Boot/BS2: Write to 0x3194 and 0x3198
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@ -360,6 +360,14 @@ bool CBoot::EmulatedBS2_Wii(const DiscIO::Volume& volume)
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state->discstate = 0x01;
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});
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// While reading a disc, the system menu reads the first partition table
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// (0x20 bytes from 0x00040020) and stores a pointer to the data partition entry.
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// When launching the disc game, it copies the partition type and offset to 0x3194
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// and 0x3198 respectively.
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const DiscIO::Partition data_partition = volume.GetGamePartition();
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Memory::Write_U32(0, 0x3194);
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Memory::Write_U32(static_cast<u32>(data_partition.offset >> 2), 0x3198);
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if (!SetupWiiMemory(tmd.GetIOSId()))
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return false;
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