fixed gamelist cache not dealing with long longs correctly :)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1056 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Shawn Hoffman 2008-11-03 06:55:59 +00:00
parent c9b1cced9c
commit d62d517c72
4 changed files with 58 additions and 49 deletions

View File

@ -60,6 +60,8 @@
#define fseek _fseeki64
#define ftell _ftelli64
#define atoll _atoi64
#define POSIX 0
#define NOMINMAX

View File

@ -457,7 +457,7 @@ void CFrame::OnConfigMain(wxCommandEvent& WXUNUSED (event))
CConfigMain ConfigMain(this);
ConfigMain.ShowModal();
if (ConfigMain.bRefreshList)
m_GameListCtrl->Update(true);
m_GameListCtrl->Update(false);
}

View File

@ -120,7 +120,7 @@ void CGameListCtrl::BrowseForDirectory()
}
}
void CGameListCtrl::Update(bool Loadcache)
void CGameListCtrl::Update(bool loadcache)
{
if (m_imageListSmall)
{
@ -130,7 +130,7 @@ void CGameListCtrl::Update(bool Loadcache)
Hide();
ScanForISOs(Loadcache);
ScanForISOs(loadcache);
ClearAll();
@ -332,17 +332,17 @@ void CGameListCtrl::SetBackgroundColor()
}
}
void CGameListCtrl::ScanForISOs(bool Loadcache)
void CGameListCtrl::ScanForISOs(bool loadcache)
{
FILE * CacheFile;
bool ScanIso = true;
if (Loadcache)
FILE * cacheFile;
bool scanISO = true;
if (loadcache)
{
ScanIso = false;
if((CacheFile = fopen("DolphinWx.cache","rb")) == NULL)
scanISO = false;
if ((cacheFile = fopen("DolphinWx.cache", "rb")) == NULL)
{
ScanIso = true;
if((CacheFile = fopen("DolphinWx.cache","wb")) == NULL)
scanISO = true;
if ((cacheFile = fopen("DolphinWx.cache", "wb")) == NULL)
{
PanicAlert("Unable to make or open the dolphin iso cache: is the directory write protected?");
}
@ -350,7 +350,7 @@ void CGameListCtrl::ScanForISOs(bool Loadcache)
}
else
{
if((CacheFile = fopen("DolphinWx.cache","wb")) == NULL)
if ((cacheFile = fopen("DolphinWx.cache", "wb")) == NULL)
{
// Normally the file should be made when it is opened so if it can't open the file it's
// write protected or something is stopping us from writing
@ -358,19 +358,19 @@ void CGameListCtrl::ScanForISOs(bool Loadcache)
}
}
m_ISOFiles.clear();
if (!ScanIso)
if (!scanISO)
{
// TODO: complete cache loading here. this means ADDING THE BANNER >_<
char Buffer[257];
char buffer[257];
char temp[257];
std::string Filename = " ";
GameListItem ISOFile(Filename.c_str());
std::string filename = " ";
GameListItem ISOFile(filename.c_str());
// Looping every line of the file
while (fgets(Buffer, 256, CacheFile) != NULL)
while (fgets(buffer, 256, cacheFile) != NULL)
{
strncpy(temp,"",257);
strncpy(temp, "", 257);
int i = 0;
switch(Buffer[0])
switch (buffer[0])
{
/*
! = file name
@ -385,22 +385,22 @@ void CGameListCtrl::ScanForISOs(bool Loadcache)
case '!':
while (i < 256)
{
if (Buffer[1+i] != '\n')
temp[i] = Buffer[1+i];
if (buffer[1+i] != '\n')
temp[i] = buffer[1+i];
i++;
}
Filename = temp;
ISOFile.m_FileName = Filename.c_str();
filename = temp;
ISOFile.m_FileName = filename.c_str();
break;
case 'I':
memcpy(temp, &Buffer[1], 6);
memcpy(temp, &buffer[1], 6);
ISOFile.m_UniqueID = temp;
break;
case 'N':
while (i < 257)
{
if (Buffer[1+i] != '\n')
temp[i] = Buffer[1+i];
if (buffer[1+i] != '\n')
temp[i] = buffer[1+i];
i++;
}
ISOFile.m_Name = temp;
@ -408,8 +408,8 @@ void CGameListCtrl::ScanForISOs(bool Loadcache)
case 'D':
while (i < 257)
{
if (Buffer[1+i] != '\n')
temp[i] = Buffer[1+i];
if (buffer[1+i] != '\n')
temp[i] = buffer[1+i];
i++;
}
ISOFile.m_Description = temp;
@ -417,29 +417,29 @@ void CGameListCtrl::ScanForISOs(bool Loadcache)
case 'O':
while (i < 257)
{
if (Buffer[1+i] != '\n')
temp[i] = Buffer[1+i];
if (buffer[1+i] != '\n')
temp[i] = buffer[1+i];
i++;
}
ISOFile.m_Company = temp;
break;
case 'C':
memcpy(temp,&Buffer[1],3);
memcpy(temp, &buffer[1], 3);
ISOFile.m_Country = (DiscIO::IVolume::ECountry) atoi(temp);
break;
case 'S':
memcpy(temp,&Buffer[1],11);
ISOFile.m_FileSize = atoi(temp);
memcpy(temp, &buffer[1], 11);
ISOFile.m_FileSize = atoll(temp);
break;
case 'V':
memcpy(temp, &Buffer[1], 11);
ISOFile.m_VolumeSize = atoi(temp);
memcpy(temp, &buffer[1], 11);
ISOFile.m_VolumeSize = atoll(temp);
break;
case 'B':
memcpy(temp, &Buffer[1], 1);
memcpy(temp, &buffer[1], 1);
if (temp[0] == '1')
ISOFile.m_BlobCompressed = true;
else if(temp[0] == '0')
else if (temp[0] == '0')
ISOFile.m_BlobCompressed = false;
else
PanicAlert("unknown Compressed value %c", temp[1]);
@ -477,7 +477,7 @@ void CGameListCtrl::ScanForISOs(bool Loadcache)
}
break;
default:
PanicAlert("Unknown Cache line Found:\n%s", Buffer);
PanicAlert("Unknown Cache line Found:\n%s", buffer);
break;
}
}
@ -528,15 +528,22 @@ void CGameListCtrl::ScanForISOs(bool Loadcache)
GameListItem ISOFile(rFilenames[i]);
if (ISOFile.IsValid())
{
if(CacheFile)
if(cacheFile)
{
fseek( CacheFile, 0L, SEEK_END );
fprintf(CacheFile,"!%s\nI%s\nN%s\nD%s\nC%u\nO%s\nS%u\n",ISOFile.GetFileName().c_str(),
ISOFile.GetUniqueID().c_str(), ISOFile.GetName().c_str(), ISOFile.GetDescription().c_str()
,ISOFile.GetCountry(), ISOFile.GetCompany().c_str(), ISOFile.GetFileSize());
// Why a new fprintf? cause volume size got writen as 0 for some bloody odd reason
fprintf(CacheFile,"V%u\nB%u\n$\n", ISOFile.GetVolumeSize(), ISOFile.IsCompressed());
ISOFile.m_Image.SaveFile("GameIni\\" + ISOFile.GetUniqueID() + ".png",wxBITMAP_TYPE_PNG);//".JPG",wxBITMAP_TYPE_JPEG);
fseek(cacheFile, 0L, SEEK_END);
fprintf(cacheFile, "!%s\nI%s\nN%s\nD%s\nC%u\nO%s\nS%llu\nV%llu\nB%u\n$\n",
ISOFile.GetFileName().c_str(),
ISOFile.GetUniqueID().c_str(),
ISOFile.GetName().c_str(),
ISOFile.GetDescription().c_str(),
ISOFile.GetCountry(),
ISOFile.GetCompany().c_str(),
ISOFile.GetFileSize(),
ISOFile.GetVolumeSize(),
ISOFile.IsCompressed());
ISOFile.m_Image.SaveFile("GameIni\\" + ISOFile.GetUniqueID() + ".png", wxBITMAP_TYPE_PNG);//".JPG",wxBITMAP_TYPE_JPEG);
// TODO: add the banner saving TO 1 FILE AND JPG as well & make the cache MUCH better.
// This is ugly as fuck
}
@ -546,7 +553,7 @@ void CGameListCtrl::ScanForISOs(bool Loadcache)
PanicAlert("Invalid ISO file %s", rFilenames[i].c_str());
}
}
fclose (CacheFile);
fclose (cacheFile);
}
std::sort(m_ISOFiles.begin(), m_ISOFiles.end());
}

View File

@ -31,7 +31,7 @@ public:
CGameListCtrl(wxWindow* parent, const wxWindowID id, const wxPoint& pos, const wxSize& size, long style);
~CGameListCtrl();
void Update(bool Loadcache);
void Update(bool loadcache);
void BrowseForDirectory();
const GameListItem *GetSelectedISO();
const GameListItem *GetISO(int index) const;
@ -59,7 +59,7 @@ private:
void InitBitmaps();
void InsertItemInReportView(long _Index);
void SetBackgroundColor();
void ScanForISOs(bool Loadcache);
void ScanForISOs(bool loadcache);
DECLARE_EVENT_TABLE()