added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks.
fixed some off-by-one errors in the EFB to texture copy and the scissor box. also fixed a couple asserts I was getting in the volume directory stuff. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1853 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
394b040f61
commit
d6e8c1f5d0
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@ -332,7 +332,7 @@ void CVolumeDirectory::BuildFST()
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}
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}
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// overflow check
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// overflow check
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_dbg_assert_(DVDINTERFACE, nameOffset == m_fstSize);
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_dbg_assert_(DVDINTERFACE, nameOffset == m_totalNameSize);
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// write FST size and location
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// write FST size and location
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_dbg_assert_(DVDINTERFACE, m_diskHeader);
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_dbg_assert_(DVDINTERFACE, m_diskHeader);
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@ -344,6 +344,9 @@ void CVolumeDirectory::BuildFST()
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void CVolumeDirectory::WriteToBuffer(u64 _SrcStartAddress, u64 _SrcLength, u8* _Src,
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void CVolumeDirectory::WriteToBuffer(u64 _SrcStartAddress, u64 _SrcLength, u8* _Src,
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u64& _Address, u64& _Length, u8*& _pBuffer) const
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u64& _Address, u64& _Length, u8*& _pBuffer) const
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{
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{
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if(_Length == 0)
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return;
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_dbg_assert_(DVDINTERFACE, _Address >= _SrcStartAddress);
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_dbg_assert_(DVDINTERFACE, _Address >= _SrcStartAddress);
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u64 srcOffset = _Address - _SrcStartAddress;
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u64 srcOffset = _Address - _SrcStartAddress;
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@ -1013,6 +1013,14 @@
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RelativePath=".\Src\stdafx.h"
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RelativePath=".\Src\stdafx.h"
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>
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>
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</File>
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</File>
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<File
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RelativePath=".\Src\TextureConversionShader.cpp"
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>
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</File>
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<File
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RelativePath=".\Src\TextureConversionShader.h"
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>
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</File>
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<File
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<File
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RelativePath=".\Src\TextureConverter.cpp"
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RelativePath=".\Src\TextureConverter.cpp"
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>
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>
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@ -30,6 +30,7 @@
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#include "OpcodeDecoding.h"
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#include "OpcodeDecoding.h"
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#include "TextureMngr.h"
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#include "TextureMngr.h"
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#include "TextureDecoder.h"
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#include "TextureDecoder.h"
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#include "TextureConverter.h"
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#include "VertexShaderManager.h"
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#include "VertexShaderManager.h"
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#include "PixelShaderManager.h"
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#include "PixelShaderManager.h"
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#include "XFB.h"
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#include "XFB.h"
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@ -431,8 +432,8 @@ void BPWritten(int addr, int changes, int newval)
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TRectangle rc = {
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TRectangle rc = {
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(int)(bpmem.copyTexSrcXY.x),
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(int)(bpmem.copyTexSrcXY.x),
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(int)(bpmem.copyTexSrcXY.y),
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(int)(bpmem.copyTexSrcXY.y),
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(int)((bpmem.copyTexSrcXY.x + bpmem.copyTexSrcWH.x)),
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(int)((bpmem.copyTexSrcXY.x + bpmem.copyTexSrcWH.x + 1)),
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(int)((bpmem.copyTexSrcXY.y + bpmem.copyTexSrcWH.y))
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(int)((bpmem.copyTexSrcXY.y + bpmem.copyTexSrcWH.y + 1))
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};
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};
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float MValueX = OpenGL_GetXmax();
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float MValueX = OpenGL_GetXmax();
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float MValueY = OpenGL_GetYmax();
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float MValueY = OpenGL_GetYmax();
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@ -449,16 +450,21 @@ void BPWritten(int addr, int changes, int newval)
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PE_copy.Hex = bpmem.triggerEFBCopy;
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PE_copy.Hex = bpmem.triggerEFBCopy;
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if (PE_copy.copy_to_xfb == 0) {
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if (PE_copy.copy_to_xfb == 0) {
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if(g_Config.bEFBToTextureDisable) {
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// EFB to texture
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// for some reason it sets bpmem.zcontrol.pixel_format to PIXELFMT_Z24 every time a zbuffer format is given as a dest to GXSetTexCopyDst
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if (g_Config.bEFBCopyDisable) {
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glViewport(rc.left,rc.bottom,rc.right,rc.top);
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glViewport(rc.left,rc.bottom,rc.right,rc.top);
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glScissor(rc.left,rc.bottom,rc.right,rc.top);
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glScissor(rc.left,rc.bottom,rc.right,rc.top);
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}
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}
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else
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else if (g_Config.bEFBToTextureEnable) {
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// EFB to texture
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TextureMngr::CopyRenderTargetToTexture(bpmem.copyTexDest<<5, bpmem.zcontrol.pixel_format==PIXELFMT_Z24, PE_copy.intensity_fmt>0,
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// for some reason it sets bpmem.zcontrol.pixel_format to PIXELFMT_Z24 every time a zbuffer format is given as a dest to GXSetTexCopyDst
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TextureMngr::CopyRenderTargetToTexture(bpmem.copyTexDest<<5, bpmem.zcontrol.pixel_format==PIXELFMT_Z24, PE_copy.intensity_fmt>0,
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(PE_copy.target_pixel_format/2)+((PE_copy.target_pixel_format&1)*8), PE_copy.half_scale>0, &rc);
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(PE_copy.target_pixel_format/2)+((PE_copy.target_pixel_format&1)*8), PE_copy.half_scale>0, &rc);
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}
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}
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else {
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TextureConverter::EncodeToRam(bpmem.copyTexDest<<5, bpmem.zcontrol.pixel_format==PIXELFMT_Z24, PE_copy.intensity_fmt>0,
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(PE_copy.target_pixel_format/2)+((PE_copy.target_pixel_format&1)*8), PE_copy.half_scale>0, rc);
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}
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}
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else {
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else {
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// EFB to XFB
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// EFB to XFB
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if (g_Config.bUseXFB)
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if (g_Config.bUseXFB)
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@ -78,10 +78,11 @@ void Config::Load()
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iniFile.Get("Enhancements", "ForceFiltering", &bForceFiltering, 0);
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iniFile.Get("Enhancements", "ForceFiltering", &bForceFiltering, 0);
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iniFile.Get("Enhancements", "MaxAnisotropy", &iMaxAnisotropy, 3); // NOTE - this is x in (1 << x)
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iniFile.Get("Enhancements", "MaxAnisotropy", &iMaxAnisotropy, 3); // NOTE - this is x in (1 << x)
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iniFile.Get("Hacks", "EFBToTextureDisable", &bEFBToTextureDisable, 0);
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iniFile.Get("Hacks", "EFBCopyDisable", &bEFBCopyDisable, 0);
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iniFile.Get("Hacks", "EFBToTextureDisableHotKey", &bEFBToTextureDisableHotKey, 0);
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iniFile.Get("Hacks", "EFBCopyDisableHotKey", &bEFBCopyDisableHotKey, 0);
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iniFile.Get("Hacks", "ProjectionHax1", &bProjectionHax1, 0);
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iniFile.Get("Hacks", "ProjectionHax1", &bProjectionHax1, 0);
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iniFile.Get("Hacks", "ProjectionHax2", &bProjectionHax2, 0);
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iniFile.Get("Hacks", "ProjectionHax2", &bProjectionHax2, 0);
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iniFile.Get("Hacks", "EFBToTextureEnable", &bEFBToTextureEnable, 1);
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}
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}
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void Config::Save()
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void Config::Save()
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@ -116,10 +117,11 @@ void Config::Save()
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iniFile.Set("Enhancements", "ForceFiltering", bForceFiltering);
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iniFile.Set("Enhancements", "ForceFiltering", bForceFiltering);
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iniFile.Set("Enhancements", "MaxAnisotropy", iMaxAnisotropy);
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iniFile.Set("Enhancements", "MaxAnisotropy", iMaxAnisotropy);
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iniFile.Set("Hacks", "EFBToTextureDisable", bEFBToTextureDisable);
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iniFile.Set("Hacks", "EFBCopyDisable", bEFBCopyDisable);
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iniFile.Set("Hacks", "EFBToTextureDisableHotKey", bEFBToTextureDisableHotKey);
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iniFile.Set("Hacks", "EFBCopyDisableHotKey", bEFBCopyDisableHotKey);
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iniFile.Set("Hacks", "ProjectionHax1", bProjectionHax1);
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iniFile.Set("Hacks", "ProjectionHax1", bProjectionHax1);
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iniFile.Set("Hacks", "ProjectionHax2", bProjectionHax2);
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iniFile.Set("Hacks", "ProjectionHax2", bProjectionHax2);
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iniFile.Set("Hacks", "EFBToTextureEnable", bEFBToTextureEnable);
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iniFile.Save(FULL_CONFIG_DIR "gfx_opengl.ini");
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iniFile.Save(FULL_CONFIG_DIR "gfx_opengl.ini");
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}
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}
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@ -64,10 +64,11 @@ struct Config
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bool bDumpTextures;
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bool bDumpTextures;
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// Hacks
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// Hacks
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bool bEFBToTextureDisable;
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bool bEFBCopyDisable;
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bool bEFBToTextureDisableHotKey;
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bool bEFBCopyDisableHotKey;
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bool bProjectionHax1;
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bool bProjectionHax1;
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bool bProjectionHax2;
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bool bProjectionHax2;
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bool bEFBToTextureEnable;
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int iLog; // CONF_ bits
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int iLog; // CONF_ bits
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int iSaveTargetId;
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int iSaveTargetId;
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@ -49,11 +49,12 @@ BEGIN_EVENT_TABLE(ConfigDialog,wxDialog)
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EVT_CHECKBOX(ID_DUMPTEXTURES, ConfigDialog::AdvancedSettingsChanged)
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EVT_CHECKBOX(ID_DUMPTEXTURES, ConfigDialog::AdvancedSettingsChanged)
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EVT_CHECKBOX(ID_DISABLELIGHTING, ConfigDialog::AdvancedSettingsChanged)
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EVT_CHECKBOX(ID_DISABLELIGHTING, ConfigDialog::AdvancedSettingsChanged)
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EVT_CHECKBOX(ID_DISABLETEXTURING, ConfigDialog::AdvancedSettingsChanged)
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EVT_CHECKBOX(ID_DISABLETEXTURING, ConfigDialog::AdvancedSettingsChanged)
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EVT_CHECKBOX(ID_EFBTOTEXTUREDISABLE, ConfigDialog::AdvancedSettingsChanged)
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EVT_CHECKBOX(ID_EFBCOPYDISABLE, ConfigDialog::AdvancedSettingsChanged)
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EVT_CHECKBOX(ID_EFBTOTEXTUREDISABLEHOTKEY, ConfigDialog::AdvancedSettingsChanged)
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EVT_CHECKBOX(ID_EFBCOPYDISABLEHOTKEY, ConfigDialog::AdvancedSettingsChanged)
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EVT_CHECKBOX(ID_PROJECTIONHACK1,ConfigDialog::AdvancedSettingsChanged)
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EVT_CHECKBOX(ID_PROJECTIONHACK1,ConfigDialog::AdvancedSettingsChanged)
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EVT_CHECKBOX(ID_PROJECTIONHACK2,ConfigDialog::AdvancedSettingsChanged)
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EVT_CHECKBOX(ID_PROJECTIONHACK2,ConfigDialog::AdvancedSettingsChanged)
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EVT_CHECKBOX(ID_SAFETEXTURECACHE,ConfigDialog::AdvancedSettingsChanged)
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EVT_CHECKBOX(ID_SAFETEXTURECACHE,ConfigDialog::AdvancedSettingsChanged)
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EVT_CHECKBOX(ID_EFBTOTEXTUREENABLE, ConfigDialog::AdvancedSettingsChanged)
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EVT_DIRPICKER_CHANGED(ID_TEXTUREPATH, ConfigDialog::TexturePathChange)
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EVT_DIRPICKER_CHANGED(ID_TEXTUREPATH, ConfigDialog::TexturePathChange)
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END_EVENT_TABLE()
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END_EVENT_TABLE()
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@ -226,26 +227,31 @@ void ConfigDialog::CreateGUIControls()
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// Hacks
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// Hacks
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sbHacks = new wxStaticBoxSizer(wxVERTICAL, m_PageAdvanced, wxT("Hacks"));
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sbHacks = new wxStaticBoxSizer(wxVERTICAL, m_PageAdvanced, wxT("Hacks"));
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m_EFBToTextureDisable = new wxCheckBox(m_PageAdvanced,
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m_EFBCopyDisable = new wxCheckBox(m_PageAdvanced,
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ID_EFBTOTEXTUREDISABLE, wxT("Disable copy EFB to texture"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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ID_EFBCOPYDISABLE, wxT("Disable copy EFB"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_EFBToTextureDisable->SetToolTip(wxT("Do not copy the Embedded Framebuffer (EFB)"
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m_EFBCopyDisable->SetToolTip(wxT("Do not copy the Embedded Framebuffer (EFB)."
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" to the\nTexture. This may result in a speed increase."));
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" This may result in a speed increase."));
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m_EFBToTextureDisable->Enable(true);
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m_EFBCopyDisable->Enable(true);
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m_EFBToTextureDisable->SetValue(g_Config.bEFBToTextureDisable);
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m_EFBCopyDisable->SetValue(g_Config.bEFBCopyDisable);
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m_EFBToTextureDisableHotKey = new wxCheckBox(m_PageAdvanced,
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m_EFBCopyDisableHotKey = new wxCheckBox(m_PageAdvanced,
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ID_EFBTOTEXTUREDISABLEHOTKEY, wxT("With hotkey E"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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ID_EFBCOPYDISABLEHOTKEY, wxT("With hotkey E"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_EFBToTextureDisableHotKey->SetToolTip(wxT("Use the E key to turn this option on and off"));
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m_EFBCopyDisableHotKey->SetToolTip(wxT("Use the E key to turn this option on and off"));
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#ifndef _WIN32
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#ifndef _WIN32
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// JPeterson set the hot key to be Win32-specific
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// JPeterson set the hot key to be Win32-specific
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m_EFBToTextureDisableHotKey->Enable(false);
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m_EFBCopyDisableHotKey->Enable(false);
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#endif
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#endif
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m_EFBToTextureDisableHotKey->SetValue(g_Config.bEFBToTextureDisableHotKey);
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m_EFBCopyDisableHotKey->SetValue(g_Config.bEFBCopyDisableHotKey);
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m_SafeTextureCache = new wxCheckBox(m_PageAdvanced, ID_SAFETEXTURECACHE, wxT("Safe texture cache"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_SafeTextureCache = new wxCheckBox(m_PageAdvanced, ID_SAFETEXTURECACHE, wxT("Safe texture cache"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_SafeTextureCache->SetToolTip(wxT("This is useful to prevent Metroid Prime from crashing, but can cause problems in other games."));
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m_SafeTextureCache->SetToolTip(wxT("This is useful to prevent Metroid Prime from crashing, but can cause problems in other games."));
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m_SafeTextureCache->Enable(true);
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m_SafeTextureCache->Enable(true);
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m_SafeTextureCache->SetValue(g_Config.bSafeTextureCache);
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m_SafeTextureCache->SetValue(g_Config.bSafeTextureCache);
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m_EFBToTextureEnable = new wxCheckBox(m_PageAdvanced, ID_EFBTOTEXTUREENABLE, wxT("Copy EFB to texture"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_EFBToTextureEnable->SetToolTip(wxT("This is faster than copying the EFB to RAM, but may cause missing/corrupt textures or effects."));
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m_EFBToTextureEnable->Enable(true);
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m_EFBToTextureEnable->SetValue(g_Config.bEFBToTextureEnable);
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m_ProjectionHax1 = new wxCheckBox(m_PageAdvanced, ID_PROJECTIONHACK1, wxT("Projection before R945"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_ProjectionHax1 = new wxCheckBox(m_PageAdvanced, ID_PROJECTIONHACK1, wxT("Projection before R945"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_ProjectionHax1->SetToolTip(wxT("This may reveal otherwise invisible graphics"
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m_ProjectionHax1->SetToolTip(wxT("This may reveal otherwise invisible graphics"
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" in\ngames like Mario Galaxy or Ikaruga."));
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" in\ngames like Mario Galaxy or Ikaruga."));
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@ -281,11 +287,12 @@ void ConfigDialog::CreateGUIControls()
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sAdvanced->Add(sbUtilities, 0, wxEXPAND|wxALL, 5);
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sAdvanced->Add(sbUtilities, 0, wxEXPAND|wxALL, 5);
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sHacks = new wxGridBagSizer(0, 0);
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sHacks = new wxGridBagSizer(0, 0);
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sHacks->Add(m_EFBToTextureDisable, wxGBPosition(0, 0), wxGBSpan(1, 1), wxALL, 5);
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sHacks->Add(m_EFBCopyDisable, wxGBPosition(0, 0), wxGBSpan(1, 1), wxALL, 5);
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sHacks->Add(m_EFBToTextureDisableHotKey, wxGBPosition(0, 1), wxGBSpan(1, 1), wxALL, 5);
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sHacks->Add(m_EFBCopyDisableHotKey, wxGBPosition(0, 1), wxGBSpan(1, 1), wxALL, 5);
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sHacks->Add(m_ProjectionHax1, wxGBPosition(1, 0), wxGBSpan(1, 1), wxALL, 5);
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sHacks->Add(m_ProjectionHax1, wxGBPosition(1, 0), wxGBSpan(1, 1), wxALL, 5);
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sHacks->Add(m_ProjectionHax2, wxGBPosition(2, 0), wxGBSpan(1, 2), wxALL, 5);
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sHacks->Add(m_ProjectionHax2, wxGBPosition(2, 0), wxGBSpan(1, 2), wxALL, 5);
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sHacks->Add(m_SafeTextureCache, wxGBPosition(3, 0), wxGBSpan(1, 1), wxALL, 5);
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sHacks->Add(m_SafeTextureCache, wxGBPosition(3, 0), wxGBSpan(1, 1), wxALL, 5);
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sHacks->Add(m_EFBToTextureEnable, wxGBPosition(1, 1), wxGBSpan(1, 1), wxALL, 5);
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sbHacks->Add(sHacks);
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sbHacks->Add(sHacks);
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sAdvanced->Add(sbHacks, 0, wxEXPAND|wxALL, 5);
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sAdvanced->Add(sbHacks, 0, wxEXPAND|wxALL, 5);
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m_PageAdvanced->SetSizer(sAdvanced);
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m_PageAdvanced->SetSizer(sAdvanced);
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@ -421,11 +428,11 @@ void ConfigDialog::AdvancedSettingsChanged(wxCommandEvent& event)
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break;
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break;
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case ID_TEXTUREPATH:
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case ID_TEXTUREPATH:
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break;
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break;
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case ID_EFBTOTEXTUREDISABLE:
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case ID_EFBCOPYDISABLE:
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g_Config.bEFBToTextureDisable = m_EFBToTextureDisable->IsChecked();
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g_Config.bEFBCopyDisable = m_EFBCopyDisable->IsChecked();
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break;
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break;
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case ID_EFBTOTEXTUREDISABLEHOTKEY:
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case ID_EFBCOPYDISABLEHOTKEY:
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g_Config.bEFBToTextureDisableHotKey = m_EFBToTextureDisableHotKey->IsChecked();
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g_Config.bEFBCopyDisableHotKey = m_EFBCopyDisableHotKey->IsChecked();
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break;
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break;
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case ID_PROJECTIONHACK1:
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case ID_PROJECTIONHACK1:
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g_Config.bProjectionHax1 = m_ProjectionHax1->IsChecked();
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g_Config.bProjectionHax1 = m_ProjectionHax1->IsChecked();
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@ -436,6 +443,14 @@ void ConfigDialog::AdvancedSettingsChanged(wxCommandEvent& event)
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case ID_SAFETEXTURECACHE:
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case ID_SAFETEXTURECACHE:
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g_Config.bSafeTextureCache = m_SafeTextureCache->IsChecked();
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g_Config.bSafeTextureCache = m_SafeTextureCache->IsChecked();
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break;
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break;
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case ID_EFBTOTEXTUREENABLE:
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{
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bool wasEnabled = g_Config.bEFBToTextureEnable;
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g_Config.bEFBToTextureEnable = m_EFBToTextureEnable->IsChecked();
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if(wasEnabled && !g_Config.bEFBToTextureEnable)
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TextureMngr::ClearRenderTargets();
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}
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break;
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default:
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default:
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break;
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break;
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}
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}
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|
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@ -97,10 +97,11 @@ class ConfigDialog : public wxDialog
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wxCheckBox *m_DisableTexturing;
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wxCheckBox *m_DisableTexturing;
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wxCheckBox *m_DumpTextures;
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wxCheckBox *m_DumpTextures;
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wxDirPickerCtrl *m_TexturePath;
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wxDirPickerCtrl *m_TexturePath;
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wxCheckBox *m_EFBToTextureDisable, *m_EFBToTextureDisableHotKey;
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wxCheckBox *m_EFBCopyDisable, *m_EFBCopyDisableHotKey;
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wxCheckBox *m_ProjectionHax1;
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wxCheckBox *m_ProjectionHax1;
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wxCheckBox *m_ProjectionHax2;
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wxCheckBox *m_ProjectionHax2;
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wxCheckBox *m_SafeTextureCache;
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wxCheckBox *m_SafeTextureCache;
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wxCheckBox *m_EFBToTextureEnable;
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enum
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enum
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{
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{
|
||||||
|
@ -143,9 +144,10 @@ class ConfigDialog : public wxDialog
|
||||||
ID_DUMPTEXTURES,
|
ID_DUMPTEXTURES,
|
||||||
ID_TEXTUREPATH,
|
ID_TEXTUREPATH,
|
||||||
|
|
||||||
ID_EFBTOTEXTUREDISABLE, ID_EFBTOTEXTUREDISABLEHOTKEY,
|
ID_EFBCOPYDISABLE, ID_EFBCOPYDISABLEHOTKEY,
|
||||||
ID_PROJECTIONHACK1,
|
ID_PROJECTIONHACK1,
|
||||||
ID_PROJECTIONHACK2
|
ID_PROJECTIONHACK2,
|
||||||
|
ID_EFBTOTEXTUREENABLE
|
||||||
};
|
};
|
||||||
|
|
||||||
void OnClose(wxCloseEvent& event);
|
void OnClose(wxCloseEvent& event);
|
||||||
|
|
|
@ -173,11 +173,11 @@ namespace EmuWindow
|
||||||
hypotheticalScene->sendMessage(KEYDOWN...);
|
hypotheticalScene->sendMessage(KEYDOWN...);
|
||||||
*/
|
*/
|
||||||
case 'E': // EFB hotkey
|
case 'E': // EFB hotkey
|
||||||
if(g_Config.bEFBToTextureDisableHotKey)
|
if(g_Config.bEFBCopyDisableHotKey)
|
||||||
{
|
{
|
||||||
g_Config.bEFBToTextureDisable = !g_Config.bEFBToTextureDisable;
|
g_Config.bEFBCopyDisable = !g_Config.bEFBCopyDisable;
|
||||||
Renderer::AddMessage(StringFromFormat("Copy EFB was turned %s",
|
Renderer::AddMessage(StringFromFormat("Copy EFB was turned %s",
|
||||||
g_Config.bEFBToTextureDisable ? "off" : "on").c_str(), 5000);
|
g_Config.bEFBCopyDisable ? "off" : "on").c_str(), 5000);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
|
@ -571,6 +571,8 @@ void Renderer::SetColorMask()
|
||||||
// bpmem.scissorTL.x, y = 342x342
|
// bpmem.scissorTL.x, y = 342x342
|
||||||
// bpmem.scissorBR.x, y = 981x821
|
// bpmem.scissorBR.x, y = 981x821
|
||||||
// Renderer::GetTargetHeight() = the fixed ini file setting
|
// Renderer::GetTargetHeight() = the fixed ini file setting
|
||||||
|
// donkopunchstania - it appears scissorBR is the bottom right pixel inside the scissor box
|
||||||
|
// therefore the width and height are (scissorBR + 1) - scissorTL
|
||||||
bool Renderer::SetScissorRect()
|
bool Renderer::SetScissorRect()
|
||||||
{
|
{
|
||||||
int xoff = bpmem.scissorOffset.x * 2 - 342;
|
int xoff = bpmem.scissorOffset.x * 2 - 342;
|
||||||
|
@ -585,11 +587,11 @@ bool Renderer::SetScissorRect()
|
||||||
rc_top *= MValueY;
|
rc_top *= MValueY;
|
||||||
if (rc_top < 0) rc_top = 0;
|
if (rc_top < 0) rc_top = 0;
|
||||||
|
|
||||||
float rc_right = bpmem.scissorBR.x - xoff - 342; // right = 640
|
float rc_right = bpmem.scissorBR.x - xoff - 341; // right = 640
|
||||||
rc_right *= MValueX;
|
rc_right *= MValueX;
|
||||||
if (rc_right > 640 * MValueX) rc_right = 640 * MValueX;
|
if (rc_right > 640 * MValueX) rc_right = 640 * MValueX;
|
||||||
|
|
||||||
float rc_bottom = bpmem.scissorBR.y - yoff - 342; // bottom = 480
|
float rc_bottom = bpmem.scissorBR.y - yoff - 341; // bottom = 480
|
||||||
rc_bottom *= MValueY;
|
rc_bottom *= MValueY;
|
||||||
if (rc_bottom > 480 * MValueY) rc_bottom = 480 * MValueY;
|
if (rc_bottom > 480 * MValueY) rc_bottom = 480 * MValueY;
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,660 @@
|
||||||
|
// Copyright (C) 2003-2008 Dolphin Project.
|
||||||
|
|
||||||
|
// This program is free software: you can redistribute it and/or modify
|
||||||
|
// it under the terms of the GNU General Public License as published by
|
||||||
|
// the Free Software Foundation, version 2.0.
|
||||||
|
|
||||||
|
// This program is distributed in the hope that it will be useful,
|
||||||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
// GNU General Public License 2.0 for more details.
|
||||||
|
|
||||||
|
// A copy of the GPL 2.0 should have been included with the program.
|
||||||
|
// If not, see http://www.gnu.org/licenses/
|
||||||
|
|
||||||
|
// Official SVN repository and contact information can be found at
|
||||||
|
// http://code.google.com/p/dolphin-emu/
|
||||||
|
|
||||||
|
|
||||||
|
#include "TextureConversionShader.h"
|
||||||
|
#include "TextureDecoder.h"
|
||||||
|
#include "PixelShaderManager.h"
|
||||||
|
#include "PixelShaderGen.h"
|
||||||
|
#include "BPMemory.h"
|
||||||
|
|
||||||
|
#include <stdio.h>
|
||||||
|
#include <math.h>
|
||||||
|
#include "Common.h"
|
||||||
|
|
||||||
|
#define WRITE p+=sprintf
|
||||||
|
|
||||||
|
static char text[16384];
|
||||||
|
|
||||||
|
namespace TextureConversionShader
|
||||||
|
{
|
||||||
|
|
||||||
|
u16 GetBlockWidthInTexels(u32 format)
|
||||||
|
{
|
||||||
|
switch (format) {
|
||||||
|
case GX_TF_I4: return 8;
|
||||||
|
case GX_TF_I8: return 8;
|
||||||
|
case GX_TF_IA4: return 8;
|
||||||
|
case GX_TF_IA8: return 4;
|
||||||
|
case GX_TF_RGB565: return 4;
|
||||||
|
case GX_TF_RGB5A3: return 4;
|
||||||
|
case GX_TF_RGBA8: return 4;
|
||||||
|
case GX_CTF_R4: return 8;
|
||||||
|
case GX_CTF_RA4: return 8;
|
||||||
|
case GX_CTF_RA8: return 4;
|
||||||
|
case GX_CTF_A8: return 8;
|
||||||
|
case GX_CTF_R8: return 8;
|
||||||
|
case GX_CTF_G8: return 8;
|
||||||
|
case GX_CTF_B8: return 8;
|
||||||
|
case GX_CTF_RG8: return 4;
|
||||||
|
case GX_CTF_GB8: return 4;
|
||||||
|
case GX_TF_Z8: return 8;
|
||||||
|
case GX_TF_Z16: return 4;
|
||||||
|
case GX_TF_Z24X8: return 4;
|
||||||
|
case GX_CTF_Z4: return 8;
|
||||||
|
case GX_CTF_Z8M: return 8;
|
||||||
|
case GX_CTF_Z8L: return 8;
|
||||||
|
case GX_CTF_Z16L: return 4;
|
||||||
|
default: return 8;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
u16 GetBlockHeightInTexels(u32 format)
|
||||||
|
{
|
||||||
|
switch (format) {
|
||||||
|
case GX_TF_I4: return 8;
|
||||||
|
case GX_TF_I8: return 4;
|
||||||
|
case GX_TF_IA4: return 4;
|
||||||
|
case GX_TF_IA8: return 4;
|
||||||
|
case GX_TF_RGB565: return 4;
|
||||||
|
case GX_TF_RGB5A3: return 4;
|
||||||
|
case GX_TF_RGBA8: return 4;
|
||||||
|
case GX_CTF_R4: return 8;
|
||||||
|
case GX_CTF_RA4: return 4;
|
||||||
|
case GX_CTF_RA8: return 4;
|
||||||
|
case GX_CTF_A8: return 4;
|
||||||
|
case GX_CTF_R8: return 4;
|
||||||
|
case GX_CTF_G8: return 4;
|
||||||
|
case GX_CTF_B8: return 4;
|
||||||
|
case GX_CTF_RG8: return 4;
|
||||||
|
case GX_CTF_GB8: return 4;
|
||||||
|
case GX_TF_Z8: return 4;
|
||||||
|
case GX_TF_Z16: return 4;
|
||||||
|
case GX_TF_Z24X8: return 4;
|
||||||
|
case GX_CTF_Z4: return 8;
|
||||||
|
case GX_CTF_Z8M: return 4;
|
||||||
|
case GX_CTF_Z8L: return 4;
|
||||||
|
case GX_CTF_Z16L: return 4;
|
||||||
|
default: return 8;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
u16 GetEncodedSampleCount(u32 format)
|
||||||
|
{
|
||||||
|
switch (format) {
|
||||||
|
case GX_TF_I4: return 8;
|
||||||
|
case GX_TF_I8: return 4;
|
||||||
|
case GX_TF_IA4: return 4;
|
||||||
|
case GX_TF_IA8: return 2;
|
||||||
|
case GX_TF_RGB565: return 2;
|
||||||
|
case GX_TF_RGB5A3: return 2;
|
||||||
|
case GX_TF_RGBA8: return 1;
|
||||||
|
case GX_CTF_R4: return 8;
|
||||||
|
case GX_CTF_RA4: return 4;
|
||||||
|
case GX_CTF_RA8: return 2;
|
||||||
|
case GX_CTF_A8: return 4;
|
||||||
|
case GX_CTF_R8: return 4;
|
||||||
|
case GX_CTF_G8: return 4;
|
||||||
|
case GX_CTF_B8: return 4;
|
||||||
|
case GX_CTF_RG8: return 2;
|
||||||
|
case GX_CTF_GB8: return 2;
|
||||||
|
case GX_TF_Z8: return 4;
|
||||||
|
case GX_TF_Z16: return 2;
|
||||||
|
case GX_TF_Z24X8: return 1;
|
||||||
|
case GX_CTF_Z4: return 8;
|
||||||
|
case GX_CTF_Z8M: return 4;
|
||||||
|
case GX_CTF_Z8L: return 4;
|
||||||
|
case GX_CTF_Z16L: return 2;
|
||||||
|
default: return 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// block dimensions : block width, block height, samples, pixelStride
|
||||||
|
// texture dims : width, height, x offset, y offset
|
||||||
|
void WriteSwizzler(char*& p)
|
||||||
|
{
|
||||||
|
WRITE(p, "uniform float4 blkDims : register(c%d);\n", C_COLORMATRIX);
|
||||||
|
WRITE(p, "uniform float4 textureDims : register(c%d);\n", C_COLORMATRIX + 1);
|
||||||
|
|
||||||
|
WRITE(p,
|
||||||
|
"uniform samplerRECT samp0 : register(s0);\n"
|
||||||
|
"void main(\n"
|
||||||
|
" out float4 ocol0 : COLOR0,\n"
|
||||||
|
" in float2 uv0 : TEXCOORD0)\n"
|
||||||
|
"{\n"
|
||||||
|
|
||||||
|
" float2 uv1 = floor(uv0);\n"
|
||||||
|
" uv1.x = uv1.x * blkDims.z;\n"
|
||||||
|
|
||||||
|
" float bw = blkDims.x;\n"
|
||||||
|
" float bh = blkDims.y;\n"
|
||||||
|
|
||||||
|
" float xl = floor(uv1.x / bw);\n"
|
||||||
|
" float xib = uv1.x - (xl * bw);\n"
|
||||||
|
" float yl = floor(uv1.y / bh);\n"
|
||||||
|
" float yb = yl * bh;\n"
|
||||||
|
" float yoff = uv1.y - yb;\n"
|
||||||
|
" float xp = uv1.x + (yoff * textureDims.x);\n"
|
||||||
|
" float xel = floor(xp / bw);\n"
|
||||||
|
" float xb = floor(xel / bh);\n"
|
||||||
|
" float xoff = xel - (xb * bh);\n"
|
||||||
|
|
||||||
|
" float2 sampleUv;\n"
|
||||||
|
" sampleUv.x = xib + (xb * bw);\n"
|
||||||
|
" sampleUv.y = yb + xoff;\n"
|
||||||
|
" sampleUv = sampleUv * blkDims.w;\n"
|
||||||
|
" sampleUv.y = textureDims.y - sampleUv.y;\n"
|
||||||
|
|
||||||
|
" sampleUv.x = sampleUv.x + textureDims.z;\n"
|
||||||
|
" sampleUv.y = sampleUv.y + textureDims.w;\n");
|
||||||
|
}
|
||||||
|
|
||||||
|
void WriteSampleColor(char*& p, const char* colorComp, const char* dest)
|
||||||
|
{
|
||||||
|
WRITE(p, " %s = texRECT(samp0, sampleUv).%s;\n", dest, colorComp);
|
||||||
|
}
|
||||||
|
|
||||||
|
void WriteColorToIntensity(char*& p, const char* src, const char* dest)
|
||||||
|
{
|
||||||
|
WRITE(p, " %s = (0.257f * %s.r) + (0.504f * %s.g) + (0.098f * %s.b) + 0.0625f;\n", dest, src, src, src);
|
||||||
|
}
|
||||||
|
|
||||||
|
void WriteIncrementSampleX(char*& p)
|
||||||
|
{
|
||||||
|
WRITE(p, " sampleUv.x = sampleUv.x + blkDims.w;\n");
|
||||||
|
}
|
||||||
|
|
||||||
|
void WriteToBitDepth(char*& p, u8 depth, const char* src, const char* dest)
|
||||||
|
{
|
||||||
|
float result = pow(2.0f, depth) - 1.0f;
|
||||||
|
WRITE(p, " %s = floor(%s * %ff);\n", dest, src, result);
|
||||||
|
}
|
||||||
|
|
||||||
|
void WriteI8Encoder(char* p)
|
||||||
|
{
|
||||||
|
WriteSwizzler(p);
|
||||||
|
WRITE(p, " float3 texSample;\n");
|
||||||
|
|
||||||
|
WriteSampleColor(p, "rgb", "texSample");
|
||||||
|
WriteColorToIntensity(p, "texSample", "ocol0.b");
|
||||||
|
WriteIncrementSampleX(p);
|
||||||
|
|
||||||
|
WriteSampleColor(p, "rgb", "texSample");
|
||||||
|
WriteColorToIntensity(p, "texSample", "ocol0.g");
|
||||||
|
WriteIncrementSampleX(p);
|
||||||
|
|
||||||
|
WriteSampleColor(p, "rgb", "texSample");
|
||||||
|
WriteColorToIntensity(p, "texSample", "ocol0.r");
|
||||||
|
WriteIncrementSampleX(p);
|
||||||
|
|
||||||
|
WriteSampleColor(p, "rgb", "texSample");
|
||||||
|
WriteColorToIntensity(p, "texSample", "ocol0.a");
|
||||||
|
|
||||||
|
WRITE(p, "}\n");
|
||||||
|
}
|
||||||
|
|
||||||
|
void WriteI4Encoder(char* p)
|
||||||
|
{
|
||||||
|
WriteSwizzler(p);
|
||||||
|
WRITE(p, " float3 texSample;\n");
|
||||||
|
WRITE(p, " float4 color0;\n");
|
||||||
|
WRITE(p, " float4 color1;\n");
|
||||||
|
|
||||||
|
WriteSampleColor(p, "rgb", "texSample");
|
||||||
|
WriteColorToIntensity(p, "texSample", "color0.b");
|
||||||
|
WriteIncrementSampleX(p);
|
||||||
|
|
||||||
|
WriteSampleColor(p, "rgb", "texSample");
|
||||||
|
WriteColorToIntensity(p, "texSample", "color1.b");
|
||||||
|
WriteIncrementSampleX(p);
|
||||||
|
|
||||||
|
WriteSampleColor(p, "rgb", "texSample");
|
||||||
|
WriteColorToIntensity(p, "texSample", "color0.g");
|
||||||
|
WriteIncrementSampleX(p);
|
||||||
|
|
||||||
|
WriteSampleColor(p, "rgb", "texSample");
|
||||||
|
WriteColorToIntensity(p, "texSample", "color1.g");
|
||||||
|
WriteIncrementSampleX(p);
|
||||||
|
|
||||||
|
WriteSampleColor(p, "rgb", "texSample");
|
||||||
|
WriteColorToIntensity(p, "texSample", "color0.r");
|
||||||
|
WriteIncrementSampleX(p);
|
||||||
|
|
||||||
|
WriteSampleColor(p, "rgb", "texSample");
|
||||||
|
WriteColorToIntensity(p, "texSample", "color1.r");
|
||||||
|
WriteIncrementSampleX(p);
|
||||||
|
|
||||||
|
WriteSampleColor(p, "rgb", "texSample");
|
||||||
|
WriteColorToIntensity(p, "texSample", "color0.a");
|
||||||
|
WriteIncrementSampleX(p);
|
||||||
|
|
||||||
|
WriteSampleColor(p, "rgb", "texSample");
|
||||||
|
WriteColorToIntensity(p, "texSample", "color1.a");
|
||||||
|
|
||||||
|
WriteToBitDepth(p, 4, "color0", "color0");
|
||||||
|
WriteToBitDepth(p, 4, "color1", "color1");
|
||||||
|
|
||||||
|
WRITE(p, " ocol0 = (color0 * 16.0f + color1) / 255.0f;\n");
|
||||||
|
WRITE(p, "}\n");
|
||||||
|
}
|
||||||
|
|
||||||
|
void WriteIA8Encoder(char* p)
|
||||||
|
{
|
||||||
|
WriteSwizzler(p);
|
||||||
|
WRITE(p, " float4 texSample;\n");
|
||||||
|
|
||||||
|
WriteSampleColor(p, "rgba", "texSample");
|
||||||
|
WRITE(p, " ocol0.b = texSample.a;\n");
|
||||||
|
WriteColorToIntensity(p, "texSample", "ocol0.g");
|
||||||
|
WriteIncrementSampleX(p);
|
||||||
|
|
||||||
|
WriteSampleColor(p, "rgba", "texSample");
|
||||||
|
WRITE(p, " ocol0.r = texSample.a;\n");
|
||||||
|
WriteColorToIntensity(p, "texSample", "ocol0.a");
|
||||||
|
|
||||||
|
WRITE(p, "}\n");
|
||||||
|
}
|
||||||
|
|
||||||
|
void WriteIA4Encoder(char* p)
|
||||||
|
{
|
||||||
|
WriteSwizzler(p);
|
||||||
|
WRITE(p, " float4 texSample;\n");
|
||||||
|
WRITE(p, " float4 color0;\n");
|
||||||
|
WRITE(p, " float4 color1;\n");
|
||||||
|
|
||||||
|
WriteSampleColor(p, "rgba", "texSample");
|
||||||
|
WRITE(p, " color0.b = texSample.a;\n");
|
||||||
|
WriteColorToIntensity(p, "texSample", "color1.b");
|
||||||
|
WriteIncrementSampleX(p);
|
||||||
|
|
||||||
|
WriteSampleColor(p, "rgba", "texSample");
|
||||||
|
WRITE(p, " color0.g = texSample.a;\n");
|
||||||
|
WriteColorToIntensity(p, "texSample", "color1.g");
|
||||||
|
WriteIncrementSampleX(p);
|
||||||
|
|
||||||
|
WriteSampleColor(p, "rgba", "texSample");
|
||||||
|
WRITE(p, " color0.r = texSample.a;\n");
|
||||||
|
WriteColorToIntensity(p, "texSample", "color1.r");
|
||||||
|
WriteIncrementSampleX(p);
|
||||||
|
|
||||||
|
WriteSampleColor(p, "rgba", "texSample");
|
||||||
|
WRITE(p, " color0.a = texSample.a;\n");
|
||||||
|
WriteColorToIntensity(p, "texSample", "color1.a");
|
||||||
|
|
||||||
|
WriteToBitDepth(p, 4, "color0", "color0");
|
||||||
|
WriteToBitDepth(p, 4, "color1", "color1");
|
||||||
|
|
||||||
|
WRITE(p, " ocol0 = (color0 * 16.0f + color1) / 255.0f;\n");
|
||||||
|
WRITE(p, "}\n");
|
||||||
|
}
|
||||||
|
|
||||||
|
void WriteRGB5X5Encoder(char* p, bool g6Bit)
|
||||||
|
{
|
||||||
|
s32 gBits;
|
||||||
|
float rShift;
|
||||||
|
char* msbString;
|
||||||
|
if(g6Bit)
|
||||||
|
{
|
||||||
|
gBits = 6;
|
||||||
|
rShift = 8.0f;
|
||||||
|
msbString = "";
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
gBits = 5;
|
||||||
|
rShift = 4.0f;
|
||||||
|
msbString = " + 128.0f";
|
||||||
|
}
|
||||||
|
|
||||||
|
WriteSwizzler(p);
|
||||||
|
|
||||||
|
WRITE(p, " float3 texSample;\n");
|
||||||
|
WRITE(p, " float gInt;\n");
|
||||||
|
WRITE(p, " float gUpper;\n");
|
||||||
|
WRITE(p, " float gLower;\n");
|
||||||
|
|
||||||
|
WriteSampleColor(p, "rgb", "texSample");
|
||||||
|
WriteToBitDepth(p, gBits, "texSample.g", "gInt");
|
||||||
|
WRITE(p, " gUpper = floor(gInt / 8.0f);\n");
|
||||||
|
WRITE(p, " gLower = gInt - gUpper * 8.0f;\n");
|
||||||
|
|
||||||
|
WriteToBitDepth(p, 5, "texSample.r", "ocol0.b");
|
||||||
|
WRITE(p, " ocol0.b = ocol0.b * %f + gUpper%s;\n", rShift, msbString);
|
||||||
|
WriteToBitDepth(p, 5, "texSample.b", "ocol0.g");
|
||||||
|
WRITE(p, " ocol0.g = ocol0.g + gLower * 32.0f;\n");
|
||||||
|
|
||||||
|
WriteIncrementSampleX(p);
|
||||||
|
|
||||||
|
WriteSampleColor(p, "rgb", "texSample");
|
||||||
|
WriteToBitDepth(p, gBits, "texSample.g", "gInt");
|
||||||
|
WRITE(p, " gUpper = floor(gInt / 8.0f);\n");
|
||||||
|
WRITE(p, " gLower = gInt - gUpper * 8.0f;\n");
|
||||||
|
|
||||||
|
WriteToBitDepth(p, 5, "texSample.r", "ocol0.r");
|
||||||
|
WRITE(p, " ocol0.r = ocol0.r * %f + gUpper%s;\n", rShift, msbString);
|
||||||
|
WriteToBitDepth(p, 5, "texSample.b", "ocol0.a");
|
||||||
|
WRITE(p, " ocol0.a = ocol0.a + gLower * 32.0f;\n");
|
||||||
|
|
||||||
|
WRITE(p, " ocol0 = ocol0 / 255.0f;\n");
|
||||||
|
WRITE(p, "}\n");
|
||||||
|
}
|
||||||
|
|
||||||
|
void WriteRGBA4443Encoder(char* p)
|
||||||
|
{
|
||||||
|
WriteSwizzler(p);
|
||||||
|
|
||||||
|
WRITE(p, " float4 texSample;\n");
|
||||||
|
WRITE(p, " float4 color0;\n");
|
||||||
|
WRITE(p, " float4 color1;\n");
|
||||||
|
|
||||||
|
WriteSampleColor(p, "rgba", "texSample");
|
||||||
|
WriteToBitDepth(p, 3, "texSample.a", "color0.b");
|
||||||
|
WriteToBitDepth(p, 4, "texSample.r", "color1.b");
|
||||||
|
WriteToBitDepth(p, 4, "texSample.g", "color0.g");
|
||||||
|
WriteToBitDepth(p, 4, "texSample.b", "color1.g");
|
||||||
|
|
||||||
|
WriteIncrementSampleX(p);
|
||||||
|
|
||||||
|
WriteSampleColor(p, "rgba", "texSample");
|
||||||
|
WriteToBitDepth(p, 3, "texSample.a", "color0.r");
|
||||||
|
WriteToBitDepth(p, 4, "texSample.r", "color1.r");
|
||||||
|
WriteToBitDepth(p, 4, "texSample.g", "color0.a");
|
||||||
|
WriteToBitDepth(p, 4, "texSample.b", "color1.a");
|
||||||
|
|
||||||
|
WRITE(p, " ocol0 = (color0 * 16.0f + color1) / 255.0f;\n");
|
||||||
|
WRITE(p, "}\n");
|
||||||
|
}
|
||||||
|
|
||||||
|
// block dimensions : block width, block height, samples, pixelStride
|
||||||
|
// texture dims : width, height, x offset, y offset
|
||||||
|
void WriteRGBA8Encoder(char* p, bool fromDepth)
|
||||||
|
{
|
||||||
|
WRITE(p, "uniform float4 blkDims : register(c%d);\n", C_COLORMATRIX);
|
||||||
|
WRITE(p, "uniform float4 textureDims : register(c%d);\n", C_COLORMATRIX + 1);
|
||||||
|
|
||||||
|
// Swizzling for RGBA8 format
|
||||||
|
WRITE(p,
|
||||||
|
"uniform samplerRECT samp0 : register(s0);\n"
|
||||||
|
"void main(\n"
|
||||||
|
" out float4 ocol0 : COLOR0,\n"
|
||||||
|
" in float2 uv0 : TEXCOORD0)\n"
|
||||||
|
"{\n"
|
||||||
|
" float2 uv1 = floor(uv0);\n"
|
||||||
|
|
||||||
|
" float bw = blkDims.x;\n"
|
||||||
|
" float bh = blkDims.y;\n"
|
||||||
|
|
||||||
|
" float yl = floor(uv1.y / bh);\n"
|
||||||
|
" float yb = yl * bh;\n"
|
||||||
|
" float yoff = uv1.y - yb;\n"
|
||||||
|
" float xp = uv1.x + (yoff * textureDims.x);\n"
|
||||||
|
" float xel = floor(xp / 2);\n"
|
||||||
|
" float xb = floor(xel / bh);\n"
|
||||||
|
" float xoff = xel - (xb * bh);\n"
|
||||||
|
|
||||||
|
" float x2 = uv1.x * 2;\n"
|
||||||
|
" float xl = floor(x2 / bw);\n"
|
||||||
|
" float xib = x2 - (xl * bw);\n"
|
||||||
|
" float halfxb = floor(xb / 2);\n"
|
||||||
|
|
||||||
|
" float2 sampleUv;\n"
|
||||||
|
" sampleUv.x = xib + (halfxb * bw);\n"
|
||||||
|
" sampleUv.y = yb + xoff;\n"
|
||||||
|
" sampleUv = sampleUv * blkDims.w;\n"
|
||||||
|
" sampleUv.y = textureDims.y - sampleUv.y;\n"
|
||||||
|
|
||||||
|
" sampleUv.x = sampleUv.x + textureDims.z;\n"
|
||||||
|
" sampleUv.y = sampleUv.y + textureDims.w;\n");
|
||||||
|
|
||||||
|
WRITE(p, " float cl1 = xb - (halfxb * 2);\n");
|
||||||
|
WRITE(p, " float cl0 = 1.0f - cl1;\n");
|
||||||
|
|
||||||
|
WRITE(p, " float4 texSample;\n");
|
||||||
|
WRITE(p, " float4 color0;\n");
|
||||||
|
WRITE(p, " float4 color1;\n");
|
||||||
|
|
||||||
|
WriteSampleColor(p, "rgba", "texSample");
|
||||||
|
if(fromDepth)
|
||||||
|
WRITE(p, " color0.b = 1.0f;\n");
|
||||||
|
else
|
||||||
|
WRITE(p, " color0.b = texSample.a;\n");
|
||||||
|
WRITE(p, " color0.g = texSample.r;\n");
|
||||||
|
WRITE(p, " color1.b = texSample.g;\n");
|
||||||
|
WRITE(p, " color1.g = texSample.b;\n");
|
||||||
|
|
||||||
|
WriteIncrementSampleX(p);
|
||||||
|
|
||||||
|
WriteSampleColor(p, "rgba", "texSample");
|
||||||
|
if(fromDepth)
|
||||||
|
WRITE(p, " color0.r = 1.0f;\n");
|
||||||
|
else
|
||||||
|
WRITE(p, " color0.r = texSample.a;\n");
|
||||||
|
WRITE(p, " color0.a = texSample.r;\n");
|
||||||
|
WRITE(p, " color1.r = texSample.g;\n");
|
||||||
|
WRITE(p, " color1.a = texSample.b;\n");
|
||||||
|
|
||||||
|
WRITE(p, " ocol0 = (cl0 * color0) + (cl1 * color1);\n");
|
||||||
|
|
||||||
|
WRITE(p, "}\n");
|
||||||
|
}
|
||||||
|
|
||||||
|
void WriteC4Encoder(char* p, const char* comp)
|
||||||
|
{
|
||||||
|
WriteSwizzler(p);
|
||||||
|
WRITE(p, " float4 color0;\n");
|
||||||
|
WRITE(p, " float4 color1;\n");
|
||||||
|
|
||||||
|
WriteSampleColor(p, comp, "color0.b");
|
||||||
|
WriteIncrementSampleX(p);
|
||||||
|
|
||||||
|
WriteSampleColor(p, comp, "color1.b");
|
||||||
|
WriteIncrementSampleX(p);
|
||||||
|
|
||||||
|
WriteSampleColor(p, comp, "color0.g");
|
||||||
|
WriteIncrementSampleX(p);
|
||||||
|
|
||||||
|
WriteSampleColor(p, comp, "color1.g");
|
||||||
|
WriteIncrementSampleX(p);
|
||||||
|
|
||||||
|
WriteSampleColor(p, comp, "color0.r");
|
||||||
|
WriteIncrementSampleX(p);
|
||||||
|
|
||||||
|
WriteSampleColor(p, comp, "color1.r");
|
||||||
|
WriteIncrementSampleX(p);
|
||||||
|
|
||||||
|
WriteSampleColor(p, comp, "color0.a");
|
||||||
|
WriteIncrementSampleX(p);
|
||||||
|
|
||||||
|
WriteSampleColor(p, comp, "color1.a");
|
||||||
|
|
||||||
|
WriteToBitDepth(p, 4, "color0", "color0");
|
||||||
|
WriteToBitDepth(p, 4, "color1", "color1");
|
||||||
|
|
||||||
|
WRITE(p, " ocol0 = (color0 * 16.0f + color1) / 255.0f;\n");
|
||||||
|
WRITE(p, "}\n");
|
||||||
|
}
|
||||||
|
|
||||||
|
void WriteC8Encoder(char* p, const char* comp)
|
||||||
|
{
|
||||||
|
WriteSwizzler(p);
|
||||||
|
|
||||||
|
WriteSampleColor(p, comp, "ocol0.b");
|
||||||
|
WriteIncrementSampleX(p);
|
||||||
|
|
||||||
|
WriteSampleColor(p, comp, "ocol0.g");
|
||||||
|
WriteIncrementSampleX(p);
|
||||||
|
|
||||||
|
WriteSampleColor(p, comp, "ocol0.r");
|
||||||
|
WriteIncrementSampleX(p);
|
||||||
|
|
||||||
|
WriteSampleColor(p, comp, "ocol0.a");
|
||||||
|
|
||||||
|
WRITE(p, "}\n");
|
||||||
|
}
|
||||||
|
|
||||||
|
void WriteCC4Encoder(char* p, const char* comp)
|
||||||
|
{
|
||||||
|
WriteSwizzler(p);
|
||||||
|
WRITE(p, " float2 texSample;\n");
|
||||||
|
WRITE(p, " float4 color0;\n");
|
||||||
|
WRITE(p, " float4 color1;\n");
|
||||||
|
|
||||||
|
WriteSampleColor(p, comp, "texSample");
|
||||||
|
WRITE(p, " color0.b = texSample.x;\n");
|
||||||
|
WRITE(p, " color1.b = texSample.y;\n");
|
||||||
|
WriteIncrementSampleX(p);
|
||||||
|
|
||||||
|
WriteSampleColor(p, comp, "texSample");
|
||||||
|
WRITE(p, " color0.g = texSample.x;\n");
|
||||||
|
WRITE(p, " color1.g = texSample.y;\n");
|
||||||
|
WriteIncrementSampleX(p);
|
||||||
|
|
||||||
|
WriteSampleColor(p, comp, "texSample");
|
||||||
|
WRITE(p, " color0.r = texSample.x;\n");
|
||||||
|
WRITE(p, " color1.r = texSample.y;\n");
|
||||||
|
WriteIncrementSampleX(p);
|
||||||
|
|
||||||
|
WriteSampleColor(p, comp, "texSample");
|
||||||
|
WRITE(p, " color0.a = texSample.x;\n");
|
||||||
|
WRITE(p, " color1.a = texSample.y;\n");
|
||||||
|
|
||||||
|
WriteToBitDepth(p, 4, "color0", "color0");
|
||||||
|
WriteToBitDepth(p, 4, "color1", "color1");
|
||||||
|
|
||||||
|
WRITE(p, " ocol0 = (color0 * 16.0f + color1) / 255.0f;\n");
|
||||||
|
WRITE(p, "}\n");
|
||||||
|
}
|
||||||
|
|
||||||
|
void WriteCC8Encoder(char* p, const char* comp)
|
||||||
|
{
|
||||||
|
WriteSwizzler(p);
|
||||||
|
|
||||||
|
WriteSampleColor(p, comp, "ocol0.bg");
|
||||||
|
WriteIncrementSampleX(p);
|
||||||
|
|
||||||
|
WriteSampleColor(p, comp, "ocol0.ra");
|
||||||
|
|
||||||
|
WRITE(p, "}\n");
|
||||||
|
}
|
||||||
|
|
||||||
|
char *GenerateEncodingShader(u32 format)
|
||||||
|
{
|
||||||
|
text[sizeof(text) - 1] = 0x7C; // canary
|
||||||
|
|
||||||
|
char *p = text;
|
||||||
|
|
||||||
|
switch(format)
|
||||||
|
{
|
||||||
|
case GX_TF_I4:
|
||||||
|
WriteI4Encoder(p);
|
||||||
|
break;
|
||||||
|
case GX_TF_I8:
|
||||||
|
WriteI8Encoder(p);
|
||||||
|
break;
|
||||||
|
case GX_TF_IA4:
|
||||||
|
WriteIA4Encoder(p);
|
||||||
|
break;
|
||||||
|
case GX_TF_IA8:
|
||||||
|
WriteIA8Encoder(p);
|
||||||
|
break;
|
||||||
|
case GX_TF_RGB565:
|
||||||
|
WriteRGB5X5Encoder(p, true);
|
||||||
|
break;
|
||||||
|
case GX_TF_RGB5A3:
|
||||||
|
if(bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24)
|
||||||
|
WriteRGBA4443Encoder(p);
|
||||||
|
else
|
||||||
|
WriteRGB5X5Encoder(p, false);
|
||||||
|
break;
|
||||||
|
case GX_TF_RGBA8:
|
||||||
|
WriteRGBA8Encoder(p, false);
|
||||||
|
break;
|
||||||
|
case GX_CTF_R4:
|
||||||
|
WriteC4Encoder(p, "r");
|
||||||
|
break;
|
||||||
|
case GX_CTF_RA4:
|
||||||
|
WriteCC4Encoder(p, "ar");
|
||||||
|
break;
|
||||||
|
case GX_CTF_RA8:
|
||||||
|
WriteCC8Encoder(p, "ar");
|
||||||
|
break;
|
||||||
|
case GX_CTF_A8:
|
||||||
|
WriteC8Encoder(p, "a");
|
||||||
|
break;
|
||||||
|
case GX_CTF_R8:
|
||||||
|
WriteC8Encoder(p, "r");
|
||||||
|
break;
|
||||||
|
case GX_CTF_G8:
|
||||||
|
WriteC8Encoder(p, "g");
|
||||||
|
break;
|
||||||
|
case GX_CTF_B8:
|
||||||
|
WriteC8Encoder(p, "b");
|
||||||
|
break;
|
||||||
|
case GX_CTF_RG8:
|
||||||
|
WriteCC8Encoder(p, "rg");
|
||||||
|
break;
|
||||||
|
case GX_CTF_GB8:
|
||||||
|
WriteCC8Encoder(p, "gb");
|
||||||
|
break;
|
||||||
|
case GX_TF_Z8:
|
||||||
|
WriteC8Encoder(p, "b");
|
||||||
|
break;
|
||||||
|
case GX_TF_Z16:
|
||||||
|
// byte order is reversed
|
||||||
|
WriteCC8Encoder(p, "gb");
|
||||||
|
break;
|
||||||
|
case GX_TF_Z24X8:
|
||||||
|
WriteRGBA8Encoder(p, true);
|
||||||
|
break;
|
||||||
|
case GX_CTF_Z4:
|
||||||
|
WriteC4Encoder(p, "b");
|
||||||
|
break;
|
||||||
|
case GX_CTF_Z8M:
|
||||||
|
WriteC8Encoder(p, "g");
|
||||||
|
break;
|
||||||
|
case GX_CTF_Z8L:
|
||||||
|
WriteC8Encoder(p, "r");
|
||||||
|
break;
|
||||||
|
case GX_CTF_Z16L:
|
||||||
|
// byte order is reversed
|
||||||
|
WriteCC8Encoder(p, "rg");
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
PanicAlert("Unknown texture copy format: 0x%x\n", format);
|
||||||
|
break;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
if (text[sizeof(text) - 1] != 0x7C)
|
||||||
|
PanicAlert("TextureConversionShader generator - buffer too small, canary has been eaten!");
|
||||||
|
|
||||||
|
return text;
|
||||||
|
}
|
||||||
|
|
||||||
|
void SetShaderParameters(u32 width, u32 height, u32 offsetX, u32 offsetY, float pixelStride, u32 format)
|
||||||
|
{
|
||||||
|
u16 blkW = GetBlockWidthInTexels(format);
|
||||||
|
u16 blkH = GetBlockHeightInTexels(format);
|
||||||
|
u16 samples = GetEncodedSampleCount(format);
|
||||||
|
|
||||||
|
SetPSConstant4f(C_COLORMATRIX, (float)blkW, (float)blkH, (float)samples, pixelStride);
|
||||||
|
SetPSConstant4f(C_COLORMATRIX + 1, (float)width, (float)(height - 1), (float)offsetX, (float)offsetY);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
|
@ -0,0 +1,41 @@
|
||||||
|
// Copyright (C) 2003-2008 Dolphin Project.
|
||||||
|
|
||||||
|
// This program is free software: you can redistribute it and/or modify
|
||||||
|
// it under the terms of the GNU General Public License as published by
|
||||||
|
// the Free Software Foundation, version 2.0.
|
||||||
|
|
||||||
|
// This program is distributed in the hope that it will be useful,
|
||||||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
// GNU General Public License 2.0 for more details.
|
||||||
|
|
||||||
|
// A copy of the GPL 2.0 should have been included with the program.
|
||||||
|
// If not, see http://www.gnu.org/licenses/
|
||||||
|
|
||||||
|
// Official SVN repository and contact information can be found at
|
||||||
|
// http://code.google.com/p/dolphin-emu/
|
||||||
|
|
||||||
|
#ifndef _TEXTURECONVERSIONSHADER_H
|
||||||
|
#define _TEXTURECONVERSIONSHADER_H
|
||||||
|
|
||||||
|
#include "Common.h"
|
||||||
|
#include "TextureDecoder.h"
|
||||||
|
#include <Cg/cg.h>
|
||||||
|
|
||||||
|
namespace TextureConversionShader
|
||||||
|
{
|
||||||
|
|
||||||
|
u16 GetBlockWidthInTexels(u32 format);
|
||||||
|
|
||||||
|
u16 GetBlockHeightInTexels(u32 format);
|
||||||
|
|
||||||
|
u16 GetEncodedSampleCount(u32 format);
|
||||||
|
|
||||||
|
char *GenerateEncodingShader(u32 format);
|
||||||
|
|
||||||
|
void SetShaderParameters(u32 width, u32 height, u32 offsetX, u32 offsetY, float pixelStride, u32 format);
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
|
@ -16,9 +16,12 @@
|
||||||
// http://code.google.com/p/dolphin-emu/
|
// http://code.google.com/p/dolphin-emu/
|
||||||
|
|
||||||
#include "TextureConverter.h"
|
#include "TextureConverter.h"
|
||||||
|
#include "TextureConversionShader.h"
|
||||||
#include "PixelShaderCache.h"
|
#include "PixelShaderCache.h"
|
||||||
#include "VertexShaderManager.h"
|
#include "VertexShaderManager.h"
|
||||||
#include "Globals.h"
|
#include "Globals.h"
|
||||||
|
#include "Config.h"
|
||||||
|
#include "ImageWrite.h"
|
||||||
#include "GLUtil.h"
|
#include "GLUtil.h"
|
||||||
#include "Render.h"
|
#include "Render.h"
|
||||||
|
|
||||||
|
@ -35,6 +38,11 @@ const int renderBufferHeight = 1024;
|
||||||
static FRAGMENTSHADER s_rgbToYuyvProgram;
|
static FRAGMENTSHADER s_rgbToYuyvProgram;
|
||||||
static FRAGMENTSHADER s_yuyvToRgbProgram;
|
static FRAGMENTSHADER s_yuyvToRgbProgram;
|
||||||
|
|
||||||
|
// todo - store shaders in a smarter way - there are not 64 different copy texture formats
|
||||||
|
const u32 NUM_ENCODING_PROGRAMS = 64;
|
||||||
|
static FRAGMENTSHADER s_encodingPrograms[NUM_ENCODING_PROGRAMS];
|
||||||
|
|
||||||
|
|
||||||
void CreateRgbToYuyvProgram()
|
void CreateRgbToYuyvProgram()
|
||||||
{
|
{
|
||||||
// output is BGRA because that is slightly faster than RGBA
|
// output is BGRA because that is slightly faster than RGBA
|
||||||
|
@ -50,10 +58,12 @@ void CreateRgbToYuyvProgram()
|
||||||
|
|
||||||
" float y0 = (0.257f * c0.r) + (0.504f * c0.g) + (0.098f * c0.b) + 0.0625f;\n"
|
" float y0 = (0.257f * c0.r) + (0.504f * c0.g) + (0.098f * c0.b) + 0.0625f;\n"
|
||||||
" float u0 =-(0.148f * c0.r) - (0.291f * c0.g) + (0.439f * c0.b) + 0.5f;\n"
|
" float u0 =-(0.148f * c0.r) - (0.291f * c0.g) + (0.439f * c0.b) + 0.5f;\n"
|
||||||
|
" float v0 = (0.439f * c0.r) - (0.368f * c0.g) - (0.071f * c0.b) + 0.5f;\n"
|
||||||
" float y1 = (0.257f * c1.r) + (0.504f * c1.g) + (0.098f * c1.b) + 0.0625f;\n"
|
" float y1 = (0.257f * c1.r) + (0.504f * c1.g) + (0.098f * c1.b) + 0.0625f;\n"
|
||||||
|
" float u1 =-(0.148f * c1.r) - (0.291f * c1.g) + (0.439f * c1.b) + 0.5f;\n"
|
||||||
" float v1 = (0.439f * c1.r) - (0.368f * c1.g) - (0.071f * c1.b) + 0.5f;\n"
|
" float v1 = (0.439f * c1.r) - (0.368f * c1.g) - (0.071f * c1.b) + 0.5f;\n"
|
||||||
|
|
||||||
" ocol0 = float4(y1, u0, y0, v1);\n"
|
" ocol0 = float4(y1, (u0 + u1) / 2, y0, (v0 + v1) / 2);\n"
|
||||||
"}\n";
|
"}\n";
|
||||||
|
|
||||||
if (!PixelShaderCache::CompilePixelShader(s_rgbToYuyvProgram, FProgram)) {
|
if (!PixelShaderCache::CompilePixelShader(s_rgbToYuyvProgram, FProgram)) {
|
||||||
|
@ -88,6 +98,39 @@ void CreateYuyvToRgbProgram()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
FRAGMENTSHADER& GetOrCreateEncodingShader(u32 format)
|
||||||
|
{
|
||||||
|
if(format > NUM_ENCODING_PROGRAMS)
|
||||||
|
{
|
||||||
|
PanicAlert("Unknown texture copy format: 0x%x\n", format);
|
||||||
|
return s_encodingPrograms[0];
|
||||||
|
}
|
||||||
|
|
||||||
|
// todo - this does not handle the case that an application is using RGB555/4443
|
||||||
|
// and switches EFB formats between a format that does and does not support alpha
|
||||||
|
if(s_encodingPrograms[format].glprogid == 0)
|
||||||
|
{
|
||||||
|
char* shader = TextureConversionShader::GenerateEncodingShader(format);
|
||||||
|
|
||||||
|
#if defined(_DEBUG) || defined(DEBUGFAST)
|
||||||
|
if (g_Config.iLog & CONF_SAVESHADERS && shader) {
|
||||||
|
static int counter = 0;
|
||||||
|
char szTemp[MAX_PATH];
|
||||||
|
sprintf(szTemp, "%s/enc_%04i.txt", g_Config.texDumpPath, counter++);
|
||||||
|
|
||||||
|
SaveData(szTemp, shader);
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
if (!PixelShaderCache::CompilePixelShader(s_encodingPrograms[format], shader)) {
|
||||||
|
const char* error = cgGetLastListing(g_cgcontext);
|
||||||
|
ERROR_LOG("Failed to create encoding fragment program\n");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return s_encodingPrograms[format];
|
||||||
|
}
|
||||||
|
|
||||||
void Init()
|
void Init()
|
||||||
{
|
{
|
||||||
glGenFramebuffersEXT( 1, &s_frameBuffer);
|
glGenFramebuffersEXT( 1, &s_frameBuffer);
|
||||||
|
@ -114,16 +157,14 @@ void Shutdown()
|
||||||
glDeleteFramebuffersEXT(1, &s_frameBuffer);
|
glDeleteFramebuffersEXT(1, &s_frameBuffer);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void EncodeToRam(GLuint srcTexture, const TRectangle& sourceRc,
|
void EncodeToRam(GLuint srcTexture, const TRectangle& sourceRc,
|
||||||
u8* destAddr, int dstWidth, int dstHeight)
|
u8* destAddr, int dstWidth, int dstHeight, bool linearFilter, FRAGMENTSHADER& shader)
|
||||||
{
|
{
|
||||||
Renderer::SetRenderMode(Renderer::RM_Normal);
|
Renderer::SetRenderMode(Renderer::RM_Normal);
|
||||||
|
|
||||||
Renderer::ResetGLState();
|
Renderer::ResetGLState();
|
||||||
|
|
||||||
float dstFormatFactor = 0.5f;
|
|
||||||
float dstFmtWidth = dstWidth * dstFormatFactor;
|
|
||||||
|
|
||||||
// switch to texture converter frame buffer
|
// switch to texture converter frame buffer
|
||||||
// attach render buffer as color destination
|
// attach render buffer as color destination
|
||||||
Renderer::SetFramebuffer(s_frameBuffer);
|
Renderer::SetFramebuffer(s_frameBuffer);
|
||||||
|
@ -134,18 +175,28 @@ void EncodeToRam(GLuint srcTexture, const TRectangle& sourceRc,
|
||||||
// set source texture
|
// set source texture
|
||||||
glActiveTexture(GL_TEXTURE0);
|
glActiveTexture(GL_TEXTURE0);
|
||||||
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, srcTexture);
|
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, srcTexture);
|
||||||
glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
||||||
glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
if(linearFilter)
|
||||||
|
{
|
||||||
|
glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||||
|
glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||||
|
glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||||
|
}
|
||||||
|
//
|
||||||
|
|
||||||
TextureMngr::EnableTexRECT(0);
|
TextureMngr::EnableTexRECT(0);
|
||||||
for (int i = 1; i < 8; ++i)
|
for (int i = 1; i < 8; ++i)
|
||||||
TextureMngr::DisableStage(i);
|
TextureMngr::DisableStage(i);
|
||||||
GL_REPORT_ERRORD();
|
GL_REPORT_ERRORD();
|
||||||
|
|
||||||
glViewport(0, 0, (GLsizei)dstFmtWidth, (GLsizei)dstHeight);
|
glViewport(0, 0, (GLsizei)dstWidth, (GLsizei)dstHeight);
|
||||||
|
|
||||||
glEnable(GL_FRAGMENT_PROGRAM_ARB);
|
glEnable(GL_FRAGMENT_PROGRAM_ARB);
|
||||||
glBindProgramARB( GL_FRAGMENT_PROGRAM_ARB, s_rgbToYuyvProgram.glprogid);
|
glBindProgramARB( GL_FRAGMENT_PROGRAM_ARB, shader.glprogid);
|
||||||
|
|
||||||
glBegin(GL_QUADS);
|
glBegin(GL_QUADS);
|
||||||
glTexCoord2f((float)sourceRc.left, (float)sourceRc.top); glVertex2f(-1,-1);
|
glTexCoord2f((float)sourceRc.left, (float)sourceRc.top); glVertex2f(-1,-1);
|
||||||
|
@ -155,8 +206,8 @@ void EncodeToRam(GLuint srcTexture, const TRectangle& sourceRc,
|
||||||
glEnd();
|
glEnd();
|
||||||
GL_REPORT_ERRORD();
|
GL_REPORT_ERRORD();
|
||||||
|
|
||||||
// TODO: this is real slow. try using a pixel buffer object.
|
// TODO: make this less slow.
|
||||||
glReadPixels(0, 0, (GLsizei)dstFmtWidth, (GLsizei)dstHeight, GL_BGRA, GL_UNSIGNED_BYTE, destAddr);
|
glReadPixels(0, 0, (GLsizei)dstWidth, (GLsizei)dstHeight, GL_BGRA, GL_UNSIGNED_BYTE, destAddr);
|
||||||
GL_REPORT_ERRORD();
|
GL_REPORT_ERRORD();
|
||||||
|
|
||||||
Renderer::SetFramebuffer(0);
|
Renderer::SetFramebuffer(0);
|
||||||
|
@ -170,6 +221,74 @@ void EncodeToRam(GLuint srcTexture, const TRectangle& sourceRc,
|
||||||
GL_REPORT_ERRORD();
|
GL_REPORT_ERRORD();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void EncodeToRam(u32 address, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, bool bScaleByHalf, const TRectangle& source)
|
||||||
|
{
|
||||||
|
u32 format = copyfmt;
|
||||||
|
|
||||||
|
if(bFromZBuffer)
|
||||||
|
{
|
||||||
|
format |= _GX_TF_ZTF;
|
||||||
|
if(copyfmt == 11)
|
||||||
|
format = GX_TF_Z16;
|
||||||
|
else if(format < GX_TF_Z8 || format > GX_TF_Z24X8)
|
||||||
|
format |= _GX_TF_CTF;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if(copyfmt > GX_TF_RGBA8 || (copyfmt < GX_TF_RGB565 && !bIsIntensityFmt))
|
||||||
|
format |= _GX_TF_CTF;
|
||||||
|
}
|
||||||
|
|
||||||
|
FRAGMENTSHADER& fs = GetOrCreateEncodingShader(format);
|
||||||
|
|
||||||
|
if(fs.glprogid == 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
u8* ptr = Memory_GetPtr(address);
|
||||||
|
|
||||||
|
u32 target = bFromZBuffer?Renderer::GetZBufferTarget():Renderer::GetRenderTarget();
|
||||||
|
|
||||||
|
s32 width = source.right - source.left;
|
||||||
|
s32 height = source.bottom - source.top;
|
||||||
|
|
||||||
|
if(bScaleByHalf)
|
||||||
|
{
|
||||||
|
width /= 2;
|
||||||
|
height /= 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
u16 blkW = TextureConversionShader::GetBlockWidthInTexels(format) - 1;
|
||||||
|
u16 blkH = TextureConversionShader::GetBlockHeightInTexels(format) - 1;
|
||||||
|
u16 samples = TextureConversionShader::GetEncodedSampleCount(format);
|
||||||
|
|
||||||
|
// only copy on cache line boundaries
|
||||||
|
// extra pixels are copied but not displayed in the resulting texture
|
||||||
|
s32 expandedWidth = (width + blkW) & (~blkW);
|
||||||
|
s32 expandedHeight = (height + blkH) & (~blkH);
|
||||||
|
|
||||||
|
u32 top = Renderer::GetTargetHeight() - (source.top + expandedHeight);
|
||||||
|
|
||||||
|
TextureConversionShader::SetShaderParameters(expandedWidth, expandedHeight, source.left, top, bScaleByHalf?2.0f:1.0f, format);
|
||||||
|
|
||||||
|
TRectangle scaledSource;
|
||||||
|
scaledSource.top = 0;
|
||||||
|
scaledSource.bottom = expandedHeight;
|
||||||
|
scaledSource.left = 0;
|
||||||
|
scaledSource.right = expandedWidth / samples;
|
||||||
|
|
||||||
|
EncodeToRam(target, scaledSource, ptr, expandedWidth / samples, expandedHeight, bScaleByHalf, fs);
|
||||||
|
|
||||||
|
if (bFromZBuffer )
|
||||||
|
Renderer::SetZBufferRender(); // notify for future settings
|
||||||
|
}
|
||||||
|
|
||||||
|
void EncodeToRam(GLuint srcTexture, const TRectangle& sourceRc,
|
||||||
|
u8* destAddr, int dstWidth, int dstHeight)
|
||||||
|
{
|
||||||
|
EncodeToRam(srcTexture, sourceRc, destAddr, dstWidth / 2, dstHeight, false, s_rgbToYuyvProgram);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
void DecodeToTexture(u8* srcAddr, int srcWidth, int srcHeight, GLuint destTexture)
|
void DecodeToTexture(u8* srcAddr, int srcWidth, int srcHeight, GLuint destTexture)
|
||||||
{
|
{
|
||||||
Renderer::SetRenderMode(Renderer::RM_Normal);
|
Renderer::SetRenderMode(Renderer::RM_Normal);
|
||||||
|
@ -190,7 +309,7 @@ void DecodeToTexture(u8* srcAddr, int srcWidth, int srcHeight, GLuint destTextur
|
||||||
glActiveTexture(GL_TEXTURE0);
|
glActiveTexture(GL_TEXTURE0);
|
||||||
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, s_srcTexture);
|
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, s_srcTexture);
|
||||||
|
|
||||||
// TODO: this is slow. try using a pixel buffer object.
|
// TODO: make this less slow.
|
||||||
glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8, (GLsizei)srcFmtWidth, (GLsizei)srcHeight, 0, GL_BGRA, GL_UNSIGNED_BYTE, srcAddr);
|
glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8, (GLsizei)srcFmtWidth, (GLsizei)srcHeight, 0, GL_BGRA, GL_UNSIGNED_BYTE, srcAddr);
|
||||||
|
|
||||||
TextureMngr::EnableTexRECT(0);
|
TextureMngr::EnableTexRECT(0);
|
||||||
|
|
|
@ -29,6 +29,9 @@ namespace TextureConverter
|
||||||
void Init();
|
void Init();
|
||||||
void Shutdown();
|
void Shutdown();
|
||||||
|
|
||||||
|
void EncodeToRam(u32 address, bool bFromZBuffer, bool bIsIntensityFmt,
|
||||||
|
u32 copyfmt, bool bScaleByHalf, const TRectangle& source);
|
||||||
|
|
||||||
void EncodeToRam(GLuint srcTexture, const TRectangle& sourceRc,
|
void EncodeToRam(GLuint srcTexture, const TRectangle& sourceRc,
|
||||||
u8* destAddr, int dstWidth, int dstHeight);
|
u8* destAddr, int dstWidth, int dstHeight);
|
||||||
|
|
||||||
|
|
|
@ -627,7 +627,7 @@ void TextureMngr::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool
|
||||||
|
|
||||||
GL_REPORT_ERRORD();
|
GL_REPORT_ERRORD();
|
||||||
//SaveTexture("frame.tga", GL_TEXTURE_RECTANGLE_ARB, entry.texture, entry.w, entry.h);
|
//SaveTexture("frame.tga", GL_TEXTURE_RECTANGLE_ARB, entry.texture, entry.w, entry.h);
|
||||||
//SaveTexture("tex.tga", GL_TEXTURE_RECTANGLE_ARB, Renderer::GetZBufferTarget(), Renderer::GetTargetWidth(), Renderer::GetTargetHeight());
|
//SaveTexture("tex.tga", GL_TEXTURE_RECTANGLE_ARB, bFromZBuffer?Renderer::GetZBufferTarget():Renderer::GetRenderTarget(), Renderer::GetTargetWidth(), Renderer::GetTargetHeight());
|
||||||
}
|
}
|
||||||
|
|
||||||
void TextureMngr::EnableTex2D(int stage)
|
void TextureMngr::EnableTex2D(int stage)
|
||||||
|
@ -670,3 +670,10 @@ void TextureMngr::DisableStage(int stage)
|
||||||
glDisable(GL_TEXTURE_RECTANGLE_ARB);
|
glDisable(GL_TEXTURE_RECTANGLE_ARB);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void TextureMngr::ClearRenderTargets()
|
||||||
|
{
|
||||||
|
TexCache::iterator iter = textures.begin();
|
||||||
|
for (; iter!=textures.end(); iter++)
|
||||||
|
iter->second.isRenderTarget = false;
|
||||||
|
}
|
||||||
|
|
|
@ -79,6 +79,8 @@ public:
|
||||||
static void EnableTex2D(int stage);
|
static void EnableTex2D(int stage);
|
||||||
static void EnableTexRECT(int stage);
|
static void EnableTexRECT(int stage);
|
||||||
static void DisableStage(int stage); // sets active texture
|
static void DisableStage(int stage); // sets active texture
|
||||||
|
|
||||||
|
static void ClearRenderTargets(); // sets render target value of all textures to false
|
||||||
};
|
};
|
||||||
|
|
||||||
bool SaveTexture(const char* filename, u32 textarget, u32 tex, int width, int height);
|
bool SaveTexture(const char* filename, u32 textarget, u32 tex, int width, int height);
|
||||||
|
|
Loading…
Reference in New Issue