operation than multiplying.
|
||||||
|
double dScaler = 1.0 / (double)resultDivider;
|
||||||
lengthDiv8 = newLength / 8;
|
#endif
|
||||||
length = lengthDiv8 * 8;
|
|
||||||
assert(length == newLength);
|
assert(length != 0);
|
||||||
|
assert(src != NULL);
|
||||||
resultDivFactor = uResultDivFactor;
|
assert(dest != NULL);
|
||||||
resultDivider = (SAMPLETYPE)::pow(2.0, (int)resultDivFactor);
|
assert(filterCoeffs != NULL);
|
||||||
|
|
||||||
delete[] filterCoeffs;
|
end = numChannels * (numSamples - length);
|
||||||
filterCoeffs = new SAMPLETYPE[length];
|
|
||||||
memcpy(filterCoeffs, coeffs, length * sizeof(SAMPLETYPE));
|
for (c = 0; c < numChannels; c ++)
|
||||||
}
|
{
|
||||||
|
sum[c] = 0;
|
||||||
|
}
|
||||||
uint FIRFilter::getLength() const
|
|
||||||
{
|
for (j = 0; j < end; j += numChannels)
|
||||||
return length;
|
{
|
||||||
}
|
const SAMPLETYPE *ptr;
|
||||||
|
|
||||||
|
ptr = src + j;
|
||||||
|
|
||||||
// Applies the filter to the given sequence of samples.
|
for (i = 0; i < length; i ++)
|
||||||
//
|
{
|
||||||
// Note : The amount of outputted samples is by value of 'filter_length'
|
SAMPLETYPE coef=filterCoeffs[i];
|
||||||
// smaller than the amount of input samples.
|
for (c = 0; c < numChannels; c ++)
|
||||||
uint FIRFilter::evaluate(SAMPLETYPE *dest, const SAMPLETYPE *src, uint numSamples, uint numChannels) const
|
{
|
||||||
{
|
sum[c] += ptr[0] * coef;
|
||||||
assert(numChannels == 1 || numChannels == 2);
|
ptr ++;
|
||||||
|
}
|
||||||
assert(length > 0);
|
}
|
||||||
assert(lengthDiv8 * 8 == length);
|
|
||||||
if (numSamples < length) return 0;
|
for (c = 0; c < numChannels; c ++)
|
||||||
if (numChannels == 2)
|
{
|
||||||
{
|
#ifdef SOUNDTOUCH_INTEGER_SAMPLES
|
||||||
return evaluateFilterStereo(dest, src, numSamples);
|
sum[c] >>= resultDivFactor;
|
||||||
} else {
|
#else
|
||||||
return evaluateFilterMono(dest, src, numSamples);
|
sum[c] *= dScaler;
|
||||||
}
|
#endif // SOUNDTOUCH_INTEGER_SAMPLES
|
||||||
}
|
*dest = (SAMPLETYPE)sum[c];
|
||||||
|
dest++;
|
||||||
|
sum[c] = 0;
|
||||||
|
}
|
||||||
// Operator 'new' is overloaded so that it automatically creates a suitable instance
|
}
|
||||||
// depending on if we've a MMX-capable CPU available or not.
|
return numSamples - length;
|
||||||
void * FIRFilter::operator new(size_t s)
|
}
|
||||||
{
|
|
||||||
// Notice! don't use "new FIRFilter" directly, use "newInstance" to create a new instance instead!
|
|
||||||
ST_THROW_RT_ERROR("Error in FIRFilter::new: Don't use 'new FIRFilter', use 'newInstance' member instead!");
|
// Set filter coeffiecients and length.
|
||||||
return newInstance();
|
//
|
||||||
}
|
// Throws an exception if filter length isn't divisible by 8
|
||||||
|
void FIRFilter::setCoefficients(const SAMPLETYPE *coeffs, uint newLength, uint uResultDivFactor)
|
||||||
|
{
|
||||||
FIRFilter * FIRFilter::newInstance()
|
assert(newLength > 0);
|
||||||
{
|
if (newLength % 8) ST_THROW_RT_ERROR("FIR filter length not divisible by 8");
|
||||||
uint uExtensions;
|
|
||||||
|
lengthDiv8 = newLength / 8;
|
||||||
uExtensions = detectCPUextensions();
|
length = lengthDiv8 * 8;
|
||||||
|
assert(length == newLength);
|
||||||
// Check if MMX/SSE instruction set extensions supported by CPU
|
|
||||||
|
resultDivFactor = uResultDivFactor;
|
||||||
#ifdef SOUNDTOUCH_ALLOW_MMX
|
resultDivider = (SAMPLETYPE)::pow(2.0, (int)resultDivFactor);
|
||||||
// MMX routines available only with integer sample types
|
|
||||||
if (uExtensions & SUPPORT_MMX)
|
delete[] filterCoeffs;
|
||||||
{
|
filterCoeffs = new SAMPLETYPE[length];
|
||||||
return ::new FIRFilterMMX;
|
memcpy(filterCoeffs, coeffs, length * sizeof(SAMPLETYPE));
|
||||||
}
|
}
|
||||||
else
|
|
||||||
#endif // SOUNDTOUCH_ALLOW_MMX
|
|
||||||
|
uint FIRFilter::getLength() const
|
||||||
#ifdef SOUNDTOUCH_ALLOW_SSE
|
{
|
||||||
if (uExtensions & SUPPORT_SSE)
|
return length;
|
||||||
{
|
}
|
||||||
// SSE support
|
|
||||||
return ::new FIRFilterSSE;
|
|
||||||
}
|
|
||||||
else
|
// Applies the filter to the given sequence of samples.
|
||||||
#endif // SOUNDTOUCH_ALLOW_SSE
|
//
|
||||||
|
// Note : The amount of outputted samples is by value of 'filter_length'
|
||||||
{
|
// smaller than the amount of input samples.
|
||||||
// ISA optimizations not supported, use plain C version
|
uint FIRFilter::evaluate(SAMPLETYPE *dest, const SAMPLETYPE *src, uint numSamples, uint numChannels) const
|
||||||
return ::new FIRFilter;
|
{
|
||||||
}
|
assert(length > 0);
|
||||||
}
|
assert(lengthDiv8 * 8 == length);
|
||||||
|
|
||||||
|
if (numSamples < length) return 0;
|
||||||
|
|
||||||
|
#ifndef USE_MULTICH_ALWAYS
|
||||||
|
if (numChannels == 1)
|
||||||
|
{
|
||||||
|
return evaluateFilterMono(dest, src, numSamples);
|
||||||
|
}
|
||||||
|
else if (numChannels == 2)
|
||||||
|
{
|
||||||
|
return evaluateFilterStereo(dest, src, numSamples);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
#endif // USE_MULTICH_ALWAYS
|
||||||
|
{
|
||||||
|
assert(numChannels > 0);
|
||||||
|
return evaluateFilterMulti(dest, src, numSamples, numChannels);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// Operator 'new' is overloaded so that it automatically creates a suitable instance
|
||||||
|
// depending on if we've a MMX-capable CPU available or not.
|
||||||
|
void * FIRFilter::operator new(size_t s)
|
||||||
|
{
|
||||||
|
// Notice! don't use "new FIRFilter" directly, use "newInstance" to create a new instance instead!
|
||||||
|
ST_THROW_RT_ERROR("Error in FIRFilter::new: Don't use 'new FIRFilter', use 'newInstance' member instead!");
|
||||||
|
return newInstance();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
FIRFilter * FIRFilter::newInstance()
|
||||||
|
{
|
||||||
|
uint uExtensions;
|
||||||
|
|
||||||
|
uExtensions = detectCPUextensions();
|
||||||
|
|
||||||
|
// Check if MMX/SSE instruction set extensions supported by CPU
|
||||||
|
|
||||||
|
#ifdef SOUNDTOUCH_ALLOW_MMX
|
||||||
|
// MMX routines available only with integer sample types
|
||||||
|
if (uExtensions & SUPPORT_MMX)
|
||||||
|
{
|
||||||
|
return ::new FIRFilterMMX;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
#endif // SOUNDTOUCH_ALLOW_MMX
|
||||||
|
|
||||||
|
#ifdef SOUNDTOUCH_ALLOW_SSE
|
||||||
|
if (uExtensions & SUPPORT_SSE)
|
||||||
|
{
|
||||||
|
// SSE support
|
||||||
|
return ::new FIRFilterSSE;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
#endif // SOUNDTOUCH_ALLOW_SSE
|
||||||
|
|
||||||
|
{
|
||||||
|
// ISA optimizations not supported, use plain C version
|
||||||
|
return ::new FIRFilter;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
|
@ -1,145 +1,146 @@
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
///
|
///
|
||||||
/// General FIR digital filter routines with MMX optimization.
|
/// General FIR digital filter routines with MMX optimization.
|
||||||
///
|
///
|
||||||
/// Note : MMX optimized functions reside in a separate, platform-specific file,
|
/// Note : MMX optimized functions reside in a separate, platform-specific file,
|
||||||
/// e.g. 'mmx_win.cpp' or 'mmx_gcc.cpp'
|
/// e.g. 'mmx_win.cpp' or 'mmx_gcc.cpp'
|
||||||
///
|
///
|
||||||
/// Author : Copyright (c) Olli Parviainen
|
/// Author : Copyright (c) Olli Parviainen
|
||||||
/// Author e-mail : oparviai 'at' iki.fi
|
/// Author e-mail : oparviai 'at' iki.fi
|
||||||
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
||||||
///
|
///
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
//
|
//
|
||||||
// Last changed : $Date: 2011-02-13 21:13:57 +0200 (Sun, 13 Feb 2011) $
|
// Last changed : $Date: 2013-06-12 15:24:44 +0000 (Wed, 12 Jun 2013) $
|
||||||
// File revision : $Revision: 4 $
|
// File revision : $Revision: 4 $
|
||||||
//
|
//
|
||||||
// $Id: FIRFilter.h 104 2011-02-13 19:13:57Z oparviai $
|
// $Id: FIRFilter.h 171 2013-06-12 15:24:44Z oparviai $
|
||||||
//
|
//
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
//
|
//
|
||||||
// License :
|
// License :
|
||||||
//
|
//
|
||||||
// SoundTouch audio processing library
|
// SoundTouch audio processing library
|
||||||
// Copyright (c) Olli Parviainen
|
// Copyright (c) Olli Parviainen
|
||||||
//
|
//
|
||||||
// This library is free software; you can redistribute it and/or
|
// This library is free software; you can redistribute it and/or
|
||||||
// modify it under the terms of the GNU Lesser General Public
|
// modify it under the terms of the GNU Lesser General Public
|
||||||
// License as published by the Free Software Foundation; either
|
// License as published by the Free Software Foundation; either
|
||||||
// version 2.1 of the License, or (at your option) any later version.
|
// version 2.1 of the License, or (at your option) any later version.
|
||||||
//
|
//
|
||||||
// This library is distributed in the hope that it will be useful,
|
// This library is distributed in the hope that it will be useful,
|
||||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
// Lesser General Public License for more details.
|
// Lesser General Public License for more details.
|
||||||
//
|
//
|
||||||
// You should have received a copy of the GNU Lesser General Public
|
// You should have received a copy of the GNU Lesser General Public
|
||||||
// License along with this library; if not, write to the Free Software
|
// License along with this library; if not, write to the Free Software
|
||||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||||
//
|
//
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
#ifndef FIRFilter_H
|
#ifndef FIRFilter_H
|
||||||
#define FIRFilter_H
|
#define FIRFilter_H
|
||||||
|
|
||||||
#include <stddef.h>
|
#include <stddef.h>
|
||||||
#include "STTypes.h"
|
#include "STTypes.h"
|
||||||
|
|
||||||
namespace soundtouch
|
namespace soundtouch
|
||||||
{
|
{
|
||||||
|
|
||||||
class FIRFilter
|
class FIRFilter
|
||||||
{
|
{
|
||||||
protected:
|
protected:
|
||||||
// Number of FIR filter taps
|
// Number of FIR filter taps
|
||||||
uint length;
|
uint length;
|
||||||
// Number of FIR filter taps divided by 8
|
// Number of FIR filter taps divided by 8
|
||||||
uint lengthDiv8;
|
uint lengthDiv8;
|
||||||
|
|
||||||
// Result divider factor in 2^k format
|
// Result divider factor in 2^k format
|
||||||
uint resultDivFactor;
|
uint resultDivFactor;
|
||||||
|
|
||||||
// Result divider value.
|
// Result divider value.
|
||||||
SAMPLETYPE resultDivider;
|
SAMPLETYPE resultDivider;
|
||||||
|
|
||||||
// Memory for filter coefficients
|
// Memory for filter coefficients
|
||||||
SAMPLETYPE *filterCoeffs;
|
SAMPLETYPE *filterCoeffs;
|
||||||
|
|
||||||
virtual uint evaluateFilterStereo(SAMPLETYPE *dest,
|
virtual uint evaluateFilterStereo(SAMPLETYPE *dest,
|
||||||
const SAMPLETYPE *src,
|
const SAMPLETYPE *src,
|
||||||
uint numSamples) const;
|
uint numSamples) const;
|
||||||
virtual uint evaluateFilterMono(SAMPLETYPE *dest,
|
virtual uint evaluateFilterMono(SAMPLETYPE *dest,
|
||||||
const SAMPLETYPE *src,
|
const SAMPLETYPE *src,
|
||||||
uint numSamples) const;
|
uint numSamples) const;
|
||||||
|
virtual uint evaluateFilterMulti(SAMPLETYPE *dest, const SAMPLETYPE *src, uint numSamples, uint numChannels) const;
|
||||||
public:
|
|
||||||
FIRFilter();
|
public:
|
||||||
virtual ~FIRFilter();
|
FIRFilter();
|
||||||
|
virtual ~FIRFilter();
|
||||||
/// Operator 'new' is overloaded so that it automatically creates a suitable instance
|
|
||||||
/// depending on if we've a MMX-capable CPU available or not.
|
/// Operator 'new' is overloaded so that it automatically creates a suitable instance
|
||||||
static void * operator new(size_t s);
|
/// depending on if we've a MMX-capable CPU available or not.
|
||||||
|
static void * operator new(size_t s);
|
||||||
static FIRFilter *newInstance();
|
|
||||||
|
static FIRFilter *newInstance();
|
||||||
/// Applies the filter to the given sequence of samples.
|
|
||||||
/// Note : The amount of outputted samples is by value of 'filter_length'
|
/// Applies the filter to the given sequence of samples.
|
||||||
/// smaller than the amount of input samples.
|
/// Note : The amount of outputted samples is by value of 'filter_length'
|
||||||
///
|
/// smaller than the amount of input samples.
|
||||||
/// \return Number of samples copied to 'dest'.
|
///
|
||||||
uint evaluate(SAMPLETYPE *dest,
|
/// \return Number of samples copied to 'dest'.
|
||||||
const SAMPLETYPE *src,
|
uint evaluate(SAMPLETYPE *dest,
|
||||||
uint numSamples,
|
const SAMPLETYPE *src,
|
||||||
uint numChannels) const;
|
uint numSamples,
|
||||||
|
uint numChannels) const;
|
||||||
uint getLength() const;
|
|
||||||
|
uint getLength() const;
|
||||||
virtual void setCoefficients(const SAMPLETYPE *coeffs,
|
|
||||||
uint newLength,
|
virtual void setCoefficients(const SAMPLETYPE *coeffs,
|
||||||
uint uResultDivFactor);
|
uint newLength,
|
||||||
};
|
uint uResultDivFactor);
|
||||||
|
};
|
||||||
|
|
||||||
// Optional subclasses that implement CPU-specific optimizations:
|
|
||||||
|
// Optional subclasses that implement CPU-specific optimizations:
|
||||||
#ifdef SOUNDTOUCH_ALLOW_MMX
|
|
||||||
|
#ifdef SOUNDTOUCH_ALLOW_MMX
|
||||||
/// Class that implements MMX optimized functions exclusive for 16bit integer samples type.
|
|
||||||
class FIRFilterMMX : public FIRFilter
|
/// Class that implements MMX optimized functions exclusive for 16bit integer samples type.
|
||||||
{
|
class FIRFilterMMX : public FIRFilter
|
||||||
protected:
|
{
|
||||||
short *filterCoeffsUnalign;
|
protected:
|
||||||
short *filterCoeffsAlign;
|
short *filterCoeffsUnalign;
|
||||||
|
short *filterCoeffsAlign;
|
||||||
virtual uint evaluateFilterStereo(short *dest, const short *src, uint numSamples) const;
|
|
||||||
public:
|
virtual uint evaluateFilterStereo(short *dest, const short *src, uint numSamples) const;
|
||||||
FIRFilterMMX();
|
public:
|
||||||
~FIRFilterMMX();
|
FIRFilterMMX();
|
||||||
|
~FIRFilterMMX();
|
||||||
virtual void setCoefficients(const short *coeffs, uint newLength, uint uResultDivFactor);
|
|
||||||
};
|
virtual void setCoefficients(const short *coeffs, uint newLength, uint uResultDivFactor);
|
||||||
|
};
|
||||||
#endif // SOUNDTOUCH_ALLOW_MMX
|
|
||||||
|
#endif // SOUNDTOUCH_ALLOW_MMX
|
||||||
|
|
||||||
#ifdef SOUNDTOUCH_ALLOW_SSE
|
|
||||||
/// Class that implements SSE optimized functions exclusive for floating point samples type.
|
#ifdef SOUNDTOUCH_ALLOW_SSE
|
||||||
class FIRFilterSSE : public FIRFilter
|
/// Class that implements SSE optimized functions exclusive for floating point samples type.
|
||||||
{
|
class FIRFilterSSE : public FIRFilter
|
||||||
protected:
|
{
|
||||||
float *filterCoeffsUnalign;
|
protected:
|
||||||
float *filterCoeffsAlign;
|
float *filterCoeffsUnalign;
|
||||||
|
float *filterCoeffsAlign;
|
||||||
virtual uint evaluateFilterStereo(float *dest, const float *src, uint numSamples) const;
|
|
||||||
public:
|
virtual uint evaluateFilterStereo(float *dest, const float *src, uint numSamples) const;
|
||||||
FIRFilterSSE();
|
public:
|
||||||
~FIRFilterSSE();
|
FIRFilterSSE();
|
||||||
|
~FIRFilterSSE();
|
||||||
virtual void setCoefficients(const float *coeffs, uint newLength, uint uResultDivFactor);
|
|
||||||
};
|
virtual void setCoefficients(const float *coeffs, uint newLength, uint uResultDivFactor);
|
||||||
|
};
|
||||||
#endif // SOUNDTOUCH_ALLOW_SSE
|
|
||||||
|
#endif // SOUNDTOUCH_ALLOW_SSE
|
||||||
}
|
|
||||||
|
}
|
||||||
#endif // FIRFilter_H
|
|
||||||
|
#endif // FIRFilter_H
|
||||||
|
|
|
@ -1,276 +1,276 @@
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
///
|
///
|
||||||
/// Peak detection routine.
|
/// Peak detection routine.
|
||||||
///
|
///
|
||||||
/// The routine detects highest value on an array of values and calculates the
|
/// The routine detects highest value on an array of values and calculates the
|
||||||
/// precise peak location as a mass-center of the 'hump' around the peak value.
|
/// precise peak location as a mass-center of the 'hump' around the peak value.
|
||||||
///
|
///
|
||||||
/// Author : Copyright (c) Olli Parviainen
|
/// Author : Copyright (c) Olli Parviainen
|
||||||
/// Author e-mail : oparviai 'at' iki.fi
|
/// Author e-mail : oparviai 'at' iki.fi
|
||||||
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
||||||
///
|
///
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
//
|
//
|
||||||
// Last changed : $Date: 2012-12-28 21:52:47 +0200 (Fri, 28 Dec 2012) $
|
// Last changed : $Date: 2012-12-28 19:52:47 +0000 (Fri, 28 Dec 2012) $
|
||||||
// File revision : $Revision: 4 $
|
// File revision : $Revision: 4 $
|
||||||
//
|
//
|
||||||
// $Id: PeakFinder.cpp 164 2012-12-28 19:52:47Z oparviai $
|
// $Id: PeakFinder.cpp 164 2012-12-28 19:52:47Z oparviai $
|
||||||
//
|
//
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
//
|
//
|
||||||
// License :
|
// License :
|
||||||
//
|
//
|
||||||
// SoundTouch audio processing library
|
// SoundTouch audio processing library
|
||||||
// Copyright (c) Olli Parviainen
|
// Copyright (c) Olli Parviainen
|
||||||
//
|
//
|
||||||
// This library is free software; you can redistribute it and/or
|
// This library is free software; you can redistribute it and/or
|
||||||
// modify it under the terms of the GNU Lesser General Public
|
// modify it under the terms of the GNU Lesser General Public
|
||||||
// License as published by the Free Software Foundation; either
|
// License as published by the Free Software Foundation; either
|
||||||
// version 2.1 of the License, or (at your option) any later version.
|
// version 2.1 of the License, or (at your option) any later version.
|
||||||
//
|
//
|
||||||
// This library is distributed in the hope that it will be useful,
|
// This library is distributed in the hope that it will be useful,
|
||||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
// Lesser General Public License for more details.
|
// Lesser General Public License for more details.
|
||||||
//
|
//
|
||||||
// You should have received a copy of the GNU Lesser General Public
|
// You should have received a copy of the GNU Lesser General Public
|
||||||
// License along with this library; if not, write to the Free Software
|
// License along with this library; if not, write to the Free Software
|
||||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||||
//
|
//
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
#include <math.h>
|
#include <math.h>
|
||||||
#include <assert.h>
|
#include <assert.h>
|
||||||
|
|
||||||
#include "PeakFinder.h"
|
#include "PeakFinder.h"
|
||||||
|
|
||||||
using namespace soundtouch;
|
using namespace soundtouch;
|
||||||
|
|
||||||
#define max(x, y) (((x) > (y)) ? (x) : (y))
|
#define max(x, y) (((x) > (y)) ? (x) : (y))
|
||||||
|
|
||||||
|
|
||||||
PeakFinder::PeakFinder()
|
PeakFinder::PeakFinder()
|
||||||
{
|
{
|
||||||
minPos = maxPos = 0;
|
minPos = maxPos = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// Finds real 'top' of a peak hump from neighnourhood of the given 'peakpos'.
|
// Finds real 'top' of a peak hump from neighnourhood of the given 'peakpos'.
|
||||||
int PeakFinder::findTop(const float *data, int peakpos) const
|
int PeakFinder::findTop(const float *data, int peakpos) const
|
||||||
{
|
{
|
||||||
int i;
|
int i;
|
||||||
int start, end;
|
int start, end;
|
||||||
float refvalue;
|
float refvalue;
|
||||||
|
|
||||||
refvalue = data[peakpos];
|
refvalue = data[peakpos];
|
||||||
|
|
||||||
// seek within ±10 points
|
// seek within ±10 points
|
||||||
start = peakpos - 10;
|
start = peakpos - 10;
|
||||||
if (start < minPos) start = minPos;
|
if (start < minPos) start = minPos;
|
||||||
end = peakpos + 10;
|
end = peakpos + 10;
|
||||||
if (end > maxPos) end = maxPos;
|
if (end > maxPos) end = maxPos;
|
||||||
|
|
||||||
for (i = start; i <= end; i ++)
|
for (i = start; i <= end; i ++)
|
||||||
{
|
{
|
||||||
if (data[i] > refvalue)
|
if (data[i] > refvalue)
|
||||||
{
|
{
|
||||||
peakpos = i;
|
peakpos = i;
|
||||||
refvalue = data[i];
|
refvalue = data[i];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// failure if max value is at edges of seek range => it's not peak, it's at slope.
|
// failure if max value is at edges of seek range => it's not peak, it's at slope.
|
||||||
if ((peakpos == start) || (peakpos == end)) return 0;
|
if ((peakpos == start) || (peakpos == end)) return 0;
|
||||||
|
|
||||||
return peakpos;
|
return peakpos;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// Finds 'ground level' of a peak hump by starting from 'peakpos' and proceeding
|
// Finds 'ground level' of a peak hump by starting from 'peakpos' and proceeding
|
||||||
// to direction defined by 'direction' until next 'hump' after minimum value will
|
// to direction defined by 'direction' until next 'hump' after minimum value will
|
||||||
// begin
|
// begin
|
||||||
int PeakFinder::findGround(const float *data, int peakpos, int direction) const
|
int PeakFinder::findGround(const float *data, int peakpos, int direction) const
|
||||||
{
|
{
|
||||||
int lowpos;
|
int lowpos;
|
||||||
int pos;
|
int pos;
|
||||||
int climb_count;
|
int climb_count;
|
||||||
float refvalue;
|
float refvalue;
|
||||||
float delta;
|
float delta;
|
||||||
|
|
||||||
climb_count = 0;
|
climb_count = 0;
|
||||||
refvalue = data[peakpos];
|
refvalue = data[peakpos];
|
||||||
lowpos = peakpos;
|
lowpos = peakpos;
|
||||||
|
|
||||||
pos = peakpos;
|
pos = peakpos;
|
||||||
|
|
||||||
while ((pos > minPos+1) && (pos < maxPos-1))
|
while ((pos > minPos+1) && (pos < maxPos-1))
|
||||||
{
|
{
|
||||||
int prevpos;
|
int prevpos;
|
||||||
|
|
||||||
prevpos = pos;
|
prevpos = pos;
|
||||||
pos += direction;
|
pos += direction;
|
||||||
|
|
||||||
// calculate derivate
|
// calculate derivate
|
||||||
delta = data[pos] - data[prevpos];
|
delta = data[pos] - data[prevpos];
|
||||||
if (delta <= 0)
|
if (delta <= 0)
|
||||||
{
|
{
|
||||||
// going downhill, ok
|
// going downhill, ok
|
||||||
if (climb_count)
|
if (climb_count)
|
||||||
{
|
{
|
||||||
climb_count --; // decrease climb count
|
climb_count --; // decrease climb count
|
||||||
}
|
}
|
||||||
|
|
||||||
// check if new minimum found
|
// check if new minimum found
|
||||||
if (data[pos] < refvalue)
|
if (data[pos] < refvalue)
|
||||||
{
|
{
|
||||||
// new minimum found
|
// new minimum found
|
||||||
lowpos = pos;
|
lowpos = pos;
|
||||||
refvalue = data[pos];
|
refvalue = data[pos];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// going uphill, increase climbing counter
|
// going uphill, increase climbing counter
|
||||||
climb_count ++;
|
climb_count ++;
|
||||||
if (climb_count > 5) break; // we've been climbing too long => it's next uphill => quit
|
if (climb_count > 5) break; // we've been climbing too long => it's next uphill => quit
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return lowpos;
|
return lowpos;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// Find offset where the value crosses the given level, when starting from 'peakpos' and
|
// Find offset where the value crosses the given level, when starting from 'peakpos' and
|
||||||
// proceeds to direction defined in 'direction'
|
// proceeds to direction defined in 'direction'
|
||||||
int PeakFinder::findCrossingLevel(const float *data, float level, int peakpos, int direction) const
|
int PeakFinder::findCrossingLevel(const float *data, float level, int peakpos, int direction) const
|
||||||
{
|
{
|
||||||
float peaklevel;
|
float peaklevel;
|
||||||
int pos;
|
int pos;
|
||||||
|
|
||||||
peaklevel = data[peakpos];
|
peaklevel = data[peakpos];
|
||||||
assert(peaklevel >= level);
|
assert(peaklevel >= level);
|
||||||
pos = peakpos;
|
pos = peakpos;
|
||||||
while ((pos >= minPos) && (pos < maxPos))
|
while ((pos >= minPos) && (pos < maxPos))
|
||||||
{
|
{
|
||||||
if (data[pos + direction] < level) return pos; // crossing found
|
if (data[pos + direction] < level) return pos; // crossing found
|
||||||
pos += direction;
|
pos += direction;
|
||||||
}
|
}
|
||||||
return -1; // not found
|
return -1; // not found
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// Calculates the center of mass location of 'data' array items between 'firstPos' and 'lastPos'
|
// Calculates the center of mass location of 'data' array items between 'firstPos' and 'lastPos'
|
||||||
double PeakFinder::calcMassCenter(const float *data, int firstPos, int lastPos) const
|
double PeakFinder::calcMassCenter(const float *data, int firstPos, int lastPos) const
|
||||||
{
|
{
|
||||||
int i;
|
int i;
|
||||||
float sum;
|
float sum;
|
||||||
float wsum;
|
float wsum;
|
||||||
|
|
||||||
sum = 0;
|
sum = 0;
|
||||||
wsum = 0;
|
wsum = 0;
|
||||||
for (i = firstPos; i <= lastPos; i ++)
|
for (i = firstPos; i <= lastPos; i ++)
|
||||||
{
|
{
|
||||||
sum += (float)i * data[i];
|
sum += (float)i * data[i];
|
||||||
wsum += data[i];
|
wsum += data[i];
|
||||||
}
|
}
|
||||||
|
|
||||||
if (wsum < 1e-6) return 0;
|
if (wsum < 1e-6) return 0;
|
||||||
return sum / wsum;
|
return sum / wsum;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
/// get exact center of peak near given position by calculating local mass of center
|
/// get exact center of peak near given position by calculating local mass of center
|
||||||
double PeakFinder::getPeakCenter(const float *data, int peakpos) const
|
double PeakFinder::getPeakCenter(const float *data, int peakpos) const
|
||||||
{
|
{
|
||||||
float peakLevel; // peak level
|
float peakLevel; // peak level
|
||||||
int crosspos1, crosspos2; // position where the peak 'hump' crosses cutting level
|
int crosspos1, crosspos2; // position where the peak 'hump' crosses cutting level
|
||||||
float cutLevel; // cutting value
|
float cutLevel; // cutting value
|
||||||
float groundLevel; // ground level of the peak
|
float groundLevel; // ground level of the peak
|
||||||
int gp1, gp2; // bottom positions of the peak 'hump'
|
int gp1, gp2; // bottom positions of the peak 'hump'
|
||||||
|
|
||||||
// find ground positions.
|
// find ground positions.
|
||||||
gp1 = findGround(data, peakpos, -1);
|
gp1 = findGround(data, peakpos, -1);
|
||||||
gp2 = findGround(data, peakpos, 1);
|
gp2 = findGround(data, peakpos, 1);
|
||||||
|
|
||||||
groundLevel = 0.5f * (data[gp1] + data[gp2]);
|
groundLevel = 0.5f * (data[gp1] + data[gp2]);
|
||||||
peakLevel = data[peakpos];
|
peakLevel = data[peakpos];
|
||||||
|
|
||||||
// calculate 70%-level of the peak
|
// calculate 70%-level of the peak
|
||||||
cutLevel = 0.70f * peakLevel + 0.30f * groundLevel;
|
cutLevel = 0.70f * peakLevel + 0.30f * groundLevel;
|
||||||
// find mid-level crossings
|
// find mid-level crossings
|
||||||
crosspos1 = findCrossingLevel(data, cutLevel, peakpos, -1);
|
crosspos1 = findCrossingLevel(data, cutLevel, peakpos, -1);
|
||||||
crosspos2 = findCrossingLevel(data, cutLevel, peakpos, 1);
|
crosspos2 = findCrossingLevel(data, cutLevel, peakpos, 1);
|
||||||
|
|
||||||
if ((crosspos1 < 0) || (crosspos2 < 0)) return 0; // no crossing, no peak..
|
if ((crosspos1 < 0) || (crosspos2 < 0)) return 0; // no crossing, no peak..
|
||||||
|
|
||||||
// calculate mass center of the peak surroundings
|
// calculate mass center of the peak surroundings
|
||||||
return calcMassCenter(data, crosspos1, crosspos2);
|
return calcMassCenter(data, crosspos1, crosspos2);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
double PeakFinder::detectPeak(const float *data, int aminPos, int amaxPos)
|
double PeakFinder::detectPeak(const float *data, int aminPos, int amaxPos)
|
||||||
{
|
{
|
||||||
|
|
||||||
int i;
|
int i;
|
||||||
int peakpos; // position of peak level
|
int peakpos; // position of peak level
|
||||||
double highPeak, peak;
|
double highPeak, peak;
|
||||||
|
|
||||||
this->minPos = aminPos;
|
this->minPos = aminPos;
|
||||||
this->maxPos = amaxPos;
|
this->maxPos = amaxPos;
|
||||||
|
|
||||||
// find absolute peak
|
// find absolute peak
|
||||||
peakpos = minPos;
|
peakpos = minPos;
|
||||||
peak = data[minPos];
|
peak = data[minPos];
|
||||||
for (i = minPos + 1; i < maxPos; i ++)
|
for (i = minPos + 1; i < maxPos; i ++)
|
||||||
{
|
{
|
||||||
if (data[i] > peak)
|
if (data[i] > peak)
|
||||||
{
|
{
|
||||||
peak = data[i];
|
peak = data[i];
|
||||||
peakpos = i;
|
peakpos = i;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Calculate exact location of the highest peak mass center
|
// Calculate exact location of the highest peak mass center
|
||||||
highPeak = getPeakCenter(data, peakpos);
|
highPeak = getPeakCenter(data, peakpos);
|
||||||
peak = highPeak;
|
peak = highPeak;
|
||||||
|
|
||||||
// Now check if the highest peak were in fact harmonic of the true base beat peak
|
// Now check if the highest peak were in fact harmonic of the true base beat peak
|
||||||
// - sometimes the highest peak can be Nth harmonic of the true base peak yet
|
// - sometimes the highest peak can be Nth harmonic of the true base peak yet
|
||||||
// just a slightly higher than the true base
|
// just a slightly higher than the true base
|
||||||
|
|
||||||
for (i = 3; i < 10; i ++)
|
for (i = 3; i < 10; i ++)
|
||||||
{
|
{
|
||||||
double peaktmp, harmonic;
|
double peaktmp, harmonic;
|
||||||
int i1,i2;
|
int i1,i2;
|
||||||
|
|
||||||
harmonic = (double)i * 0.5;
|
harmonic = (double)i * 0.5;
|
||||||
peakpos = (int)(highPeak / harmonic + 0.5f);
|
peakpos = (int)(highPeak / harmonic + 0.5f);
|
||||||
if (peakpos < minPos) break;
|
if (peakpos < minPos) break;
|
||||||
peakpos = findTop(data, peakpos); // seek true local maximum index
|
peakpos = findTop(data, peakpos); // seek true local maximum index
|
||||||
if (peakpos == 0) continue; // no local max here
|
if (peakpos == 0) continue; // no local max here
|
||||||
|
|
||||||
// calculate mass-center of possible harmonic peak
|
// calculate mass-center of possible harmonic peak
|
||||||
peaktmp = getPeakCenter(data, peakpos);
|
peaktmp = getPeakCenter(data, peakpos);
|
||||||
|
|
||||||
// accept harmonic peak if
|
// accept harmonic peak if
|
||||||
// (a) it is found
|
// (a) it is found
|
||||||
// (b) is within ±4% of the expected harmonic interval
|
// (b) is within ±4% of the expected harmonic interval
|
||||||
// (c) has at least half x-corr value of the max. peak
|
// (c) has at least half x-corr value of the max. peak
|
||||||
|
|
||||||
double diff = harmonic * peaktmp / highPeak;
|
double diff = harmonic * peaktmp / highPeak;
|
||||||
if ((diff < 0.96) || (diff > 1.04)) continue; // peak too afar from expected
|
if ((diff < 0.96) || (diff > 1.04)) continue; // peak too afar from expected
|
||||||
|
|
||||||
// now compare to highest detected peak
|
// now compare to highest detected peak
|
||||||
i1 = (int)(highPeak + 0.5);
|
i1 = (int)(highPeak + 0.5);
|
||||||
i2 = (int)(peaktmp + 0.5);
|
i2 = (int)(peaktmp + 0.5);
|
||||||
if (data[i2] >= 0.4*data[i1])
|
if (data[i2] >= 0.4*data[i1])
|
||||||
{
|
{
|
||||||
// The harmonic is at least half as high primary peak,
|
// The harmonic is at least half as high primary peak,
|
||||||
// thus use the harmonic peak instead
|
// thus use the harmonic peak instead
|
||||||
peak = peaktmp;
|
peak = peaktmp;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return peak;
|
return peak;
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,97 +1,97 @@
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
///
|
///
|
||||||
/// The routine detects highest value on an array of values and calculates the
|
/// The routine detects highest value on an array of values and calculates the
|
||||||
/// precise peak location as a mass-center of the 'hump' around the peak value.
|
/// precise peak location as a mass-center of the 'hump' around the peak value.
|
||||||
///
|
///
|
||||||
/// Author : Copyright (c) Olli Parviainen
|
/// Author : Copyright (c) Olli Parviainen
|
||||||
/// Author e-mail : oparviai 'at' iki.fi
|
/// Author e-mail : oparviai 'at' iki.fi
|
||||||
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
||||||
///
|
///
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
//
|
//
|
||||||
// Last changed : $Date: 2011-12-30 22:33:46 +0200 (Fri, 30 Dec 2011) $
|
// Last changed : $Date: 2011-12-30 20:33:46 +0000 (Fri, 30 Dec 2011) $
|
||||||
// File revision : $Revision: 4 $
|
// File revision : $Revision: 4 $
|
||||||
//
|
//
|
||||||
// $Id: PeakFinder.h 132 2011-12-30 20:33:46Z oparviai $
|
// $Id: PeakFinder.h 132 2011-12-30 20:33:46Z oparviai $
|
||||||
//
|
//
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
//
|
//
|
||||||
// License :
|
// License :
|
||||||
//
|
//
|
||||||
// SoundTouch audio processing library
|
// SoundTouch audio processing library
|
||||||
// Copyright (c) Olli Parviainen
|
// Copyright (c) Olli Parviainen
|
||||||
//
|
//
|
||||||
// This library is free software; you can redistribute it and/or
|
// This library is free software; you can redistribute it and/or
|
||||||
// modify it under the terms of the GNU Lesser General Public
|
// modify it under the terms of the GNU Lesser General Public
|
||||||
// License as published by the Free Software Foundation; either
|
// License as published by the Free Software Foundation; either
|
||||||
// version 2.1 of the License, or (at your option) any later version.
|
// version 2.1 of the License, or (at your option) any later version.
|
||||||
//
|
//
|
||||||
// This library is distributed in the hope that it will be useful,
|
// This library is distributed in the hope that it will be useful,
|
||||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
// Lesser General Public License for more details.
|
// Lesser General Public License for more details.
|
||||||
//
|
//
|
||||||
// You should have received a copy of the GNU Lesser General Public
|
// You should have received a copy of the GNU Lesser General Public
|
||||||
// License along with this library; if not, write to the Free Software
|
// License along with this library; if not, write to the Free Software
|
||||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||||
//
|
//
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
#ifndef _PeakFinder_H_
|
#ifndef _PeakFinder_H_
|
||||||
#define _PeakFinder_H_
|
#define _PeakFinder_H_
|
||||||
|
|
||||||
namespace soundtouch
|
namespace soundtouch
|
||||||
{
|
{
|
||||||
|
|
||||||
class PeakFinder
|
class PeakFinder
|
||||||
{
|
{
|
||||||
protected:
|
protected:
|
||||||
/// Min, max allowed peak positions within the data vector
|
/// Min, max allowed peak positions within the data vector
|
||||||
int minPos, maxPos;
|
int minPos, maxPos;
|
||||||
|
|
||||||
/// Calculates the mass center between given vector items.
|
/// Calculates the mass center between given vector items.
|
||||||
double calcMassCenter(const float *data, ///< Data vector.
|
double calcMassCenter(const float *data, ///< Data vector.
|
||||||
int firstPos, ///< Index of first vector item beloging to the peak.
|
int firstPos, ///< Index of first vector item beloging to the peak.
|
||||||
int lastPos ///< Index of last vector item beloging to the peak.
|
int lastPos ///< Index of last vector item beloging to the peak.
|
||||||
) const;
|
) const;
|
||||||
|
|
||||||
/// Finds the data vector index where the monotoniously decreasing signal crosses the
|
/// Finds the data vector index where the monotoniously decreasing signal crosses the
|
||||||
/// given level.
|
/// given level.
|
||||||
int findCrossingLevel(const float *data, ///< Data vector.
|
int findCrossingLevel(const float *data, ///< Data vector.
|
||||||
float level, ///< Goal crossing level.
|
float level, ///< Goal crossing level.
|
||||||
int peakpos, ///< Peak position index within the data vector.
|
int peakpos, ///< Peak position index within the data vector.
|
||||||
int direction /// Direction where to proceed from the peak: 1 = right, -1 = left.
|
int direction /// Direction where to proceed from the peak: 1 = right, -1 = left.
|
||||||
) const;
|
) const;
|
||||||
|
|
||||||
// Finds real 'top' of a peak hump from neighnourhood of the given 'peakpos'.
|
// Finds real 'top' of a peak hump from neighnourhood of the given 'peakpos'.
|
||||||
int findTop(const float *data, int peakpos) const;
|
int findTop(const float *data, int peakpos) const;
|
||||||
|
|
||||||
|
|
||||||
/// Finds the 'ground' level, i.e. smallest level between two neighbouring peaks, to right-
|
/// Finds the 'ground' level, i.e. smallest level between two neighbouring peaks, to right-
|
||||||
/// or left-hand side of the given peak position.
|
/// or left-hand side of the given peak position.
|
||||||
int findGround(const float *data, /// Data vector.
|
int findGround(const float *data, /// Data vector.
|
||||||
int peakpos, /// Peak position index within the data vector.
|
int peakpos, /// Peak position index within the data vector.
|
||||||
int direction /// Direction where to proceed from the peak: 1 = right, -1 = left.
|
int direction /// Direction where to proceed from the peak: 1 = right, -1 = left.
|
||||||
) const;
|
) const;
|
||||||
|
|
||||||
/// get exact center of peak near given position by calculating local mass of center
|
/// get exact center of peak near given position by calculating local mass of center
|
||||||
double getPeakCenter(const float *data, int peakpos) const;
|
double getPeakCenter(const float *data, int peakpos) const;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
/// Constructor.
|
/// Constructor.
|
||||||
PeakFinder();
|
PeakFinder();
|
||||||
|
|
||||||
/// Detect exact peak position of the data vector by finding the largest peak 'hump'
|
/// Detect exact peak position of the data vector by finding the largest peak 'hump'
|
||||||
/// and calculating the mass-center location of the peak hump.
|
/// and calculating the mass-center location of the peak hump.
|
||||||
///
|
///
|
||||||
/// \return The location of the largest base harmonic peak hump.
|
/// \return The location of the largest base harmonic peak hump.
|
||||||
double detectPeak(const float *data, /// Data vector to be analyzed. The data vector has
|
double detectPeak(const float *data, /// Data vector to be analyzed. The data vector has
|
||||||
/// to be at least 'maxPos' items long.
|
/// to be at least 'maxPos' items long.
|
||||||
int minPos, ///< Min allowed peak location within the vector data.
|
int minPos, ///< Min allowed peak location within the vector data.
|
||||||
int maxPos ///< Max allowed peak location within the vector data.
|
int maxPos ///< Max allowed peak location within the vector data.
|
||||||
);
|
);
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif // _PeakFinder_H_
|
#endif // _PeakFinder_H_
|
||||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -1,159 +1,160 @@
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
///
|
///
|
||||||
/// Sample rate transposer. Changes sample rate by using linear interpolation
|
/// Sample rate transposer. Changes sample rate by using linear interpolation
|
||||||
/// together with anti-alias filtering (first order interpolation with anti-
|
/// together with anti-alias filtering (first order interpolation with anti-
|
||||||
/// alias filtering should be quite adequate for this application).
|
/// alias filtering should be quite adequate for this application).
|
||||||
///
|
///
|
||||||
/// Use either of the derived classes of 'RateTransposerInteger' or
|
/// Use either of the derived classes of 'RateTransposerInteger' or
|
||||||
/// 'RateTransposerFloat' for corresponding integer/floating point tranposing
|
/// 'RateTransposerFloat' for corresponding integer/floating point tranposing
|
||||||
/// algorithm implementation.
|
/// algorithm implementation.
|
||||||
///
|
///
|
||||||
/// Author : Copyright (c) Olli Parviainen
|
/// Author : Copyright (c) Olli Parviainen
|
||||||
/// Author e-mail : oparviai 'at' iki.fi
|
/// Author e-mail : oparviai 'at' iki.fi
|
||||||
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
||||||
///
|
///
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
//
|
//
|
||||||
// Last changed : $Date: 2009-02-21 18:00:14 +0200 (Sat, 21 Feb 2009) $
|
// Last changed : $Date: 2013-06-12 15:24:44 +0000 (Wed, 12 Jun 2013) $
|
||||||
// File revision : $Revision: 4 $
|
// File revision : $Revision: 4 $
|
||||||
//
|
//
|
||||||
// $Id: RateTransposer.h 63 2009-02-21 16:00:14Z oparviai $
|
// $Id: RateTransposer.h 171 2013-06-12 15:24:44Z oparviai $
|
||||||
//
|
//
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
//
|
//
|
||||||
// License :
|
// License :
|
||||||
//
|
//
|
||||||
// SoundTouch audio processing library
|
// SoundTouch audio processing library
|
||||||
// Copyright (c) Olli Parviainen
|
// Copyright (c) Olli Parviainen
|
||||||
//
|
//
|
||||||
// This library is free software; you can redistribute it and/or
|
// This library is free software; you can redistribute it and/or
|
||||||
// modify it under the terms of the GNU Lesser General Public
|
// modify it under the terms of the GNU Lesser General Public
|
||||||
// License as published by the Free Software Foundation; either
|
// License as published by the Free Software Foundation; either
|
||||||
// version 2.1 of the License, or (at your option) any later version.
|
// version 2.1 of the License, or (at your option) any later version.
|
||||||
//
|
//
|
||||||
// This library is distributed in the hope that it will be useful,
|
// This library is distributed in the hope that it will be useful,
|
||||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
// Lesser General Public License for more details.
|
// Lesser General Public License for more details.
|
||||||
//
|
//
|
||||||
// You should have received a copy of the GNU Lesser General Public
|
// You should have received a copy of the GNU Lesser General Public
|
||||||
// License along with this library; if not, write to the Free Software
|
// License along with this library; if not, write to the Free Software
|
||||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||||
//
|
//
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
#ifndef RateTransposer_H
|
#ifndef RateTransposer_H
|
||||||
#define RateTransposer_H
|
#define RateTransposer_H
|
||||||
|
|
||||||
#include <stddef.h>
|
#include <stddef.h>
|
||||||
#include "AAFilter.h"
|
#include "AAFilter.h"
|
||||||
#include "FIFOSamplePipe.h"
|
#include "FIFOSamplePipe.h"
|
||||||
#include "FIFOSampleBuffer.h"
|
#include "FIFOSampleBuffer.h"
|
||||||
|
|
||||||
#include "STTypes.h"
|
#include "STTypes.h"
|
||||||
|
|
||||||
namespace soundtouch
|
namespace soundtouch
|
||||||
{
|
{
|
||||||
|
|
||||||
/// A common linear samplerate transposer class.
|
/// A common linear samplerate transposer class.
|
||||||
///
|
///
|
||||||
/// Note: Use function "RateTransposer::newInstance()" to create a new class
|
/// Note: Use function "RateTransposer::newInstance()" to create a new class
|
||||||
/// instance instead of the "new" operator; that function automatically
|
/// instance instead of the "new" operator; that function automatically
|
||||||
/// chooses a correct implementation depending on if integer or floating
|
/// chooses a correct implementation depending on if integer or floating
|
||||||
/// arithmetics are to be used.
|
/// arithmetics are to be used.
|
||||||
class RateTransposer : public FIFOProcessor
|
class RateTransposer : public FIFOProcessor
|
||||||
{
|
{
|
||||||
protected:
|
protected:
|
||||||
/// Anti-alias filter object
|
/// Anti-alias filter object
|
||||||
AAFilter *pAAFilter;
|
AAFilter *pAAFilter;
|
||||||
|
|
||||||
float fRate;
|
float fRate;
|
||||||
|
|
||||||
int numChannels;
|
int numChannels;
|
||||||
|
|
||||||
/// Buffer for collecting samples to feed the anti-alias filter between
|
/// Buffer for collecting samples to feed the anti-alias filter between
|
||||||
/// two batches
|
/// two batches
|
||||||
FIFOSampleBuffer storeBuffer;
|
FIFOSampleBuffer storeBuffer;
|
||||||
|
|
||||||
/// Buffer for keeping samples between transposing & anti-alias filter
|
/// Buffer for keeping samples between transposing & anti-alias filter
|
||||||
FIFOSampleBuffer tempBuffer;
|
FIFOSampleBuffer tempBuffer;
|
||||||
|
|
||||||
/// Output sample buffer
|
/// Output sample buffer
|
||||||
FIFOSampleBuffer outputBuffer;
|
FIFOSampleBuffer outputBuffer;
|
||||||
|
|
||||||
BOOL bUseAAFilter;
|
BOOL bUseAAFilter;
|
||||||
|
|
||||||
virtual void resetRegisters() = 0;
|
virtual void resetRegisters() = 0;
|
||||||
|
|
||||||
virtual uint transposeStereo(SAMPLETYPE *dest,
|
virtual int transposeStereo(SAMPLETYPE *dest,
|
||||||
const SAMPLETYPE *src,
|
const SAMPLETYPE *src,
|
||||||
uint numSamples) = 0;
|
uint numSamples) = 0;
|
||||||
virtual uint transposeMono(SAMPLETYPE *dest,
|
virtual int transposeMono(SAMPLETYPE *dest,
|
||||||
const SAMPLETYPE *src,
|
const SAMPLETYPE *src,
|
||||||
uint numSamples) = 0;
|
uint numSamples) = 0;
|
||||||
inline uint transpose(SAMPLETYPE *dest,
|
virtual int transposeMulti(SAMPLETYPE *dest, const SAMPLETYPE *src, uint nSamples) = 0;
|
||||||
const SAMPLETYPE *src,
|
inline int transpose(SAMPLETYPE *dest,
|
||||||
uint numSamples);
|
const SAMPLETYPE *src,
|
||||||
|
uint numSamples);
|
||||||
void downsample(const SAMPLETYPE *src,
|
|
||||||
uint numSamples);
|
void downsample(const SAMPLETYPE *src,
|
||||||
void upsample(const SAMPLETYPE *src,
|
uint numSamples);
|
||||||
uint numSamples);
|
void upsample(const SAMPLETYPE *src,
|
||||||
|
uint numSamples);
|
||||||
/// Transposes sample rate by applying anti-alias filter to prevent folding.
|
|
||||||
/// Returns amount of samples returned in the "dest" buffer.
|
/// Transposes sample rate by applying anti-alias filter to prevent folding.
|
||||||
/// The maximum amount of samples that can be returned at a time is set by
|
/// Returns amount of samples returned in the "dest" buffer.
|
||||||
/// the 'set_returnBuffer_size' function.
|
/// The maximum amount of samples that can be returned at a time is set by
|
||||||
void processSamples(const SAMPLETYPE *src,
|
/// the 'set_returnBuffer_size' function.
|
||||||
uint numSamples);
|
void processSamples(const SAMPLETYPE *src,
|
||||||
|
uint numSamples);
|
||||||
|
|
||||||
public:
|
|
||||||
RateTransposer();
|
public:
|
||||||
virtual ~RateTransposer();
|
RateTransposer();
|
||||||
|
virtual ~RateTransposer();
|
||||||
/// Operator 'new' is overloaded so that it automatically creates a suitable instance
|
|
||||||
/// depending on if we're to use integer or floating point arithmetics.
|
/// Operator 'new' is overloaded so that it automatically creates a suitable instance
|
||||||
static void *operator new(size_t s);
|
/// depending on if we're to use integer or floating point arithmetics.
|
||||||
|
static void *operator new(size_t s);
|
||||||
/// Use this function instead of "new" operator to create a new instance of this class.
|
|
||||||
/// This function automatically chooses a correct implementation, depending on if
|
/// Use this function instead of "new" operator to create a new instance of this class.
|
||||||
/// integer ot floating point arithmetics are to be used.
|
/// This function automatically chooses a correct implementation, depending on if
|
||||||
static RateTransposer *newInstance();
|
/// integer ot floating point arithmetics are to be used.
|
||||||
|
static RateTransposer *newInstance();
|
||||||
/// Returns the output buffer object
|
|
||||||
FIFOSamplePipe *getOutput() { return &outputBuffer; };
|
/// Returns the output buffer object
|
||||||
|
FIFOSamplePipe *getOutput() { return &outputBuffer; };
|
||||||
/// Returns the store buffer object
|
|
||||||
FIFOSamplePipe *getStore() { return &storeBuffer; };
|
/// Returns the store buffer object
|
||||||
|
FIFOSamplePipe *getStore() { return &storeBuffer; };
|
||||||
/// Return anti-alias filter object
|
|
||||||
AAFilter *getAAFilter();
|
/// Return anti-alias filter object
|
||||||
|
AAFilter *getAAFilter();
|
||||||
/// Enables/disables the anti-alias filter. Zero to disable, nonzero to enable
|
|
||||||
void enableAAFilter(BOOL newMode);
|
/// Enables/disables the anti-alias filter. Zero to disable, nonzero to enable
|
||||||
|
void enableAAFilter(BOOL newMode);
|
||||||
/// Returns nonzero if anti-alias filter is enabled.
|
|
||||||
BOOL isAAFilterEnabled() const;
|
/// Returns nonzero if anti-alias filter is enabled.
|
||||||
|
BOOL isAAFilterEnabled() const;
|
||||||
/// Sets new target rate. Normal rate = 1.0, smaller values represent slower
|
|
||||||
/// rate, larger faster rates.
|
/// Sets new target rate. Normal rate = 1.0, smaller values represent slower
|
||||||
virtual void setRate(float newRate);
|
/// rate, larger faster rates.
|
||||||
|
virtual void setRate(float newRate);
|
||||||
/// Sets the number of channels, 1 = mono, 2 = stereo
|
|
||||||
void setChannels(int channels);
|
/// Sets the number of channels, 1 = mono, 2 = stereo
|
||||||
|
void setChannels(int channels);
|
||||||
/// Adds 'numSamples' pcs of samples from the 'samples' memory position into
|
|
||||||
/// the input of the object.
|
/// Adds 'numSamples' pcs of samples from the 'samples' memory position into
|
||||||
void putSamples(const SAMPLETYPE *samples, uint numSamples);
|
/// the input of the object.
|
||||||
|
void putSamples(const SAMPLETYPE *samples, uint numSamples);
|
||||||
/// Clears all the samples in the object
|
|
||||||
void clear();
|
/// Clears all the samples in the object
|
||||||
|
void clear();
|
||||||
/// Returns nonzero if there aren't any samples available for outputting.
|
|
||||||
int isEmpty() const;
|
/// Returns nonzero if there aren't any samples available for outputting.
|
||||||
};
|
int isEmpty() const;
|
||||||
|
};
|
||||||
}
|
|
||||||
|
}
|
||||||
#endif
|
|
||||||
|
#endif
|
||||||
|
|
|
@ -1,191 +1,194 @@
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
///
|
///
|
||||||
/// Common type definitions for SoundTouch audio processing library.
|
/// Common type definitions for SoundTouch audio processing library.
|
||||||
///
|
///
|
||||||
/// Author : Copyright (c) Olli Parviainen
|
/// Author : Copyright (c) Olli Parviainen
|
||||||
/// Author e-mail : oparviai 'at' iki.fi
|
/// Author e-mail : oparviai 'at' iki.fi
|
||||||
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
||||||
///
|
///
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
//
|
//
|
||||||
// Last changed : $Date: 2012-12-28 16:53:56 +0200 (Fri, 28 Dec 2012) $
|
// Last changed : $Date: 2013-06-12 15:24:44 +0000 (Wed, 12 Jun 2013) $
|
||||||
// File revision : $Revision: 3 $
|
// File revision : $Revision: 3 $
|
||||||
//
|
//
|
||||||
// $Id: STTypes.h 162 2012-12-28 14:53:56Z oparviai $
|
// $Id: STTypes.h 171 2013-06-12 15:24:44Z oparviai $
|
||||||
//
|
//
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
//
|
//
|
||||||
// License :
|
// License :
|
||||||
//
|
//
|
||||||
// SoundTouch audio processing library
|
// SoundTouch audio processing library
|
||||||
// Copyright (c) Olli Parviainen
|
// Copyright (c) Olli Parviainen
|
||||||
//
|
//
|
||||||
// This library is free software; you can redistribute it and/or
|
// This library is free software; you can redistribute it and/or
|
||||||
// modify it under the terms of the GNU Lesser General Public
|
// modify it under the terms of the GNU Lesser General Public
|
||||||
// License as published by the Free Software Foundation; either
|
// License as published by the Free Software Foundation; either
|
||||||
// version 2.1 of the License, or (at your option) any later version.
|
// version 2.1 of the License, or (at your option) any later version.
|
||||||
//
|
//
|
||||||
// This library is distributed in the hope that it will be useful,
|
// This library is distributed in the hope that it will be useful,
|
||||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
// Lesser General Public License for more details.
|
// Lesser General Public License for more details.
|
||||||
//
|
//
|
||||||
// You should have received a copy of the GNU Lesser General Public
|
// You should have received a copy of the GNU Lesser General Public
|
||||||
// License along with this library; if not, write to the Free Software
|
// License along with this library; if not, write to the Free Software
|
||||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||||
//
|
//
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
#ifndef STTypes_H
|
#ifndef STTypes_H
|
||||||
#define STTypes_H
|
#define STTypes_H
|
||||||
|
|
||||||
typedef unsigned int uint;
|
typedef unsigned int uint;
|
||||||
typedef unsigned long ulong;
|
typedef unsigned long ulong;
|
||||||
|
|
||||||
// Patch for MinGW: on Win64 long is 32-bit
|
// Patch for MinGW: on Win64 long is 32-bit
|
||||||
#ifdef _WIN64
|
#ifdef _WIN64
|
||||||
typedef unsigned long long ulongptr;
|
typedef unsigned long long ulongptr;
|
||||||
#else
|
#else
|
||||||
typedef ulong ulongptr;
|
typedef ulong ulongptr;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
||||||
// Helper macro for aligning pointer up to next 16-byte boundary
|
// Helper macro for aligning pointer up to next 16-byte boundary
|
||||||
#define SOUNDTOUCH_ALIGN_POINTER_16(x) ( ( (ulongptr)(x) + 15 ) & ~(ulongptr)15 )
|
#define SOUNDTOUCH_ALIGN_POINTER_16(x) ( ( (ulongptr)(x) + 15 ) & ~(ulongptr)15 )
|
||||||
|
|
||||||
|
|
||||||
#if (defined(__GNUC__) && !defined(ANDROID))
|
#if (defined(__GNUC__) && !defined(ANDROID))
|
||||||
// In GCC, include soundtouch_config.h made by config scritps.
|
// In GCC, include soundtouch_config.h made by config scritps.
|
||||||
// Skip this in Android compilation that uses GCC but without configure scripts.
|
// Skip this in Android compilation that uses GCC but without configure scripts.
|
||||||
//#include "soundtouch_config.h"
|
#include "soundtouch_config.h"
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#ifndef _WINDEF_
|
#ifndef _WINDEF_
|
||||||
// if these aren't defined already by Windows headers, define now
|
// if these aren't defined already by Windows headers, define now
|
||||||
#if defined(__APPLE__)
|
|
||||||
typedef signed char BOOL;
|
typedef int BOOL;
|
||||||
#else
|
|
||||||
typedef int BOOL;
|
#define FALSE 0
|
||||||
#endif
|
#define TRUE 1
|
||||||
#define FALSE 0
|
|
||||||
#define TRUE 1
|
#endif // _WINDEF_
|
||||||
|
|
||||||
#endif // _WINDEF_
|
|
||||||
|
namespace soundtouch
|
||||||
|
{
|
||||||
namespace soundtouch
|
/// Activate these undef's to overrule the possible sampletype
|
||||||
{
|
/// setting inherited from some other header file:
|
||||||
/// Activate these undef's to overrule the possible sampletype
|
//#undef SOUNDTOUCH_INTEGER_SAMPLES
|
||||||
/// setting inherited from some other header file:
|
//#undef SOUNDTOUCH_FLOAT_SAMPLES
|
||||||
#undef SOUNDTOUCH_INTEGER_SAMPLES
|
|
||||||
#undef SOUNDTOUCH_FLOAT_SAMPLES
|
/// If following flag is defined, always uses multichannel processing
|
||||||
|
/// routines also for mono and stero sound. This is for routine testing
|
||||||
#if (defined(ANDROID) && defined(__SOFTFP__))
|
/// purposes; output should be same with either routines, yet disabling
|
||||||
// For Android compilation: Force use of Integer samples in case that
|
/// the dedicated mono/stereo processing routines will result in slower
|
||||||
// compilation uses soft-floating point emulation - soft-fp is way too slow
|
/// runtime performance so recommendation is to keep this off.
|
||||||
#undef SOUNDTOUCH_FLOAT_SAMPLES
|
// #define USE_MULTICH_ALWAYS
|
||||||
#define SOUNDTOUCH_INTEGER_SAMPLES 1
|
|
||||||
#endif
|
#if (defined(__SOFTFP__))
|
||||||
|
// For Android compilation: Force use of Integer samples in case that
|
||||||
#if !(SOUNDTOUCH_INTEGER_SAMPLES || SOUNDTOUCH_FLOAT_SAMPLES)
|
// compilation uses soft-floating point emulation - soft-fp is way too slow
|
||||||
|
#undef SOUNDTOUCH_FLOAT_SAMPLES
|
||||||
/// Choose either 32bit floating point or 16bit integer sampletype
|
#define SOUNDTOUCH_INTEGER_SAMPLES 1
|
||||||
/// by choosing one of the following defines, unless this selection
|
#endif
|
||||||
/// has already been done in some other file.
|
|
||||||
////
|
#if !(SOUNDTOUCH_INTEGER_SAMPLES || SOUNDTOUCH_FLOAT_SAMPLES)
|
||||||
/// Notes:
|
|
||||||
/// - In Windows environment, choose the sample format with the
|
/// Choose either 32bit floating point or 16bit integer sampletype
|
||||||
/// following defines.
|
/// by choosing one of the following defines, unless this selection
|
||||||
/// - In GNU environment, the floating point samples are used by
|
/// has already been done in some other file.
|
||||||
/// default, but integer samples can be chosen by giving the
|
////
|
||||||
/// following switch to the configure script:
|
/// Notes:
|
||||||
/// ./configure --enable-integer-samples
|
/// - In Windows environment, choose the sample format with the
|
||||||
/// However, if you still prefer to select the sample format here
|
/// following defines.
|
||||||
/// also in GNU environment, then please #undef the INTEGER_SAMPLE
|
/// - In GNU environment, the floating point samples are used by
|
||||||
/// and FLOAT_SAMPLE defines first as in comments above.
|
/// default, but integer samples can be chosen by giving the
|
||||||
//#define SOUNDTOUCH_INTEGER_SAMPLES 1 //< 16bit integer samples
|
/// following switch to the configure script:
|
||||||
#define SOUNDTOUCH_FLOAT_SAMPLES 1 //< 32bit float samples
|
/// ./configure --enable-integer-samples
|
||||||
|
/// However, if you still prefer to select the sample format here
|
||||||
#endif
|
/// also in GNU environment, then please #undef the INTEGER_SAMPLE
|
||||||
|
/// and FLOAT_SAMPLE defines first as in comments above.
|
||||||
#if (_M_IX86 || __i386__ || __x86_64__ || _M_X64)
|
//#define SOUNDTOUCH_INTEGER_SAMPLES 1 //< 16bit integer samples
|
||||||
/// Define this to allow X86-specific assembler/intrinsic optimizations.
|
#define SOUNDTOUCH_FLOAT_SAMPLES 1 //< 32bit float samples
|
||||||
/// Notice that library contains also usual C++ versions of each of these
|
|
||||||
/// these routines, so if you're having difficulties getting the optimized
|
#endif
|
||||||
/// routines compiled for whatever reason, you may disable these optimizations
|
|
||||||
/// to make the library compile.
|
#if (_M_IX86 || __i386__ || __x86_64__ || _M_X64)
|
||||||
|
/// Define this to allow X86-specific assembler/intrinsic optimizations.
|
||||||
#define SOUNDTOUCH_ALLOW_X86_OPTIMIZATIONS 1
|
/// Notice that library contains also usual C++ versions of each of these
|
||||||
|
/// these routines, so if you're having difficulties getting the optimized
|
||||||
/// In GNU environment, allow the user to override this setting by
|
/// routines compiled for whatever reason, you may disable these optimizations
|
||||||
/// giving the following switch to the configure script:
|
/// to make the library compile.
|
||||||
/// ./configure --disable-x86-optimizations
|
|
||||||
/// ./configure --enable-x86-optimizations=no
|
#define SOUNDTOUCH_ALLOW_X86_OPTIMIZATIONS 1
|
||||||
#ifdef SOUNDTOUCH_DISABLE_X86_OPTIMIZATIONS
|
|
||||||
#undef SOUNDTOUCH_ALLOW_X86_OPTIMIZATIONS
|
/// In GNU environment, allow the user to override this setting by
|
||||||
#endif
|
/// giving the following switch to the configure script:
|
||||||
#else
|
/// ./configure --disable-x86-optimizations
|
||||||
/// Always disable optimizations when not using a x86 systems.
|
/// ./configure --enable-x86-optimizations=no
|
||||||
#undef SOUNDTOUCH_ALLOW_X86_OPTIMIZATIONS
|
#ifdef SOUNDTOUCH_DISABLE_X86_OPTIMIZATIONS
|
||||||
|
#undef SOUNDTOUCH_ALLOW_X86_OPTIMIZATIONS
|
||||||
#endif
|
#endif
|
||||||
|
#else
|
||||||
// If defined, allows the SIMD-optimized routines to take minor shortcuts
|
/// Always disable optimizations when not using a x86 systems.
|
||||||
// for improved performance. Undefine to require faithfully similar SIMD
|
#undef SOUNDTOUCH_ALLOW_X86_OPTIMIZATIONS
|
||||||
// calculations as in normal C implementation.
|
|
||||||
#define SOUNDTOUCH_ALLOW_NONEXACT_SIMD_OPTIMIZATION 1
|
#endif
|
||||||
|
|
||||||
|
// If defined, allows the SIMD-optimized routines to take minor shortcuts
|
||||||
#ifdef SOUNDTOUCH_INTEGER_SAMPLES
|
// for improved performance. Undefine to require faithfully similar SIMD
|
||||||
// 16bit integer sample type
|
// calculations as in normal C implementation.
|
||||||
typedef short SAMPLETYPE;
|
#define SOUNDTOUCH_ALLOW_NONEXACT_SIMD_OPTIMIZATION 1
|
||||||
// data type for sample accumulation: Use 32bit integer to prevent overflows
|
|
||||||
typedef long LONG_SAMPLETYPE;
|
|
||||||
|
#ifdef SOUNDTOUCH_INTEGER_SAMPLES
|
||||||
#ifdef SOUNDTOUCH_FLOAT_SAMPLES
|
// 16bit integer sample type
|
||||||
// check that only one sample type is defined
|
typedef short SAMPLETYPE;
|
||||||
#error "conflicting sample types defined"
|
// data type for sample accumulation: Use 32bit integer to prevent overflows
|
||||||
#endif // SOUNDTOUCH_FLOAT_SAMPLES
|
typedef long LONG_SAMPLETYPE;
|
||||||
|
|
||||||
#ifdef SOUNDTOUCH_ALLOW_X86_OPTIMIZATIONS
|
#ifdef SOUNDTOUCH_FLOAT_SAMPLES
|
||||||
// Allow MMX optimizations
|
// check that only one sample type is defined
|
||||||
#ifndef _M_X64
|
#error "conflicting sample types defined"
|
||||||
#define SOUNDTOUCH_ALLOW_MMX 1
|
#endif // SOUNDTOUCH_FLOAT_SAMPLES
|
||||||
#endif
|
|
||||||
#endif
|
#ifdef SOUNDTOUCH_ALLOW_X86_OPTIMIZATIONS
|
||||||
|
// Allow MMX optimizations
|
||||||
#else
|
#define SOUNDTOUCH_ALLOW_MMX 1
|
||||||
|
#endif
|
||||||
// floating point samples
|
|
||||||
typedef float SAMPLETYPE;
|
#else
|
||||||
// data type for sample accumulation: Use double to utilize full precision.
|
|
||||||
typedef double LONG_SAMPLETYPE;
|
// floating point samples
|
||||||
|
typedef float SAMPLETYPE;
|
||||||
#ifdef SOUNDTOUCH_ALLOW_X86_OPTIMIZATIONS
|
// data type for sample accumulation: Use double to utilize full precision.
|
||||||
// Allow SSE optimizations
|
typedef double LONG_SAMPLETYPE;
|
||||||
#define SOUNDTOUCH_ALLOW_SSE 1
|
|
||||||
#endif
|
#ifdef SOUNDTOUCH_ALLOW_X86_OPTIMIZATIONS
|
||||||
|
// Allow SSE optimizations
|
||||||
#endif // SOUNDTOUCH_INTEGER_SAMPLES
|
#define SOUNDTOUCH_ALLOW_SSE 1
|
||||||
|
#endif
|
||||||
};
|
|
||||||
|
#endif // SOUNDTOUCH_INTEGER_SAMPLES
|
||||||
// define ST_NO_EXCEPTION_HANDLING switch to disable throwing std exceptions:
|
|
||||||
#define ST_NO_EXCEPTION_HANDLING 1
|
};
|
||||||
#ifdef ST_NO_EXCEPTION_HANDLING
|
|
||||||
// Exceptions disabled. Throw asserts instead if enabled.
|
// define ST_NO_EXCEPTION_HANDLING switch to disable throwing std exceptions:
|
||||||
#include <assert.h>
|
// #define ST_NO_EXCEPTION_HANDLING 1
|
||||||
#define ST_THROW_RT_ERROR(x) {assert((const char *)x);}
|
#ifdef ST_NO_EXCEPTION_HANDLING
|
||||||
#else
|
// Exceptions disabled. Throw asserts instead if enabled.
|
||||||
// use c++ standard exceptions
|
#include <assert.h>
|
||||||
#include <stdexcept>
|
#define ST_THROW_RT_ERROR(x) {assert((const char *)x);}
|
||||||
#define ST_THROW_RT_ERROR(x) {throw std::runtime_error(x);}
|
#else
|
||||||
#endif
|
// use c++ standard exceptions
|
||||||
|
#include <stdexcept>
|
||||||
// When this #define is active, eliminates a clicking sound when the "rate" or "pitch"
|
#define ST_THROW_RT_ERROR(x) {throw std::runtime_error(x);}
|
||||||
// parameter setting crosses from value <1 to >=1 or vice versa during processing.
|
#endif
|
||||||
// Default is off as such crossover is untypical case and involves a slight sound
|
|
||||||
// quality compromise.
|
// When this #define is active, eliminates a clicking sound when the "rate" or "pitch"
|
||||||
//#define SOUNDTOUCH_PREVENT_CLICK_AT_RATE_CROSSOVER 1
|
// parameter setting crosses from value <1 to >=1 or vice versa during processing.
|
||||||
|
// Default is off as such crossover is untypical case and involves a slight sound
|
||||||
#endif
|
// quality compromise.
|
||||||
|
//#define SOUNDTOUCH_PREVENT_CLICK_AT_RATE_CROSSOVER 1
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -1,277 +1,277 @@
|
||||||
//////////////////////////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////////////////////////
|
||||||
///
|
///
|
||||||
/// SoundTouch - main class for tempo/pitch/rate adjusting routines.
|
/// SoundTouch - main class for tempo/pitch/rate adjusting routines.
|
||||||
///
|
///
|
||||||
/// Notes:
|
/// Notes:
|
||||||
/// - Initialize the SoundTouch object instance by setting up the sound stream
|
/// - Initialize the SoundTouch object instance by setting up the sound stream
|
||||||
/// parameters with functions 'setSampleRate' and 'setChannels', then set
|
/// parameters with functions 'setSampleRate' and 'setChannels', then set
|
||||||
/// desired tempo/pitch/rate settings with the corresponding functions.
|
/// desired tempo/pitch/rate settings with the corresponding functions.
|
||||||
///
|
///
|
||||||
/// - The SoundTouch class behaves like a first-in-first-out pipeline: The
|
/// - The SoundTouch class behaves like a first-in-first-out pipeline: The
|
||||||
/// samples that are to be processed are fed into one of the pipe by calling
|
/// samples that are to be processed are fed into one of the pipe by calling
|
||||||
/// function 'putSamples', while the ready processed samples can be read
|
/// function 'putSamples', while the ready processed samples can be read
|
||||||
/// from the other end of the pipeline with function 'receiveSamples'.
|
/// from the other end of the pipeline with function 'receiveSamples'.
|
||||||
///
|
///
|
||||||
/// - The SoundTouch processing classes require certain sized 'batches' of
|
/// - The SoundTouch processing classes require certain sized 'batches' of
|
||||||
/// samples in order to process the sound. For this reason the classes buffer
|
/// samples in order to process the sound. For this reason the classes buffer
|
||||||
/// incoming samples until there are enough of samples available for
|
/// incoming samples until there are enough of samples available for
|
||||||
/// processing, then they carry out the processing step and consequently
|
/// processing, then they carry out the processing step and consequently
|
||||||
/// make the processed samples available for outputting.
|
/// make the processed samples available for outputting.
|
||||||
///
|
///
|
||||||
/// - For the above reason, the processing routines introduce a certain
|
/// - For the above reason, the processing routines introduce a certain
|
||||||
/// 'latency' between the input and output, so that the samples input to
|
/// 'latency' between the input and output, so that the samples input to
|
||||||
/// SoundTouch may not be immediately available in the output, and neither
|
/// SoundTouch may not be immediately available in the output, and neither
|
||||||
/// the amount of outputtable samples may not immediately be in direct
|
/// the amount of outputtable samples may not immediately be in direct
|
||||||
/// relationship with the amount of previously input samples.
|
/// relationship with the amount of previously input samples.
|
||||||
///
|
///
|
||||||
/// - The tempo/pitch/rate control parameters can be altered during processing.
|
/// - The tempo/pitch/rate control parameters can be altered during processing.
|
||||||
/// Please notice though that they aren't currently protected by semaphores,
|
/// Please notice though that they aren't currently protected by semaphores,
|
||||||
/// so in multi-thread application external semaphore protection may be
|
/// so in multi-thread application external semaphore protection may be
|
||||||
/// required.
|
/// required.
|
||||||
///
|
///
|
||||||
/// - This class utilizes classes 'TDStretch' for tempo change (without modifying
|
/// - This class utilizes classes 'TDStretch' for tempo change (without modifying
|
||||||
/// pitch) and 'RateTransposer' for changing the playback rate (that is, both
|
/// pitch) and 'RateTransposer' for changing the playback rate (that is, both
|
||||||
/// tempo and pitch in the same ratio) of the sound. The third available control
|
/// tempo and pitch in the same ratio) of the sound. The third available control
|
||||||
/// 'pitch' (change pitch but maintain tempo) is produced by a combination of
|
/// 'pitch' (change pitch but maintain tempo) is produced by a combination of
|
||||||
/// combining the two other controls.
|
/// combining the two other controls.
|
||||||
///
|
///
|
||||||
/// Author : Copyright (c) Olli Parviainen
|
/// Author : Copyright (c) Olli Parviainen
|
||||||
/// Author e-mail : oparviai 'at' iki.fi
|
/// Author e-mail : oparviai 'at' iki.fi
|
||||||
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
||||||
///
|
///
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
//
|
//
|
||||||
// Last changed : $Date: 2012-12-28 21:32:59 +0200 (Fri, 28 Dec 2012) $
|
// Last changed : $Date: 2013-06-12 15:24:44 +0000 (Wed, 12 Jun 2013) $
|
||||||
// File revision : $Revision: 4 $
|
// File revision : $Revision: 4 $
|
||||||
//
|
//
|
||||||
// $Id: SoundTouch.h 163 2012-12-28 19:32:59Z oparviai $
|
// $Id: SoundTouch.h 171 2013-06-12 15:24:44Z oparviai $
|
||||||
//
|
//
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
//
|
//
|
||||||
// License :
|
// License :
|
||||||
//
|
//
|
||||||
// SoundTouch audio processing library
|
// SoundTouch audio processing library
|
||||||
// Copyright (c) Olli Parviainen
|
// Copyright (c) Olli Parviainen
|
||||||
//
|
//
|
||||||
// This library is free software; you can redistribute it and/or
|
// This library is free software; you can redistribute it and/or
|
||||||
// modify it under the terms of the GNU Lesser General Public
|
// modify it under the terms of the GNU Lesser General Public
|
||||||
// License as published by the Free Software Foundation; either
|
// License as published by the Free Software Foundation; either
|
||||||
// version 2.1 of the License, or (at your option) any later version.
|
// version 2.1 of the License, or (at your option) any later version.
|
||||||
//
|
//
|
||||||
// This library is distributed in the hope that it will be useful,
|
// This library is distributed in the hope that it will be useful,
|
||||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
// Lesser General Public License for more details.
|
// Lesser General Public License for more details.
|
||||||
//
|
//
|
||||||
// You should have received a copy of the GNU Lesser General Public
|
// You should have received a copy of the GNU Lesser General Public
|
||||||
// License along with this library; if not, write to the Free Software
|
// License along with this library; if not, write to the Free Software
|
||||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||||
//
|
//
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
#ifndef SoundTouch_H
|
#ifndef SoundTouch_H
|
||||||
#define SoundTouch_H
|
#define SoundTouch_H
|
||||||
|
|
||||||
#include "FIFOSamplePipe.h"
|
#include "FIFOSamplePipe.h"
|
||||||
#include "STTypes.h"
|
#include "STTypes.h"
|
||||||
|
|
||||||
namespace soundtouch
|
namespace soundtouch
|
||||||
{
|
{
|
||||||
|
|
||||||
/// Soundtouch library version string
|
/// Soundtouch library version string
|
||||||
#define SOUNDTOUCH_VERSION "1.7.1"
|
#define SOUNDTOUCH_VERSION "1.7.2 (dev)"
|
||||||
|
|
||||||
/// SoundTouch library version id
|
/// SoundTouch library version id
|
||||||
#define SOUNDTOUCH_VERSION_ID (10701)
|
#define SOUNDTOUCH_VERSION_ID (10702)
|
||||||
|
|
||||||
//
|
//
|
||||||
// Available setting IDs for the 'setSetting' & 'get_setting' functions:
|
// Available setting IDs for the 'setSetting' & 'get_setting' functions:
|
||||||
|
|
||||||
/// Enable/disable anti-alias filter in pitch transposer (0 = disable)
|
/// Enable/disable anti-alias filter in pitch transposer (0 = disable)
|
||||||
#define SETTING_USE_AA_FILTER 0
|
#define SETTING_USE_AA_FILTER 0
|
||||||
|
|
||||||
/// Pitch transposer anti-alias filter length (8 .. 128 taps, default = 32)
|
/// Pitch transposer anti-alias filter length (8 .. 128 taps, default = 32)
|
||||||
#define SETTING_AA_FILTER_LENGTH 1
|
#define SETTING_AA_FILTER_LENGTH 1
|
||||||
|
|
||||||
/// Enable/disable quick seeking algorithm in tempo changer routine
|
/// Enable/disable quick seeking algorithm in tempo changer routine
|
||||||
/// (enabling quick seeking lowers CPU utilization but causes a minor sound
|
/// (enabling quick seeking lowers CPU utilization but causes a minor sound
|
||||||
/// quality compromising)
|
/// quality compromising)
|
||||||
#define SETTING_USE_QUICKSEEK 2
|
#define SETTING_USE_QUICKSEEK 2
|
||||||
|
|
||||||
/// Time-stretch algorithm single processing sequence length in milliseconds. This determines
|
/// Time-stretch algorithm single processing sequence length in milliseconds. This determines
|
||||||
/// to how long sequences the original sound is chopped in the time-stretch algorithm.
|
/// to how long sequences the original sound is chopped in the time-stretch algorithm.
|
||||||
/// See "STTypes.h" or README for more information.
|
/// See "STTypes.h" or README for more information.
|
||||||
#define SETTING_SEQUENCE_MS 3
|
#define SETTING_SEQUENCE_MS 3
|
||||||
|
|
||||||
/// Time-stretch algorithm seeking window length in milliseconds for algorithm that finds the
|
/// Time-stretch algorithm seeking window length in milliseconds for algorithm that finds the
|
||||||
/// best possible overlapping location. This determines from how wide window the algorithm
|
/// best possible overlapping location. This determines from how wide window the algorithm
|
||||||
/// may look for an optimal joining location when mixing the sound sequences back together.
|
/// may look for an optimal joining location when mixing the sound sequences back together.
|
||||||
/// See "STTypes.h" or README for more information.
|
/// See "STTypes.h" or README for more information.
|
||||||
#define SETTING_SEEKWINDOW_MS 4
|
#define SETTING_SEEKWINDOW_MS 4
|
||||||
|
|
||||||
/// Time-stretch algorithm overlap length in milliseconds. When the chopped sound sequences
|
/// Time-stretch algorithm overlap length in milliseconds. When the chopped sound sequences
|
||||||
/// are mixed back together, to form a continuous sound stream, this parameter defines over
|
/// are mixed back together, to form a continuous sound stream, this parameter defines over
|
||||||
/// how long period the two consecutive sequences are let to overlap each other.
|
/// how long period the two consecutive sequences are let to overlap each other.
|
||||||
/// See "STTypes.h" or README for more information.
|
/// See "STTypes.h" or README for more information.
|
||||||
#define SETTING_OVERLAP_MS 5
|
#define SETTING_OVERLAP_MS 5
|
||||||
|
|
||||||
|
|
||||||
/// Call "getSetting" with this ID to query nominal average processing sequence
|
/// Call "getSetting" with this ID to query nominal average processing sequence
|
||||||
/// size in samples. This value tells approcimate value how many input samples
|
/// size in samples. This value tells approcimate value how many input samples
|
||||||
/// SoundTouch needs to gather before it does DSP processing run for the sample batch.
|
/// SoundTouch needs to gather before it does DSP processing run for the sample batch.
|
||||||
///
|
///
|
||||||
/// Notices:
|
/// Notices:
|
||||||
/// - This is read-only parameter, i.e. setSetting ignores this parameter
|
/// - This is read-only parameter, i.e. setSetting ignores this parameter
|
||||||
/// - Returned value is approximate average value, exact processing batch
|
/// - Returned value is approximate average value, exact processing batch
|
||||||
/// size may wary from time to time
|
/// size may wary from time to time
|
||||||
/// - This parameter value is not constant but may change depending on
|
/// - This parameter value is not constant but may change depending on
|
||||||
/// tempo/pitch/rate/samplerate settings.
|
/// tempo/pitch/rate/samplerate settings.
|
||||||
#define SETTING_NOMINAL_INPUT_SEQUENCE 6
|
#define SETTING_NOMINAL_INPUT_SEQUENCE 6
|
||||||
|
|
||||||
|
|
||||||
/// Call "getSetting" with this ID to query nominal average processing output
|
/// Call "getSetting" with this ID to query nominal average processing output
|
||||||
/// size in samples. This value tells approcimate value how many output samples
|
/// size in samples. This value tells approcimate value how many output samples
|
||||||
/// SoundTouch outputs once it does DSP processing run for a batch of input samples.
|
/// SoundTouch outputs once it does DSP processing run for a batch of input samples.
|
||||||
///
|
///
|
||||||
/// Notices:
|
/// Notices:
|
||||||
/// - This is read-only parameter, i.e. setSetting ignores this parameter
|
/// - This is read-only parameter, i.e. setSetting ignores this parameter
|
||||||
/// - Returned value is approximate average value, exact processing batch
|
/// - Returned value is approximate average value, exact processing batch
|
||||||
/// size may wary from time to time
|
/// size may wary from time to time
|
||||||
/// - This parameter value is not constant but may change depending on
|
/// - This parameter value is not constant but may change depending on
|
||||||
/// tempo/pitch/rate/samplerate settings.
|
/// tempo/pitch/rate/samplerate settings.
|
||||||
#define SETTING_NOMINAL_OUTPUT_SEQUENCE 7
|
#define SETTING_NOMINAL_OUTPUT_SEQUENCE 7
|
||||||
|
|
||||||
class SoundTouch : public FIFOProcessor
|
class SoundTouch : public FIFOProcessor
|
||||||
{
|
{
|
||||||
private:
|
private:
|
||||||
/// Rate transposer class instance
|
/// Rate transposer class instance
|
||||||
class RateTransposer *pRateTransposer;
|
class RateTransposer *pRateTransposer;
|
||||||
|
|
||||||
/// Time-stretch class instance
|
/// Time-stretch class instance
|
||||||
class TDStretch *pTDStretch;
|
class TDStretch *pTDStretch;
|
||||||
|
|
||||||
/// Virtual pitch parameter. Effective rate & tempo are calculated from these parameters.
|
/// Virtual pitch parameter. Effective rate & tempo are calculated from these parameters.
|
||||||
float virtualRate;
|
float virtualRate;
|
||||||
|
|
||||||
/// Virtual pitch parameter. Effective rate & tempo are calculated from these parameters.
|
/// Virtual pitch parameter. Effective rate & tempo are calculated from these parameters.
|
||||||
float virtualTempo;
|
float virtualTempo;
|
||||||
|
|
||||||
/// Virtual pitch parameter. Effective rate & tempo are calculated from these parameters.
|
/// Virtual pitch parameter. Effective rate & tempo are calculated from these parameters.
|
||||||
float virtualPitch;
|
float virtualPitch;
|
||||||
|
|
||||||
/// Flag: Has sample rate been set?
|
/// Flag: Has sample rate been set?
|
||||||
BOOL bSrateSet;
|
BOOL bSrateSet;
|
||||||
|
|
||||||
/// Calculates effective rate & tempo valuescfrom 'virtualRate', 'virtualTempo' and
|
/// Calculates effective rate & tempo valuescfrom 'virtualRate', 'virtualTempo' and
|
||||||
/// 'virtualPitch' parameters.
|
/// 'virtualPitch' parameters.
|
||||||
void calcEffectiveRateAndTempo();
|
void calcEffectiveRateAndTempo();
|
||||||
|
|
||||||
protected :
|
protected :
|
||||||
/// Number of channels
|
/// Number of channels
|
||||||
uint channels;
|
uint channels;
|
||||||
|
|
||||||
/// Effective 'rate' value calculated from 'virtualRate', 'virtualTempo' and 'virtualPitch'
|
/// Effective 'rate' value calculated from 'virtualRate', 'virtualTempo' and 'virtualPitch'
|
||||||
float rate;
|
float rate;
|
||||||
|
|
||||||
/// Effective 'tempo' value calculated from 'virtualRate', 'virtualTempo' and 'virtualPitch'
|
/// Effective 'tempo' value calculated from 'virtualRate', 'virtualTempo' and 'virtualPitch'
|
||||||
float tempo;
|
float tempo;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
SoundTouch();
|
SoundTouch();
|
||||||
virtual ~SoundTouch();
|
virtual ~SoundTouch();
|
||||||
|
|
||||||
/// Get SoundTouch library version string
|
/// Get SoundTouch library version string
|
||||||
static const char *getVersionString();
|
static const char *getVersionString();
|
||||||
|
|
||||||
/// Get SoundTouch library version Id
|
/// Get SoundTouch library version Id
|
||||||
static uint getVersionId();
|
static uint getVersionId();
|
||||||
|
|
||||||
/// Sets new rate control value. Normal rate = 1.0, smaller values
|
/// Sets new rate control value. Normal rate = 1.0, smaller values
|
||||||
/// represent slower rate, larger faster rates.
|
/// represent slower rate, larger faster rates.
|
||||||
void setRate(float newRate);
|
void setRate(float newRate);
|
||||||
|
|
||||||
/// Sets new tempo control value. Normal tempo = 1.0, smaller values
|
/// Sets new tempo control value. Normal tempo = 1.0, smaller values
|
||||||
/// represent slower tempo, larger faster tempo.
|
/// represent slower tempo, larger faster tempo.
|
||||||
void setTempo(float newTempo);
|
void setTempo(float newTempo);
|
||||||
|
|
||||||
/// Sets new rate control value as a difference in percents compared
|
/// Sets new rate control value as a difference in percents compared
|
||||||
/// to the original rate (-50 .. +100 %)
|
/// to the original rate (-50 .. +100 %)
|
||||||
void setRateChange(float newRate);
|
void setRateChange(float newRate);
|
||||||
|
|
||||||
/// Sets new tempo control value as a difference in percents compared
|
/// Sets new tempo control value as a difference in percents compared
|
||||||
/// to the original tempo (-50 .. +100 %)
|
/// to the original tempo (-50 .. +100 %)
|
||||||
void setTempoChange(float newTempo);
|
void setTempoChange(float newTempo);
|
||||||
|
|
||||||
/// Sets new pitch control value. Original pitch = 1.0, smaller values
|
/// Sets new pitch control value. Original pitch = 1.0, smaller values
|
||||||
/// represent lower pitches, larger values higher pitch.
|
/// represent lower pitches, larger values higher pitch.
|
||||||
void setPitch(float newPitch);
|
void setPitch(float newPitch);
|
||||||
|
|
||||||
/// Sets pitch change in octaves compared to the original pitch
|
/// Sets pitch change in octaves compared to the original pitch
|
||||||
/// (-1.00 .. +1.00)
|
/// (-1.00 .. +1.00)
|
||||||
void setPitchOctaves(float newPitch);
|
void setPitchOctaves(float newPitch);
|
||||||
|
|
||||||
/// Sets pitch change in semi-tones compared to the original pitch
|
/// Sets pitch change in semi-tones compared to the original pitch
|
||||||
/// (-12 .. +12)
|
/// (-12 .. +12)
|
||||||
void setPitchSemiTones(int newPitch);
|
void setPitchSemiTones(int newPitch);
|
||||||
void setPitchSemiTones(float newPitch);
|
void setPitchSemiTones(float newPitch);
|
||||||
|
|
||||||
/// Sets the number of channels, 1 = mono, 2 = stereo
|
/// Sets the number of channels, 1 = mono, 2 = stereo
|
||||||
void setChannels(uint numChannels);
|
void setChannels(uint numChannels);
|
||||||
|
|
||||||
/// Sets sample rate.
|
/// Sets sample rate.
|
||||||
void setSampleRate(uint srate);
|
void setSampleRate(uint srate);
|
||||||
|
|
||||||
/// Flushes the last samples from the processing pipeline to the output.
|
/// Flushes the last samples from the processing pipeline to the output.
|
||||||
/// Clears also the internal processing buffers.
|
/// Clears also the internal processing buffers.
|
||||||
//
|
//
|
||||||
/// Note: This function is meant for extracting the last samples of a sound
|
/// Note: This function is meant for extracting the last samples of a sound
|
||||||
/// stream. This function may introduce additional blank samples in the end
|
/// stream. This function may introduce additional blank samples in the end
|
||||||
/// of the sound stream, and thus it's not recommended to call this function
|
/// of the sound stream, and thus it's not recommended to call this function
|
||||||
/// in the middle of a sound stream.
|
/// in the middle of a sound stream.
|
||||||
void flush();
|
void flush();
|
||||||
|
|
||||||
/// Adds 'numSamples' pcs of samples from the 'samples' memory position into
|
/// Adds 'numSamples' pcs of samples from the 'samples' memory position into
|
||||||
/// the input of the object. Notice that sample rate _has_to_ be set before
|
/// the input of the object. Notice that sample rate _has_to_ be set before
|
||||||
/// calling this function, otherwise throws a runtime_error exception.
|
/// calling this function, otherwise throws a runtime_error exception.
|
||||||
virtual void putSamples(
|
virtual void putSamples(
|
||||||
const SAMPLETYPE *samples, ///< Pointer to sample buffer.
|
const SAMPLETYPE *samples, ///< Pointer to sample buffer.
|
||||||
uint numSamples ///< Number of samples in buffer. Notice
|
uint numSamples ///< Number of samples in buffer. Notice
|
||||||
///< that in case of stereo-sound a single sample
|
///< that in case of stereo-sound a single sample
|
||||||
///< contains data for both channels.
|
///< contains data for both channels.
|
||||||
);
|
);
|
||||||
|
|
||||||
/// Clears all the samples in the object's output and internal processing
|
/// Clears all the samples in the object's output and internal processing
|
||||||
/// buffers.
|
/// buffers.
|
||||||
virtual void clear();
|
virtual void clear();
|
||||||
|
|
||||||
/// Changes a setting controlling the processing system behaviour. See the
|
/// Changes a setting controlling the processing system behaviour. See the
|
||||||
/// 'SETTING_...' defines for available setting ID's.
|
/// 'SETTING_...' defines for available setting ID's.
|
||||||
///
|
///
|
||||||
/// \return 'TRUE' if the setting was succesfully changed
|
/// \return 'TRUE' if the setting was succesfully changed
|
||||||
BOOL setSetting(int settingId, ///< Setting ID number. see SETTING_... defines.
|
BOOL setSetting(int settingId, ///< Setting ID number. see SETTING_... defines.
|
||||||
int value ///< New setting value.
|
int value ///< New setting value.
|
||||||
);
|
);
|
||||||
|
|
||||||
/// Reads a setting controlling the processing system behaviour. See the
|
/// Reads a setting controlling the processing system behaviour. See the
|
||||||
/// 'SETTING_...' defines for available setting ID's.
|
/// 'SETTING_...' defines for available setting ID's.
|
||||||
///
|
///
|
||||||
/// \return the setting value.
|
/// \return the setting value.
|
||||||
int getSetting(int settingId ///< Setting ID number, see SETTING_... defines.
|
int getSetting(int settingId ///< Setting ID number, see SETTING_... defines.
|
||||||
) const;
|
) const;
|
||||||
|
|
||||||
/// Returns number of samples currently unprocessed.
|
/// Returns number of samples currently unprocessed.
|
||||||
virtual uint numUnprocessedSamples() const;
|
virtual uint numUnprocessedSamples() const;
|
||||||
|
|
||||||
|
|
||||||
/// Other handy functions that are implemented in the ancestor classes (see
|
/// Other handy functions that are implemented in the ancestor classes (see
|
||||||
/// classes 'FIFOProcessor' and 'FIFOSamplePipe')
|
/// classes 'FIFOProcessor' and 'FIFOSamplePipe')
|
||||||
///
|
///
|
||||||
/// - receiveSamples() : Use this function to receive 'ready' processed samples from SoundTouch.
|
/// - receiveSamples() : Use this function to receive 'ready' processed samples from SoundTouch.
|
||||||
/// - numSamples() : Get number of 'ready' samples that can be received with
|
/// - numSamples() : Get number of 'ready' samples that can be received with
|
||||||
/// function 'receiveSamples()'
|
/// function 'receiveSamples()'
|
||||||
/// - isEmpty() : Returns nonzero if there aren't any 'ready' samples.
|
/// - isEmpty() : Returns nonzero if there aren't any 'ready' samples.
|
||||||
/// - clear() : Clears all samples from ready/processing buffers.
|
/// - clear() : Clears all samples from ready/processing buffers.
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -1,268 +1,269 @@
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
///
|
///
|
||||||
/// Sampled sound tempo changer/time stretch algorithm. Changes the sound tempo
|
/// Sampled sound tempo changer/time stretch algorithm. Changes the sound tempo
|
||||||
/// while maintaining the original pitch by using a time domain WSOLA-like method
|
/// while maintaining the original pitch by using a time domain WSOLA-like method
|
||||||
/// with several performance-increasing tweaks.
|
/// with several performance-increasing tweaks.
|
||||||
///
|
///
|
||||||
/// Note : MMX/SSE optimized functions reside in separate, platform-specific files
|
/// Note : MMX/SSE optimized functions reside in separate, platform-specific files
|
||||||
/// 'mmx_optimized.cpp' and 'sse_optimized.cpp'
|
/// 'mmx_optimized.cpp' and 'sse_optimized.cpp'
|
||||||
///
|
///
|
||||||
/// Author : Copyright (c) Olli Parviainen
|
/// Author : Copyright (c) Olli Parviainen
|
||||||
/// Author e-mail : oparviai 'at' iki.fi
|
/// Author e-mail : oparviai 'at' iki.fi
|
||||||
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
||||||
///
|
///
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
//
|
//
|
||||||
// Last changed : $Date: 2012-04-01 22:49:30 +0300 (Sun, 01 Apr 2012) $
|
// Last changed : $Date: 2013-06-12 15:24:44 +0000 (Wed, 12 Jun 2013) $
|
||||||
// File revision : $Revision: 4 $
|
// File revision : $Revision: 4 $
|
||||||
//
|
//
|
||||||
// $Id: TDStretch.h 137 2012-04-01 19:49:30Z oparviai $
|
// $Id: TDStretch.h 171 2013-06-12 15:24:44Z oparviai $
|
||||||
//
|
//
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
//
|
//
|
||||||
// License :
|
// License :
|
||||||
//
|
//
|
||||||
// SoundTouch audio processing library
|
// SoundTouch audio processing library
|
||||||
// Copyright (c) Olli Parviainen
|
// Copyright (c) Olli Parviainen
|
||||||
//
|
//
|
||||||
// This library is free software; you can redistribute it and/or
|
// This library is free software; you can redistribute it and/or
|
||||||
// modify it under the terms of the GNU Lesser General Public
|
// modify it under the terms of the GNU Lesser General Public
|
||||||
// License as published by the Free Software Foundation; either
|
// License as published by the Free Software Foundation; either
|
||||||
// version 2.1 of the License, or (at your option) any later version.
|
// version 2.1 of the License, or (at your option) any later version.
|
||||||
//
|
//
|
||||||
// This library is distributed in the hope that it will be useful,
|
// This library is distributed in the hope that it will be useful,
|
||||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
// Lesser General Public License for more details.
|
// Lesser General Public License for more details.
|
||||||
//
|
//
|
||||||
// You should have received a copy of the GNU Lesser General Public
|
// You should have received a copy of the GNU Lesser General Public
|
||||||
// License along with this library; if not, write to the Free Software
|
// License along with this library; if not, write to the Free Software
|
||||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||||
//
|
//
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
#ifndef TDStretch_H
|
#ifndef TDStretch_H
|
||||||
#define TDStretch_H
|
#define TDStretch_H
|
||||||
|
|
||||||
#include <stddef.h>
|
#include <stddef.h>
|
||||||
#include "STTypes.h"
|
#include "STTypes.h"
|
||||||
#include "RateTransposer.h"
|
#include "RateTransposer.h"
|
||||||
#include "FIFOSamplePipe.h"
|
#include "FIFOSamplePipe.h"
|
||||||
|
|
||||||
namespace soundtouch
|
namespace soundtouch
|
||||||
{
|
{
|
||||||
|
|
||||||
/// Default values for sound processing parameters:
|
/// Default values for sound processing parameters:
|
||||||
/// Notice that the default parameters are tuned for contemporary popular music
|
/// Notice that the default parameters are tuned for contemporary popular music
|
||||||
/// processing. For speech processing applications these parameters suit better:
|
/// processing. For speech processing applications these parameters suit better:
|
||||||
/// #define DEFAULT_SEQUENCE_MS 40
|
/// #define DEFAULT_SEQUENCE_MS 40
|
||||||
/// #define DEFAULT_SEEKWINDOW_MS 15
|
/// #define DEFAULT_SEEKWINDOW_MS 15
|
||||||
/// #define DEFAULT_OVERLAP_MS 8
|
/// #define DEFAULT_OVERLAP_MS 8
|
||||||
///
|
///
|
||||||
|
|
||||||
/// Default length of a single processing sequence, in milliseconds. This determines to how
|
/// Default length of a single processing sequence, in milliseconds. This determines to how
|
||||||
/// long sequences the original sound is chopped in the time-stretch algorithm.
|
/// long sequences the original sound is chopped in the time-stretch algorithm.
|
||||||
///
|
///
|
||||||
/// The larger this value is, the lesser sequences are used in processing. In principle
|
/// The larger this value is, the lesser sequences are used in processing. In principle
|
||||||
/// a bigger value sounds better when slowing down tempo, but worse when increasing tempo
|
/// a bigger value sounds better when slowing down tempo, but worse when increasing tempo
|
||||||
/// and vice versa.
|
/// and vice versa.
|
||||||
///
|
///
|
||||||
/// Increasing this value reduces computational burden & vice versa.
|
/// Increasing this value reduces computational burden & vice versa.
|
||||||
//#define DEFAULT_SEQUENCE_MS 40
|
//#define DEFAULT_SEQUENCE_MS 40
|
||||||
#define DEFAULT_SEQUENCE_MS USE_AUTO_SEQUENCE_LEN
|
#define DEFAULT_SEQUENCE_MS USE_AUTO_SEQUENCE_LEN
|
||||||
|
|
||||||
/// Giving this value for the sequence length sets automatic parameter value
|
/// Giving this value for the sequence length sets automatic parameter value
|
||||||
/// according to tempo setting (recommended)
|
/// according to tempo setting (recommended)
|
||||||
#define USE_AUTO_SEQUENCE_LEN 0
|
#define USE_AUTO_SEQUENCE_LEN 0
|
||||||
|
|
||||||
/// Seeking window default length in milliseconds for algorithm that finds the best possible
|
/// Seeking window default length in milliseconds for algorithm that finds the best possible
|
||||||
/// overlapping location. This determines from how wide window the algorithm may look for an
|
/// overlapping location. This determines from how wide window the algorithm may look for an
|
||||||
/// optimal joining location when mixing the sound sequences back together.
|
/// optimal joining location when mixing the sound sequences back together.
|
||||||
///
|
///
|
||||||
/// The bigger this window setting is, the higher the possibility to find a better mixing
|
/// The bigger this window setting is, the higher the possibility to find a better mixing
|
||||||
/// position will become, but at the same time large values may cause a "drifting" artifact
|
/// position will become, but at the same time large values may cause a "drifting" artifact
|
||||||
/// because consequent sequences will be taken at more uneven intervals.
|
/// because consequent sequences will be taken at more uneven intervals.
|
||||||
///
|
///
|
||||||
/// If there's a disturbing artifact that sounds as if a constant frequency was drifting
|
/// If there's a disturbing artifact that sounds as if a constant frequency was drifting
|
||||||
/// around, try reducing this setting.
|
/// around, try reducing this setting.
|
||||||
///
|
///
|
||||||
/// Increasing this value increases computational burden & vice versa.
|
/// Increasing this value increases computational burden & vice versa.
|
||||||
//#define DEFAULT_SEEKWINDOW_MS 15
|
//#define DEFAULT_SEEKWINDOW_MS 15
|
||||||
#define DEFAULT_SEEKWINDOW_MS USE_AUTO_SEEKWINDOW_LEN
|
#define DEFAULT_SEEKWINDOW_MS USE_AUTO_SEEKWINDOW_LEN
|
||||||
|
|
||||||
/// Giving this value for the seek window length sets automatic parameter value
|
/// Giving this value for the seek window length sets automatic parameter value
|
||||||
/// according to tempo setting (recommended)
|
/// according to tempo setting (recommended)
|
||||||
#define USE_AUTO_SEEKWINDOW_LEN 0
|
#define USE_AUTO_SEEKWINDOW_LEN 0
|
||||||
|
|
||||||
/// Overlap length in milliseconds. When the chopped sound sequences are mixed back together,
|
/// Overlap length in milliseconds. When the chopped sound sequences are mixed back together,
|
||||||
/// to form a continuous sound stream, this parameter defines over how long period the two
|
/// to form a continuous sound stream, this parameter defines over how long period the two
|
||||||
/// consecutive sequences are let to overlap each other.
|
/// consecutive sequences are let to overlap each other.
|
||||||
///
|
///
|
||||||
/// This shouldn't be that critical parameter. If you reduce the DEFAULT_SEQUENCE_MS setting
|
/// This shouldn't be that critical parameter. If you reduce the DEFAULT_SEQUENCE_MS setting
|
||||||
/// by a large amount, you might wish to try a smaller value on this.
|
/// by a large amount, you might wish to try a smaller value on this.
|
||||||
///
|
///
|
||||||
/// Increasing this value increases computational burden & vice versa.
|
/// Increasing this value increases computational burden & vice versa.
|
||||||
#define DEFAULT_OVERLAP_MS 8
|
#define DEFAULT_OVERLAP_MS 8
|
||||||
|
|
||||||
|
|
||||||
/// Class that does the time-stretch (tempo change) effect for the processed
|
/// Class that does the time-stretch (tempo change) effect for the processed
|
||||||
/// sound.
|
/// sound.
|
||||||
class TDStretch : public FIFOProcessor
|
class TDStretch : public FIFOProcessor
|
||||||
{
|
{
|
||||||
protected:
|
protected:
|
||||||
int channels;
|
int channels;
|
||||||
int sampleReq;
|
int sampleReq;
|
||||||
float tempo;
|
float tempo;
|
||||||
|
|
||||||
SAMPLETYPE *pMidBuffer;
|
SAMPLETYPE *pMidBuffer;
|
||||||
SAMPLETYPE *pMidBufferUnaligned;
|
SAMPLETYPE *pMidBufferUnaligned;
|
||||||
int overlapLength;
|
int overlapLength;
|
||||||
int seekLength;
|
int seekLength;
|
||||||
int seekWindowLength;
|
int seekWindowLength;
|
||||||
int overlapDividerBits;
|
int overlapDividerBits;
|
||||||
int slopingDivider;
|
int slopingDivider;
|
||||||
float nominalSkip;
|
float nominalSkip;
|
||||||
float skipFract;
|
float skipFract;
|
||||||
FIFOSampleBuffer outputBuffer;
|
FIFOSampleBuffer outputBuffer;
|
||||||
FIFOSampleBuffer inputBuffer;
|
FIFOSampleBuffer inputBuffer;
|
||||||
BOOL bQuickSeek;
|
BOOL bQuickSeek;
|
||||||
|
|
||||||
int sampleRate;
|
int sampleRate;
|
||||||
int sequenceMs;
|
int sequenceMs;
|
||||||
int seekWindowMs;
|
int seekWindowMs;
|
||||||
int overlapMs;
|
int overlapMs;
|
||||||
BOOL bAutoSeqSetting;
|
BOOL bAutoSeqSetting;
|
||||||
BOOL bAutoSeekSetting;
|
BOOL bAutoSeekSetting;
|
||||||
|
|
||||||
void acceptNewOverlapLength(int newOverlapLength);
|
void acceptNewOverlapLength(int newOverlapLength);
|
||||||
|
|
||||||
virtual void clearCrossCorrState();
|
virtual void clearCrossCorrState();
|
||||||
void calculateOverlapLength(int overlapMs);
|
void calculateOverlapLength(int overlapMs);
|
||||||
|
|
||||||
virtual double calcCrossCorr(const SAMPLETYPE *mixingPos, const SAMPLETYPE *compare) const;
|
virtual double calcCrossCorr(const SAMPLETYPE *mixingPos, const SAMPLETYPE *compare) const;
|
||||||
|
|
||||||
virtual int seekBestOverlapPositionFull(const SAMPLETYPE *refPos);
|
virtual int seekBestOverlapPositionFull(const SAMPLETYPE *refPos);
|
||||||
virtual int seekBestOverlapPositionQuick(const SAMPLETYPE *refPos);
|
virtual int seekBestOverlapPositionQuick(const SAMPLETYPE *refPos);
|
||||||
int seekBestOverlapPosition(const SAMPLETYPE *refPos);
|
int seekBestOverlapPosition(const SAMPLETYPE *refPos);
|
||||||
|
|
||||||
virtual void overlapStereo(SAMPLETYPE *output, const SAMPLETYPE *input) const;
|
virtual void overlapStereo(SAMPLETYPE *output, const SAMPLETYPE *input) const;
|
||||||
virtual void overlapMono(SAMPLETYPE *output, const SAMPLETYPE *input) const;
|
virtual void overlapMono(SAMPLETYPE *output, const SAMPLETYPE *input) const;
|
||||||
|
virtual void overlapMulti(SAMPLETYPE *output, const SAMPLETYPE *input) const;
|
||||||
void clearMidBuffer();
|
|
||||||
void overlap(SAMPLETYPE *output, const SAMPLETYPE *input, uint ovlPos) const;
|
void clearMidBuffer();
|
||||||
|
void overlap(SAMPLETYPE *output, const SAMPLETYPE *input, uint ovlPos) const;
|
||||||
void calcSeqParameters();
|
|
||||||
|
void calcSeqParameters();
|
||||||
/// Changes the tempo of the given sound samples.
|
|
||||||
/// Returns amount of samples returned in the "output" buffer.
|
/// Changes the tempo of the given sound samples.
|
||||||
/// The maximum amount of samples that can be returned at a time is set by
|
/// Returns amount of samples returned in the "output" buffer.
|
||||||
/// the 'set_returnBuffer_size' function.
|
/// The maximum amount of samples that can be returned at a time is set by
|
||||||
void processSamples();
|
/// the 'set_returnBuffer_size' function.
|
||||||
|
void processSamples();
|
||||||
public:
|
|
||||||
TDStretch();
|
public:
|
||||||
virtual ~TDStretch();
|
TDStretch();
|
||||||
|
virtual ~TDStretch();
|
||||||
/// Operator 'new' is overloaded so that it automatically creates a suitable instance
|
|
||||||
/// depending on if we've a MMX/SSE/etc-capable CPU available or not.
|
/// Operator 'new' is overloaded so that it automatically creates a suitable instance
|
||||||
static void *operator new(size_t s);
|
/// depending on if we've a MMX/SSE/etc-capable CPU available or not.
|
||||||
|
static void *operator new(size_t s);
|
||||||
/// Use this function instead of "new" operator to create a new instance of this class.
|
|
||||||
/// This function automatically chooses a correct feature set depending on if the CPU
|
/// Use this function instead of "new" operator to create a new instance of this class.
|
||||||
/// supports MMX/SSE/etc extensions.
|
/// This function automatically chooses a correct feature set depending on if the CPU
|
||||||
static TDStretch *newInstance();
|
/// supports MMX/SSE/etc extensions.
|
||||||
|
static TDStretch *newInstance();
|
||||||
/// Returns the output buffer object
|
|
||||||
FIFOSamplePipe *getOutput() { return &outputBuffer; };
|
/// Returns the output buffer object
|
||||||
|
FIFOSamplePipe *getOutput() { return &outputBuffer; };
|
||||||
/// Returns the input buffer object
|
|
||||||
FIFOSamplePipe *getInput() { return &inputBuffer; };
|
/// Returns the input buffer object
|
||||||
|
FIFOSamplePipe *getInput() { return &inputBuffer; };
|
||||||
/// Sets new target tempo. Normal tempo = 'SCALE', smaller values represent slower
|
|
||||||
/// tempo, larger faster tempo.
|
/// Sets new target tempo. Normal tempo = 'SCALE', smaller values represent slower
|
||||||
void setTempo(float newTempo);
|
/// tempo, larger faster tempo.
|
||||||
|
void setTempo(float newTempo);
|
||||||
/// Returns nonzero if there aren't any samples available for outputting.
|
|
||||||
virtual void clear();
|
/// Returns nonzero if there aren't any samples available for outputting.
|
||||||
|
virtual void clear();
|
||||||
/// Clears the input buffer
|
|
||||||
void clearInput();
|
/// Clears the input buffer
|
||||||
|
void clearInput();
|
||||||
/// Sets the number of channels, 1 = mono, 2 = stereo
|
|
||||||
void setChannels(int numChannels);
|
/// Sets the number of channels, 1 = mono, 2 = stereo
|
||||||
|
void setChannels(int numChannels);
|
||||||
/// Enables/disables the quick position seeking algorithm. Zero to disable,
|
|
||||||
/// nonzero to enable
|
/// Enables/disables the quick position seeking algorithm. Zero to disable,
|
||||||
void enableQuickSeek(BOOL enable);
|
/// nonzero to enable
|
||||||
|
void enableQuickSeek(BOOL enable);
|
||||||
/// Returns nonzero if the quick seeking algorithm is enabled.
|
|
||||||
BOOL isQuickSeekEnabled() const;
|
/// Returns nonzero if the quick seeking algorithm is enabled.
|
||||||
|
BOOL isQuickSeekEnabled() const;
|
||||||
/// Sets routine control parameters. These control are certain time constants
|
|
||||||
/// defining how the sound is stretched to the desired duration.
|
/// Sets routine control parameters. These control are certain time constants
|
||||||
//
|
/// defining how the sound is stretched to the desired duration.
|
||||||
/// 'sampleRate' = sample rate of the sound
|
//
|
||||||
/// 'sequenceMS' = one processing sequence length in milliseconds
|
/// 'sampleRate' = sample rate of the sound
|
||||||
/// 'seekwindowMS' = seeking window length for scanning the best overlapping
|
/// 'sequenceMS' = one processing sequence length in milliseconds
|
||||||
/// position
|
/// 'seekwindowMS' = seeking window length for scanning the best overlapping
|
||||||
/// 'overlapMS' = overlapping length
|
/// position
|
||||||
void setParameters(int sampleRate, ///< Samplerate of sound being processed (Hz)
|
/// 'overlapMS' = overlapping length
|
||||||
int sequenceMS = -1, ///< Single processing sequence length (ms)
|
void setParameters(int sampleRate, ///< Samplerate of sound being processed (Hz)
|
||||||
int seekwindowMS = -1, ///< Offset seeking window length (ms)
|
int sequenceMS = -1, ///< Single processing sequence length (ms)
|
||||||
int overlapMS = -1 ///< Sequence overlapping length (ms)
|
int seekwindowMS = -1, ///< Offset seeking window length (ms)
|
||||||
);
|
int overlapMS = -1 ///< Sequence overlapping length (ms)
|
||||||
|
);
|
||||||
/// Get routine control parameters, see setParameters() function.
|
|
||||||
/// Any of the parameters to this function can be NULL, in such case corresponding parameter
|
/// Get routine control parameters, see setParameters() function.
|
||||||
/// value isn't returned.
|
/// Any of the parameters to this function can be NULL, in such case corresponding parameter
|
||||||
void getParameters(int *pSampleRate, int *pSequenceMs, int *pSeekWindowMs, int *pOverlapMs) const;
|
/// value isn't returned.
|
||||||
|
void getParameters(int *pSampleRate, int *pSequenceMs, int *pSeekWindowMs, int *pOverlapMs) const;
|
||||||
/// Adds 'numsamples' pcs of samples from the 'samples' memory position into
|
|
||||||
/// the input of the object.
|
/// Adds 'numsamples' pcs of samples from the 'samples' memory position into
|
||||||
virtual void putSamples(
|
/// the input of the object.
|
||||||
const SAMPLETYPE *samples, ///< Input sample data
|
virtual void putSamples(
|
||||||
uint numSamples ///< Number of samples in 'samples' so that one sample
|
const SAMPLETYPE *samples, ///< Input sample data
|
||||||
///< contains both channels if stereo
|
uint numSamples ///< Number of samples in 'samples' so that one sample
|
||||||
);
|
///< contains both channels if stereo
|
||||||
|
);
|
||||||
/// return nominal input sample requirement for triggering a processing batch
|
|
||||||
int getInputSampleReq() const
|
/// return nominal input sample requirement for triggering a processing batch
|
||||||
{
|
int getInputSampleReq() const
|
||||||
return (int)(nominalSkip + 0.5);
|
{
|
||||||
}
|
return (int)(nominalSkip + 0.5);
|
||||||
|
}
|
||||||
/// return nominal output sample amount when running a processing batch
|
|
||||||
int getOutputBatchSize() const
|
/// return nominal output sample amount when running a processing batch
|
||||||
{
|
int getOutputBatchSize() const
|
||||||
return seekWindowLength - overlapLength;
|
{
|
||||||
}
|
return seekWindowLength - overlapLength;
|
||||||
};
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
// Implementation-specific class declarations:
|
|
||||||
|
// Implementation-specific class declarations:
|
||||||
#ifdef SOUNDTOUCH_ALLOW_MMX
|
|
||||||
/// Class that implements MMX optimized routines for 16bit integer samples type.
|
#ifdef SOUNDTOUCH_ALLOW_MMX
|
||||||
class TDStretchMMX : public TDStretch
|
/// Class that implements MMX optimized routines for 16bit integer samples type.
|
||||||
{
|
class TDStretchMMX : public TDStretch
|
||||||
protected:
|
{
|
||||||
double calcCrossCorr(const short *mixingPos, const short *compare) const;
|
protected:
|
||||||
virtual void overlapStereo(short *output, const short *input) const;
|
double calcCrossCorr(const short *mixingPos, const short *compare) const;
|
||||||
virtual void clearCrossCorrState();
|
virtual void overlapStereo(short *output, const short *input) const;
|
||||||
};
|
virtual void clearCrossCorrState();
|
||||||
#endif /// SOUNDTOUCH_ALLOW_MMX
|
};
|
||||||
|
#endif /// SOUNDTOUCH_ALLOW_MMX
|
||||||
|
|
||||||
#ifdef SOUNDTOUCH_ALLOW_SSE
|
|
||||||
/// Class that implements SSE optimized routines for floating point samples type.
|
#ifdef SOUNDTOUCH_ALLOW_SSE
|
||||||
class TDStretchSSE : public TDStretch
|
/// Class that implements SSE optimized routines for floating point samples type.
|
||||||
{
|
class TDStretchSSE : public TDStretch
|
||||||
protected:
|
{
|
||||||
double calcCrossCorr(const float *mixingPos, const float *compare) const;
|
protected:
|
||||||
};
|
double calcCrossCorr(const float *mixingPos, const float *compare) const;
|
||||||
|
};
|
||||||
#endif /// SOUNDTOUCH_ALLOW_SSE
|
|
||||||
|
#endif /// SOUNDTOUCH_ALLOW_SSE
|
||||||
}
|
|
||||||
#endif /// TDStretch_H
|
}
|
||||||
|
#endif /// TDStretch_H
|
||||||
|
|
|
@ -1,62 +1,62 @@
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
///
|
///
|
||||||
/// A header file for detecting the Intel MMX instructions set extension.
|
/// A header file for detecting the Intel MMX instructions set extension.
|
||||||
///
|
///
|
||||||
/// Please see 'mmx_win.cpp', 'mmx_cpp.cpp' and 'mmx_non_x86.cpp' for the
|
/// Please see 'mmx_win.cpp', 'mmx_cpp.cpp' and 'mmx_non_x86.cpp' for the
|
||||||
/// routine implementations for x86 Windows, x86 gnu version and non-x86
|
/// routine implementations for x86 Windows, x86 gnu version and non-x86
|
||||||
/// platforms, respectively.
|
/// platforms, respectively.
|
||||||
///
|
///
|
||||||
/// Author : Copyright (c) Olli Parviainen
|
/// Author : Copyright (c) Olli Parviainen
|
||||||
/// Author e-mail : oparviai 'at' iki.fi
|
/// Author e-mail : oparviai 'at' iki.fi
|
||||||
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
||||||
///
|
///
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
//
|
//
|
||||||
// Last changed : $Date: 2008-02-10 18:26:55 +0200 (Sun, 10 Feb 2008) $
|
// Last changed : $Date: 2008-02-10 16:26:55 +0000 (Sun, 10 Feb 2008) $
|
||||||
// File revision : $Revision: 4 $
|
// File revision : $Revision: 4 $
|
||||||
//
|
//
|
||||||
// $Id: cpu_detect.h 11 2008-02-10 16:26:55Z oparviai $
|
// $Id: cpu_detect.h 11 2008-02-10 16:26:55Z oparviai $
|
||||||
//
|
//
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
//
|
//
|
||||||
// License :
|
// License :
|
||||||
//
|
//
|
||||||
// SoundTouch audio processing library
|
// SoundTouch audio processing library
|
||||||
// Copyright (c) Olli Parviainen
|
// Copyright (c) Olli Parviainen
|
||||||
//
|
//
|
||||||
// This library is free software; you can redistribute it and/or
|
// This library is free software; you can redistribute it and/or
|
||||||
// modify it under the terms of the GNU Lesser General Public
|
// modify it under the terms of the GNU Lesser General Public
|
||||||
// License as published by the Free Software Foundation; either
|
// License as published by the Free Software Foundation; either
|
||||||
// version 2.1 of the License, or (at your option) any later version.
|
// version 2.1 of the License, or (at your option) any later version.
|
||||||
//
|
//
|
||||||
// This library is distributed in the hope that it will be useful,
|
// This library is distributed in the hope that it will be useful,
|
||||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
// Lesser General Public License for more details.
|
// Lesser General Public License for more details.
|
||||||
//
|
//
|
||||||
// You should have received a copy of the GNU Lesser General Public
|
// You should have received a copy of the GNU Lesser General Public
|
||||||
// License along with this library; if not, write to the Free Software
|
// License along with this library; if not, write to the Free Software
|
||||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||||
//
|
//
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
#ifndef _CPU_DETECT_H_
|
#ifndef _CPU_DETECT_H_
|
||||||
#define _CPU_DETECT_H_
|
#define _CPU_DETECT_H_
|
||||||
|
|
||||||
#include "STTypes.h"
|
#include "STTypes.h"
|
||||||
|
|
||||||
#define SUPPORT_MMX 0x0001
|
#define SUPPORT_MMX 0x0001
|
||||||
#define SUPPORT_3DNOW 0x0002
|
#define SUPPORT_3DNOW 0x0002
|
||||||
#define SUPPORT_ALTIVEC 0x0004
|
#define SUPPORT_ALTIVEC 0x0004
|
||||||
#define SUPPORT_SSE 0x0008
|
#define SUPPORT_SSE 0x0008
|
||||||
#define SUPPORT_SSE2 0x0010
|
#define SUPPORT_SSE2 0x0010
|
||||||
|
|
||||||
/// Checks which instruction set extensions are supported by the CPU.
|
/// Checks which instruction set extensions are supported by the CPU.
|
||||||
///
|
///
|
||||||
/// \return A bitmask of supported extensions, see SUPPORT_... defines.
|
/// \return A bitmask of supported extensions, see SUPPORT_... defines.
|
||||||
uint detectCPUextensions(void);
|
uint detectCPUextensions(void);
|
||||||
|
|
||||||
/// Disables given set of instruction extensions. See SUPPORT_... defines.
|
/// Disables given set of instruction extensions. See SUPPORT_... defines.
|
||||||
void disableExtensions(uint wDisableMask);
|
void disableExtensions(uint wDisableMask);
|
||||||
|
|
||||||
#endif // _CPU_DETECT_H_
|
#endif // _CPU_DETECT_H_
|
||||||
|
|
|
@ -1,137 +1,137 @@
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
///
|
///
|
||||||
/// Generic version of the x86 CPU extension detection routine.
|
/// Generic version of the x86 CPU extension detection routine.
|
||||||
///
|
///
|
||||||
/// This file is for GNU & other non-Windows compilers, see 'cpu_detect_x86_win.cpp'
|
/// This file is for GNU & other non-Windows compilers, see 'cpu_detect_x86_win.cpp'
|
||||||
/// for the Microsoft compiler version.
|
/// for the Microsoft compiler version.
|
||||||
///
|
///
|
||||||
/// Author : Copyright (c) Olli Parviainen
|
/// Author : Copyright (c) Olli Parviainen
|
||||||
/// Author e-mail : oparviai 'at' iki.fi
|
/// Author e-mail : oparviai 'at' iki.fi
|
||||||
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
||||||
///
|
///
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
//
|
//
|
||||||
// Last changed : $Date: 2012-11-08 20:44:37 +0200 (Thu, 08 Nov 2012) $
|
// Last changed : $Date: 2012-11-08 18:44:37 +0000 (Thu, 08 Nov 2012) $
|
||||||
// File revision : $Revision: 4 $
|
// File revision : $Revision: 4 $
|
||||||
//
|
//
|
||||||
// $Id: cpu_detect_x86.cpp 159 2012-11-08 18:44:37Z oparviai $
|
// $Id: cpu_detect_x86.cpp 159 2012-11-08 18:44:37Z oparviai $
|
||||||
//
|
//
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
//
|
//
|
||||||
// License :
|
// License :
|
||||||
//
|
//
|
||||||
// SoundTouch audio processing library
|
// SoundTouch audio processing library
|
||||||
// Copyright (c) Olli Parviainen
|
// Copyright (c) Olli Parviainen
|
||||||
//
|
//
|
||||||
// This library is free software; you can redistribute it and/or
|
// This library is free software; you can redistribute it and/or
|
||||||
// modify it under the terms of the GNU Lesser General Public
|
// modify it under the terms of the GNU Lesser General Public
|
||||||
// License as published by the Free Software Foundation; either
|
// License as published by the Free Software Foundation; either
|
||||||
// version 2.1 of the License, or (at your option) any later version.
|
// version 2.1 of the License, or (at your option) any later version.
|
||||||
//
|
//
|
||||||
// This library is distributed in the hope that it will be useful,
|
// This library is distributed in the hope that it will be useful,
|
||||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
// Lesser General Public License for more details.
|
// Lesser General Public License for more details.
|
||||||
//
|
//
|
||||||
// You should have received a copy of the GNU Lesser General Public
|
// You should have received a copy of the GNU Lesser General Public
|
||||||
// License along with this library; if not, write to the Free Software
|
// License along with this library; if not, write to the Free Software
|
||||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||||
//
|
//
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
#include "cpu_detect.h"
|
#include "cpu_detect.h"
|
||||||
#include "STTypes.h"
|
#include "STTypes.h"
|
||||||
|
|
||||||
#if defined(SOUNDTOUCH_ALLOW_X86_OPTIMIZATIONS)
|
#if defined(SOUNDTOUCH_ALLOW_X86_OPTIMIZATIONS)
|
||||||
|
|
||||||
#if defined(__GNUC__) && defined(__i386__)
|
#if defined(__GNUC__) && defined(__i386__)
|
||||||
// gcc
|
// gcc
|
||||||
#include "cpuid.h"
|
#include "cpuid.h"
|
||||||
#elif defined(_M_IX86)
|
#elif defined(_M_IX86)
|
||||||
// windows non-gcc
|
// windows non-gcc
|
||||||
#include <intrin.h>
|
#include <intrin.h>
|
||||||
#endif
|
#define bit_MMX (1 << 23)
|
||||||
|
#define bit_SSE (1 << 25)
|
||||||
#define bit_MMX (1 << 23)
|
#define bit_SSE2 (1 << 26)
|
||||||
#define bit_SSE (1 << 25)
|
#endif
|
||||||
#define bit_SSE2 (1 << 26)
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
||||||
//////////////////////////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////////////////////////
|
||||||
//
|
//
|
||||||
// processor instructions extension detection routines
|
// processor instructions extension detection routines
|
||||||
//
|
//
|
||||||
//////////////////////////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
// Flag variable indicating whick ISA extensions are disabled (for debugging)
|
// Flag variable indicating whick ISA extensions are disabled (for debugging)
|
||||||
static uint _dwDisabledISA = 0x00; // 0xffffffff; //<- use this to disable all extensions
|
static uint _dwDisabledISA = 0x00; // 0xffffffff; //<- use this to disable all extensions
|
||||||
|
|
||||||
// Disables given set of instruction extensions. See SUPPORT_... defines.
|
// Disables given set of instruction extensions. See SUPPORT_... defines.
|
||||||
void disableExtensions(uint dwDisableMask)
|
void disableExtensions(uint dwDisableMask)
|
||||||
{
|
{
|
||||||
_dwDisabledISA = dwDisableMask;
|
_dwDisabledISA = dwDisableMask;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
/// Checks which instruction set extensions are supported by the CPU.
|
/// Checks which instruction set extensions are supported by the CPU.
|
||||||
uint detectCPUextensions(void)
|
uint detectCPUextensions(void)
|
||||||
{
|
{
|
||||||
/// If building for a 64bit system (no Itanium) and the user wants optimizations.
|
/// If building for a 64bit system (no Itanium) and the user wants optimizations.
|
||||||
/// Return the OR of SUPPORT_{MMX,SSE,SSE2}. 11001 or 0x19.
|
/// Return the OR of SUPPORT_{MMX,SSE,SSE2}. 11001 or 0x19.
|
||||||
/// Keep the _dwDisabledISA test (2 more operations, could be eliminated).
|
/// Keep the _dwDisabledISA test (2 more operations, could be eliminated).
|
||||||
#if ((defined(__GNUC__) && defined(__x86_64__)) \
|
#if ((defined(__GNUC__) && defined(__x86_64__)) \
|
||||||
|| defined(_M_X64)) \
|
|| defined(_M_X64)) \
|
||||||
&& defined(SOUNDTOUCH_ALLOW_X86_OPTIMIZATIONS)
|
&& defined(SOUNDTOUCH_ALLOW_X86_OPTIMIZATIONS)
|
||||||
return 0x19 & ~_dwDisabledISA;
|
return 0x19 & ~_dwDisabledISA;
|
||||||
|
|
||||||
/// If building for a 32bit system and the user wants optimizations.
|
/// If building for a 32bit system and the user wants optimizations.
|
||||||
/// Keep the _dwDisabledISA test (2 more operations, could be eliminated).
|
/// Keep the _dwDisabledISA test (2 more operations, could be eliminated).
|
||||||
#elif ((defined(__GNUC__) && defined(__i386__)) \
|
#elif ((defined(__GNUC__) && defined(__i386__)) \
|
||||||
|| defined(_M_IX86)) \
|
|| defined(_M_IX86)) \
|
||||||
&& defined(SOUNDTOUCH_ALLOW_X86_OPTIMIZATIONS)
|
&& defined(SOUNDTOUCH_ALLOW_X86_OPTIMIZATIONS)
|
||||||
|
|
||||||
if (_dwDisabledISA == 0xffffffff) return 0;
|
if (_dwDisabledISA == 0xffffffff) return 0;
|
||||||
|
|
||||||
uint res = 0;
|
uint res = 0;
|
||||||
|
|
||||||
#if defined(__GNUC__)
|
#if defined(__GNUC__)
|
||||||
// GCC version of cpuid. Requires GCC 4.3.0 or later for __cpuid intrinsic support.
|
// GCC version of cpuid. Requires GCC 4.3.0 or later for __cpuid intrinsic support.
|
||||||
uint eax, ebx, ecx, edx; // unsigned int is the standard type. uint is defined by the compiler and not guaranteed to be portable.
|
uint eax, ebx, ecx, edx; // unsigned int is the standard type. uint is defined by the compiler and not guaranteed to be portable.
|
||||||
|
|
||||||
// Check if no cpuid support.
|
// Check if no cpuid support.
|
||||||
if (!__get_cpuid (1, &eax, &ebx, &ecx, &edx)) return 0; // always disable extensions.
|
if (!__get_cpuid (1, &eax, &ebx, &ecx, &edx)) return 0; // always disable extensions.
|
||||||
|
|
||||||
if (edx & bit_MMX) res = res | SUPPORT_MMX;
|
if (edx & bit_MMX) res = res | SUPPORT_MMX;
|
||||||
if (edx & bit_SSE) res = res | SUPPORT_SSE;
|
if (edx & bit_SSE) res = res | SUPPORT_SSE;
|
||||||
if (edx & bit_SSE2) res = res | SUPPORT_SSE2;
|
if (edx & bit_SSE2) res = res | SUPPORT_SSE2;
|
||||||
|
|
||||||
#else
|
#else
|
||||||
// Window / VS version of cpuid. Notice that Visual Studio 2005 or later required
|
// Window / VS version of cpuid. Notice that Visual Studio 2005 or later required
|
||||||
// for __cpuid intrinsic support.
|
// for __cpuid intrinsic support.
|
||||||
int reg[4] = {-1};
|
int reg[4] = {-1};
|
||||||
|
|
||||||
// Check if no cpuid support.
|
// Check if no cpuid support.
|
||||||
__cpuid(reg,0);
|
__cpuid(reg,0);
|
||||||
if ((unsigned int)reg[0] == 0) return 0; // always disable extensions.
|
if ((unsigned int)reg[0] == 0) return 0; // always disable extensions.
|
||||||
|
|
||||||
__cpuid(reg,1);
|
__cpuid(reg,1);
|
||||||
if ((unsigned int)reg[3] & bit_MMX) res = res | SUPPORT_MMX;
|
if ((unsigned int)reg[3] & bit_MMX) res = res | SUPPORT_MMX;
|
||||||
if ((unsigned int)reg[3] & bit_SSE) res = res | SUPPORT_SSE;
|
if ((unsigned int)reg[3] & bit_SSE) res = res | SUPPORT_SSE;
|
||||||
if ((unsigned int)reg[3] & bit_SSE2) res = res | SUPPORT_SSE2;
|
if ((unsigned int)reg[3] & bit_SSE2) res = res | SUPPORT_SSE2;
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
return res & ~_dwDisabledISA;
|
return res & ~_dwDisabledISA;
|
||||||
|
|
||||||
#else
|
#else
|
||||||
|
|
||||||
/// One of these is true:
|
/// One of these is true:
|
||||||
/// 1) We don't want optimizations.
|
/// 1) We don't want optimizations.
|
||||||
/// 2) Using an unsupported compiler.
|
/// 2) Using an unsupported compiler.
|
||||||
/// 3) Running on a non-x86 platform.
|
/// 3) Running on a non-x86 platform.
|
||||||
return 0;
|
return 0;
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,317 +1,317 @@
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
///
|
///
|
||||||
/// MMX optimized routines. All MMX optimized functions have been gathered into
|
/// MMX optimized routines. All MMX optimized functions have been gathered into
|
||||||
/// this single source code file, regardless to their class or original source
|
/// this single source code file, regardless to their class or original source
|
||||||
/// code file, in order to ease porting the library to other compiler and
|
/// code file, in order to ease porting the library to other compiler and
|
||||||
/// processor platforms.
|
/// processor platforms.
|
||||||
///
|
///
|
||||||
/// The MMX-optimizations are programmed using MMX compiler intrinsics that
|
/// The MMX-optimizations are programmed using MMX compiler intrinsics that
|
||||||
/// are supported both by Microsoft Visual C++ and GCC compilers, so this file
|
/// are supported both by Microsoft Visual C++ and GCC compilers, so this file
|
||||||
/// should compile with both toolsets.
|
/// should compile with both toolsets.
|
||||||
///
|
///
|
||||||
/// NOTICE: If using Visual Studio 6.0, you'll need to install the "Visual C++
|
/// NOTICE: If using Visual Studio 6.0, you'll need to install the "Visual C++
|
||||||
/// 6.0 processor pack" update to support compiler intrinsic syntax. The update
|
/// 6.0 processor pack" update to support compiler intrinsic syntax. The update
|
||||||
/// is available for download at Microsoft Developers Network, see here:
|
/// is available for download at Microsoft Developers Network, see here:
|
||||||
/// http://msdn.microsoft.com/en-us/vstudio/aa718349.aspx
|
/// http://msdn.microsoft.com/en-us/vstudio/aa718349.aspx
|
||||||
///
|
///
|
||||||
/// Author : Copyright (c) Olli Parviainen
|
/// Author : Copyright (c) Olli Parviainen
|
||||||
/// Author e-mail : oparviai 'at' iki.fi
|
/// Author e-mail : oparviai 'at' iki.fi
|
||||||
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
||||||
///
|
///
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
//
|
//
|
||||||
// Last changed : $Date: 2012-11-08 20:53:01 +0200 (Thu, 08 Nov 2012) $
|
// Last changed : $Date: 2012-11-08 18:53:01 +0000 (Thu, 08 Nov 2012) $
|
||||||
// File revision : $Revision: 4 $
|
// File revision : $Revision: 4 $
|
||||||
//
|
//
|
||||||
// $Id: mmx_optimized.cpp 160 2012-11-08 18:53:01Z oparviai $
|
// $Id: mmx_optimized.cpp 160 2012-11-08 18:53:01Z oparviai $
|
||||||
//
|
//
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
//
|
//
|
||||||
// License :
|
// License :
|
||||||
//
|
//
|
||||||
// SoundTouch audio processing library
|
// SoundTouch audio processing library
|
||||||
// Copyright (c) Olli Parviainen
|
// Copyright (c) Olli Parviainen
|
||||||
//
|
//
|
||||||
// This library is free software; you can redistribute it and/or
|
// This library is free software; you can redistribute it and/or
|
||||||
// modify it under the terms of the GNU Lesser General Public
|
// modify it under the terms of the GNU Lesser General Public
|
||||||
// License as published by the Free Software Foundation; either
|
// License as published by the Free Software Foundation; either
|
||||||
// version 2.1 of the License, or (at your option) any later version.
|
// version 2.1 of the License, or (at your option) any later version.
|
||||||
//
|
//
|
||||||
// This library is distributed in the hope that it will be useful,
|
// This library is distributed in the hope that it will be useful,
|
||||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
// Lesser General Public License for more details.
|
// Lesser General Public License for more details.
|
||||||
//
|
//
|
||||||
// You should have received a copy of the GNU Lesser General Public
|
// You should have received a copy of the GNU Lesser General Public
|
||||||
// License along with this library; if not, write to the Free Software
|
// License along with this library; if not, write to the Free Software
|
||||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||||
//
|
//
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
#include "STTypes.h"
|
#include "STTypes.h"
|
||||||
|
|
||||||
#ifdef SOUNDTOUCH_ALLOW_MMX
|
#ifdef SOUNDTOUCH_ALLOW_MMX
|
||||||
// MMX routines available only with integer sample type
|
// MMX routines available only with integer sample type
|
||||||
|
|
||||||
using namespace soundtouch;
|
using namespace soundtouch;
|
||||||
|
|
||||||
//////////////////////////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////////////////////////
|
||||||
//
|
//
|
||||||
// implementation of MMX optimized functions of class 'TDStretchMMX'
|
// implementation of MMX optimized functions of class 'TDStretchMMX'
|
||||||
//
|
//
|
||||||
//////////////////////////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
#include "TDStretch.h"
|
#include "TDStretch.h"
|
||||||
#include <mmintrin.h>
|
#include <mmintrin.h>
|
||||||
#include <limits.h>
|
#include <limits.h>
|
||||||
#include <math.h>
|
#include <math.h>
|
||||||
|
|
||||||
|
|
||||||
// Calculates cross correlation of two buffers
|
// Calculates cross correlation of two buffers
|
||||||
double TDStretchMMX::calcCrossCorr(const short *pV1, const short *pV2) const
|
double TDStretchMMX::calcCrossCorr(const short *pV1, const short *pV2) const
|
||||||
{
|
{
|
||||||
const __m64 *pVec1, *pVec2;
|
const __m64 *pVec1, *pVec2;
|
||||||
__m64 shifter;
|
__m64 shifter;
|
||||||
__m64 accu, normaccu;
|
__m64 accu, normaccu;
|
||||||
long corr, norm;
|
long corr, norm;
|
||||||
int i;
|
int i;
|
||||||
|
|
||||||
pVec1 = (__m64*)pV1;
|
pVec1 = (__m64*)pV1;
|
||||||
pVec2 = (__m64*)pV2;
|
pVec2 = (__m64*)pV2;
|
||||||
|
|
||||||
shifter = _m_from_int(overlapDividerBits);
|
shifter = _m_from_int(overlapDividerBits);
|
||||||
normaccu = accu = _mm_setzero_si64();
|
normaccu = accu = _mm_setzero_si64();
|
||||||
|
|
||||||
// Process 4 parallel sets of 2 * stereo samples or 4 * mono samples
|
// Process 4 parallel sets of 2 * stereo samples or 4 * mono samples
|
||||||
// during each round for improved CPU-level parallellization.
|
// during each round for improved CPU-level parallellization.
|
||||||
for (i = 0; i < channels * overlapLength / 16; i ++)
|
for (i = 0; i < channels * overlapLength / 16; i ++)
|
||||||
{
|
{
|
||||||
__m64 temp, temp2;
|
__m64 temp, temp2;
|
||||||
|
|
||||||
// dictionary of instructions:
|
// dictionary of instructions:
|
||||||
// _m_pmaddwd : 4*16bit multiply-add, resulting two 32bits = [a0*b0+a1*b1 ; a2*b2+a3*b3]
|
// _m_pmaddwd : 4*16bit multiply-add, resulting two 32bits = [a0*b0+a1*b1 ; a2*b2+a3*b3]
|
||||||
// _mm_add_pi32 : 2*32bit add
|
// _mm_add_pi32 : 2*32bit add
|
||||||
// _m_psrad : 32bit right-shift
|
// _m_psrad : 32bit right-shift
|
||||||
|
|
||||||
temp = _mm_add_pi32(_mm_madd_pi16(pVec1[0], pVec2[0]),
|
temp = _mm_add_pi32(_mm_madd_pi16(pVec1[0], pVec2[0]),
|
||||||
_mm_madd_pi16(pVec1[1], pVec2[1]));
|
_mm_madd_pi16(pVec1[1], pVec2[1]));
|
||||||
temp2 = _mm_add_pi32(_mm_madd_pi16(pVec1[0], pVec1[0]),
|
temp2 = _mm_add_pi32(_mm_madd_pi16(pVec1[0], pVec1[0]),
|
||||||
_mm_madd_pi16(pVec1[1], pVec1[1]));
|
_mm_madd_pi16(pVec1[1], pVec1[1]));
|
||||||
accu = _mm_add_pi32(accu, _mm_sra_pi32(temp, shifter));
|
accu = _mm_add_pi32(accu, _mm_sra_pi32(temp, shifter));
|
||||||
normaccu = _mm_add_pi32(normaccu, _mm_sra_pi32(temp2, shifter));
|
normaccu = _mm_add_pi32(normaccu, _mm_sra_pi32(temp2, shifter));
|
||||||
|
|
||||||
temp = _mm_add_pi32(_mm_madd_pi16(pVec1[2], pVec2[2]),
|
temp = _mm_add_pi32(_mm_madd_pi16(pVec1[2], pVec2[2]),
|
||||||
_mm_madd_pi16(pVec1[3], pVec2[3]));
|
_mm_madd_pi16(pVec1[3], pVec2[3]));
|
||||||
temp2 = _mm_add_pi32(_mm_madd_pi16(pVec1[2], pVec1[2]),
|
temp2 = _mm_add_pi32(_mm_madd_pi16(pVec1[2], pVec1[2]),
|
||||||
_mm_madd_pi16(pVec1[3], pVec1[3]));
|
_mm_madd_pi16(pVec1[3], pVec1[3]));
|
||||||
accu = _mm_add_pi32(accu, _mm_sra_pi32(temp, shifter));
|
accu = _mm_add_pi32(accu, _mm_sra_pi32(temp, shifter));
|
||||||
normaccu = _mm_add_pi32(normaccu, _mm_sra_pi32(temp2, shifter));
|
normaccu = _mm_add_pi32(normaccu, _mm_sra_pi32(temp2, shifter));
|
||||||
|
|
||||||
pVec1 += 4;
|
pVec1 += 4;
|
||||||
pVec2 += 4;
|
pVec2 += 4;
|
||||||
}
|
}
|
||||||
|
|
||||||
// copy hi-dword of mm0 to lo-dword of mm1, then sum mmo+mm1
|
// copy hi-dword of mm0 to lo-dword of mm1, then sum mmo+mm1
|
||||||
// and finally store the result into the variable "corr"
|
// and finally store the result into the variable "corr"
|
||||||
|
|
||||||
accu = _mm_add_pi32(accu, _mm_srli_si64(accu, 32));
|
accu = _mm_add_pi32(accu, _mm_srli_si64(accu, 32));
|
||||||
corr = _m_to_int(accu);
|
corr = _m_to_int(accu);
|
||||||
|
|
||||||
normaccu = _mm_add_pi32(normaccu, _mm_srli_si64(normaccu, 32));
|
normaccu = _mm_add_pi32(normaccu, _mm_srli_si64(normaccu, 32));
|
||||||
norm = _m_to_int(normaccu);
|
norm = _m_to_int(normaccu);
|
||||||
|
|
||||||
// Clear MMS state
|
// Clear MMS state
|
||||||
_m_empty();
|
_m_empty();
|
||||||
|
|
||||||
// Normalize result by dividing by sqrt(norm) - this step is easiest
|
// Normalize result by dividing by sqrt(norm) - this step is easiest
|
||||||
// done using floating point operation
|
// done using floating point operation
|
||||||
if (norm == 0) norm = 1; // to avoid div by zero
|
if (norm == 0) norm = 1; // to avoid div by zero
|
||||||
|
|
||||||
return (double)corr / sqrt((double)norm);
|
return (double)corr / sqrt((double)norm);
|
||||||
// Note: Warning about the missing EMMS instruction is harmless
|
// Note: Warning about the missing EMMS instruction is harmless
|
||||||
// as it'll be called elsewhere.
|
// as it'll be called elsewhere.
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
void TDStretchMMX::clearCrossCorrState()
|
void TDStretchMMX::clearCrossCorrState()
|
||||||
{
|
{
|
||||||
// Clear MMS state
|
// Clear MMS state
|
||||||
_m_empty();
|
_m_empty();
|
||||||
//_asm EMMS;
|
//_asm EMMS;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// MMX-optimized version of the function overlapStereo
|
// MMX-optimized version of the function overlapStereo
|
||||||
void TDStretchMMX::overlapStereo(short *output, const short *input) const
|
void TDStretchMMX::overlapStereo(short *output, const short *input) const
|
||||||
{
|
{
|
||||||
const __m64 *pVinput, *pVMidBuf;
|
const __m64 *pVinput, *pVMidBuf;
|
||||||
__m64 *pVdest;
|
__m64 *pVdest;
|
||||||
__m64 mix1, mix2, adder, shifter;
|
__m64 mix1, mix2, adder, shifter;
|
||||||
int i;
|
int i;
|
||||||
|
|
||||||
pVinput = (const __m64*)input;
|
pVinput = (const __m64*)input;
|
||||||
pVMidBuf = (const __m64*)pMidBuffer;
|
pVMidBuf = (const __m64*)pMidBuffer;
|
||||||
pVdest = (__m64*)output;
|
pVdest = (__m64*)output;
|
||||||
|
|
||||||
// mix1 = mixer values for 1st stereo sample
|
// mix1 = mixer values for 1st stereo sample
|
||||||
// mix1 = mixer values for 2nd stereo sample
|
// mix1 = mixer values for 2nd stereo sample
|
||||||
// adder = adder for updating mixer values after each round
|
// adder = adder for updating mixer values after each round
|
||||||
|
|
||||||
mix1 = _mm_set_pi16(0, overlapLength, 0, overlapLength);
|
mix1 = _mm_set_pi16(0, overlapLength, 0, overlapLength);
|
||||||
adder = _mm_set_pi16(1, -1, 1, -1);
|
adder = _mm_set_pi16(1, -1, 1, -1);
|
||||||
mix2 = _mm_add_pi16(mix1, adder);
|
mix2 = _mm_add_pi16(mix1, adder);
|
||||||
adder = _mm_add_pi16(adder, adder);
|
adder = _mm_add_pi16(adder, adder);
|
||||||
|
|
||||||
// Overlaplength-division by shifter. "+1" is to account for "-1" deduced in
|
// Overlaplength-division by shifter. "+1" is to account for "-1" deduced in
|
||||||
// overlapDividerBits calculation earlier.
|
// overlapDividerBits calculation earlier.
|
||||||
shifter = _m_from_int(overlapDividerBits + 1);
|
shifter = _m_from_int(overlapDividerBits + 1);
|
||||||
|
|
||||||
for (i = 0; i < overlapLength / 4; i ++)
|
for (i = 0; i < overlapLength / 4; i ++)
|
||||||
{
|
{
|
||||||
__m64 temp1, temp2;
|
__m64 temp1, temp2;
|
||||||
|
|
||||||
// load & shuffle data so that input & mixbuffer data samples are paired
|
// load & shuffle data so that input & mixbuffer data samples are paired
|
||||||
temp1 = _mm_unpacklo_pi16(pVMidBuf[0], pVinput[0]); // = i0l m0l i0r m0r
|
temp1 = _mm_unpacklo_pi16(pVMidBuf[0], pVinput[0]); // = i0l m0l i0r m0r
|
||||||
temp2 = _mm_unpackhi_pi16(pVMidBuf[0], pVinput[0]); // = i1l m1l i1r m1r
|
temp2 = _mm_unpackhi_pi16(pVMidBuf[0], pVinput[0]); // = i1l m1l i1r m1r
|
||||||
|
|
||||||
// temp = (temp .* mix) >> shifter
|
// temp = (temp .* mix) >> shifter
|
||||||
temp1 = _mm_sra_pi32(_mm_madd_pi16(temp1, mix1), shifter);
|
temp1 = _mm_sra_pi32(_mm_madd_pi16(temp1, mix1), shifter);
|
||||||
temp2 = _mm_sra_pi32(_mm_madd_pi16(temp2, mix2), shifter);
|
temp2 = _mm_sra_pi32(_mm_madd_pi16(temp2, mix2), shifter);
|
||||||
pVdest[0] = _mm_packs_pi32(temp1, temp2); // pack 2*2*32bit => 4*16bit
|
pVdest[0] = _mm_packs_pi32(temp1, temp2); // pack 2*2*32bit => 4*16bit
|
||||||
|
|
||||||
// update mix += adder
|
// update mix += adder
|
||||||
mix1 = _mm_add_pi16(mix1, adder);
|
mix1 = _mm_add_pi16(mix1, adder);
|
||||||
mix2 = _mm_add_pi16(mix2, adder);
|
mix2 = _mm_add_pi16(mix2, adder);
|
||||||
|
|
||||||
// --- second round begins here ---
|
// --- second round begins here ---
|
||||||
|
|
||||||
// load & shuffle data so that input & mixbuffer data samples are paired
|
// load & shuffle data so that input & mixbuffer data samples are paired
|
||||||
temp1 = _mm_unpacklo_pi16(pVMidBuf[1], pVinput[1]); // = i2l m2l i2r m2r
|
temp1 = _mm_unpacklo_pi16(pVMidBuf[1], pVinput[1]); // = i2l m2l i2r m2r
|
||||||
temp2 = _mm_unpackhi_pi16(pVMidBuf[1], pVinput[1]); // = i3l m3l i3r m3r
|
temp2 = _mm_unpackhi_pi16(pVMidBuf[1], pVinput[1]); // = i3l m3l i3r m3r
|
||||||
|
|
||||||
// temp = (temp .* mix) >> shifter
|
// temp = (temp .* mix) >> shifter
|
||||||
temp1 = _mm_sra_pi32(_mm_madd_pi16(temp1, mix1), shifter);
|
temp1 = _mm_sra_pi32(_mm_madd_pi16(temp1, mix1), shifter);
|
||||||
temp2 = _mm_sra_pi32(_mm_madd_pi16(temp2, mix2), shifter);
|
temp2 = _mm_sra_pi32(_mm_madd_pi16(temp2, mix2), shifter);
|
||||||
pVdest[1] = _mm_packs_pi32(temp1, temp2); // pack 2*2*32bit => 4*16bit
|
pVdest[1] = _mm_packs_pi32(temp1, temp2); // pack 2*2*32bit => 4*16bit
|
||||||
|
|
||||||
// update mix += adder
|
// update mix += adder
|
||||||
mix1 = _mm_add_pi16(mix1, adder);
|
mix1 = _mm_add_pi16(mix1, adder);
|
||||||
mix2 = _mm_add_pi16(mix2, adder);
|
mix2 = _mm_add_pi16(mix2, adder);
|
||||||
|
|
||||||
pVinput += 2;
|
pVinput += 2;
|
||||||
pVMidBuf += 2;
|
pVMidBuf += 2;
|
||||||
pVdest += 2;
|
pVdest += 2;
|
||||||
}
|
}
|
||||||
|
|
||||||
_m_empty(); // clear MMS state
|
_m_empty(); // clear MMS state
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
//////////////////////////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////////////////////////
|
||||||
//
|
//
|
||||||
// implementation of MMX optimized functions of class 'FIRFilter'
|
// implementation of MMX optimized functions of class 'FIRFilter'
|
||||||
//
|
//
|
||||||
//////////////////////////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
#include "FIRFilter.h"
|
#include "FIRFilter.h"
|
||||||
|
|
||||||
|
|
||||||
FIRFilterMMX::FIRFilterMMX() : FIRFilter()
|
FIRFilterMMX::FIRFilterMMX() : FIRFilter()
|
||||||
{
|
{
|
||||||
filterCoeffsUnalign = NULL;
|
filterCoeffsUnalign = NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
FIRFilterMMX::~FIRFilterMMX()
|
FIRFilterMMX::~FIRFilterMMX()
|
||||||
{
|
{
|
||||||
delete[] filterCoeffsUnalign;
|
delete[] filterCoeffsUnalign;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// (overloaded) Calculates filter coefficients for MMX routine
|
// (overloaded) Calculates filter coefficients for MMX routine
|
||||||
void FIRFilterMMX::setCoefficients(const short *coeffs, uint newLength, uint uResultDivFactor)
|
void FIRFilterMMX::setCoefficients(const short *coeffs, uint newLength, uint uResultDivFactor)
|
||||||
{
|
{
|
||||||
uint i;
|
uint i;
|
||||||
FIRFilter::setCoefficients(coeffs, newLength, uResultDivFactor);
|
FIRFilter::setCoefficients(coeffs, newLength, uResultDivFactor);
|
||||||
|
|
||||||
// Ensure that filter coeffs array is aligned to 16-byte boundary
|
// Ensure that filter coeffs array is aligned to 16-byte boundary
|
||||||
delete[] filterCoeffsUnalign;
|
delete[] filterCoeffsUnalign;
|
||||||
filterCoeffsUnalign = new short[2 * newLength + 8];
|
filterCoeffsUnalign = new short[2 * newLength + 8];
|
||||||
filterCoeffsAlign = (short *)SOUNDTOUCH_ALIGN_POINTER_16(filterCoeffsUnalign);
|
filterCoeffsAlign = (short *)SOUNDTOUCH_ALIGN_POINTER_16(filterCoeffsUnalign);
|
||||||
|
|
||||||
// rearrange the filter coefficients for mmx routines
|
// rearrange the filter coefficients for mmx routines
|
||||||
for (i = 0;i < length; i += 4)
|
for (i = 0;i < length; i += 4)
|
||||||
{
|
{
|
||||||
filterCoeffsAlign[2 * i + 0] = coeffs[i + 0];
|
filterCoeffsAlign[2 * i + 0] = coeffs[i + 0];
|
||||||
filterCoeffsAlign[2 * i + 1] = coeffs[i + 2];
|
filterCoeffsAlign[2 * i + 1] = coeffs[i + 2];
|
||||||
filterCoeffsAlign[2 * i + 2] = coeffs[i + 0];
|
filterCoeffsAlign[2 * i + 2] = coeffs[i + 0];
|
||||||
filterCoeffsAlign[2 * i + 3] = coeffs[i + 2];
|
filterCoeffsAlign[2 * i + 3] = coeffs[i + 2];
|
||||||
|
|
||||||
filterCoeffsAlign[2 * i + 4] = coeffs[i + 1];
|
filterCoeffsAlign[2 * i + 4] = coeffs[i + 1];
|
||||||
filterCoeffsAlign[2 * i + 5] = coeffs[i + 3];
|
filterCoeffsAlign[2 * i + 5] = coeffs[i + 3];
|
||||||
filterCoeffsAlign[2 * i + 6] = coeffs[i + 1];
|
filterCoeffsAlign[2 * i + 6] = coeffs[i + 1];
|
||||||
filterCoeffsAlign[2 * i + 7] = coeffs[i + 3];
|
filterCoeffsAlign[2 * i + 7] = coeffs[i + 3];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// mmx-optimized version of the filter routine for stereo sound
|
// mmx-optimized version of the filter routine for stereo sound
|
||||||
uint FIRFilterMMX::evaluateFilterStereo(short *dest, const short *src, uint numSamples) const
|
uint FIRFilterMMX::evaluateFilterStereo(short *dest, const short *src, uint numSamples) const
|
||||||
{
|
{
|
||||||
// Create stack copies of the needed member variables for asm routines :
|
// Create stack copies of the needed member variables for asm routines :
|
||||||
uint i, j;
|
uint i, j;
|
||||||
__m64 *pVdest = (__m64*)dest;
|
__m64 *pVdest = (__m64*)dest;
|
||||||
|
|
||||||
if (length < 2) return 0;
|
if (length < 2) return 0;
|
||||||
|
|
||||||
for (i = 0; i < (numSamples - length) / 2; i ++)
|
for (i = 0; i < (numSamples - length) / 2; i ++)
|
||||||
{
|
{
|
||||||
__m64 accu1;
|
__m64 accu1;
|
||||||
__m64 accu2;
|
__m64 accu2;
|
||||||
const __m64 *pVsrc = (const __m64*)src;
|
const __m64 *pVsrc = (const __m64*)src;
|
||||||
const __m64 *pVfilter = (const __m64*)filterCoeffsAlign;
|
const __m64 *pVfilter = (const __m64*)filterCoeffsAlign;
|
||||||
|
|
||||||
accu1 = accu2 = _mm_setzero_si64();
|
accu1 = accu2 = _mm_setzero_si64();
|
||||||
for (j = 0; j < lengthDiv8 * 2; j ++)
|
for (j = 0; j < lengthDiv8 * 2; j ++)
|
||||||
{
|
{
|
||||||
__m64 temp1, temp2;
|
__m64 temp1, temp2;
|
||||||
|
|
||||||
temp1 = _mm_unpacklo_pi16(pVsrc[0], pVsrc[1]); // = l2 l0 r2 r0
|
temp1 = _mm_unpacklo_pi16(pVsrc[0], pVsrc[1]); // = l2 l0 r2 r0
|
||||||
temp2 = _mm_unpackhi_pi16(pVsrc[0], pVsrc[1]); // = l3 l1 r3 r1
|
temp2 = _mm_unpackhi_pi16(pVsrc[0], pVsrc[1]); // = l3 l1 r3 r1
|
||||||
|
|
||||||
accu1 = _mm_add_pi32(accu1, _mm_madd_pi16(temp1, pVfilter[0])); // += l2*f2+l0*f0 r2*f2+r0*f0
|
accu1 = _mm_add_pi32(accu1, _mm_madd_pi16(temp1, pVfilter[0])); // += l2*f2+l0*f0 r2*f2+r0*f0
|
||||||
accu1 = _mm_add_pi32(accu1, _mm_madd_pi16(temp2, pVfilter[1])); // += l3*f3+l1*f1 r3*f3+r1*f1
|
accu1 = _mm_add_pi32(accu1, _mm_madd_pi16(temp2, pVfilter[1])); // += l3*f3+l1*f1 r3*f3+r1*f1
|
||||||
|
|
||||||
temp1 = _mm_unpacklo_pi16(pVsrc[1], pVsrc[2]); // = l4 l2 r4 r2
|
temp1 = _mm_unpacklo_pi16(pVsrc[1], pVsrc[2]); // = l4 l2 r4 r2
|
||||||
|
|
||||||
accu2 = _mm_add_pi32(accu2, _mm_madd_pi16(temp2, pVfilter[0])); // += l3*f2+l1*f0 r3*f2+r1*f0
|
accu2 = _mm_add_pi32(accu2, _mm_madd_pi16(temp2, pVfilter[0])); // += l3*f2+l1*f0 r3*f2+r1*f0
|
||||||
accu2 = _mm_add_pi32(accu2, _mm_madd_pi16(temp1, pVfilter[1])); // += l4*f3+l2*f1 r4*f3+r2*f1
|
accu2 = _mm_add_pi32(accu2, _mm_madd_pi16(temp1, pVfilter[1])); // += l4*f3+l2*f1 r4*f3+r2*f1
|
||||||
|
|
||||||
// accu1 += l2*f2+l0*f0 r2*f2+r0*f0
|
// accu1 += l2*f2+l0*f0 r2*f2+r0*f0
|
||||||
// += l3*f3+l1*f1 r3*f3+r1*f1
|
// += l3*f3+l1*f1 r3*f3+r1*f1
|
||||||
|
|
||||||
// accu2 += l3*f2+l1*f0 r3*f2+r1*f0
|
// accu2 += l3*f2+l1*f0 r3*f2+r1*f0
|
||||||
// l4*f3+l2*f1 r4*f3+r2*f1
|
// l4*f3+l2*f1 r4*f3+r2*f1
|
||||||
|
|
||||||
pVfilter += 2;
|
pVfilter += 2;
|
||||||
pVsrc += 2;
|
pVsrc += 2;
|
||||||
}
|
}
|
||||||
// accu >>= resultDivFactor
|
// accu >>= resultDivFactor
|
||||||
accu1 = _mm_srai_pi32(accu1, resultDivFactor);
|
accu1 = _mm_srai_pi32(accu1, resultDivFactor);
|
||||||
accu2 = _mm_srai_pi32(accu2, resultDivFactor);
|
accu2 = _mm_srai_pi32(accu2, resultDivFactor);
|
||||||
|
|
||||||
// pack 2*2*32bits => 4*16 bits
|
// pack 2*2*32bits => 4*16 bits
|
||||||
pVdest[0] = _mm_packs_pi32(accu1, accu2);
|
pVdest[0] = _mm_packs_pi32(accu1, accu2);
|
||||||
src += 4;
|
src += 4;
|
||||||
pVdest ++;
|
pVdest ++;
|
||||||
}
|
}
|
||||||
|
|
||||||
_m_empty(); // clear emms state
|
_m_empty(); // clear emms state
|
||||||
|
|
||||||
return (numSamples & 0xfffffffe) - length;
|
return (numSamples & 0xfffffffe) - length;
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif // SOUNDTOUCH_ALLOW_MMX
|
#endif // SOUNDTOUCH_ALLOW_MMX
|
||||||
|
|
|
@ -1,361 +1,361 @@
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
///
|
///
|
||||||
/// SSE optimized routines for Pentium-III, Athlon-XP and later CPUs. All SSE
|
/// SSE optimized routines for Pentium-III, Athlon-XP and later CPUs. All SSE
|
||||||
/// optimized functions have been gathered into this single source
|
/// optimized functions have been gathered into this single source
|
||||||
/// code file, regardless to their class or original source code file, in order
|
/// code file, regardless to their class or original source code file, in order
|
||||||
/// to ease porting the library to other compiler and processor platforms.
|
/// to ease porting the library to other compiler and processor platforms.
|
||||||
///
|
///
|
||||||
/// The SSE-optimizations are programmed using SSE compiler intrinsics that
|
/// The SSE-optimizations are programmed using SSE compiler intrinsics that
|
||||||
/// are supported both by Microsoft Visual C++ and GCC compilers, so this file
|
/// are supported both by Microsoft Visual C++ and GCC compilers, so this file
|
||||||
/// should compile with both toolsets.
|
/// should compile with both toolsets.
|
||||||
///
|
///
|
||||||
/// NOTICE: If using Visual Studio 6.0, you'll need to install the "Visual C++
|
/// NOTICE: If using Visual Studio 6.0, you'll need to install the "Visual C++
|
||||||
/// 6.0 processor pack" update to support SSE instruction set. The update is
|
/// 6.0 processor pack" update to support SSE instruction set. The update is
|
||||||
/// available for download at Microsoft Developers Network, see here:
|
/// available for download at Microsoft Developers Network, see here:
|
||||||
/// http://msdn.microsoft.com/en-us/vstudio/aa718349.aspx
|
/// http://msdn.microsoft.com/en-us/vstudio/aa718349.aspx
|
||||||
///
|
///
|
||||||
/// If the above URL is expired or removed, go to "http://msdn.microsoft.com" and
|
/// If the above URL is expired or removed, go to "http://msdn.microsoft.com" and
|
||||||
/// perform a search with keywords "processor pack".
|
/// perform a search with keywords "processor pack".
|
||||||
///
|
///
|
||||||
/// Author : Copyright (c) Olli Parviainen
|
/// Author : Copyright (c) Olli Parviainen
|
||||||
/// Author e-mail : oparviai 'at' iki.fi
|
/// Author e-mail : oparviai 'at' iki.fi
|
||||||
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
||||||
///
|
///
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
//
|
//
|
||||||
// Last changed : $Date: 2012-11-08 20:53:01 +0200 (Thu, 08 Nov 2012) $
|
// Last changed : $Date: 2012-11-08 18:53:01 +0000 (Thu, 08 Nov 2012) $
|
||||||
// File revision : $Revision: 4 $
|
// File revision : $Revision: 4 $
|
||||||
//
|
//
|
||||||
// $Id: sse_optimized.cpp 160 2012-11-08 18:53:01Z oparviai $
|
// $Id: sse_optimized.cpp 160 2012-11-08 18:53:01Z oparviai $
|
||||||
//
|
//
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
//
|
//
|
||||||
// License :
|
// License :
|
||||||
//
|
//
|
||||||
// SoundTouch audio processing library
|
// SoundTouch audio processing library
|
||||||
// Copyright (c) Olli Parviainen
|
// Copyright (c) Olli Parviainen
|
||||||
//
|
//
|
||||||
// This library is free software; you can redistribute it and/or
|
// This library is free software; you can redistribute it and/or
|
||||||
// modify it under the terms of the GNU Lesser General Public
|
// modify it under the terms of the GNU Lesser General Public
|
||||||
// License as published by the Free Software Foundation; either
|
// License as published by the Free Software Foundation; either
|
||||||
// version 2.1 of the License, or (at your option) any later version.
|
// version 2.1 of the License, or (at your option) any later version.
|
||||||
//
|
//
|
||||||
// This library is distributed in the hope that it will be useful,
|
// This library is distributed in the hope that it will be useful,
|
||||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
// Lesser General Public License for more details.
|
// Lesser General Public License for more details.
|
||||||
//
|
//
|
||||||
// You should have received a copy of the GNU Lesser General Public
|
// You should have received a copy of the GNU Lesser General Public
|
||||||
// License along with this library; if not, write to the Free Software
|
// License along with this library; if not, write to the Free Software
|
||||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||||
//
|
//
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
#include "cpu_detect.h"
|
#include "cpu_detect.h"
|
||||||
#include "STTypes.h"
|
#include "STTypes.h"
|
||||||
|
|
||||||
using namespace soundtouch;
|
using namespace soundtouch;
|
||||||
|
|
||||||
#ifdef SOUNDTOUCH_ALLOW_SSE
|
#ifdef SOUNDTOUCH_ALLOW_SSE
|
||||||
|
|
||||||
// SSE routines available only with float sample type
|
// SSE routines available only with float sample type
|
||||||
|
|
||||||
//////////////////////////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////////////////////////
|
||||||
//
|
//
|
||||||
// implementation of SSE optimized functions of class 'TDStretchSSE'
|
// implementation of SSE optimized functions of class 'TDStretchSSE'
|
||||||
//
|
//
|
||||||
//////////////////////////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
#include "TDStretch.h"
|
#include "TDStretch.h"
|
||||||
#include <xmmintrin.h>
|
#include <xmmintrin.h>
|
||||||
#include <math.h>
|
#include <math.h>
|
||||||
|
|
||||||
// Calculates cross correlation of two buffers
|
// Calculates cross correlation of two buffers
|
||||||
double TDStretchSSE::calcCrossCorr(const float *pV1, const float *pV2) const
|
double TDStretchSSE::calcCrossCorr(const float *pV1, const float *pV2) const
|
||||||
{
|
{
|
||||||
int i;
|
int i;
|
||||||
const float *pVec1;
|
const float *pVec1;
|
||||||
const __m128 *pVec2;
|
const __m128 *pVec2;
|
||||||
__m128 vSum, vNorm;
|
__m128 vSum, vNorm;
|
||||||
|
|
||||||
// Note. It means a major slow-down if the routine needs to tolerate
|
// Note. It means a major slow-down if the routine needs to tolerate
|
||||||
// unaligned __m128 memory accesses. It's way faster if we can skip
|
// unaligned __m128 memory accesses. It's way faster if we can skip
|
||||||
// unaligned slots and use _mm_load_ps instruction instead of _mm_loadu_ps.
|
// unaligned slots and use _mm_load_ps instruction instead of _mm_loadu_ps.
|
||||||
// This can mean up to ~ 10-fold difference (incl. part of which is
|
// This can mean up to ~ 10-fold difference (incl. part of which is
|
||||||
// due to skipping every second round for stereo sound though).
|
// due to skipping every second round for stereo sound though).
|
||||||
//
|
//
|
||||||
// Compile-time define SOUNDTOUCH_ALLOW_NONEXACT_SIMD_OPTIMIZATION is provided
|
// Compile-time define SOUNDTOUCH_ALLOW_NONEXACT_SIMD_OPTIMIZATION is provided
|
||||||
// for choosing if this little cheating is allowed.
|
// for choosing if this little cheating is allowed.
|
||||||
|
|
||||||
#ifdef SOUNDTOUCH_ALLOW_NONEXACT_SIMD_OPTIMIZATION
|
#ifdef SOUNDTOUCH_ALLOW_NONEXACT_SIMD_OPTIMIZATION
|
||||||
// Little cheating allowed, return valid correlation only for
|
// Little cheating allowed, return valid correlation only for
|
||||||
// aligned locations, meaning every second round for stereo sound.
|
// aligned locations, meaning every second round for stereo sound.
|
||||||
|
|
||||||
#define _MM_LOAD _mm_load_ps
|
#define _MM_LOAD _mm_load_ps
|
||||||
|
|
||||||
if (((ulongptr)pV1) & 15) return -1e50; // skip unaligned locations
|
if (((ulongptr)pV1) & 15) return -1e50; // skip unaligned locations
|
||||||
|
|
||||||
#else
|
#else
|
||||||
// No cheating allowed, use unaligned load & take the resulting
|
// No cheating allowed, use unaligned load & take the resulting
|
||||||
// performance hit.
|
// performance hit.
|
||||||
#define _MM_LOAD _mm_loadu_ps
|
#define _MM_LOAD _mm_loadu_ps
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// ensure overlapLength is divisible by 8
|
// ensure overlapLength is divisible by 8
|
||||||
assert((overlapLength % 8) == 0);
|
assert((overlapLength % 8) == 0);
|
||||||
|
|
||||||
// Calculates the cross-correlation value between 'pV1' and 'pV2' vectors
|
// Calculates the cross-correlation value between 'pV1' and 'pV2' vectors
|
||||||
// Note: pV2 _must_ be aligned to 16-bit boundary, pV1 need not.
|
// Note: pV2 _must_ be aligned to 16-bit boundary, pV1 need not.
|
||||||
pVec1 = (const float*)pV1;
|
pVec1 = (const float*)pV1;
|
||||||
pVec2 = (const __m128*)pV2;
|
pVec2 = (const __m128*)pV2;
|
||||||
vSum = vNorm = _mm_setzero_ps();
|
vSum = vNorm = _mm_setzero_ps();
|
||||||
|
|
||||||
// Unroll the loop by factor of 4 * 4 operations. Use same routine for
|
// Unroll the loop by factor of 4 * 4 operations. Use same routine for
|
||||||
// stereo & mono, for mono it just means twice the amount of unrolling.
|
// stereo & mono, for mono it just means twice the amount of unrolling.
|
||||||
for (i = 0; i < channels * overlapLength / 16; i ++)
|
for (i = 0; i < channels * overlapLength / 16; i ++)
|
||||||
{
|
{
|
||||||
__m128 vTemp;
|
__m128 vTemp;
|
||||||
// vSum += pV1[0..3] * pV2[0..3]
|
// vSum += pV1[0..3] * pV2[0..3]
|
||||||
vTemp = _MM_LOAD(pVec1);
|
vTemp = _MM_LOAD(pVec1);
|
||||||
vSum = _mm_add_ps(vSum, _mm_mul_ps(vTemp ,pVec2[0]));
|
vSum = _mm_add_ps(vSum, _mm_mul_ps(vTemp ,pVec2[0]));
|
||||||
vNorm = _mm_add_ps(vNorm, _mm_mul_ps(vTemp ,vTemp));
|
vNorm = _mm_add_ps(vNorm, _mm_mul_ps(vTemp ,vTemp));
|
||||||
|
|
||||||
// vSum += pV1[4..7] * pV2[4..7]
|
// vSum += pV1[4..7] * pV2[4..7]
|
||||||
vTemp = _MM_LOAD(pVec1 + 4);
|
vTemp = _MM_LOAD(pVec1 + 4);
|
||||||
vSum = _mm_add_ps(vSum, _mm_mul_ps(vTemp, pVec2[1]));
|
vSum = _mm_add_ps(vSum, _mm_mul_ps(vTemp, pVec2[1]));
|
||||||
vNorm = _mm_add_ps(vNorm, _mm_mul_ps(vTemp ,vTemp));
|
vNorm = _mm_add_ps(vNorm, _mm_mul_ps(vTemp ,vTemp));
|
||||||
|
|
||||||
// vSum += pV1[8..11] * pV2[8..11]
|
// vSum += pV1[8..11] * pV2[8..11]
|
||||||
vTemp = _MM_LOAD(pVec1 + 8);
|
vTemp = _MM_LOAD(pVec1 + 8);
|
||||||
vSum = _mm_add_ps(vSum, _mm_mul_ps(vTemp, pVec2[2]));
|
vSum = _mm_add_ps(vSum, _mm_mul_ps(vTemp, pVec2[2]));
|
||||||
vNorm = _mm_add_ps(vNorm, _mm_mul_ps(vTemp ,vTemp));
|
vNorm = _mm_add_ps(vNorm, _mm_mul_ps(vTemp ,vTemp));
|
||||||
|
|
||||||
// vSum += pV1[12..15] * pV2[12..15]
|
// vSum += pV1[12..15] * pV2[12..15]
|
||||||
vTemp = _MM_LOAD(pVec1 + 12);
|
vTemp = _MM_LOAD(pVec1 + 12);
|
||||||
vSum = _mm_add_ps(vSum, _mm_mul_ps(vTemp, pVec2[3]));
|
vSum = _mm_add_ps(vSum, _mm_mul_ps(vTemp, pVec2[3]));
|
||||||
vNorm = _mm_add_ps(vNorm, _mm_mul_ps(vTemp ,vTemp));
|
vNorm = _mm_add_ps(vNorm, _mm_mul_ps(vTemp ,vTemp));
|
||||||
|
|
||||||
pVec1 += 16;
|
pVec1 += 16;
|
||||||
pVec2 += 4;
|
pVec2 += 4;
|
||||||
}
|
}
|
||||||
|
|
||||||
// return value = vSum[0] + vSum[1] + vSum[2] + vSum[3]
|
// return value = vSum[0] + vSum[1] + vSum[2] + vSum[3]
|
||||||
float *pvNorm = (float*)&vNorm;
|
float *pvNorm = (float*)&vNorm;
|
||||||
double norm = sqrt(pvNorm[0] + pvNorm[1] + pvNorm[2] + pvNorm[3]);
|
double norm = sqrt(pvNorm[0] + pvNorm[1] + pvNorm[2] + pvNorm[3]);
|
||||||
if (norm < 1e-9) norm = 1.0; // to avoid div by zero
|
if (norm < 1e-9) norm = 1.0; // to avoid div by zero
|
||||||
|
|
||||||
float *pvSum = (float*)&vSum;
|
float *pvSum = (float*)&vSum;
|
||||||
return (double)(pvSum[0] + pvSum[1] + pvSum[2] + pvSum[3]) / norm;
|
return (double)(pvSum[0] + pvSum[1] + pvSum[2] + pvSum[3]) / norm;
|
||||||
|
|
||||||
/* This is approximately corresponding routine in C-language yet without normalization:
|
/* This is approximately corresponding routine in C-language yet without normalization:
|
||||||
double corr, norm;
|
double corr, norm;
|
||||||
uint i;
|
uint i;
|
||||||
|
|
||||||
// Calculates the cross-correlation value between 'pV1' and 'pV2' vectors
|
// Calculates the cross-correlation value between 'pV1' and 'pV2' vectors
|
||||||
corr = norm = 0.0;
|
corr = norm = 0.0;
|
||||||
for (i = 0; i < channels * overlapLength / 16; i ++)
|
for (i = 0; i < channels * overlapLength / 16; i ++)
|
||||||
{
|
{
|
||||||
corr += pV1[0] * pV2[0] +
|
corr += pV1[0] * pV2[0] +
|
||||||
pV1[1] * pV2[1] +
|
pV1[1] * pV2[1] +
|
||||||
pV1[2] * pV2[2] +
|
pV1[2] * pV2[2] +
|
||||||
pV1[3] * pV2[3] +
|
pV1[3] * pV2[3] +
|
||||||
pV1[4] * pV2[4] +
|
pV1[4] * pV2[4] +
|
||||||
pV1[5] * pV2[5] +
|
pV1[5] * pV2[5] +
|
||||||
pV1[6] * pV2[6] +
|
pV1[6] * pV2[6] +
|
||||||
pV1[7] * pV2[7] +
|
pV1[7] * pV2[7] +
|
||||||
pV1[8] * pV2[8] +
|
pV1[8] * pV2[8] +
|
||||||
pV1[9] * pV2[9] +
|
pV1[9] * pV2[9] +
|
||||||
pV1[10] * pV2[10] +
|
pV1[10] * pV2[10] +
|
||||||
pV1[11] * pV2[11] +
|
pV1[11] * pV2[11] +
|
||||||
pV1[12] * pV2[12] +
|
pV1[12] * pV2[12] +
|
||||||
pV1[13] * pV2[13] +
|
pV1[13] * pV2[13] +
|
||||||
pV1[14] * pV2[14] +
|
pV1[14] * pV2[14] +
|
||||||
pV1[15] * pV2[15];
|
pV1[15] * pV2[15];
|
||||||
|
|
||||||
for (j = 0; j < 15; j ++) norm += pV1[j] * pV1[j];
|
for (j = 0; j < 15; j ++) norm += pV1[j] * pV1[j];
|
||||||
|
|
||||||
pV1 += 16;
|
pV1 += 16;
|
||||||
pV2 += 16;
|
pV2 += 16;
|
||||||
}
|
}
|
||||||
return corr / sqrt(norm);
|
return corr / sqrt(norm);
|
||||||
*/
|
*/
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
//////////////////////////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////////////////////////
|
||||||
//
|
//
|
||||||
// implementation of SSE optimized functions of class 'FIRFilter'
|
// implementation of SSE optimized functions of class 'FIRFilter'
|
||||||
//
|
//
|
||||||
//////////////////////////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
#include "FIRFilter.h"
|
#include "FIRFilter.h"
|
||||||
|
|
||||||
FIRFilterSSE::FIRFilterSSE() : FIRFilter()
|
FIRFilterSSE::FIRFilterSSE() : FIRFilter()
|
||||||
{
|
{
|
||||||
filterCoeffsAlign = NULL;
|
filterCoeffsAlign = NULL;
|
||||||
filterCoeffsUnalign = NULL;
|
filterCoeffsUnalign = NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
FIRFilterSSE::~FIRFilterSSE()
|
FIRFilterSSE::~FIRFilterSSE()
|
||||||
{
|
{
|
||||||
delete[] filterCoeffsUnalign;
|
delete[] filterCoeffsUnalign;
|
||||||
filterCoeffsAlign = NULL;
|
filterCoeffsAlign = NULL;
|
||||||
filterCoeffsUnalign = NULL;
|
filterCoeffsUnalign = NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// (overloaded) Calculates filter coefficients for SSE routine
|
// (overloaded) Calculates filter coefficients for SSE routine
|
||||||
void FIRFilterSSE::setCoefficients(const float *coeffs, uint newLength, uint uResultDivFactor)
|
void FIRFilterSSE::setCoefficients(const float *coeffs, uint newLength, uint uResultDivFactor)
|
||||||
{
|
{
|
||||||
uint i;
|
uint i;
|
||||||
float fDivider;
|
float fDivider;
|
||||||
|
|
||||||
FIRFilter::setCoefficients(coeffs, newLength, uResultDivFactor);
|
FIRFilter::setCoefficients(coeffs, newLength, uResultDivFactor);
|
||||||
|
|
||||||
// Scale the filter coefficients so that it won't be necessary to scale the filtering result
|
// Scale the filter coefficients so that it won't be necessary to scale the filtering result
|
||||||
// also rearrange coefficients suitably for SSE
|
// also rearrange coefficients suitably for SSE
|
||||||
// Ensure that filter coeffs array is aligned to 16-byte boundary
|
// Ensure that filter coeffs array is aligned to 16-byte boundary
|
||||||
delete[] filterCoeffsUnalign;
|
delete[] filterCoeffsUnalign;
|
||||||
filterCoeffsUnalign = new float[2 * newLength + 4];
|
filterCoeffsUnalign = new float[2 * newLength + 4];
|
||||||
filterCoeffsAlign = (float *)SOUNDTOUCH_ALIGN_POINTER_16(filterCoeffsUnalign);
|
filterCoeffsAlign = (float *)SOUNDTOUCH_ALIGN_POINTER_16(filterCoeffsUnalign);
|
||||||
|
|
||||||
fDivider = (float)resultDivider;
|
fDivider = (float)resultDivider;
|
||||||
|
|
||||||
// rearrange the filter coefficients for mmx routines
|
// rearrange the filter coefficients for mmx routines
|
||||||
for (i = 0; i < newLength; i ++)
|
for (i = 0; i < newLength; i ++)
|
||||||
{
|
{
|
||||||
filterCoeffsAlign[2 * i + 0] =
|
filterCoeffsAlign[2 * i + 0] =
|
||||||
filterCoeffsAlign[2 * i + 1] = coeffs[i + 0] / fDivider;
|
filterCoeffsAlign[2 * i + 1] = coeffs[i + 0] / fDivider;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// SSE-optimized version of the filter routine for stereo sound
|
// SSE-optimized version of the filter routine for stereo sound
|
||||||
uint FIRFilterSSE::evaluateFilterStereo(float *dest, const float *source, uint numSamples) const
|
uint FIRFilterSSE::evaluateFilterStereo(float *dest, const float *source, uint numSamples) const
|
||||||
{
|
{
|
||||||
int count = (int)((numSamples - length) & (uint)-2);
|
int count = (int)((numSamples - length) & (uint)-2);
|
||||||
int j;
|
int j;
|
||||||
|
|
||||||
assert(count % 2 == 0);
|
assert(count % 2 == 0);
|
||||||
|
|
||||||
if (count < 2) return 0;
|
if (count < 2) return 0;
|
||||||
|
|
||||||
assert(source != NULL);
|
assert(source != NULL);
|
||||||
assert(dest != NULL);
|
assert(dest != NULL);
|
||||||
assert((length % 8) == 0);
|
assert((length % 8) == 0);
|
||||||
assert(filterCoeffsAlign != NULL);
|
assert(filterCoeffsAlign != NULL);
|
||||||
assert(((ulongptr)filterCoeffsAlign) % 16 == 0);
|
assert(((ulongptr)filterCoeffsAlign) % 16 == 0);
|
||||||
|
|
||||||
// filter is evaluated for two stereo samples with each iteration, thus use of 'j += 2'
|
// filter is evaluated for two stereo samples with each iteration, thus use of 'j += 2'
|
||||||
for (j = 0; j < count; j += 2)
|
for (j = 0; j < count; j += 2)
|
||||||
{
|
{
|
||||||
const float *pSrc;
|
const float *pSrc;
|
||||||
const __m128 *pFil;
|
const __m128 *pFil;
|
||||||
__m128 sum1, sum2;
|
__m128 sum1, sum2;
|
||||||
uint i;
|
uint i;
|
||||||
|
|
||||||
pSrc = (const float*)source; // source audio data
|
pSrc = (const float*)source; // source audio data
|
||||||
pFil = (const __m128*)filterCoeffsAlign; // filter coefficients. NOTE: Assumes coefficients
|
pFil = (const __m128*)filterCoeffsAlign; // filter coefficients. NOTE: Assumes coefficients
|
||||||
// are aligned to 16-byte boundary
|
// are aligned to 16-byte boundary
|
||||||
sum1 = sum2 = _mm_setzero_ps();
|
sum1 = sum2 = _mm_setzero_ps();
|
||||||
|
|
||||||
for (i = 0; i < length / 8; i ++)
|
for (i = 0; i < length / 8; i ++)
|
||||||
{
|
{
|
||||||
// Unroll loop for efficiency & calculate filter for 2*2 stereo samples
|
// Unroll loop for efficiency & calculate filter for 2*2 stereo samples
|
||||||
// at each pass
|
// at each pass
|
||||||
|
|
||||||
// sum1 is accu for 2*2 filtered stereo sound data at the primary sound data offset
|
// sum1 is accu for 2*2 filtered stereo sound data at the primary sound data offset
|
||||||
// sum2 is accu for 2*2 filtered stereo sound data for the next sound sample offset.
|
// sum2 is accu for 2*2 filtered stereo sound data for the next sound sample offset.
|
||||||
|
|
||||||
sum1 = _mm_add_ps(sum1, _mm_mul_ps(_mm_loadu_ps(pSrc) , pFil[0]));
|
sum1 = _mm_add_ps(sum1, _mm_mul_ps(_mm_loadu_ps(pSrc) , pFil[0]));
|
||||||
sum2 = _mm_add_ps(sum2, _mm_mul_ps(_mm_loadu_ps(pSrc + 2), pFil[0]));
|
sum2 = _mm_add_ps(sum2, _mm_mul_ps(_mm_loadu_ps(pSrc + 2), pFil[0]));
|
||||||
|
|
||||||
sum1 = _mm_add_ps(sum1, _mm_mul_ps(_mm_loadu_ps(pSrc + 4), pFil[1]));
|
sum1 = _mm_add_ps(sum1, _mm_mul_ps(_mm_loadu_ps(pSrc + 4), pFil[1]));
|
||||||
sum2 = _mm_add_ps(sum2, _mm_mul_ps(_mm_loadu_ps(pSrc + 6), pFil[1]));
|
sum2 = _mm_add_ps(sum2, _mm_mul_ps(_mm_loadu_ps(pSrc + 6), pFil[1]));
|
||||||
|
|
||||||
sum1 = _mm_add_ps(sum1, _mm_mul_ps(_mm_loadu_ps(pSrc + 8) , pFil[2]));
|
sum1 = _mm_add_ps(sum1, _mm_mul_ps(_mm_loadu_ps(pSrc + 8) , pFil[2]));
|
||||||
sum2 = _mm_add_ps(sum2, _mm_mul_ps(_mm_loadu_ps(pSrc + 10), pFil[2]));
|
sum2 = _mm_add_ps(sum2, _mm_mul_ps(_mm_loadu_ps(pSrc + 10), pFil[2]));
|
||||||
|
|
||||||
sum1 = _mm_add_ps(sum1, _mm_mul_ps(_mm_loadu_ps(pSrc + 12), pFil[3]));
|
sum1 = _mm_add_ps(sum1, _mm_mul_ps(_mm_loadu_ps(pSrc + 12), pFil[3]));
|
||||||
sum2 = _mm_add_ps(sum2, _mm_mul_ps(_mm_loadu_ps(pSrc + 14), pFil[3]));
|
sum2 = _mm_add_ps(sum2, _mm_mul_ps(_mm_loadu_ps(pSrc + 14), pFil[3]));
|
||||||
|
|
||||||
pSrc += 16;
|
pSrc += 16;
|
||||||
pFil += 4;
|
pFil += 4;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Now sum1 and sum2 both have a filtered 2-channel sample each, but we still need
|
// Now sum1 and sum2 both have a filtered 2-channel sample each, but we still need
|
||||||
// to sum the two hi- and lo-floats of these registers together.
|
// to sum the two hi- and lo-floats of these registers together.
|
||||||
|
|
||||||
// post-shuffle & add the filtered values and store to dest.
|
// post-shuffle & add the filtered values and store to dest.
|
||||||
_mm_storeu_ps(dest, _mm_add_ps(
|
_mm_storeu_ps(dest, _mm_add_ps(
|
||||||
_mm_shuffle_ps(sum1, sum2, _MM_SHUFFLE(1,0,3,2)), // s2_1 s2_0 s1_3 s1_2
|
_mm_shuffle_ps(sum1, sum2, _MM_SHUFFLE(1,0,3,2)), // s2_1 s2_0 s1_3 s1_2
|
||||||
_mm_shuffle_ps(sum1, sum2, _MM_SHUFFLE(3,2,1,0)) // s2_3 s2_2 s1_1 s1_0
|
_mm_shuffle_ps(sum1, sum2, _MM_SHUFFLE(3,2,1,0)) // s2_3 s2_2 s1_1 s1_0
|
||||||
));
|
));
|
||||||
source += 4;
|
source += 4;
|
||||||
dest += 4;
|
dest += 4;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Ideas for further improvement:
|
// Ideas for further improvement:
|
||||||
// 1. If it could be guaranteed that 'source' were always aligned to 16-byte
|
// 1. If it could be guaranteed that 'source' were always aligned to 16-byte
|
||||||
// boundary, a faster aligned '_mm_load_ps' instruction could be used.
|
// boundary, a faster aligned '_mm_load_ps' instruction could be used.
|
||||||
// 2. If it could be guaranteed that 'dest' were always aligned to 16-byte
|
// 2. If it could be guaranteed that 'dest' were always aligned to 16-byte
|
||||||
// boundary, a faster '_mm_store_ps' instruction could be used.
|
// boundary, a faster '_mm_store_ps' instruction could be used.
|
||||||
|
|
||||||
return (uint)count;
|
return (uint)count;
|
||||||
|
|
||||||
/* original routine in C-language. please notice the C-version has differently
|
/* original routine in C-language. please notice the C-version has differently
|
||||||
organized coefficients though.
|
organized coefficients though.
|
||||||
double suml1, suml2;
|
double suml1, suml2;
|
||||||
double sumr1, sumr2;
|
double sumr1, sumr2;
|
||||||
uint i, j;
|
uint i, j;
|
||||||
|
|
||||||
for (j = 0; j < count; j += 2)
|
for (j = 0; j < count; j += 2)
|
||||||
{
|
{
|
||||||
const float *ptr;
|
const float *ptr;
|
||||||
const float *pFil;
|
const float *pFil;
|
||||||
|
|
||||||
suml1 = sumr1 = 0.0;
|
suml1 = sumr1 = 0.0;
|
||||||
suml2 = sumr2 = 0.0;
|
suml2 = sumr2 = 0.0;
|
||||||
ptr = src;
|
ptr = src;
|
||||||
pFil = filterCoeffs;
|
pFil = filterCoeffs;
|
||||||
for (i = 0; i < lengthLocal; i ++)
|
for (i = 0; i < lengthLocal; i ++)
|
||||||
{
|
{
|
||||||
// unroll loop for efficiency.
|
// unroll loop for efficiency.
|
||||||
|
|
||||||
suml1 += ptr[0] * pFil[0] +
|
suml1 += ptr[0] * pFil[0] +
|
||||||
ptr[2] * pFil[2] +
|
ptr[2] * pFil[2] +
|
||||||
ptr[4] * pFil[4] +
|
ptr[4] * pFil[4] +
|
||||||
ptr[6] * pFil[6];
|
ptr[6] * pFil[6];
|
||||||
|
|
||||||
sumr1 += ptr[1] * pFil[1] +
|
sumr1 += ptr[1] * pFil[1] +
|
||||||
ptr[3] * pFil[3] +
|
ptr[3] * pFil[3] +
|
||||||
ptr[5] * pFil[5] +
|
ptr[5] * pFil[5] +
|
||||||
ptr[7] * pFil[7];
|
ptr[7] * pFil[7];
|
||||||
|
|
||||||
suml2 += ptr[8] * pFil[0] +
|
suml2 += ptr[8] * pFil[0] +
|
||||||
ptr[10] * pFil[2] +
|
ptr[10] * pFil[2] +
|
||||||
ptr[12] * pFil[4] +
|
ptr[12] * pFil[4] +
|
||||||
ptr[14] * pFil[6];
|
ptr[14] * pFil[6];
|
||||||
|
|
||||||
sumr2 += ptr[9] * pFil[1] +
|
sumr2 += ptr[9] * pFil[1] +
|
||||||
ptr[11] * pFil[3] +
|
ptr[11] * pFil[3] +
|
||||||
ptr[13] * pFil[5] +
|
ptr[13] * pFil[5] +
|
||||||
ptr[15] * pFil[7];
|
ptr[15] * pFil[7];
|
||||||
|
|
||||||
ptr += 16;
|
ptr += 16;
|
||||||
pFil += 8;
|
pFil += 8;
|
||||||
}
|
}
|
||||||
dest[0] = (float)suml1;
|
dest[0] = (float)suml1;
|
||||||
dest[1] = (float)sumr1;
|
dest[1] = (float)sumr1;
|
||||||
dest[2] = (float)suml2;
|
dest[2] = (float)suml2;
|
||||||
dest[3] = (float)sumr2;
|
dest[3] = (float)sumr2;
|
||||||
|
|
||||||
src += 4;
|
src += 4;
|
||||||
dest += 4;
|
dest += 4;
|
||||||
}
|
}
|
||||||
*/
|
*/
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif // SOUNDTOUCH_ALLOW_SSE
|
#endif // SOUNDTOUCH_ALLOW_SSE
|
||||||
|
|
Loading…
Reference in New Issue