diff --git a/Source/Core/Core/Src/EventHandler.cpp b/Source/Core/Core/Src/EventHandler.cpp index d1463f49ef..bb296d8468 100644 --- a/Source/Core/Core/Src/EventHandler.cpp +++ b/Source/Core/Core/Src/EventHandler.cpp @@ -17,7 +17,7 @@ bool EventHandler::TestEvent (Keys k, sf::Event e) } // Taken from wxw source code -int wxCharCodeWXToX(int id) +int EventHandler::wxCharCodeWXToSF(int id) { int sfKey; diff --git a/Source/Core/Core/Src/EventHandler.h b/Source/Core/Core/Src/EventHandler.h index 9ae018ad6d..3ced661036 100644 --- a/Source/Core/Core/Src/EventHandler.h +++ b/Source/Core/Core/Src/EventHandler.h @@ -22,16 +22,16 @@ struct Keys class EventHandler { private: - listenFuncPtr keys[100][6]; - listenFuncPtr mouse[6]; - listenFuncPtr joys[10]; + listenFuncPtr keys[sf::Key::Count][6]; + listenFuncPtr mouse[sf::Mouse::Count]; + listenFuncPtr joys[sf::Joy::Count]; std::queue eventQueue; public: bool RegisterEventListener(listenFuncPtr func, int event, int type); void Update(); bool addEvent(sf::Event *); static bool TestEvent (Keys k, sf::Event e); - static int wxCharCodeWXToX(int id); + static int wxCharCodeWXToSF(int id); static void SFKeyToString(unsigned int keycode, char *keyStr); }; diff --git a/Source/Plugins/Plugin_PadSimpleEvnt/Src/PadSimple.cpp b/Source/Plugins/Plugin_PadSimpleEvnt/Src/PadSimple.cpp index 6aab0c92e9..58317c537d 100644 --- a/Source/Plugins/Plugin_PadSimpleEvnt/Src/PadSimple.cpp +++ b/Source/Plugins/Plugin_PadSimpleEvnt/Src/PadSimple.cpp @@ -27,26 +27,8 @@ #include "GUI/ConfigDlg.h" #endif -#ifdef _WIN32 -#include "XInput.h" -#include "DirectInputBase.h" - -DInput dinput; -//#elif defined(USE_SDL) && USE_SDL -//#include - -#elif defined(HAVE_X11) && HAVE_X11 - -#include -#include -#include -#include - -Display* GXdsp; -bool KeyStatus[NUMCONTROLS]; -#endif - SPads pad[4]; +bool KeyStatus[NUMCONTROLS]; HINSTANCE g_hInstance; SPADInitialize g_PADInitialize; @@ -148,13 +130,11 @@ void GetDllInfo(PLUGIN_INFO* _PluginInfo) _PluginInfo->Type = PLUGIN_TYPE_PAD; #ifdef DEBUGFAST - sprintf(_PluginInfo->Name, "Dolphin KB/X360pad (DebugFast)"); + sprintf(_PluginInfo->Name, "Dolphin event pad (DebugFast)"); +#elif defined _DEBUG + sprintf(_PluginInfo->Name, "Dolphin event pad (Debug)"); #else -#ifndef _DEBUG - sprintf(_PluginInfo->Name, "Dolphin KB/X360pad"); -#else - sprintf(_PluginInfo->Name, "Dolphin KB/X360pad (Debug)"); -#endif + sprintf(_PluginInfo->Name, "Dolphin event pad"); #endif } @@ -162,16 +142,8 @@ void GetDllInfo(PLUGIN_INFO* _PluginInfo) void DllConfig(HWND _hParent) { LoadConfig(); -#ifdef _WIN32 - wxWindow win; - win.SetHWND(_hParent); - ConfigDialog frame(&win); - frame.ShowModal(); - win.SetHWND(0); -#elif defined(HAVE_WX) && HAVE_WX ConfigDialog frame(NULL); frame.ShowModal(); -#endif SaveConfig(); } @@ -184,13 +156,6 @@ void PAD_Initialize(SPADInitialize _PADInitialize) LoadRecord(); #endif - g_PADInitialize = _PADInitialize; -#ifdef _WIN32 - dinput.Init((HWND)g_PADInitialize.hWnd); -#elif defined(HAVE_X11) && HAVE_X11 - GXdsp = (Display*)g_PADInitialize.hWnd; -#endif - LoadConfig(); } @@ -199,229 +164,14 @@ void PAD_Shutdown() { #ifdef RECORD_STORE SaveRecord(); -#endif -#ifdef _WIN32 - dinput.Free(); - // Kill xpad rumble - XINPUT_VIBRATION vib; - vib.wLeftMotorSpeed = 0; - vib.wRightMotorSpeed = 0; - for (int i = 0; i < 4; i++) - if (pad[i].bRumble) - XInputSetState(pad[i].XPadPlayer, &vib); #endif SaveConfig(); } -const float kDeadZone = 0.1f; - -// Implement circular deadzone -void ScaleStickValues(unsigned char* outx, - unsigned char* outy, - short inx, short iny) +void ParseKeyEvent(SPADStatus* _pPADStatus) { - float x = ((float)inx + 0.5f) / 32767.5f; - float y = ((float)iny + 0.5f) / 32767.5f; - - if ((x == 0.0f) && (y == 0.0f)) // to be safe - { - *outx = 0; - *outy = 0; - return; - } - - float magnitude = sqrtf(x * x + y * y); - float nx = x / magnitude; - float ny = y / magnitude; - - if (magnitude < kDeadZone){magnitude = kDeadZone;} - - magnitude = (magnitude - kDeadZone) / (1.0f - kDeadZone); - magnitude *= magnitude; // another power may be more appropriate - nx *= magnitude; - ny *= magnitude; - int ix = (int)(nx * 100); - int iy = (int)(ny * 100); - *outx = 0x80 + ix; - *outy = 0x80 + iy; -} - - -#ifdef _WIN32 -void DInput_Read(int _numPAD, SPADStatus* _pPADStatus) -{ - dinput.Read(); - - int stickvalue = (dinput.diks[pad[_numPAD].keyForControl[CTL_HALFPRESS]] & 0xFF) ? 40 : 100; - int triggervalue = (dinput.diks[pad[_numPAD].keyForControl[CTL_HALFPRESS]] & 0xFF) ? 100 : 255; - - // get the new keys - if (dinput.diks[pad[_numPAD].keyForControl[CTL_MAINLEFT]] & 0xFF){_pPADStatus->stickX -= stickvalue;} - if (dinput.diks[pad[_numPAD].keyForControl[CTL_MAINRIGHT]] & 0xFF){_pPADStatus->stickX += stickvalue;} - if (dinput.diks[pad[_numPAD].keyForControl[CTL_MAINDOWN]] & 0xFF){_pPADStatus->stickY -= stickvalue;} - if (dinput.diks[pad[_numPAD].keyForControl[CTL_MAINUP]] & 0xFF){_pPADStatus->stickY += stickvalue;} - if (dinput.diks[pad[_numPAD].keyForControl[CTL_SUBLEFT]] & 0xFF){_pPADStatus->substickX -= stickvalue;} - if (dinput.diks[pad[_numPAD].keyForControl[CTL_SUBRIGHT]] & 0xFF){_pPADStatus->substickX += stickvalue;} - if (dinput.diks[pad[_numPAD].keyForControl[CTL_SUBDOWN]] & 0xFF){_pPADStatus->substickY -= stickvalue;} - if (dinput.diks[pad[_numPAD].keyForControl[CTL_SUBUP]] & 0xFF){_pPADStatus->substickY += stickvalue;} - - if (dinput.diks[pad[_numPAD].keyForControl[CTL_L]] & 0xFF) - { - _pPADStatus->button |= PAD_TRIGGER_L; - _pPADStatus->triggerLeft = triggervalue; - } - - if (dinput.diks[pad[_numPAD].keyForControl[CTL_R]] & 0xFF) - { - _pPADStatus->button |= PAD_TRIGGER_R; - _pPADStatus->triggerRight = triggervalue; - } - - if (dinput.diks[pad[_numPAD].keyForControl[CTL_A]] & 0xFF) - { - _pPADStatus->button |= PAD_BUTTON_A; - _pPADStatus->analogA = 255; - } - - if (dinput.diks[pad[_numPAD].keyForControl[CTL_B]] & 0xFF) - { - _pPADStatus->button |= PAD_BUTTON_B; - _pPADStatus->analogB = 255; - } - - if (dinput.diks[pad[_numPAD].keyForControl[CTL_X]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_X;} - if (dinput.diks[pad[_numPAD].keyForControl[CTL_Y]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_Y;} - if (dinput.diks[pad[_numPAD].keyForControl[CTL_Z]] & 0xFF){_pPADStatus->button |= PAD_TRIGGER_Z;} - if (dinput.diks[pad[_numPAD].keyForControl[CTL_DPADUP]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_UP;} - if (dinput.diks[pad[_numPAD].keyForControl[CTL_DPADDOWN]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_DOWN;} - if (dinput.diks[pad[_numPAD].keyForControl[CTL_DPADLEFT]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_LEFT;} - if (dinput.diks[pad[_numPAD].keyForControl[CTL_DPADRIGHT]]& 0xFF){_pPADStatus->button |= PAD_BUTTON_RIGHT;} - if (dinput.diks[pad[_numPAD].keyForControl[CTL_START]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_START;} -} - -bool XInput_Read(int XPadPlayer, SPADStatus* _pPADStatus) -{ - const int base = 0x80; - XINPUT_STATE xstate; - DWORD xresult = XInputGetState(XPadPlayer, &xstate); - - // Let's .. yes, let's use XINPUT! - if (xresult == ERROR_SUCCESS) - { - const XINPUT_GAMEPAD& xpad = xstate.Gamepad; - - if ((_pPADStatus->stickX == base) && (_pPADStatus->stickY == base)) - { - ScaleStickValues( - &_pPADStatus->stickX, - &_pPADStatus->stickY, - xpad.sThumbLX, - xpad.sThumbLY); - } - - if ((_pPADStatus->substickX == base) && (_pPADStatus->substickY == base)) - { - ScaleStickValues( - &_pPADStatus->substickX, - &_pPADStatus->substickY, - xpad.sThumbRX, - xpad.sThumbRY); - } - - _pPADStatus->triggerLeft = xpad.bLeftTrigger; - _pPADStatus->triggerRight = xpad.bRightTrigger; - - if (xpad.bLeftTrigger > 200) {_pPADStatus->button |= PAD_TRIGGER_L;} - if (xpad.bRightTrigger > 200) {_pPADStatus->button |= PAD_TRIGGER_R;} - if (xpad.wButtons & XINPUT_GAMEPAD_A) {_pPADStatus->button |= PAD_BUTTON_A;} - if (xpad.wButtons & XINPUT_GAMEPAD_X) {_pPADStatus->button |= PAD_BUTTON_B;} - if (xpad.wButtons & XINPUT_GAMEPAD_B) {_pPADStatus->button |= PAD_BUTTON_X;} - if (xpad.wButtons & XINPUT_GAMEPAD_Y) {_pPADStatus->button |= PAD_BUTTON_Y;} - if (xpad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER){_pPADStatus->button |= PAD_TRIGGER_Z;} - if (xpad.wButtons & XINPUT_GAMEPAD_START) {_pPADStatus->button |= PAD_BUTTON_START;} - if (xpad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT) {_pPADStatus->button |= PAD_BUTTON_LEFT;} - if (xpad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) {_pPADStatus->button |= PAD_BUTTON_RIGHT;} - if (xpad.wButtons & XINPUT_GAMEPAD_DPAD_UP) {_pPADStatus->button |= PAD_BUTTON_UP;} - if (xpad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN) {_pPADStatus->button |= PAD_BUTTON_DOWN;} - - return true; - } - else - { - return false; - } -} -#endif - -#if defined(HAVE_X11) && HAVE_X11 -// The graphics plugin in the PCSX2 design leaves a lot of the window processing to the pad plugin, weirdly enough. -void X11_Read(int _numPAD, SPADStatus* _pPADStatus) -{ - // Do all the stuff we need to do once per frame here - if (_numPAD != 0) { - return; - } - // This code is from Zerofrog's pcsx2 pad plugin - XEvent E; - //int keyPress=0, keyRelease=0; - KeySym key; - - // keyboard input - int num_events; - for (num_events = XPending(GXdsp);num_events > 0;num_events--) { - XNextEvent(GXdsp, &E); - switch (E.type) { - case KeyPress: - //_KeyPress(pad, XLookupKeysym((XKeyEvent *)&E, 0)); break; - - key = XLookupKeysym((XKeyEvent*)&E, 0); - - if((key >= XK_F1 && key <= XK_F9) || - key == XK_Shift_L || key == XK_Shift_R || - key == XK_Control_L || key == XK_Control_R) { - XPutBackEvent(GXdsp, &E); - break; - } - - int i; - for (i = 0; i < NUMCONTROLS; i++) { - if (key == pad[_numPAD].keyForControl[i]) { - KeyStatus[i] = true; - break; - } - } - - - break; - - case KeyRelease: - - key = XLookupKeysym((XKeyEvent*)&E, 0); - - if((key >= XK_F1 && key <= XK_F9) || - key == XK_Shift_L || key == XK_Shift_R || - key == XK_Control_L || key == XK_Control_R) { - XPutBackEvent(GXdsp, &E); - break; - } - - //_KeyRelease(pad, XLookupKeysym((XKeyEvent *)&E, 0)); - for (i = 0; i < NUMCONTROLS; i++) { - if (key == pad[_numPAD].keyForControl[i]) { - KeyStatus[i] = false; - break; - } - } - - break; - - default: - break; - } - } - - int stickvalue = (KeyStatus[CTL_HALFPRESS]) ? 40 : 100; + int stickvalue = (KeyStatus[CTL_HALFPRESS]) ? 40 : 100; int triggervalue = (KeyStatus[CTL_HALFPRESS]) ? 100 : 255; if (KeyStatus[CTL_MAINLEFT]){_pPADStatus->stickX -= stickvalue;} @@ -471,8 +221,6 @@ void X11_Read(int _numPAD, SPADStatus* _pPADStatus) } -#endif - void PAD_GetStatus(u8 _numPAD, SPADStatus* _pPADStatus) { // Check if all is okay @@ -495,22 +243,8 @@ void PAD_GetStatus(u8 _numPAD, SPADStatus* _pPADStatus) _pPADStatus->substickX = base; _pPADStatus->substickY = base; _pPADStatus->button |= PAD_USE_ORIGIN; -#ifdef _WIN32 - // Just update pad on focus - // TODO fix g_PADInitialize.hWnd != DolphinWX frame - if (pad[_numPAD].bDisable) - { - if (g_PADInitialize.hWnd != GetForegroundWindow()) - return; - } - // Dolphin doesn't really care about the pad error codes anyways... + _pPADStatus->err = PAD_ERR_NONE; - if (pad[_numPAD].bEnableXPad) XInput_Read(pad[_numPAD].XPadPlayer, _pPADStatus); - DInput_Read(_numPAD, _pPADStatus); -#elif defined(HAVE_X11) && HAVE_X11 - _pPADStatus->err = PAD_ERR_NONE; - X11_Read(_numPAD, _pPADStatus); -#endif #ifdef RECORD_STORE RecordInput(*_pPADStatus); @@ -518,38 +252,6 @@ void PAD_GetStatus(u8 _numPAD, SPADStatus* _pPADStatus) } -// Rough approximation of GC behaviour - needs improvement. -void PAD_Rumble(u8 _numPAD, unsigned int _uType, unsigned int _uStrength) -{ -#ifdef _WIN32 - if (pad[_numPAD].bEnableXPad) - { - static int a = 0; - - if ((_uType == 0) || (_uType == 2)) - { - a = 0; - } - else if (_uType == 1) - { - a = _uStrength > 2 ? 8000 : 0; - } - - a = int ((float)a * 0.96f); - - if (!pad[_numPAD].bRumble) - { - a = 0; - } - - XINPUT_VIBRATION vib; - vib.wLeftMotorSpeed = a; //_uStrength*100; - vib.wRightMotorSpeed = a; //_uStrength*100; - XInputSetState(pad[_numPAD].XPadPlayer, &vib); - } -#endif -} - unsigned int PAD_GetAttachedPads() { unsigned int connected = 0; @@ -571,83 +273,49 @@ unsigned int PAD_GetAttachedPads() void LoadConfig() { - // Initialize first pad to standard controls -#ifdef _WIN32 - const int defaultKeyForControl[NUMCONTROLS] = - { - DIK_X, //A - DIK_Z, - DIK_S, - DIK_C, - DIK_D, - DIK_RETURN, - DIK_Q, - DIK_W, - DIK_UP, //mainstick - DIK_DOWN, - DIK_LEFT, - DIK_RIGHT, - DIK_I, //substick - DIK_K, - DIK_J, - DIK_L, - DIK_T, //dpad - DIK_G, - DIK_F, - DIK_H, - DIK_LSHIFT + const int defaultKeyForControl[NUMCONTROLS] = { + sf::Key::X, //A + sf::Key::Z, + sf::Key::S, + sf::Key::C, + sf::Key::D, + sf::Key::Return, + sf::Key::Q, + sf::Key::W, + sf::Key::Up, //mainstick + sf::Key::Down, + sf::Key::Left, + sf::Key::Right, + sf::Key::I, //substick + sf::Key::K, + sf::Key::J, + sf::Key::L, + sf::Key::T, //dpad + sf::Key::G, + sf::Key::F, + sf::Key::H, + sf::Key::LShift, //halfpress + sf::Key::P }; -#else - const int defaultKeyForControl[NUMCONTROLS] = - { - XK_x, //A - XK_z, - XK_s, - XK_c, - XK_d, - XK_Return, - XK_q, - XK_w, - XK_Up, //mainstick - XK_Down, - XK_Left, - XK_Right, - XK_i, //substick - XK_K, - XK_j, - XK_l, - XK_t, //dpad - XK_g, - XK_f, - XK_h, - XK_Shift_L, //halfpress - XK_p - }; -#endif + IniFile file; file.Load(FULL_CONFIG_DIR "pad.ini"); - for(int i = 0; i < 4; i++) - { - char SectionName[32]; - sprintf(SectionName, "PAD%i", i+1); - - file.Get(SectionName, "UseXPad", &pad[i].bEnableXPad, i==0); - file.Get(SectionName, "Attached", &pad[i].bAttached, i==0); - file.Get(SectionName, "DisableOnBackground", &pad[i].bDisable, false); - file.Get(SectionName, "Rumble", &pad[i].bRumble, true); - file.Get(SectionName, "XPad#", &pad[i].XPadPlayer); - - for (int x = 0; x < NUMCONTROLS; x++) - { - file.Get(SectionName, controlNames[x], &pad[i].keyForControl[x], - (i==0)?defaultKeyForControl[x]:0); -#if defined(HAVE_X11) && HAVE_X11 - // In linux we have a problem assigning the upper case of the - // keys because they're not being recognized - pad[i].keyForControl[x] = tolower(pad[i].keyForControl[x]); -#endif - } + for(int i = 0; i < 4; i++) { + char SectionName[32]; + sprintf(SectionName, "PAD%i", i+1); + + file.Get(SectionName, "UseXPad", &pad[i].bEnableXPad, i==0); + file.Get(SectionName, "Attached", &pad[i].bAttached, i==0); + file.Get(SectionName, "DisableOnBackground", &pad[i].bDisable, false); + file.Get(SectionName, "Rumble", &pad[i].bRumble, true); + file.Get(SectionName, "XPad#", &pad[i].XPadPlayer); + + for (int x = 0; x < NUMCONTROLS; x++) { + file.Get(SectionName, controlNames[x], + &pad[i].keyForControl[x], + (i==0)?defaultKeyForControl[x]:0); + } } } diff --git a/Source/Plugins/Plugin_PadSimpleEvnt/Src/PadSimple.h b/Source/Plugins/Plugin_PadSimpleEvnt/Src/PadSimple.h index 8644217420..f296d52fb7 100644 --- a/Source/Plugins/Plugin_PadSimpleEvnt/Src/PadSimple.h +++ b/Source/Plugins/Plugin_PadSimpleEvnt/Src/PadSimple.h @@ -18,6 +18,7 @@ #ifndef __PADSIMPLE_H__ #define __PADSIMPLE_H__ +#include "EventHandler.h" // Controls enum {