buildfix, plus some cleanup to make things a bit more readable
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5253 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -31,7 +31,7 @@ SConfig::SConfig()
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LoadSettings();
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//Make sure we load settings
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LoadSettingsHLE();
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LoadSettingsWii()
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LoadSettingsWii();
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}
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@ -173,13 +173,15 @@ CPanel::CPanel(
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main_frame->bNoWiimoteMsg = false;
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else
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{
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int wiimote_idx = lParam;
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int wiimote_num = wiimote_idx + 1;
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//Auto reconnect if option is turned on.
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//TODO: Make this only auto reconnect wiimotes that have the option activated.
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LoadSettingsWii();//Make sure we are using the newest settings.
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if (SConfig::GetInstance().m_WiiAutoReconnect[1])
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SConfig::GetInstance().LoadSettingsWii();//Make sure we are using the newest settings.
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if (SConfig::GetInstance().m_WiiAutoReconnect[wiimote_idx])
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{
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GetUsbPointer()->AccessWiiMote(lParam | 0x100)->Activate(true);
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NOTICE_LOG(WIIMOTE, "Wiimote %i has been auto-reconnected...", lParam + 1);
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GetUsbPointer()->AccessWiiMote(wiimote_idx | 0x100)->Activate(true);
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NOTICE_LOG(WIIMOTE, "Wiimote %i has been auto-reconnected...", wiimote_num);
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}
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else
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{
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@ -189,13 +191,13 @@ CPanel::CPanel(
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wxString::Format(wxT("Wiimote %i has been disconnected by system.\n")
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wxT("Maybe this game doesn't support multi-wiimote,\n")
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wxT("or maybe it is due to idle time out or other reason.\n\n")
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wxT("Do you want to reconnect immediately?"), lParam + 1),
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wxT("Do you want to reconnect immediately?"), wiimote_num),
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wxT("Reconnect Wiimote Confirm"),
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wxYES_NO | wxSTAY_ON_TOP | wxICON_INFORMATION, //wxICON_QUESTION,
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wxDefaultPosition);
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if (dlg->ShowModal() == wxID_YES)
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GetUsbPointer()->AccessWiiMote(lParam | 0x100)->Activate(true);
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GetUsbPointer()->AccessWiiMote(wiimote_idx | 0x100)->Activate(true);
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dlg->Destroy();
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}
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