Fade audio after an entire loop

This commit is contained in:
Sam Belliveau 2025-06-02 14:37:30 -04:00
parent 88122ae956
commit d7f45c7b96
2 changed files with 16 additions and 6 deletions

View File

@ -93,6 +93,8 @@ void Mixer::MixerFifo::Mix(s16* samples, std::size_t num_samples)
std::clamp((buffer_size_samples) / (GRANULE_SIZE >> 1), static_cast<std::size_t>(4),
static_cast<std::size_t>(MAX_GRANULE_QUEUE_SIZE));
bool fade_audio = m_queue_fading.load(std::memory_order_relaxed);
m_granule_queue_size.store(buffer_size_granules, std::memory_order_relaxed);
while (num_samples-- > 0)
@ -106,9 +108,9 @@ void Mixer::MixerFifo::Mix(s16* samples, std::size_t num_samples)
// If either index is less than the index jump, that means we reached
// the end of the of the buffer and need to load the next granule.
if (front_index < index_jump)
Dequeue(&m_front);
fade_audio = Dequeue(&m_front);
else if (back_index < index_jump)
Dequeue(&m_back);
fade_audio = Dequeue(&m_back);
// The Granules are pre-windowed, so we can just add them together
const std::size_t ft = front_index >> GRANULE_FRAC_BITS;
@ -137,7 +139,7 @@ void Mixer::MixerFifo::Mix(s16* samples, std::size_t num_samples)
s5 * StereoPair{(+0.0f + 0.0f * t1 + 1.0f * t2 - 1.0f * t3) / 12.0f});
// Apply Fade In / Fade Out depending on if we are looping
if (m_queue_looping.load(std::memory_order_relaxed))
if (fade_audio)
m_fade_volume += fade_out_mul * (0.0f - m_fade_volume);
else
m_fade_volume += fade_in_mul * (1.0f - m_fade_volume);
@ -513,10 +515,11 @@ void Mixer::MixerFifo::Enqueue()
m_queue[head][i] = m_next_buffer[(i + start_index) & GRANULE_MASK] * GRANULE_WINDOW[i];
m_queue_head.store(next_head, std::memory_order_release);
m_queue_fading.store(false, std::memory_order_relaxed);
m_queue_looping.store(false, std::memory_order_relaxed);
}
void Mixer::MixerFifo::Dequeue(Granule* granule)
bool Mixer::MixerFifo::Dequeue(Granule* granule)
{
const std::size_t granule_queue_size = m_granule_queue_size.load(std::memory_order_relaxed);
const std::size_t head = m_queue_head.load(std::memory_order_acquire);
@ -542,16 +545,22 @@ void Mixer::MixerFifo::Dequeue(Granule* granule)
// This provides smoother audio playback than suddenly stopping.
const std::size_t gap = std::max<std::size_t>(2, granule_queue_size >> 1) - 1;
next_tail = (head - gap) & GRANULE_QUEUE_MASK;
bool looping = m_queue_looping.load(std::memory_order_relaxed);
m_queue_fading.store(looping, std::memory_order_relaxed);
m_queue_looping.store(true, std::memory_order_relaxed);
}
else
{
std::fill(granule->begin(), granule->end(), StereoPair{0.0f, 0.0f});
m_queue_fading.store(false, std::memory_order_relaxed);
m_queue_looping.store(false, std::memory_order_relaxed);
return;
return false;
}
}
*granule = m_queue[tail];
m_queue_tail.store(next_tail, std::memory_order_release);
return m_queue_fading.load(std::memory_order_relaxed);
}

View File

@ -126,11 +126,12 @@ private:
std::array<Granule, MAX_GRANULE_QUEUE_SIZE> m_queue;
std::atomic<std::size_t> m_queue_head{0};
std::atomic<std::size_t> m_queue_tail{0};
std::atomic<bool> m_queue_fading{false};
std::atomic<bool> m_queue_looping{false};
float m_fade_volume = 1.0;
void Enqueue();
void Dequeue(Granule* granule);
bool Dequeue(Granule* granule);
// Volume ranges from 0-256
std::atomic<s32> m_LVolume{256};