Move some BootManager game INI code to CoreParameter
This commit is contained in:
parent
451c4f3c4b
commit
d73a6ea3b7
|
@ -96,16 +96,7 @@ bool BootCore(const std::string& _rFilename)
|
|||
return false;
|
||||
|
||||
// Load game specific settings
|
||||
std::string unique_id = StartUp.GetUniqueID();
|
||||
std::string revision_specific = StartUp.m_strRevisionSpecificUniqueID;
|
||||
StartUp.m_strGameIniDefault = File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + unique_id + ".ini";
|
||||
if (revision_specific != "")
|
||||
StartUp.m_strGameIniDefaultRevisionSpecific = File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + revision_specific + ".ini";
|
||||
else
|
||||
StartUp.m_strGameIniDefaultRevisionSpecific = "";
|
||||
StartUp.m_strGameIniLocal = File::GetUserPath(D_GAMESETTINGS_IDX) + unique_id + ".ini";
|
||||
|
||||
if (unique_id.size() == 6)
|
||||
if (StartUp.GetUniqueID().size() == 6)
|
||||
{
|
||||
IniFile game_ini = StartUp.LoadGameIni();
|
||||
|
||||
|
|
|
@ -375,28 +375,36 @@ void SCoreStartupParameter::CheckMemcardPath(std::string& memcardPath, std::stri
|
|||
}
|
||||
}
|
||||
|
||||
IniFile SCoreStartupParameter::LoadGameIni() const
|
||||
{
|
||||
IniFile game_ini;
|
||||
game_ini.Load(m_strGameIniDefault);
|
||||
if (m_strGameIniDefaultRevisionSpecific != "")
|
||||
game_ini.Load(m_strGameIniDefaultRevisionSpecific, true);
|
||||
game_ini.Load(m_strGameIniLocal, true);
|
||||
return game_ini;
|
||||
}
|
||||
|
||||
IniFile SCoreStartupParameter::LoadDefaultGameIni() const
|
||||
{
|
||||
IniFile game_ini;
|
||||
game_ini.Load(m_strGameIniDefault);
|
||||
if (m_strGameIniDefaultRevisionSpecific != "")
|
||||
game_ini.Load(m_strGameIniDefaultRevisionSpecific, true);
|
||||
LoadDefaultGameIni(&game_ini);
|
||||
return game_ini;
|
||||
}
|
||||
|
||||
IniFile SCoreStartupParameter::LoadLocalGameIni() const
|
||||
{
|
||||
IniFile game_ini;
|
||||
game_ini.Load(m_strGameIniLocal);
|
||||
LoadLocalGameIni(&game_ini);
|
||||
return game_ini;
|
||||
}
|
||||
|
||||
IniFile SCoreStartupParameter::LoadGameIni() const
|
||||
{
|
||||
IniFile game_ini;
|
||||
LoadDefaultGameIni(&game_ini);
|
||||
LoadLocalGameIni(&game_ini);
|
||||
return game_ini;
|
||||
}
|
||||
|
||||
void SCoreStartupParameter::LoadDefaultGameIni(IniFile* game_ini) const
|
||||
{
|
||||
game_ini->Load(File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + GetUniqueID() + ".ini", true);
|
||||
if (!m_strRevisionSpecificUniqueID.empty())
|
||||
game_ini->Load(File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + m_strRevisionSpecificUniqueID + ".ini", true);
|
||||
}
|
||||
|
||||
void SCoreStartupParameter::LoadLocalGameIni(IniFile* game_ini) const
|
||||
{
|
||||
game_ini->Load(File::GetUserPath(D_GAMESETTINGS_IDX) + GetUniqueID() + ".ini", true);
|
||||
}
|
||||
|
|
|
@ -249,9 +249,6 @@ struct SCoreStartupParameter
|
|||
std::string m_strUniqueID;
|
||||
std::string m_strRevisionSpecificUniqueID;
|
||||
std::string m_strName;
|
||||
std::string m_strGameIniDefault;
|
||||
std::string m_strGameIniDefaultRevisionSpecific;
|
||||
std::string m_strGameIniLocal;
|
||||
|
||||
std::string m_perfDir;
|
||||
|
||||
|
@ -262,7 +259,12 @@ struct SCoreStartupParameter
|
|||
bool AutoSetup(EBootBS2 _BootBS2);
|
||||
const std::string &GetUniqueID() const { return m_strUniqueID; }
|
||||
void CheckMemcardPath(std::string& memcardPath, std::string gameRegion, bool isSlotA);
|
||||
|
||||
IniFile LoadDefaultGameIni() const;
|
||||
IniFile LoadLocalGameIni() const;
|
||||
IniFile LoadGameIni() const;
|
||||
|
||||
private:
|
||||
void LoadDefaultGameIni(IniFile* game_ini) const;
|
||||
void LoadLocalGameIni(IniFile* game_ini) const;
|
||||
};
|
||||
|
|
|
@ -159,9 +159,10 @@ void wxCheatsWindow::OnEvent_Close(wxCloseEvent& ev)
|
|||
void wxCheatsWindow::UpdateGUI()
|
||||
{
|
||||
// load code
|
||||
m_gameini_default = SConfig::GetInstance().m_LocalCoreStartupParameter.LoadDefaultGameIni();
|
||||
m_gameini_local = SConfig::GetInstance().m_LocalCoreStartupParameter.LoadLocalGameIni();
|
||||
m_gameini_local_path = SConfig::GetInstance().m_LocalCoreStartupParameter.m_strGameIniLocal;
|
||||
SCoreStartupParameter parameters = SConfig::GetInstance().m_LocalCoreStartupParameter;
|
||||
m_gameini_default = parameters.LoadDefaultGameIni();
|
||||
m_gameini_local = parameters.LoadLocalGameIni();
|
||||
m_gameini_local_path = File::GetUserPath(D_GAMESETTINGS_IDX) + parameters.GetUniqueID() + ".ini";
|
||||
Load_ARCodes();
|
||||
Load_GeckoCodes();
|
||||
|
||||
|
|
Loading…
Reference in New Issue