Add an OSD message to remind the user if Shader Debugging is enabled

Fixes issue 6497.
This commit is contained in:
Pierre Bourdon 2013-08-17 23:48:06 +02:00
parent 07d729daa2
commit d6fe9c639b
1 changed files with 13 additions and 0 deletions

View File

@ -11,6 +11,7 @@
#include "FileUtil.h" #include "FileUtil.h"
#include "Core.h" #include "Core.h"
#include "Movie.h" #include "Movie.h"
#include "OnScreenDisplay.h"
VideoConfig g_Config; VideoConfig g_Config;
VideoConfig g_ActiveConfig; VideoConfig g_ActiveConfig;
@ -104,6 +105,18 @@ void VideoConfig::Load(const char *ini_file)
bool bTmp; bool bTmp;
iniFile.Get("Interface", "UsePanicHandlers", &bTmp, true); iniFile.Get("Interface", "UsePanicHandlers", &bTmp, true);
SetEnableAlert(bTmp); SetEnableAlert(bTmp);
// Shader Debugging causes a huge slowdown and it's easy to forget about it
// since it's not exposed in the settings dialog. It's only used by
// developers, so displaying an obnoxious message avoids some confusion and
// is not too annoying/confusing for users.
//
// XXX(delroth): This is kind of a bad place to put this, but the current
// VideoCommon is a mess and we don't have a central initialization
// function to do these kind of checks. Instead, the init code is
// triplicated for each video backend.
if (bEnableShaderDebugging)
OSD::AddMessage("Warning: Shader Debugging is enabled, performance will suffer heavily", 15000);
} }
void VideoConfig::GameIniLoad(const char *ini_file) void VideoConfig::GameIniLoad(const char *ini_file)