Fix game list size display.
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@ -393,16 +393,22 @@ void CGameListCtrl::Update()
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wxString NiceSizeFormat(u64 _size)
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wxString NiceSizeFormat(u64 _size)
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{
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{
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// Return a pretty filesize string from byte count.
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// e.g. 1134278 -> "1.08 MiB"
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const char* const unit_symbols[] = {"B", "KiB", "MiB", "GiB", "TiB", "PiB", "EiB", "ZiB", "YiB"};
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const char* const unit_symbols[] = {"B", "KiB", "MiB", "GiB", "TiB", "PiB", "EiB", "ZiB", "YiB"};
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// Find largest power of 2 less than _size.
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// div 10 to get largest named unit less than _size
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// 10 == log2(1024) (number of B in a KiB, KiB in a MiB, etc)
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const u64 unit = Log2(std::max<u64>(_size, 1)) / 10;
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const u64 unit = Log2(std::max<u64>(_size, 1)) / 10;
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const u64 unit_size = (1 << (unit * 10));
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const u64 unit_size = (1 << (unit * 10));
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// ugly rounding integer math
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// mul 1000 for 3 decimal places, add 5 to round up, div 10 for 2 decimal places
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const u64 value = (_size + unit_size / 2) / unit_size;
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std::string value = std::to_string((_size * 1000 / unit_size + 5) / 10);
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const u64 frac = (_size % unit_size * 10 + unit_size / 2) / unit_size % 10;
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// Insert decimal point.
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value.insert(value.size() - 2, ".");
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return StrToWxStr(StringFromFormat("%" PRIu64 ".%" PRIu64 " %s", value, frac, unit_symbols[unit]));
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return StrToWxStr(StringFromFormat("%s %s", value.c_str(), unit_symbols[unit]));
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}
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}
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void CGameListCtrl::InsertItemInReportView(long _Index)
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void CGameListCtrl::InsertItemInReportView(long _Index)
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