Reach over for Plugin_VideoOGL's copy of GLUtil.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7104 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
f48c283294
commit
d83d129c38
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@ -5,7 +5,6 @@ set(SRCS Src/BPMemLoader.cpp
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Src/DebugUtil.cpp
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Src/EfbCopy.cpp
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Src/EfbInterface.cpp
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Src/SWGLUtil.cpp
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Src/HwRasterizer.cpp
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Src/SWmain.cpp
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Src/OpcodeDecoder.cpp
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@ -478,14 +478,6 @@
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RelativePath=".\Src\SWCommandProcessor.h"
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>
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</File>
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<File
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RelativePath=".\Src\SWGLUtil.cpp"
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>
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</File>
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<File
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RelativePath=".\Src\SWGLUtil.h"
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>
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</File>
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<File
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RelativePath=".\Src\SWmain.cpp"
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>
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@ -174,7 +174,6 @@
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<ClCompile Include="Src\DebugUtil.cpp" />
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<ClCompile Include="Src\EfbCopy.cpp" />
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<ClCompile Include="Src\EfbInterface.cpp" />
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<ClCompile Include="Src\SWGLUtil.cpp" />
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<ClCompile Include="Src\HwRasterizer.cpp" />
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<ClCompile Include="Src\SWmain.cpp" />
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<ClCompile Include="Src\OpcodeDecoder.cpp" />
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@ -207,7 +206,6 @@
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<ClInclude Include="Src\DebugUtil.h" />
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<ClInclude Include="Src\EfbCopy.h" />
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<ClInclude Include="Src\EfbInterface.h" />
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<ClInclude Include="Src\SWGLUtil.h" />
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<ClInclude Include="Src\HwRasterizer.h" />
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<ClInclude Include="Src\NativeVertexFormat.h" />
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<ClInclude Include="Src\OpcodeDecoder.h" />
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@ -8,7 +8,6 @@
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<ClCompile Include="Src\DebugUtil.cpp" />
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<ClCompile Include="Src\EfbCopy.cpp" />
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<ClCompile Include="Src\EfbInterface.cpp" />
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<ClCompile Include="Src\SWGLUtil.cpp" />
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<ClCompile Include="Src\HwRasterizer.cpp" />
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<ClCompile Include="Src\SWmain.cpp" />
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<ClCompile Include="Src\OpcodeDecoder.cpp" />
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@ -38,7 +37,6 @@
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<ClInclude Include="Src\DebugUtil.h" />
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<ClInclude Include="Src\EfbCopy.h" />
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<ClInclude Include="Src\EfbInterface.h" />
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<ClInclude Include="Src\SWGLUtil.h" />
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<ClInclude Include="Src\HwRasterizer.h" />
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<ClInclude Include="Src\NativeVertexFormat.h" />
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<ClInclude Include="Src\OpcodeDecoder.h" />
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@ -25,7 +25,7 @@
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#include "DebugUtil.h"
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#include "HwRasterizer.h"
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#include "SWCommandProcessor.h"
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#include "SWGLUtil.h"
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#include "../../Plugin_VideoOGL/Src/GLUtil.h"
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#include "HW/Memmap.h"
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#include "Core.h"
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@ -22,7 +22,6 @@
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#include "BPMemLoader.h"
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#include "HwRasterizer.h"
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#include "SWGLUtil.h"
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#include "NativeVertexFormat.h"
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#include "DebugUtil.h"
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@ -21,7 +21,7 @@
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#include <map>
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#include "BPMemLoader.h"
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#include "SWGLUtil.h"
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#include "../../Plugin_VideoOGL/Src/GLUtil.h"
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struct OutputVertexData;
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@ -12,7 +12,6 @@ files = [
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'DebugUtil.cpp',
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'EfbCopy.cpp',
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'EfbInterface.cpp',
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'SWGLUtil.cpp',
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'HwRasterizer.cpp',
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'SWmain.cpp',
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'OpcodeDecoder.cpp',
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@ -1,485 +0,0 @@
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// Copyright (C) 2003-2009 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "SWVideoConfig.h"
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#include "IniFile.h"
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#include "Setup.h"
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#include "ConfigManager.h"
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#include "Core.h"
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#include "Host.h"
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#include "VideoBackend.h"
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#include "SWGLUtil.h"
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#if 0
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#if defined(_WIN32)
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#include "Win32.h"
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static HDC hDC = NULL; // Private GDI Device Context
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static HGLRC hRC = NULL; // Permanent Rendering Context
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extern HINSTANCE g_hInstance;
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#else
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GLWindow GLWin;
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#endif
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// Handles OpenGL and the window
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// Window dimensions.
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static int s_backbuffer_width;
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static int s_backbuffer_height;
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static void*& VideoWindowHandle()
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{
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return SConfig::GetInstance().m_LocalCoreStartupParameter.hMainWindow;
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}
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void OpenGL_SwapBuffers()
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{
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#if defined(USE_WX) && USE_WX
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GLWin.glCanvas->SwapBuffers();
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#elif defined(_WIN32)
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SwapBuffers(hDC);
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#elif defined(HAVE_X11) && HAVE_X11
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glXSwapBuffers(GLWin.dpy, GLWin.win);
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#endif
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}
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u32 OpenGL_GetBackbufferWidth()
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{
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return s_backbuffer_width;
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}
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u32 OpenGL_GetBackbufferHeight()
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{
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return s_backbuffer_height;
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}
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void OpenGL_SetWindowText(const char *text)
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{
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#if defined(USE_WX) && USE_WX
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// Handled by Host_UpdateTitle()
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#elif defined(_WIN32)
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// TODO convert text to unicode and change SetWindowTextA to SetWindowText
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SetWindowTextA(EmuWindow::GetWnd(), text);
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#elif defined(HAVE_X11) && HAVE_X11
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// Tell X to ask the window manager to set the window title.
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// (X itself doesn't provide window title functionality.)
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XStoreName(GLWin.dpy, GLWin.win, text);
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#endif
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}
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#endif
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namespace SW
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{
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// Draw messages on top of the screen
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unsigned int VideoBackend::PeekMessages()
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{
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#ifdef _WIN32
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// TODO: peekmessage
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MSG msg;
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while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE))
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{
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if (msg.message == WM_QUIT)
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return FALSE;
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}
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return TRUE;
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#else
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return false;
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#endif
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}
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// Show the current FPS
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void VideoBackend::UpdateFPSDisplay(const char *text)
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{
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char temp[100];
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snprintf(temp, sizeof temp, "%s | Software | %s", svn_rev_str, text);
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OpenGL_SetWindowText(temp);
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}
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}
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#if 0
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// Create rendering window.
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// Call browser: Core.cpp:EmuThread() > main.cpp:Video_Initialize()
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bool OpenGL_Create(int _twidth, int _theight)
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{
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int xPos, yPos;
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Core::Callback_VideoGetWindowSize(xPos, yPos, _twidth, _theight);
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#if defined(_WIN32)
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EmuWindow::SetSize(_twidth, _theight);
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#endif
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// Control window size and picture scaling
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s_backbuffer_width = _twidth;
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s_backbuffer_height = _theight;
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#if defined(USE_WX) && USE_WX
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GLWin.panel = (wxPanel*)VideoWindowHandle();
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GLWin.glCanvas = new wxGLCanvas(GLWin.panel, wxID_ANY, NULL,
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wxPoint(0, 0), wxSize(_twidth, _theight));
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GLWin.glCanvas->Show(true);
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if (GLWin.glCtxt == NULL) // XXX dirty hack
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GLWin.glCtxt = new wxGLContext(GLWin.glCanvas);
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#elif defined(_WIN32)
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// Create rendering window in Windows
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VideoWindowHandle() = (void*)EmuWindow::Create((HWND)VideoWindowHandle(), g_hInstance, _T("Please wait..."));
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// Show the window
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EmuWindow::Show();
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if (VideoWindowHandle() == NULL)
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{
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Host_SysMessage("failed to create window");
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return false;
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}
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GLuint PixelFormat; // Holds The Results After Searching For A Match
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DWORD dwExStyle; // Window Extended Style
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DWORD dwStyle; // Window Style
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RECT rcdesktop;
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GetWindowRect(GetDesktopWindow(), &rcdesktop);
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dwExStyle = WS_EX_APPWINDOW | WS_EX_WINDOWEDGE;
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dwStyle = WS_OVERLAPPEDWINDOW;
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RECT rc = {0, 0, s_backbuffer_width, s_backbuffer_height};
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AdjustWindowRectEx(&rc, dwStyle, FALSE, dwExStyle);
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int X = (rcdesktop.right-rcdesktop.left)/2 - (rc.right-rc.left)/2;
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int Y = (rcdesktop.bottom-rcdesktop.top)/2 - (rc.bottom-rc.top)/2;
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// EmuWindow::GetWnd() is either the new child window or the new separate window
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SetWindowPos(EmuWindow::GetWnd(), NULL, X, Y, rc.right-rc.left, rc.bottom-rc.top, SWP_NOREPOSITION | SWP_NOZORDER);
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PIXELFORMATDESCRIPTOR pfd = // pfd Tells Windows How We Want Things To Be
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{
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sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor
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1, // Version Number
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PFD_DRAW_TO_WINDOW | // Format Must Support Window
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PFD_SUPPORT_OPENGL | // Format Must Support OpenGL
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PFD_DOUBLEBUFFER, // Must Support Double Buffering
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PFD_TYPE_RGBA, // Request An RGBA Format
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32, // Select Our Color Depth
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0, 0, 0, 0, 0, 0, // Color Bits Ignored
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0, // 8bit Alpha Buffer
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0, // Shift Bit Ignored
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0, // No Accumulation Buffer
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0, 0, 0, 0, // Accumulation Bits Ignored
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24, // 24Bit Z-Buffer (Depth Buffer)
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8, // 8bit Stencil Buffer
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0, // No Auxiliary Buffer
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PFD_MAIN_PLANE, // Main Drawing Layer
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0, // Reserved
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0, 0, 0 // Layer Masks Ignored
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};
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if (!(hDC=GetDC(EmuWindow::GetWnd()))) {
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PanicAlert("(1) Can't create an OpenGL Device context. Fail.");
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return false;
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}
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if (!(PixelFormat = ChoosePixelFormat(hDC,&pfd))) {
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PanicAlert("(2) Can't find a suitable PixelFormat.");
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return false;
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}
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if (!SetPixelFormat(hDC, PixelFormat, &pfd)) {
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PanicAlert("(3) Can't set the PixelFormat.");
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return false;
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}
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if (!(hRC = wglCreateContext(hDC))) {
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PanicAlert("(4) Can't create an OpenGL rendering context.");
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return false;
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}
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// --------------------------------------
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#elif defined(HAVE_X11) && HAVE_X11
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XVisualInfo *vi;
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Colormap cmap;
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int glxMajorVersion, glxMinorVersion;
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Atom wmDelete;
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// attributes for a single buffered visual in RGBA format with at least
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// 8 bits per color and a 24 bit depth buffer
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int attrListSgl[] = {GLX_RGBA, GLX_RED_SIZE, 8,
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GLX_GREEN_SIZE, 8,
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GLX_BLUE_SIZE, 8,
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GLX_DEPTH_SIZE, 24,
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None};
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// attributes for a double buffered visual in RGBA format with at least
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// 8 bits per color and a 24 bit depth buffer
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int attrListDbl[] = { GLX_RGBA, GLX_DOUBLEBUFFER,
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GLX_RED_SIZE, 8,
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GLX_GREEN_SIZE, 8,
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GLX_BLUE_SIZE, 8,
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GLX_DEPTH_SIZE, 24,
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GLX_SAMPLE_BUFFERS_ARB, GLX_SAMPLES_ARB, 1, None };
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int attrListDefault[] = {
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GLX_RGBA,
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GLX_RED_SIZE, 1,
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GLX_GREEN_SIZE, 1,
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GLX_BLUE_SIZE, 1,
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GLX_DOUBLEBUFFER,
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GLX_DEPTH_SIZE, 1,
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None };
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GLWin.dpy = XOpenDisplay(0);
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GLWin.parent = (Window)VideoWindowHandle();
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GLWin.screen = DefaultScreen(GLWin.dpy);
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// Get an appropriate visual
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vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListDbl);
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if (vi == NULL)
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{
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vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListSgl);
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if (vi != NULL)
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{
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ERROR_LOG(VIDEO, "Only Singlebuffered Visual!");
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}
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else
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{
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vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListDefault);
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if (vi == NULL)
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{
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ERROR_LOG(VIDEO, "Could not choose visual (glXChooseVisual)");
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exit(0);
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}
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}
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}
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else
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NOTICE_LOG(VIDEO, "Got Doublebuffered Visual!");
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glXQueryVersion(GLWin.dpy, &glxMajorVersion, &glxMinorVersion);
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NOTICE_LOG(VIDEO, "glX-Version %d.%d", glxMajorVersion, glxMinorVersion);
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// Create a GLX context.
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GLWin.ctx = glXCreateContext(GLWin.dpy, vi, 0, GL_TRUE);
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if(!GLWin.ctx)
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{
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PanicAlert("Couldn't Create GLX context.Quit");
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exit(0); // TODO: Don't bring down entire Emu
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}
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if (GLWin.parent == 0)
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GLWin.parent = RootWindow(GLWin.dpy, vi->screen);
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// Create a color map.
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cmap = XCreateColormap(GLWin.dpy, GLWin.parent, vi->visual, AllocNone);
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GLWin.attr.colormap = cmap;
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GLWin.attr.border_pixel = 0;
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XkbSetDetectableAutoRepeat(GLWin.dpy, True, NULL);
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// Create a window in window mode
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GLWin.attr.event_mask = ExposureMask | KeyPressMask | KeyReleaseMask |
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StructureNotifyMask | EnterWindowMask | LeaveWindowMask | FocusChangeMask;
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GLWin.win = XCreateWindow(GLWin.dpy, GLWin.parent,
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xPos, yPos, _twidth, _theight, 0, vi->depth, InputOutput, vi->visual,
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CWBorderPixel | CWColormap | CWEventMask, &GLWin.attr);
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// Only set window title and handle wm_delete_events if in windowed mode
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wmDelete = XInternAtom(GLWin.dpy, "WM_DELETE_WINDOW", True);
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XSetWMProtocols(GLWin.dpy, GLWin.win, &wmDelete, 1);
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XSetStandardProperties(GLWin.dpy, GLWin.win, "GPU",
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"GPU", None, NULL, 0, NULL);
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XMapRaised(GLWin.dpy, GLWin.win);
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VideoWindowHandle() = (void *)GLWin.win;
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#endif
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return true;
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}
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bool OpenGL_MakeCurrent()
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{
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#if defined(USE_WX) && USE_WX
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return GLWin.glCanvas->SetCurrent(*GLWin.glCtxt);
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#elif defined(_WIN32)
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return wglMakeCurrent(hDC,hRC) ? true : false;
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#elif defined(HAVE_X11) && HAVE_X11
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Core::Callback_VideoGetWindowSize(GLWin.x, GLWin.y, (int&)GLWin.width, (int&)GLWin.height);
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XMoveResizeWindow(GLWin.dpy, GLWin.win, GLWin.x, GLWin.y, GLWin.width, GLWin.height);
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return glXMakeCurrent(GLWin.dpy, GLWin.win, GLWin.ctx);
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#endif
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return true;
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}
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// Update window width, size and etc. Called from Render.cpp
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void OpenGL_Update()
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||||
{
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#if defined(USE_WX) && USE_WX
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int width, height;
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GLWin.panel->GetSize(&width, &height);
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if (width == s_backbuffer_width && height == s_backbuffer_height)
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return;
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GLWin.glCanvas->SetFocus();
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GLWin.glCanvas->SetSize(0, 0, width, height);
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GLWin.glCtxt->SetCurrent(*GLWin.glCanvas);
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s_backbuffer_width = width;
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s_backbuffer_height = height;
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|
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#elif defined(_WIN32)
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RECT rcWindow;
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if (!EmuWindow::GetParentWnd())
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||||
{
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||||
// We are not rendering to a child window - use client size.
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GetClientRect(EmuWindow::GetWnd(), &rcWindow);
|
||||
}
|
||||
else
|
||||
{
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||||
// We are rendering to a child window - use parent size.
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||||
GetWindowRect(EmuWindow::GetParentWnd(), &rcWindow);
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||||
}
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// Get the new window width and height
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// See below for documentation
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||||
int width = rcWindow.right - rcWindow.left;
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int height = rcWindow.bottom - rcWindow.top;
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// If we are rendering to a child window
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if (EmuWindow::GetParentWnd() != 0)
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||||
::MoveWindow(EmuWindow::GetWnd(), 0, 0, width, height, FALSE);
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||||
|
||||
s_backbuffer_width = width;
|
||||
s_backbuffer_height = height;
|
||||
|
||||
#elif defined(HAVE_X11) && HAVE_X11
|
||||
// We just check all of our events here
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||||
XEvent event;
|
||||
int num_events;
|
||||
for (num_events = XPending(GLWin.dpy);num_events > 0;num_events--) {
|
||||
XNextEvent(GLWin.dpy, &event);
|
||||
switch(event.type) {
|
||||
case ConfigureNotify:
|
||||
Window winDummy;
|
||||
unsigned int borderDummy, depthDummy;
|
||||
XGetGeometry(GLWin.dpy, GLWin.win, &winDummy, &GLWin.x, &GLWin.y,
|
||||
&GLWin.width, &GLWin.height, &borderDummy, &depthDummy);
|
||||
s_backbuffer_width = GLWin.width;
|
||||
s_backbuffer_height = GLWin.height;
|
||||
break;
|
||||
case ClientMessage:
|
||||
if ((unsigned long) event.xclient.data.l[0] == XInternAtom(GLWin.dpy, "WM_DELETE_WINDOW", False))
|
||||
Core::Callback_CoreMessage(WM_USER_STOP);
|
||||
if ((unsigned long) event.xclient.data.l[0] == XInternAtom(GLWin.dpy, "RESIZE", False))
|
||||
XMoveResizeWindow(GLWin.dpy, GLWin.win, event.xclient.data.l[1],
|
||||
event.xclient.data.l[2], event.xclient.data.l[3], event.xclient.data.l[4]);
|
||||
return;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
return;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
// Close plugin
|
||||
void OpenGL_Shutdown()
|
||||
{
|
||||
#if defined(USE_WX) && USE_WX
|
||||
GLWin.glCanvas->Hide();
|
||||
// XXX GLWin.glCanvas->Destroy();
|
||||
// XXX delete GLWin.glCtxt;
|
||||
#elif defined(_WIN32)
|
||||
if (hRC) // Do We Have A Rendering Context?
|
||||
{
|
||||
if (!wglMakeCurrent(NULL,NULL)) // Are We Able To Release The DC And RC Contexts?
|
||||
{
|
||||
// [F|RES]: if this fails i dont see the message box and
|
||||
// cant get out of the modal state so i disable it.
|
||||
// This function fails only if i render to main window
|
||||
// MessageBox(NULL,"Release Of DC And RC Failed.", "SHUTDOWN ERROR", MB_OK | MB_ICONINFORMATION);
|
||||
}
|
||||
|
||||
if (!wglDeleteContext(hRC)) // Are We Able To Delete The RC?
|
||||
{
|
||||
ERROR_LOG(VIDEO, "Release Rendering Context Failed.");
|
||||
}
|
||||
hRC = NULL; // Set RC To NULL
|
||||
}
|
||||
|
||||
if (hDC && !ReleaseDC(EmuWindow::GetWnd(), hDC)) // Are We Able To Release The DC
|
||||
{
|
||||
ERROR_LOG(VIDEO, "Release Device Context Failed.");
|
||||
hDC = NULL; // Set DC To NULL
|
||||
}
|
||||
#elif defined(HAVE_X11) && HAVE_X11
|
||||
if (GLWin.ctx)
|
||||
{
|
||||
if (!glXMakeCurrent(GLWin.dpy, None, NULL))
|
||||
{
|
||||
ERROR_LOG(VIDEO, "Could not release drawing context.\n");
|
||||
}
|
||||
XUnmapWindow(GLWin.dpy, GLWin.win);
|
||||
glXDestroyContext(GLWin.dpy, GLWin.ctx);
|
||||
XCloseDisplay(GLWin.dpy);
|
||||
GLWin.ctx = NULL;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
GLuint OpenGL_ReportGLError(const char *function, const char *file, int line)
|
||||
{
|
||||
GLint err = glGetError();
|
||||
if (err != GL_NO_ERROR)
|
||||
{
|
||||
ERROR_LOG(VIDEO, "%s:%d: (%s) OpenGL error 0x%x - %s\n", file, line, function, err, gluErrorString(err));
|
||||
}
|
||||
return err;
|
||||
}
|
||||
|
||||
void OpenGL_ReportARBProgramError()
|
||||
{
|
||||
const GLubyte* pstr = glGetString(GL_PROGRAM_ERROR_STRING_ARB);
|
||||
if (pstr != NULL && pstr[0] != 0)
|
||||
{
|
||||
GLint loc = 0;
|
||||
glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &loc);
|
||||
ERROR_LOG(VIDEO, "program error at %d: ", loc);
|
||||
ERROR_LOG(VIDEO, "%s", (char*)pstr);
|
||||
ERROR_LOG(VIDEO, "\n");
|
||||
}
|
||||
}
|
||||
|
||||
bool OpenGL_ReportFBOError(const char *function, const char *file, int line)
|
||||
{
|
||||
unsigned int fbo_status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
|
||||
if (fbo_status != GL_FRAMEBUFFER_COMPLETE_EXT)
|
||||
{
|
||||
const char *error = "-";
|
||||
switch (fbo_status)
|
||||
{
|
||||
case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT: error = "INCOMPLETE_ATTACHMENT_EXT"; break;
|
||||
case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT: error = "INCOMPLETE_MISSING_ATTACHMENT_EXT"; break;
|
||||
case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT: error = "INCOMPLETE_DIMENSIONS_EXT"; break;
|
||||
case GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT: error = "INCOMPLETE_FORMATS_EXT"; break;
|
||||
case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT: error = "INCOMPLETE_DRAW_BUFFER_EXT"; break;
|
||||
case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT: error = "INCOMPLETE_READ_BUFFER_EXT"; break;
|
||||
case GL_FRAMEBUFFER_UNSUPPORTED_EXT: error = "UNSUPPORTED_EXT"; break;
|
||||
}
|
||||
ERROR_LOG(VIDEO, "%s:%d: (%s) OpenGL FBO error - %s\n", file, line, function, error);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
#endif
|
|
@ -1,110 +0,0 @@
|
|||
// Copyright (C) 2003-2009 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
|
||||
#ifndef _GLINIT_H_
|
||||
#define _GLINIT_H_
|
||||
|
||||
#include <string>
|
||||
#include "SWVideoConfig.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
#define GLEW_STATIC
|
||||
#include <GL/glew.h>
|
||||
#include <GL/wglew.h>
|
||||
#elif defined HAVE_X11 && HAVE_X11
|
||||
#include <GL/glxew.h>
|
||||
#include <GL/gl.h>
|
||||
#include <X11/Xlib.h>
|
||||
#include <X11/XKBlib.h>
|
||||
#include <X11/keysym.h>
|
||||
#elif defined __APPLE__
|
||||
#include <GL/glew.h>
|
||||
#import <AppKit/AppKit.h>
|
||||
#endif
|
||||
|
||||
#if defined USE_WX && USE_WX
|
||||
#include "wx/wx.h"
|
||||
#include "wx/glcanvas.h"
|
||||
#endif
|
||||
|
||||
#ifndef GL_DEPTH24_STENCIL8_EXT // allows FBOs to support stencils
|
||||
#define GL_DEPTH_STENCIL_EXT 0x84F9
|
||||
#define GL_UNSIGNED_INT_24_8_EXT 0x84FA
|
||||
#define GL_DEPTH24_STENCIL8_EXT 0x88F0
|
||||
#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
|
||||
#endif
|
||||
|
||||
#ifndef _WIN32
|
||||
|
||||
#include <sys/types.h>
|
||||
|
||||
typedef struct {
|
||||
#if defined(USE_WX) && USE_WX
|
||||
wxGLCanvas *glCanvas;
|
||||
wxGLContext *glCtxt;
|
||||
wxPanel *panel;
|
||||
#elif defined(HAVE_X11) && HAVE_X11
|
||||
int screen;
|
||||
Window win;
|
||||
Window parent;
|
||||
Display *dpy;
|
||||
GLXContext ctx;
|
||||
XSetWindowAttributes attr;
|
||||
int x, y;
|
||||
unsigned int width, height;
|
||||
#endif
|
||||
} GLWindow;
|
||||
|
||||
extern GLWindow GLWin;
|
||||
|
||||
#endif
|
||||
|
||||
// Public OpenGL util
|
||||
|
||||
// Initialization / upkeep
|
||||
bool OpenGL_Create(int _width, int _height);
|
||||
void OpenGL_Shutdown();
|
||||
void OpenGL_Update();
|
||||
bool OpenGL_MakeCurrent();
|
||||
void OpenGL_SwapBuffers();
|
||||
|
||||
// Get status
|
||||
u32 OpenGL_GetBackbufferWidth();
|
||||
u32 OpenGL_GetBackbufferHeight();
|
||||
|
||||
// Set things
|
||||
void OpenGL_SetWindowText(const char *text);
|
||||
|
||||
// Error reporting - use the convenient macros.
|
||||
void OpenGL_ReportARBProgramError();
|
||||
GLuint OpenGL_ReportGLError(const char *function, const char *file, int line);
|
||||
bool OpenGL_ReportFBOError(const char *function, const char *file, int line);
|
||||
|
||||
#if defined(_DEBUG) || defined(DEBUGFAST)
|
||||
#define GL_REPORT_ERROR() OpenGL_ReportGLError (__FUNCTION__, __FILE__, __LINE__)
|
||||
#define GL_REPORT_PROGRAM_ERROR() OpenGL_ReportARBProgramError()
|
||||
#define GL_REPORT_FBO_ERROR() OpenGL_ReportFBOError (__FUNCTION__, __FILE__, __LINE__)
|
||||
#define GL_REPORT_ERRORD() OpenGL_ReportGLError(__FUNCTION__, __FILE__, __LINE__)
|
||||
#else
|
||||
#define GL_REPORT_ERROR() GL_NO_ERROR
|
||||
#define GL_REPORT_PROGRAM_ERROR()
|
||||
#define GL_REPORT_FBO_ERROR()
|
||||
#define GL_REPORT_ERRORD()
|
||||
#endif
|
||||
|
||||
#endif // _GLINIT_H_
|
|
@ -18,7 +18,7 @@
|
|||
#include "Common.h"
|
||||
#include "Core.h"
|
||||
|
||||
#include "SWGLUtil.h"
|
||||
#include "../../Plugin_VideoOGL/Src/GLUtil.h"
|
||||
#include "SWRenderer.h"
|
||||
#include "SWStatistics.h"
|
||||
#include "../../Plugin_VideoOGL/Src/RasterFont.h"
|
||||
|
|
|
@ -185,4 +185,31 @@ void VideoBackend::Video_AbortFrame(void)
|
|||
{
|
||||
}
|
||||
|
||||
// Draw messages on top of the screen
|
||||
unsigned int VideoBackend::PeekMessages()
|
||||
{
|
||||
#ifdef _WIN32
|
||||
// TODO: peekmessage
|
||||
MSG msg;
|
||||
while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE))
|
||||
{
|
||||
if (msg.message == WM_QUIT)
|
||||
return FALSE;
|
||||
TranslateMessage(&msg);
|
||||
DispatchMessage(&msg);
|
||||
}
|
||||
return TRUE;
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
|
||||
// Show the current FPS
|
||||
void VideoBackend::UpdateFPSDisplay(const char *text)
|
||||
{
|
||||
char temp[100];
|
||||
snprintf(temp, sizeof temp, "%s | Software | %s", svn_rev_str, text);
|
||||
OpenGL_SetWindowText(temp);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue