Fix crash when stopping a game that does not use the BBA

This commit is contained in:
CrunchBite 2021-04-15 09:01:52 -04:00
parent 14959a1087
commit d6b2fe2c0a
1 changed files with 4 additions and 0 deletions

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@ -58,6 +58,10 @@ bool CEXIETHERNET::XLinkNetworkInterface::Activate()
void CEXIETHERNET::XLinkNetworkInterface::Deactivate()
{
// Is the BBA Active? If not skip shutdown
if (!IsActivated())
return;
// Send d; to tell XLink we want to disconnect cleanly
// disconnect;optional_locally_unique_name;optional_padding
std::string cmd =