Make real wiimote speaker not cause massive input delays.
Fixes issue 5966.
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03d9cca2fe
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@ -181,23 +181,23 @@ bool Wiimote::Read()
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bool Wiimote::Write()
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{
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Report rpt;
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bool audio_written = false;
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if (m_audio_reports.Pop(rpt))
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if (last_audio_report.GetTimeDifference() > 6 && m_audio_reports.Pop(rpt))
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{
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last_audio_report.Update();
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IOWrite(rpt.first, rpt.second);
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delete[] rpt.first;
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audio_written = true;
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return true;
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}
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if (m_write_reports.Pop(rpt))
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else if (m_write_reports.Pop(rpt))
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{
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IOWrite(rpt.first, rpt.second);
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delete[] rpt.first;
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return true;
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}
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return audio_written;
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return false;
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}
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// Returns the next report that should be sent
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@ -319,14 +319,9 @@ void Wiimote::ThreadFunc()
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while (Write()) {}
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Common::SleepCurrentThread(1);
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#else
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bool read = false;
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while (Write() || (read = true, IsOpen() && Read()))
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{
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if (m_audio_reports.Size() && !read)
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Read();
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Common::SleepCurrentThread(m_audio_reports.Size() ? 5 : 2);
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read = false;
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}
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bool const did_something = Write() || Read();
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if (!did_something)
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Common::SleepCurrentThread(1);
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#endif
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}
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}
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@ -25,6 +25,7 @@
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#include "ChunkFile.h"
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#include "Thread.h"
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#include "FifoQueue.h"
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#include "Timer.h"
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#include "../Wiimote.h"
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#include "../WiimoteEmu/WiimoteEmu.h"
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@ -103,6 +104,8 @@ private:
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Common::FifoQueue<Report> m_read_reports;
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Common::FifoQueue<Report> m_write_reports;
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Common::FifoQueue<Report> m_audio_reports;
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Common::Timer last_audio_report;
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};
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extern std::mutex g_refresh_lock;
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