I could write a comment to since I'm at it.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1136 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
John Peterson 2008-11-11 23:55:59 +00:00
parent ffa2b49903
commit d6f2a0f2e9
1 changed files with 7 additions and 0 deletions

View File

@ -612,6 +612,11 @@ void Update_ARAM_DMA()
GenerateDSPInterrupt(INT_ARAM);
}
// =============================================================
// This is how it works: The game has written sound to RAM, the DSP will read it with
// this function. SamplePos in the plugin is double the value given here because it
// works on a nibble level.
// -------------------
u8 ReadARAM(u32 _iAddress)
{
//LOGV(DSPINTERFACE, 0, "ARAM (r) 0x%08x", _iAddress);
@ -631,6 +636,8 @@ u8* GetARAMPtr()
{
return g_ARAM;
}
// ===================
void WriteARAM(u8 _iValue, u32 _iAddress)
{