Clean up a bit the shader code generation for alpha test fails
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@ -1139,7 +1139,18 @@ static bool WriteAlphaTest(char *&p, API_TYPE ApiType,DSTALPHA_MODE dstAlphaMode
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compindex = bpmem.alphaFunc.comp1 % 8;
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compindex = bpmem.alphaFunc.comp1 % 8;
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WRITE(p, tevAlphaFuncsTable[compindex],alphaRef[1]);//lookup the second component from the alpha function table
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WRITE(p, tevAlphaFuncsTable[compindex],alphaRef[1]);//lookup the second component from the alpha function table
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WRITE(p, ")){ocol0 = 0;%s%sdiscard;%s}\n",dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND ? "ocol1 = 0;" : "",DepthTextureEnable ? "depth = 1.f;" : "",(ApiType != API_D3D11)? "return;" : "");
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WRITE(p, ")) {\n");
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WRITE(p, "ocol0 = 0;\n");
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if (dstAlphaMode == DSTALPHA_DUAL_SOURCE_BLEND)
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WRITE(p, "ocol1 = 0;\n");
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if (DepthTextureEnable)
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WRITE(p, "depth = 1.f;\n");
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WRITE(p, "discard;\n");
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if (ApiType != API_D3D11)
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WRITE(p, "return;\n");
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WRITE(p, "}\n");
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return true;
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return true;
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}
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}
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