Print the performance status in exactly one place.

Placing the render window at position 0,0 makes it unmovable on OS X.

Use the conventional r1234 format for SVN revision numbers.

Delete mis-copied .svn directories from the application bundle.
 
Only warn about a failed low-memory allocation if one was requested.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6811 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Soren Jorvang 2011-01-11 04:09:11 +00:00
parent 9bbed569d9
commit d78be40be9
12 changed files with 40 additions and 22 deletions

View File

@ -48,7 +48,7 @@ void* AllocateExecutableMemory(size_t size, bool low)
if (ptr == NULL)
PanicAlert("Failed to allocate executable memory");
if ((u64)ptr >= 0x80000000)
if ((u64)ptr >= 0x80000000 && low == true)
PanicAlert("Executable memory ended up above 2GB!");
return ptr;

View File

@ -19,11 +19,11 @@
#include "svnrev.h"
#ifdef _DEBUG
const char *svn_rev_str = "Dolphin Debug SVN R " SVN_REV_STR;
const char *svn_rev_str = "Dolphin Debug SVN r" SVN_REV_STR;
#elif defined DEBUGFAST
const char *svn_rev_str = "Dolphin Debugfast SVN R " SVN_REV_STR;
const char *svn_rev_str = "Dolphin Debugfast SVN r" SVN_REV_STR;
#else
const char *svn_rev_str = "Dolphin SVN R " SVN_REV_STR;
const char *svn_rev_str = "Dolphin SVN r" SVN_REV_STR;
#endif
#ifdef _M_X64

View File

@ -241,8 +241,8 @@ void SConfig::LoadSettings()
ini.Get("Display", "Fullscreen", &m_LocalCoreStartupParameter.bFullscreen, false);
ini.Get("Display", "FullscreenResolution", &m_LocalCoreStartupParameter.strFullscreenResolution, "640x480");
ini.Get("Display", "RenderToMain", &m_LocalCoreStartupParameter.bRenderToMain, false);
ini.Get("Display", "RenderWindowXPos", &m_LocalCoreStartupParameter.iRenderWindowXPos, 0);
ini.Get("Display", "RenderWindowYPos", &m_LocalCoreStartupParameter.iRenderWindowYPos, 0);
ini.Get("Display", "RenderWindowXPos", &m_LocalCoreStartupParameter.iRenderWindowXPos, -1);
ini.Get("Display", "RenderWindowYPos", &m_LocalCoreStartupParameter.iRenderWindowYPos, -1);
ini.Get("Display", "RenderWindowWidth", &m_LocalCoreStartupParameter.iRenderWindowWidth, 640);
ini.Get("Display", "RenderWindowHeight", &m_LocalCoreStartupParameter.iRenderWindowHeight, 480);
ini.Get("Display", "ProgressiveScan", &m_LocalCoreStartupParameter.bProgressive, false);

View File

@ -671,14 +671,20 @@ void VideoThrottle()
#endif
// This is our final "frame counter" string
std::string SMessage = StringFromFormat("%s | %s", SSettings.c_str(), SFPS.c_str());
std::string SMessage = StringFromFormat("%s | %s | %s",
svn_rev_str, SSettings.c_str(), SFPS.c_str());
// Show message
if (g_pUpdateFPSDisplay != NULL)
g_pUpdateFPSDisplay(SMessage.c_str());
if (_CoreParameter.bRenderToMain &&
SConfig::GetInstance().m_InterfaceStatusbar) {
Host_UpdateStatusBar(SMessage.c_str());
Host_UpdateTitle(svn_rev_str);
} else
Host_UpdateTitle(SMessage.c_str());
Host_UpdateStatusBar(SMessage.c_str());
// Reset counter
Timer.Update();

View File

@ -54,7 +54,7 @@ SCoreStartupParameter::SCoreStartupParameter()
SelectedLanguage(0), bWii(false),
bConfirmStop(false), bHideCursor(false),
bAutoHideCursor(false), bUsePanicHandlers(true),
iRenderWindowXPos(0), iRenderWindowYPos(0),
iRenderWindowXPos(-1), iRenderWindowYPos(-1),
iRenderWindowWidth(640), iRenderWindowHeight(480),
bFullscreen(false), bRenderToMain(false),
bProgressive(false),

View File

@ -645,7 +645,7 @@ void CFrame::OnHostMessage(wxCommandEvent& event)
break;
case IDM_UPDATETITLE:
if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain && m_RenderFrame)
if (m_RenderFrame != NULL)
m_RenderFrame->SetTitle(event.GetString());
break;

View File

@ -785,9 +785,17 @@ void CFrame::StartGame(const std::string& filename)
{
wxPoint position(SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowXPos,
SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowYPos);
#ifdef __APPLE__
// On OS X, the render window's title bar is not visible,
// and the window therefore not easily moved, when the
// position is 0,0. Weed out the 0's from existing configs.
if (position == wxPoint(0, 0))
position = wxDefaultPosition;
#endif
m_RenderFrame = new CRenderFrame((wxFrame*)this, wxID_ANY, _("Dolphin"), position);
wxSize size(SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowWidth,
SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowHeight);
m_RenderFrame = new CRenderFrame((wxFrame*)this, wxID_ANY, _("Dolphin"), position);
m_RenderFrame->SetClientSize(size.GetWidth(), size.GetHeight());
m_RenderFrame->Connect(wxID_ANY, wxEVT_CLOSE_WINDOW,
wxCloseEventHandler(CFrame::OnRenderParentClose),

View File

@ -69,9 +69,10 @@ elif sys.platform == 'darwin' and env['HAVE_WX']:
exeGUI = '#' + env['prefix'] + '/Dolphin.app/Contents/MacOS/Dolphin'
env.Install('#' + env['prefix'] + '/Dolphin.app/Contents/' +
'Library/Frameworks/Cg.framework',
source = [ '#Externals/Cg/Cg.framework/Cg',
'#Externals/Cg/Cg.framework/Resources' ])
'Library/Frameworks/Cg.framework', source = [
'#Externals/Cg/Cg.framework/Cg',
'#Externals/Cg/Cg.framework/Resources'
])
env.Install(env['data_dir'], '#Data/Sys')
env.Install(env['data_dir'], '#Data/User')
@ -108,6 +109,9 @@ elif sys.platform == 'darwin' and env['HAVE_WX']:
LSMinimumSystemVersion = '10.5.4',
LSRequiresCarbon = True,
)))
env.Command('dummy', '#' + env['prefix'],
"find $SOURCES -name .svn -exec rm -rf {} +")
else:
files += [ 'X11Utils.cpp' ]
libs += [ 'SDL' ]

View File

@ -122,8 +122,8 @@ unsigned int Callback_PeekMessages()
void UpdateFPSDisplay(const char *text)
{
char temp[512];
sprintf_s(temp, 512, "SVN R%s: DX11: %s", svn_rev_str, text);
char temp[100];
sprintf_s(temp, sizeof temp, "%s | DX11 | %s", svn_rev_str, text);
SetWindowTextA(EmuWindow::GetWnd(), temp);
}

View File

@ -120,8 +120,8 @@ unsigned int Callback_PeekMessages()
void UpdateFPSDisplay(const char *text)
{
TCHAR temp[512];
swprintf_s(temp, 512, _T("SVN R%s: DX9: %hs"), svn_rev_str, text);
TCHAR temp[100];
swprintf_s(temp, sizeof temp, _T("%s | DX9 | %s"), svn_rev_str, text);
SetWindowText(EmuWindow::GetWnd(), temp);
}

View File

@ -66,7 +66,7 @@ u32 OpenGL_GetBackbufferHeight()
void OpenGL_SetWindowText(const char *text)
{
#if defined(USE_WX) && USE_WX
// GLWin.frame->SetTitle(wxString::FromAscii(text));
// Handled by Host_UpdateTitle()
#elif defined(__APPLE__)
[GLWin.cocoaWin setTitle: [[[NSString alloc]
initWithCString: text] autorelease]];

View File

@ -61,7 +61,7 @@ u32 OpenGL_GetBackbufferHeight()
void OpenGL_SetWindowText(const char *text)
{
#if defined(USE_WX) && USE_WX
// GLWin.frame->SetTitle(wxString::FromAscii(text));
// Handled by Host_UpdateTitle()
#elif defined(_WIN32)
// TODO convert text to unicode and change SetWindowTextA to SetWindowText
SetWindowTextA(EmuWindow::GetWnd(), text);