diff --git a/Source/Core/Core/IOS/USB/Emulated/Skylanders/Skylander.cpp b/Source/Core/Core/IOS/USB/Emulated/Skylanders/Skylander.cpp index df9dbb1505..a43efb442d 100644 --- a/Source/Core/Core/IOS/USB/Emulated/Skylanders/Skylander.cpp +++ b/Source/Core/Core/IOS/USB/Emulated/Skylanders/Skylander.cpp @@ -296,7 +296,7 @@ const std::map, SkyData> list_skylanders = {{453, 0x3403}, {"Blades (Legendary)", Game::TrapTeam, Element::Air, Type::Skylander}}, {{454, 0x3000}, {"Wallop", Game::TrapTeam, Element::Earth, Type::TrapMaster}}, {{455, 0x3000}, {"Head Rush", Game::TrapTeam, Element::Earth, Type::TrapMaster}}, - {{455, 0x3402}, {"Head Rush (Nitro)", Game::TrapTeam, Element::Earth, Type::Skylander}}, + {{455, 0x3402}, {"Head Rush (Nitro)", Game::TrapTeam, Element::Earth, Type::TrapMaster}}, {{456, 0x3000}, {"Fist Bump", Game::TrapTeam, Element::Earth, Type::Skylander}}, {{457, 0x3000}, {"Rocky Roll", Game::TrapTeam, Element::Earth, Type::Skylander}}, {{458, 0x3000}, {"Wildfire", Game::TrapTeam, Element::Fire, Type::TrapMaster}}, @@ -929,7 +929,7 @@ int SkylanderUSB::SubmitTransfer(std::unique_ptr cmd) // The 4 bytes {55, 00, 00, 55} are the status of characters on the portal. The 4 bytes are // treated as a 32-bit binary array. Each unique Skylander placed on a board is represented // by 2 bits starting with the first Skylander in the least significant bit. This bit is - // present whenever the Skylandar is added or present on the portal. When the Skylander is + // present whenever the Skylander is added or present on the portal. When the Skylander is // added to the board, both bits are set in the next status message as a one-time signal. // When a Skylander is removed from the board, only the most significant bit of the 2 bits // is set.