Fix cocoaGL window resizing.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6807 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Soren Jorvang 2011-01-10 23:48:59 +00:00
parent 08b2e766d6
commit d7b6766fe2
12 changed files with 65 additions and 510 deletions

View File

@ -769,10 +769,6 @@
RelativePath=".\Src\GLUtil.h"
>
</File>
<File
RelativePath=".\Src\GLWindow.h"
>
</File>
<File
RelativePath=".\Src\TextureConverter.cpp"
>

View File

@ -45,7 +45,7 @@ void OpenGL_SwapBuffers()
#if defined(USE_WX) && USE_WX
GLWin.glCanvas->SwapBuffers();
#elif defined(__APPLE__)
cocoaGLSwap(GLWin.cocoaCtx,GLWin.cocoaWin);
[GLWin.cocoaCtx flushBuffer];
#elif defined(_WIN32)
SwapBuffers(hDC);
#elif defined(HAVE_X11) && HAVE_X11
@ -68,7 +68,8 @@ void OpenGL_SetWindowText(const char *text)
#if defined(USE_WX) && USE_WX
// GLWin.frame->SetTitle(wxString::FromAscii(text));
#elif defined(__APPLE__)
cocoaGLSetTitle(GLWin.cocoaWin, text);
[GLWin.cocoaWin setTitle: [[[NSString alloc]
initWithCString: text] autorelease]];
#elif defined(_WIN32)
// TODO convert text to unicode and change SetWindowTextA to SetWindowText
SetWindowTextA(EmuWindow::GetWnd(), text);
@ -101,8 +102,8 @@ unsigned int Callback_PeekMessages()
// Show the current FPS
void UpdateFPSDisplay(const char *text)
{
char temp[512];
sprintf(temp, "SVN R%s: GL: %s", svn_rev_str, text);
char temp[100];
snprintf(temp, sizeof temp, "%s | OpenGL | %s", svn_rev_str, text);
OpenGL_SetWindowText(temp);
}
@ -330,8 +331,29 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _iwidth, int _iheight
GLWin.glCanvas->Show(true);
#elif defined(__APPLE__)
GLWin.cocoaWin = cocoaGLCreateWindow(GLWin.width, GLWin.height);
GLWin.cocoaCtx = cocoaGLInit(g_Config.iMultisampleMode);
NSOpenGLPixelFormatAttribute attr[2] = { NSOpenGLPFADoubleBuffer, 0 };
NSOpenGLPixelFormat *fmt = [[NSOpenGLPixelFormat alloc]
initWithAttributes: attr];
if (fmt == nil) {
printf("failed to create pixel format\n");
return false;
}
GLWin.cocoaCtx = [[NSOpenGLContext alloc]
initWithFormat: fmt shareContext: nil];
[fmt release];
if (GLWin.cocoaCtx == nil) {
printf("failed to create context\n");
return false;
}
GLWin.cocoaWin = [[NSWindow alloc]
initWithContentRect: NSMakeRect(50, 50, _twidth, _theight)
styleMask: NSTitledWindowMask | NSResizableWindowMask
backing: NSBackingStoreBuffered defer: FALSE];
[GLWin.cocoaWin setReleasedWhenClosed: YES];
[GLWin.cocoaWin makeKeyAndOrderFront: nil];
[GLWin.cocoaCtx setView: [GLWin.cocoaWin contentView]];
#elif defined(_WIN32)
g_VideoInitialize.pWindowHandle = (void*)EmuWindow::Create((HWND)g_VideoInitialize.pWindowHandle, g_hInstance, _T("Please wait..."));
@ -474,7 +496,7 @@ bool OpenGL_MakeCurrent()
#if defined(USE_WX) && USE_WX
GLWin.glCanvas->SetCurrent(*GLWin.glCtxt);
#elif defined(__APPLE__)
cocoaGLMakeCurrent(GLWin.cocoaCtx,GLWin.cocoaWin);
[GLWin.cocoaCtx makeCurrentContext];
#elif defined(_WIN32)
return wglMakeCurrent(hDC,hRC) ? true : false;
#elif defined(HAVE_X11) && HAVE_X11
@ -503,8 +525,18 @@ void OpenGL_Update()
s_backbuffer_height = height;
#elif defined(__APPLE__)
int width, height;
// Is anything needed here?
width = [[GLWin.cocoaWin contentView] frame].size.width;
height = [[GLWin.cocoaWin contentView] frame].size.height;
if (width == s_backbuffer_width && height == s_backbuffer_height)
return;
[GLWin.cocoaCtx setView: [GLWin.cocoaWin contentView]];
[GLWin.cocoaCtx update];
[GLWin.cocoaCtx makeCurrentContext];
s_backbuffer_width = width;
s_backbuffer_height = height;
#elif defined(_WIN32)
RECT rcWindow;
@ -541,9 +573,9 @@ void OpenGL_Shutdown()
#if defined(USE_WX) && USE_WX
delete GLWin.glCanvas;
#elif defined(__APPLE__)
cocoaGLDeleteWindow(GLWin.cocoaWin);
cocoaGLDelete(GLWin.cocoaCtx);
[GLWin.cocoaWin close];
[GLWin.cocoaCtx clearDrawable];
[GLWin.cocoaCtx release];
#elif defined(_WIN32)
if (hRC) // Do We Have A Rendering Context?
{

View File

@ -20,39 +20,26 @@
#include "VideoConfig.h"
#include "MathUtil.h"
#include "Thread.h"
#include "pluginspecs_video.h"
#ifdef _WIN32
#define GLEW_STATIC
#include <GL/glew.h>
#include <GL/wglew.h>
#else
#if defined(USE_WX) && USE_WX
#include <GL/glew.h>
#include "wx/wx.h"
#include "wx/glcanvas.h"
#elif defined(HAVE_X11) && HAVE_X11
#elif defined HAVE_X11 && HAVE_X11
#include <GL/glxew.h>
#include <GL/gl.h>
#include <X11/Xlib.h>
#include <X11/keysym.h>
#include "Thread.h"
#elif defined(__APPLE__)
#elif defined __APPLE__
#include <GL/glew.h>
#include "cocoaGL.h"
#endif // end USE_WX
#ifdef __APPLE__
#include <OpenGL/gl.h>
#else
#include <GL/gl.h>
#import <AppKit/AppKit.h>
#endif
#if defined USE_WX && USE_WX
#include "wx/wx.h"
#include "wx/glcanvas.h"
#endif
#ifndef GL_DEPTH24_STENCIL8_EXT // allows FBOs to support stencils

View File

@ -1,168 +0,0 @@
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _GLWINDOW_H_
#define _GLWINDOW_H_
#include <vector>
#include "Common.h"
#include "Globals.h"
#include "pluginspecs_video.h"
#ifdef _WIN32
#define GLEW_STATIC
#include <GLew/glew.h>
#include <GLew/wglew.h>
#include <GLew/gl.h>
#include <GLew/glext.h>
#else
#include <GL/glew.h>
#endif
#ifdef __APPLE__
#include <OpenGL/gl.h>
#else
#include <GL/gl.h>
#endif
enum OGL_Props
{
OGL_FULLSCREEN,
OGL_KEEPRATIO,
OGL_HIDECURSOR,
OGL_PROP_COUNT
};
struct res
{
u32 x;
u32 y;
};
class GLWindow {
private:
// TODO: what is xmax and ymax? do we need [xy]render?
u32 xWin, yWin; // Windows' size
int xOffset, yOffset; // Offset in window
float xMax, yMax; // ???
u32 xRender, yRender; // Render area
bool properties[OGL_PROP_COUNT];
protected:
EventHandler* eventHandler;
res origRes, currFullRes, currWinRes;
static std::vector<res> fullResolutions;
virtual void SetRender(u32 x, u32 y)
{
xRender = x;
yRender = y;
}
static const std::vector<res>& getFsResolutions()
{
return fullResolutions;
}
static void addFSResolution(res fsr)
{
fullResolutions.push_back(fsr);
}
public:
virtual void SwapBuffers() {};
virtual void SetWindowText(const char *text) {};
virtual bool PeekMessages() {return false;};
virtual void Update() {};
virtual bool MakeCurrent() {return false;};
virtual void updateDim()
{
if (GetProperty(OGL_FULLSCREEN))
SetWinSize(currFullRes.x, currFullRes.y);
else
// Set the windowed resolution
SetWinSize(currWinRes.x, currWinRes.y);
float FactorX = 640.0f / (float)GetXwin();
float FactorY = 480.0f / (float)GetYwin();
//float Max = (FactorX < FactorY) ? FactorX : FactorY;
SetMax(1.0f / FactorX, 1.0f / FactorY);
SetOffset(0,0);
}
void SetEventHandler(EventHandler *eh) { eventHandler = eh;}
bool GetProperty(OGL_Props prop) {return properties[prop];}
virtual bool SetProperty(OGL_Props prop, bool value)
{return properties[prop] = value;}
u32 GetXrender() {return xRender;}
u32 GetYrender() {return yRender;}
u32 GetXwin() {return xWin;}
u32 GetYwin() {return yWin;}
void SetWinSize(u32 x, u32 y)
{
xWin = x;
yWin = y;
}
int GetYoff() {return yOffset;}
int GetXoff() {return xOffset;}
void SetOffset(int x, int y)
{
yOffset = y;
xOffset = x;
}
void SetMax(float x, float y)
{
yMax = y;
xMax = x;
}
float GetXmax() {return xMax;}
float GetYmax() {return yMax;}
static bool valid() { return false;}
GLWindow()
{
// Load defaults
sscanf(g_Config.iFSResolution, "%dx%d",
&currFullRes.x, &currFullRes.y);
sscanf(g_Config.iInternalRes, "%dx%d",
&currWinRes.x, &currWinRes.y);
SetProperty(OGL_FULLSCREEN, g_Config.bFullscreen);
// What does this do?
SetProperty(OGL_KEEPRATIO, g_Config.bKeepAR43);
SetProperty(OGL_HIDECURSOR, g_Config.bHideCursor);
updateDim();
}
// setResolution
// resolution iter
};
#endif // _GLWINDOW_H_

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@ -23,7 +23,4 @@ files = [
libs = [ 'videocommon', 'videouicommon', 'GLEW', 'SOIL', 'common' ]
if sys.platform == 'darwin' and not env['HAVE_WX']:
files += [ 'cocoaGL.m' ]
env.SharedLibrary(env['plugin_dir'] + name, files, LIBS = env['LIBS'] + libs)

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@ -1,28 +0,0 @@
#import <Cocoa/Cocoa.h>
#import <OpenGL/CGLRenderers.h>
#ifdef __cplusplus
extern "C"
{
#endif
void cocoaGLCreateApp();
NSWindow *cocoaGLCreateWindow(int w,int h);
void cocoaGLSetTitle(NSWindow *win, const char *title);
void cocoaGLMakeCurrent(NSOpenGLContext *ctx, NSWindow *win);
NSOpenGLContext* cocoaGLInit(int mode);
void cocoaGLDelete(NSOpenGLContext *ctx);
void cocoaGLDeleteWindow(NSWindow *window);
void cocoaGLSwap(NSOpenGLContext *ctx,NSWindow *window);
#ifdef __cplusplus
}
#endif

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@ -1,109 +0,0 @@
#import "cocoaGL.h"
NSWindow *cocoaGLCreateWindow(int w, int h)
{
NSWindow *window;
window = [[NSWindow alloc] initWithContentRect: NSMakeRect(50, 50, w, h)
styleMask: NSTitledWindowMask | NSResizableWindowMask
backing: NSBackingStoreBuffered defer: FALSE];
[window setReleasedWhenClosed: YES];
[window setTitle:@"Dolphin on OSX"];
//[window makeKeyAndOrderFront: nil];
return window;
}
void cocoaGLSetTitle(NSWindow *win, const char *title)
{
[win setTitle: [[[NSString alloc] initWithCString: title
encoding: NSASCIIStringEncoding] autorelease]];
}
void cocoaGLMakeCurrent(NSOpenGLContext *ctx, NSWindow *win)
{
int value = 0;
[ctx setValues:&value forParameter:NSOpenGLCPSwapInterval];
if (ctx) {
[ctx setView:[win contentView]];
[ctx update];
[ctx makeCurrentContext];
}
else
[NSOpenGLContext clearCurrentContext];
}
NSOpenGLContext* cocoaGLInit(int mode)
{
NSOpenGLPixelFormatAttribute attr[32];
NSOpenGLPixelFormat *fmt;
NSOpenGLContext *context;
int i = 0;
attr[i++] = NSOpenGLPFADepthSize;
attr[i++] = 24;
attr[i++] = NSOpenGLPFADoubleBuffer;
attr[i++] = NSOpenGLPFASampleBuffers;
attr[i++] = mode;
attr[i++] = NSOpenGLPFASamples;
attr[i++] = 1;
attr[i++] = NSOpenGLPFANoRecovery;
#ifdef GL_VERSION_1_3
#else
#ifdef GL_VERSION_1_2
#warning "your card only supports ogl 1.2, dolphin will use software renderer"
//if opengl < 1.3 uncomment this twoo lines to use software renderer
attr[i++] = NSOpenGLPFARendererID;
attr[i++] = kCGLRendererGenericFloatID;
#endif
#endif
attr[i++] = NSOpenGLPFAScreenMask;
attr[i++] = CGDisplayIDToOpenGLDisplayMask(CGMainDisplayID());
attr[i] = 0;
fmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attr];
if (fmt == nil) {
printf("failed to create pixel format\n");
return NULL;
}
context = [[NSOpenGLContext alloc] initWithFormat:fmt shareContext:nil];
[fmt release];
if (context == nil) {
printf("failed to create context\n");
return NULL;
}
return context;
}
void cocoaGLDelete(NSOpenGLContext *ctx)
{
[ctx clearDrawable];
[ctx release];
}
void cocoaGLDeleteWindow(NSWindow *window)
{
[window close];
return;
}
void cocoaGLSwap(NSOpenGLContext *ctx, NSWindow *window)
{
[window makeKeyAndOrderFront: nil];
ctx = [NSOpenGLContext currentContext];
if (ctx != nil)
[ctx flushBuffer];
else
printf("bad cocoa gl ctx\n");
}

View File

@ -94,8 +94,8 @@ unsigned int Callback_PeekMessages()
// Show the current FPS
void UpdateFPSDisplay(const char *text)
{
char temp[512];
sprintf(temp, "SVN R%s: SW: %s", svn_rev_str, text);
char temp[100];
snprintf(temp, sizeof temp, "%s | Software | %s", svn_rev_str, text);
OpenGL_SetWindowText(temp);
}

View File

@ -19,40 +19,28 @@
#ifndef _GLINIT_H_
#define _GLINIT_H_
#include "Common.h"
#include <string>
#include "VideoConfig.h"
#include "pluginspecs_video.h"
#ifdef _WIN32
#define GLEW_STATIC
#include <GL/glew.h>
#include <GL/wglew.h>
#else
#if defined(USE_WX) && USE_WX
#include <GL/glew.h>
#include "wx/wx.h"
#include "wx/glcanvas.h"
#elif defined(HAVE_X11) && HAVE_X11
#elif defined HAVE_X11 && HAVE_X11
#include <GL/glxew.h>
#include <X11/XKBlib.h>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/keysym.h>
#else
#include <GL/glew.h>
#endif // end USE_WX
#ifdef __APPLE__
#include <OpenGL/gl.h>
#else
#include <GL/gl.h>
#include <X11/Xlib.h>
#include <X11/XKBlib.h>
#include <X11/keysym.h>
#elif defined __APPLE__
#include <GL/glew.h>
#import <AppKit/AppKit.h>
#endif
#if defined USE_WX && USE_WX
#include "wx/wx.h"
#include "wx/glcanvas.h"
#endif
#ifndef GL_DEPTH24_STENCIL8_EXT // allows FBOs to support stencils

View File

@ -37,9 +37,7 @@ files = [
if env['HAVE_WX']:
files += [ 'VideoConfigDialog.cpp' ]
if sys.platform == 'darwin' and not env['HAVE_WX']:
files += [ 'cocoaGL.m' ]
elif sys.platform == 'win32':
if sys.platform == 'win32':
files += [ 'Win32.cpp' ]
libs = [ 'videocommon', 'GLEW', 'SOIL', 'common' ]

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@ -1,29 +0,0 @@
#import <Cocoa/Cocoa.h>
#import <OpenGL/CGLRenderers.h>
#ifdef __cplusplus
extern "C"
{
#endif
void cocoaGLCreateApp();
NSWindow *cocoaGLCreateWindow(int w,int h);
void cocoaGLSetTitle(NSWindow *win, const char *title);
void cocoaGLMakeCurrent(NSOpenGLContext *ctx, NSWindow *win);
NSOpenGLContext* cocoaGLInit(int mode);
void cocoaGLDelete(NSOpenGLContext *ctx);
void cocoaGLDeleteWindow(NSWindow *window);
void cocoaGLSwap(NSOpenGLContext *ctx,NSWindow *window);
#ifdef __cplusplus
}
#endif

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@ -1,109 +0,0 @@
#import "cocoaGL.h"
NSWindow *cocoaGLCreateWindow(int w, int h)
{
NSWindow *window;
window = [[NSWindow alloc] initWithContentRect: NSMakeRect(50, 50, w, h)
styleMask: NSTitledWindowMask | NSResizableWindowMask
backing: NSBackingStoreBuffered defer: FALSE];
[window setReleasedWhenClosed: YES];
[window setTitle:@"Dolphin on OSX"];
//[window makeKeyAndOrderFront: nil];
return window;
}
void cocoaGLSetTitle(NSWindow *win, const char *title)
{
[win setTitle: [[[NSString alloc] initWithCString: title
encoding: NSASCIIStringEncoding] autorelease]];
}
void cocoaGLMakeCurrent(NSOpenGLContext *ctx, NSWindow *win)
{
int value = 0;
[ctx setValues:&value forParameter:NSOpenGLCPSwapInterval];
if (ctx) {
[ctx setView:[win contentView]];
[ctx update];
[ctx makeCurrentContext];
}
else
[NSOpenGLContext clearCurrentContext];
}
NSOpenGLContext* cocoaGLInit(int mode)
{
NSOpenGLPixelFormatAttribute attr[32];
NSOpenGLPixelFormat *fmt;
NSOpenGLContext *context;
int i = 0;
attr[i++] = NSOpenGLPFADepthSize;
attr[i++] = 24;
attr[i++] = NSOpenGLPFADoubleBuffer;
attr[i++] = NSOpenGLPFASampleBuffers;
attr[i++] = mode;
attr[i++] = NSOpenGLPFASamples;
attr[i++] = 1;
attr[i++] = NSOpenGLPFANoRecovery;
#ifdef GL_VERSION_1_3
#else
#ifdef GL_VERSION_1_2
#warning "your card only supports ogl 1.2, dolphin will use software renderer"
//if opengl < 1.3 uncomment this twoo lines to use software renderer
attr[i++] = NSOpenGLPFARendererID;
attr[i++] = kCGLRendererGenericFloatID;
#endif
#endif
attr[i++] = NSOpenGLPFAScreenMask;
attr[i++] = CGDisplayIDToOpenGLDisplayMask(CGMainDisplayID());
attr[i] = 0;
fmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attr];
if (fmt == nil) {
printf("failed to create pixel format\n");
return NULL;
}
context = [[NSOpenGLContext alloc] initWithFormat:fmt shareContext:nil];
[fmt release];
if (context == nil) {
printf("failed to create context\n");
return NULL;
}
return context;
}
void cocoaGLDelete(NSOpenGLContext *ctx)
{
[ctx clearDrawable];
[ctx release];
}
void cocoaGLDeleteWindow(NSWindow *window)
{
[window close];
return;
}
void cocoaGLSwap(NSOpenGLContext *ctx, NSWindow *window)
{
[window makeKeyAndOrderFront: nil];
ctx = [NSOpenGLContext currentContext];
if (ctx != nil)
[ctx flushBuffer];
else
printf("bad cocoa gl ctx\n");
}