I could write a comment to since I'm at it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1136 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -612,6 +612,11 @@ void Update_ARAM_DMA()
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GenerateDSPInterrupt(INT_ARAM);
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}
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// =============================================================
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// This is how it works: The game has written sound to RAM, the DSP will read it with
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// this function. SamplePos in the plugin is double the value given here because it
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// works on a nibble level.
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// -------------------
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u8 ReadARAM(u32 _iAddress)
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{
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//LOGV(DSPINTERFACE, 0, "ARAM (r) 0x%08x", _iAddress);
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@ -631,6 +636,8 @@ u8* GetARAMPtr()
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{
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return g_ARAM;
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}
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// ===================
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void WriteARAM(u8 _iValue, u32 _iAddress)
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{
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