Fade audio after an entire loop
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88122ae956
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@ -93,6 +93,8 @@ void Mixer::MixerFifo::Mix(s16* samples, std::size_t num_samples)
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std::clamp((buffer_size_samples) / (GRANULE_SIZE >> 1), static_cast<std::size_t>(4),
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static_cast<std::size_t>(MAX_GRANULE_QUEUE_SIZE));
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bool fade_audio = m_queue_fading.load(std::memory_order_relaxed);
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m_granule_queue_size.store(buffer_size_granules, std::memory_order_relaxed);
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while (num_samples-- > 0)
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@ -106,9 +108,9 @@ void Mixer::MixerFifo::Mix(s16* samples, std::size_t num_samples)
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// If either index is less than the index jump, that means we reached
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// the end of the of the buffer and need to load the next granule.
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if (front_index < index_jump)
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Dequeue(&m_front);
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fade_audio = Dequeue(&m_front);
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else if (back_index < index_jump)
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Dequeue(&m_back);
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fade_audio = Dequeue(&m_back);
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// The Granules are pre-windowed, so we can just add them together
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const std::size_t ft = front_index >> GRANULE_FRAC_BITS;
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@ -137,7 +139,7 @@ void Mixer::MixerFifo::Mix(s16* samples, std::size_t num_samples)
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s5 * StereoPair{(+0.0f + 0.0f * t1 + 1.0f * t2 - 1.0f * t3) / 12.0f});
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// Apply Fade In / Fade Out depending on if we are looping
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if (m_queue_looping.load(std::memory_order_relaxed))
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if (fade_audio)
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m_fade_volume += fade_out_mul * (0.0f - m_fade_volume);
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else
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m_fade_volume += fade_in_mul * (1.0f - m_fade_volume);
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@ -513,10 +515,11 @@ void Mixer::MixerFifo::Enqueue()
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m_queue[head][i] = m_next_buffer[(i + start_index) & GRANULE_MASK] * GRANULE_WINDOW[i];
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m_queue_head.store(next_head, std::memory_order_release);
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m_queue_fading.store(false, std::memory_order_relaxed);
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m_queue_looping.store(false, std::memory_order_relaxed);
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}
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void Mixer::MixerFifo::Dequeue(Granule* granule)
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bool Mixer::MixerFifo::Dequeue(Granule* granule)
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{
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const std::size_t granule_queue_size = m_granule_queue_size.load(std::memory_order_relaxed);
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const std::size_t head = m_queue_head.load(std::memory_order_acquire);
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@ -542,16 +545,22 @@ void Mixer::MixerFifo::Dequeue(Granule* granule)
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// This provides smoother audio playback than suddenly stopping.
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const std::size_t gap = std::max<std::size_t>(2, granule_queue_size >> 1) - 1;
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next_tail = (head - gap) & GRANULE_QUEUE_MASK;
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bool looping = m_queue_looping.load(std::memory_order_relaxed);
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m_queue_fading.store(looping, std::memory_order_relaxed);
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m_queue_looping.store(true, std::memory_order_relaxed);
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}
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else
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{
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std::fill(granule->begin(), granule->end(), StereoPair{0.0f, 0.0f});
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m_queue_fading.store(false, std::memory_order_relaxed);
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m_queue_looping.store(false, std::memory_order_relaxed);
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return;
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return false;
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}
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}
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*granule = m_queue[tail];
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m_queue_tail.store(next_tail, std::memory_order_release);
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return m_queue_fading.load(std::memory_order_relaxed);
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}
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@ -126,11 +126,12 @@ private:
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std::array<Granule, MAX_GRANULE_QUEUE_SIZE> m_queue;
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std::atomic<std::size_t> m_queue_head{0};
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std::atomic<std::size_t> m_queue_tail{0};
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std::atomic<bool> m_queue_fading{false};
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std::atomic<bool> m_queue_looping{false};
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float m_fade_volume = 1.0;
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void Enqueue();
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void Dequeue(Granule* granule);
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bool Dequeue(Granule* granule);
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// Volume ranges from 0-256
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std::atomic<s32> m_LVolume{256};
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