Merge pull request #7677 from Techjar/netplay-peer-init-fix
NetPlay: Fix server peer initialization hang
This commit is contained in:
commit
d75e9b2d5d
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@ -148,6 +148,20 @@ NetPlayServer::NetPlayServer(const u16 port, const bool forward_port,
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}
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}
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static PlayerId* PeerPlayerId(ENetPeer* peer)
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{
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return static_cast<PlayerId*>(peer->data);
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}
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static void ClearPeerPlayerId(ENetPeer* peer)
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{
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if (peer->data)
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{
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delete PeerPlayerId(peer);
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peer->data = nullptr;
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}
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}
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// called from ---NETPLAY--- thread
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void NetPlayServer::ThreadFunc()
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{
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@ -195,26 +209,10 @@ void NetPlayServer::ThreadFunc()
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{
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case ENET_EVENT_TYPE_CONNECT:
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{
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ENetPeer* accept_peer = netEvent.peer;
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unsigned int error;
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{
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std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
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error = OnConnect(accept_peer);
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}
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if (error)
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{
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sf::Packet spac;
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spac << (MessageId)error;
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// don't need to lock, this client isn't in the client map
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Send(accept_peer, spac);
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if (netEvent.peer->data)
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{
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delete (PlayerId*)netEvent.peer->data;
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netEvent.peer->data = nullptr;
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}
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enet_peer_disconnect_later(accept_peer, 0);
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}
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// Actual client initialization is deferred to the receive event, so here
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// we'll just log the new connection.
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INFO_LOG(NETPLAY, "Peer connected from: %x:%u", netEvent.peer->address.host,
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netEvent.peer->address.port);
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}
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break;
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case ENET_EVENT_TYPE_RECEIVE:
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@ -222,7 +220,29 @@ void NetPlayServer::ThreadFunc()
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sf::Packet rpac;
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rpac.append(netEvent.packet->data, netEvent.packet->dataLength);
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auto it = m_players.find(*(PlayerId*)netEvent.peer->data);
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if (!netEvent.peer->data)
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{
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// uninitialized client, we'll assume this is their initialization packet
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unsigned int error;
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{
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std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
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error = OnConnect(netEvent.peer, rpac);
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}
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if (error)
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{
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sf::Packet spac;
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spac << static_cast<MessageId>(error);
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// don't need to lock, this client isn't in the client map
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Send(netEvent.peer, spac);
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ClearPeerPlayerId(netEvent.peer);
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enet_peer_disconnect_later(netEvent.peer, 0);
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}
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}
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else
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{
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auto it = m_players.find(*PeerPlayerId(netEvent.peer));
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Client& client = it->second;
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if (OnData(rpac, client) != 0)
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{
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@ -230,10 +250,7 @@ void NetPlayServer::ThreadFunc()
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std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
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OnDisconnect(client);
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if (netEvent.peer->data)
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{
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delete (PlayerId*)netEvent.peer->data;
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netEvent.peer->data = nullptr;
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ClearPeerPlayerId(netEvent.peer);
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}
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}
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enet_packet_destroy(netEvent.packet);
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@ -244,17 +261,13 @@ void NetPlayServer::ThreadFunc()
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std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
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if (!netEvent.peer->data)
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break;
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auto it = m_players.find(*(PlayerId*)netEvent.peer->data);
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auto it = m_players.find(*PeerPlayerId(netEvent.peer));
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if (it != m_players.end())
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{
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Client& client = it->second;
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OnDisconnect(client);
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if (netEvent.peer->data)
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{
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delete (PlayerId*)netEvent.peer->data;
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netEvent.peer->data = nullptr;
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}
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ClearPeerPlayerId(netEvent.peer);
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}
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}
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break;
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@ -267,23 +280,14 @@ void NetPlayServer::ThreadFunc()
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// close listening socket and client sockets
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for (auto& player_entry : m_players)
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{
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delete (PlayerId*)player_entry.second.socket->data;
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player_entry.second.socket->data = nullptr;
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ClearPeerPlayerId(player_entry.second.socket);
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enet_peer_disconnect(player_entry.second.socket, 0);
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}
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}
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// called from ---NETPLAY--- thread
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unsigned int NetPlayServer::OnConnect(ENetPeer* socket)
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unsigned int NetPlayServer::OnConnect(ENetPeer* socket, sf::Packet& rpac)
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{
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sf::Packet rpac;
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ENetPacket* epack;
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do
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{
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epack = enet_peer_receive(socket, nullptr);
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} while (epack == nullptr);
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rpac.append(epack->data, epack->dataLength);
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// give new client first available id
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PlayerId pid = 1;
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for (auto i = m_players.begin(); i != m_players.end(); ++i)
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@ -320,7 +324,6 @@ unsigned int NetPlayServer::OnConnect(ENetPeer* socket)
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rpac >> player.revision;
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rpac >> player.name;
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enet_packet_destroy(epack);
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// try to automatically assign new user a pad
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for (PadMapping& mapping : m_pad_map)
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{
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@ -402,7 +405,7 @@ unsigned int NetPlayServer::OnConnect(ENetPeer* socket)
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// add client to the player list
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{
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std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
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m_players.emplace(*(PlayerId*)player.socket->data, std::move(player));
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m_players.emplace(*PeerPlayerId(player.socket), std::move(player));
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UpdatePadMapping(); // sync pad mappings with everyone
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UpdateWiimoteMapping();
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}
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@ -125,7 +125,7 @@ private:
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void SendToClients(const sf::Packet& packet, PlayerId skip_pid = 0,
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u8 channel_id = DEFAULT_CHANNEL);
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void Send(ENetPeer* socket, const sf::Packet& packet, u8 channel_id = DEFAULT_CHANNEL);
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unsigned int OnConnect(ENetPeer* socket);
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unsigned int OnConnect(ENetPeer* socket, sf::Packet& rpac);
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unsigned int OnDisconnect(const Client& player);
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unsigned int OnData(sf::Packet& packet, Client& player);
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