Wii IOS FileIO: Fixed bug "NewSeekPosition = 0" to "NewSeekPosition = SeekPosition", now Zelda TP savegames should work as well as other games
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1981 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -17,6 +17,7 @@
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#include "Common.h"
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#include "FileUtil.h"
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#include "StringUtil.h"
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#include "WII_IPC_HLE_Device_FileIO.h"
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@ -39,9 +40,9 @@ std::string HLE_IPC_BuildFilename(const char* _pFilename, int _size)
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}
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CWII_IPC_HLE_Device_FileIO::CWII_IPC_HLE_Device_FileIO(u32 _DeviceID, const std::string& _rDeviceName )
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: IWII_IPC_HLE_Device(_DeviceID, _rDeviceName)
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, m_pFileHandle(NULL)
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, m_FileLength(0)
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: IWII_IPC_HLE_Device(_DeviceID, _rDeviceName)
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, m_pFileHandle(NULL)
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, m_FileLength(0)
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{
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}
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@ -123,14 +124,35 @@ CWII_IPC_HLE_Device_FileIO::Seek(u32 _CommandAddress)
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u32 SeekPosition = Memory::Read_U32(_CommandAddress + 0xC);
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u32 Mode = Memory::Read_U32(_CommandAddress +0x10);
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LOG(WII_IPC_FILEIO, "FileIO: Seek Pos: %i, Mode: %i (Device=%s)", SeekPosition, Mode, GetDeviceName().c_str());
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LOG(WII_IPC_FILEIO, "FileIO: Old Seek Pos: %s, Mode: %i (Device=%s, FileSize=%s)", ThS(SeekPosition).c_str(), Mode, GetDeviceName().c_str(), ThS(m_FileLength).c_str());
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/* Zelda - TP Fix: It doesn't make much sense but it works in Zelda - TP and
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it's probably better than trying to read outside the file (it seeks to 0x6000 instead
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of the correct 0x2000 for the second half of the file). Could this be right
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or has it misunderstood the filesize somehow? My guess is that the filesize is
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hardcoded in to the game, and it never checks the filesize, so I don't know.
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Maybe it's wrong to return the seekposition when it's zero? Perhaps it wants
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the filesize then? - No, that didn't work either, it seeks to 0x6000 even if I return
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0x4000 from the first seek. */
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u32 NewSeekPosition = SeekPosition;
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if (m_FileLength > 0 && SeekPosition > m_FileLength && Mode == 0)
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{
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NewSeekPosition = SeekPosition % m_FileLength;
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LOG(WII_IPC_FILEIO, "***********************************:");
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}
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LOG(WII_IPC_FILEIO, "FileIO: New Seek Pos: %s, Mode: %i (Device=%s)", ThS(NewSeekPosition).c_str(), Mode, GetDeviceName().c_str());
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// Set seek mode
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int seek_mode[3] = {SEEK_SET, SEEK_CUR, SEEK_END};
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if (Mode >= 0 && Mode <= 2) {
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if (fseek(m_pFileHandle, SeekPosition, seek_mode[Mode]) == 0) {
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if (Mode >= 0 && Mode <= 2)
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{
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if (fseek(m_pFileHandle, NewSeekPosition, seek_mode[Mode]) == 0)
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{
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// Seek always return the seek position for success
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// Not sure if it's right in all modes though.
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// What should we return for Zelda, the new correct or old incorrect seek position?
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ReturnValue = SeekPosition;
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} else {
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LOG(WII_IPC_FILEIO, "FILEIO: Seek failed");
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@ -148,14 +170,14 @@ bool
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CWII_IPC_HLE_Device_FileIO::Read(u32 _CommandAddress)
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{
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u32 ReturnValue = 0;
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u32 Address = Memory::Read_U32(_CommandAddress +0xC);
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u32 Address = Memory::Read_U32(_CommandAddress +0xC); // Read to this memory address
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u32 Size = Memory::Read_U32(_CommandAddress +0x10);
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if (m_pFileHandle != NULL)
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{
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LOG(WII_IPC_FILEIO, "FileIO: Read 0x%x bytes to 0x%08x from %s", Size, Address, GetDeviceName().c_str());
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size_t readItems = fread(Memory::GetPointer(Address), 1, Size, m_pFileHandle);
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ReturnValue = (u32)readItems;
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LOG(WII_IPC_FILEIO, "FileIO reads from %s (Addr=0x%08x Size=0x%x)", GetDeviceName().c_str(), Address, Size);
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}
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else
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{
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@ -171,10 +193,10 @@ bool
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CWII_IPC_HLE_Device_FileIO::Write(u32 _CommandAddress)
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{
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u32 ReturnValue = 0;
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u32 Address = Memory::Read_U32(_CommandAddress +0xC);
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u32 Address = Memory::Read_U32(_CommandAddress +0xC); // Write data from this memory address
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u32 Size = Memory::Read_U32(_CommandAddress +0x10);
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LOG(WII_IPC_FILEIO, "FileIO: Write Addr: 0x%08x Size: %i (Device=%s)", Address, Size, GetDeviceName().c_str());
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LOG(WII_IPC_FILEIO, "FileIO: Write 0x%04x bytes to 0x%08x from %s", Size, Address, GetDeviceName().c_str());
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if (m_pFileHandle)
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{
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