Cosmetics.
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#include "Common/LinearDiskCache.h"
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#include "Common/LinearDiskCache.h"
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#include "Core/ConfigManager.h"
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#include "Core/ConfigManager.h"
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#include "VideoBackends/OGL/GLUtil.h"
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#include "VideoBackends/OGL/GLUtil.h"
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#include "VideoCommon/GeometryShaderGen.h"
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#include "VideoCommon/PixelShaderGen.h"
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#include "VideoCommon/PixelShaderGen.h"
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#include "VideoCommon/VertexShaderGen.h"
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#include "VideoCommon/VertexShaderGen.h"
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#include "VideoCommon/GeometryShaderGen.h"
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namespace OGL
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namespace OGL
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{
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{
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#endif
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#endif
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#include "VideoCommon/GeometryShaderGen.h"
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#include "VideoCommon/GeometryShaderGen.h"
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#include "VideoCommon/VideoConfig.h"
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#include "VideoCommon/VertexShaderGen.h"
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#include "VideoCommon/LightingShaderGen.h"
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#include "VideoCommon/LightingShaderGen.h"
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#include "VideoCommon/VertexShaderGen.h"
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#include "VideoCommon/VideoConfig.h"
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static char text[16384];
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static char text[16384];
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