Merge pull request #4401 from JosJuice/rename-getuniqueid

DiscIO/SConfig: Rename GetUniqueID to GetGameID
This commit is contained in:
Markus Wick 2016-10-31 12:39:27 +01:00 committed by GitHub
commit d5ca153c26
45 changed files with 104 additions and 106 deletions

View File

@ -347,7 +347,7 @@ static std::string GetGameId(std::string filename)
if (volume == nullptr)
return std::string();
std::string id = volume->GetUniqueID();
std::string id = volume->GetGameID();
__android_log_print(ANDROID_LOG_INFO, DOLPHIN_TAG, "Game ID: %s", id.c_str());
return id;
}

View File

@ -183,10 +183,10 @@ void DolphinAnalytics::MakePerGameBuilder()
Common::AnalyticsReportBuilder builder(m_base_builder);
// Gameid.
builder.AddData("gameid", SConfig::GetInstance().GetUniqueID());
builder.AddData("gameid", SConfig::GetInstance().GetGameID());
// Unique id bound to the gameid.
builder.AddData("id", MakeUniqueId(SConfig::GetInstance().GetUniqueID()));
builder.AddData("id", MakeUniqueId(SConfig::GetInstance().GetGameID()));
// Configuration.
builder.AddData("cfg-dsp-hle", SConfig::GetInstance().bDSPHLE);

View File

@ -121,7 +121,7 @@ bool CBoot::FindMapFile(std::string* existing_map_file, std::string* writable_ma
break;
default:
title_id_str = _StartupPara.GetUniqueID();
title_id_str = _StartupPara.GetGameID();
break;
}
@ -274,9 +274,9 @@ bool CBoot::BootUp()
PanicAlertT("Warning - starting ISO in wrong console mode!");
}
std::string unique_id = DVDInterface::GetVolume().GetUniqueID();
if (unique_id.size() >= 4)
VideoInterface::SetRegionReg(unique_id.at(3));
std::string game_id = DVDInterface::GetVolume().GetGameID();
if (game_id.size() >= 4)
VideoInterface::SetRegionReg(game_id.at(3));
std::vector<u8> tmd_buffer = pVolume.GetTMD();
if (!tmd_buffer.empty())

View File

@ -387,7 +387,7 @@ void Stop()
void RestoreConfig()
{
SConfig::GetInstance().LoadSettingsFromSysconf();
SConfig::GetInstance().m_strUniqueID = "00000000";
SConfig::GetInstance().m_strGameID = "00000000";
config_cache.RestoreConfig(&SConfig::GetInstance());
}

View File

@ -788,7 +788,7 @@ void SConfig::LoadDefaults()
bJITBranchOff = false;
m_strName = "NONE";
m_strUniqueID = "00000000";
m_strGameID = "00000000";
m_revision = 0;
}
@ -861,7 +861,7 @@ bool SConfig::AutoSetup(EBootBS2 _BootBS2)
return false;
}
m_strName = pVolume->GetInternalName();
m_strUniqueID = pVolume->GetUniqueID();
m_strGameID = pVolume->GetGameID();
m_revision = pVolume->GetRevision();
// Check if we have a Wii disc
@ -939,28 +939,28 @@ bool SConfig::AutoSetup(EBootBS2 _BootBS2)
if (pVolume)
{
m_strName = pVolume->GetInternalName();
m_strUniqueID = pVolume->GetUniqueID();
m_strGameID = pVolume->GetGameID();
}
else
{
// null pVolume means that we are loading from nand folder (Most Likely Wii Menu)
// if this is the second boot we would be using the Name and id of the last title
m_strName.clear();
m_strUniqueID.clear();
m_strGameID.clear();
}
// Use the TitleIDhex for name and/or unique ID if launching from nand folder
// or if it is not ascii characters (specifically sysmenu could potentially apply to other
// things)
// Use the TitleIDhex for name and/or game ID if launching
// from nand folder or if it is not ascii characters
// (specifically sysmenu could potentially apply to other things)
std::string titleidstr = StringFromFormat("%016" PRIx64, ContentLoader.GetTitleID());
if (m_strName.empty())
{
m_strName = titleidstr;
}
if (m_strUniqueID.empty())
if (m_strGameID.empty())
{
m_strUniqueID = titleidstr;
m_strGameID = titleidstr;
}
}
else
@ -1085,17 +1085,17 @@ DiscIO::Language SConfig::GetCurrentLanguage(bool wii) const
IniFile SConfig::LoadDefaultGameIni() const
{
return LoadDefaultGameIni(GetUniqueID(), m_revision);
return LoadDefaultGameIni(GetGameID(), m_revision);
}
IniFile SConfig::LoadLocalGameIni() const
{
return LoadLocalGameIni(GetUniqueID(), m_revision);
return LoadLocalGameIni(GetGameID(), m_revision);
}
IniFile SConfig::LoadGameIni() const
{
return LoadGameIni(GetUniqueID(), m_revision);
return LoadGameIni(GetGameID(), m_revision);
}
IniFile SConfig::LoadDefaultGameIni(const std::string& id, u16 revision)

View File

@ -198,7 +198,7 @@ struct SConfig : NonCopyable
std::string m_strDefaultISO;
std::string m_strDVDRoot;
std::string m_strApploader;
std::string m_strUniqueID;
std::string m_strGameID;
std::string m_strName;
std::string m_strWiiSDCardPath;
u16 m_revision;
@ -207,7 +207,7 @@ struct SConfig : NonCopyable
void LoadDefaults();
bool AutoSetup(EBootBS2 _BootBS2);
const std::string& GetUniqueID() const { return m_strUniqueID; }
const std::string& GetGameID() const { return m_strGameID; }
void CheckMemcardPath(std::string& memcardPath, const std::string& gameRegion, bool isSlotA);
DiscIO::Language GetCurrentLanguage(bool wii) const;

View File

@ -731,7 +731,7 @@ EState GetState()
static std::string GenerateScreenshotFolderPath()
{
const std::string& gameId = SConfig::GetInstance().GetUniqueID();
const std::string& gameId = SConfig::GetInstance().GetGameID();
std::string path = File::GetUserPath(D_SCREENSHOTS_IDX) + gameId + DIR_SEP_CHR;
if (!File::CreateFullPath(path))
@ -748,7 +748,7 @@ static std::string GenerateScreenshotName()
std::string path = GenerateScreenshotFolderPath();
// append gameId, path only contains the folder here.
path += SConfig::GetInstance().GetUniqueID();
path += SConfig::GetInstance().GetGameID();
std::string name;
for (int i = 1; File::Exists(name = StringFromFormat("%s-%d.png", path.c_str(), i)); ++i)

View File

@ -153,10 +153,10 @@ CEXIMemoryCard::CEXIMemoryCard(const int index, bool gciFolder) : card_index(ind
void CEXIMemoryCard::SetupGciFolder(u16 sizeMb)
{
DiscIO::Country country_code = DiscIO::Country::COUNTRY_UNKNOWN;
auto strUniqueID = SConfig::GetInstance().m_strUniqueID;
std::string game_id = SConfig::GetInstance().m_strGameID;
u32 CurrentGameId = 0;
if (strUniqueID == TITLEID_SYSMENU_STRING)
if (game_id == TITLEID_SYSMENU_STRING)
{
const DiscIO::CNANDContentLoader& SysMenu_Loader =
DiscIO::CNANDContentManager::Access().GetNANDLoader(TITLEID_SYSMENU,
@ -166,10 +166,10 @@ void CEXIMemoryCard::SetupGciFolder(u16 sizeMb)
country_code = DiscIO::CountrySwitch(SysMenu_Loader.GetCountryChar());
}
}
else if (strUniqueID.length() >= 4)
else if (game_id.length() >= 4)
{
country_code = DiscIO::CountrySwitch(strUniqueID.at(3));
CurrentGameId = BE32((u8*)strUniqueID.c_str());
country_code = DiscIO::CountrySwitch(game_id.at(3));
CurrentGameId = BE32((u8*)game_id.c_str());
}
bool ascii = true;
std::string strDirectoryName = File::GetUserPath(D_GCUSER_IDX);

View File

@ -395,7 +395,7 @@ void WiiSocket::Update(bool read, bool write, bool except)
if (SConfig::GetInstance().m_SSLDumpWrite && ret > 0)
{
std::string filename = File::GetUserPath(D_DUMPSSL_IDX) +
SConfig::GetInstance().GetUniqueID() + "_write.bin";
SConfig::GetInstance().GetGameID() + "_write.bin";
File::IOFile(filename, "ab").WriteBytes(Memory::GetPointer(BufferOut2), ret);
}
@ -433,7 +433,7 @@ void WiiSocket::Update(bool read, bool write, bool except)
if (SConfig::GetInstance().m_SSLDumpRead && ret > 0)
{
std::string filename = File::GetUserPath(D_DUMPSSL_IDX) +
SConfig::GetInstance().GetUniqueID() + "_read.bin";
SConfig::GetInstance().GetGameID() + "_read.bin";
File::IOFile(filename, "ab").WriteBytes(Memory::GetPointer(BufferIn2), ret);
}

View File

@ -226,10 +226,10 @@ void Init()
ReadHeader();
std::thread md5thread(CheckMD5);
md5thread.detach();
if (strncmp(tmpHeader.gameID, SConfig::GetInstance().GetUniqueID().c_str(), 6))
if (strncmp(tmpHeader.gameID, SConfig::GetInstance().GetGameID().c_str(), 6))
{
PanicAlertT("The recorded game (%s) is not the same as the selected game (%s)",
tmpHeader.gameID, SConfig::GetInstance().GetUniqueID().c_str());
tmpHeader.gameID, SConfig::GetInstance().GetGameID().c_str());
EndPlayInput(false);
}
}
@ -1375,7 +1375,7 @@ void SaveRecording(const std::string& filename)
header.filetype[1] = 'T';
header.filetype[2] = 'M';
header.filetype[3] = 0x1A;
strncpy(header.gameID, SConfig::GetInstance().GetUniqueID().c_str(), 6);
strncpy(header.gameID, SConfig::GetInstance().GetGameID().c_str(), 6);
header.bWii = SConfig::GetInstance().bWii;
header.numControllers = s_numPads & (SConfig::GetInstance().bWii ? 0xFF : 0x0F);

View File

@ -338,7 +338,7 @@ static void CompressAndDumpState(CompressAndDumpState_args save_args)
// Setting up the header
StateHeader header;
strncpy(header.gameID, SConfig::GetInstance().GetUniqueID().c_str(), 6);
strncpy(header.gameID, SConfig::GetInstance().GetGameID().c_str(), 6);
header.size = g_use_compression ? (u32)buffer_size : 0;
header.time = Common::Timer::GetDoubleTime();
@ -469,7 +469,7 @@ static void LoadFileStateData(const std::string& filename, std::vector<u8>& ret_
StateHeader header;
f.ReadArray(&header, 1);
if (strncmp(SConfig::GetInstance().GetUniqueID().c_str(), header.gameID, 6))
if (strncmp(SConfig::GetInstance().GetGameID().c_str(), header.gameID, 6))
{
Core::DisplayMessage(
StringFromFormat("State belongs to a different game (ID %.*s)", 6, header.gameID), 2000);
@ -657,7 +657,7 @@ void Shutdown()
static std::string MakeStateFilename(int number)
{
return StringFromFormat("%s%s.s%02i", File::GetUserPath(D_STATESAVES_IDX).c_str(),
SConfig::GetInstance().GetUniqueID().c_str(), number);
SConfig::GetInstance().GetGameID().c_str(), number);
}
void Save(int slot, bool wait)

View File

@ -37,7 +37,7 @@ public:
virtual bool GetTitleID(u64*) const { return false; }
virtual std::vector<u8> GetTMD() const { return {}; }
virtual std::string GetUniqueID() const = 0;
virtual std::string GetGameID() const = 0;
virtual std::string GetMakerID() const = 0;
virtual u16 GetRevision() const = 0;
virtual std::string GetInternalName() const = 0;

View File

@ -35,7 +35,7 @@ CVolumeDirectory::CVolumeDirectory(const std::string& _rDirectory, bool _bIsWii,
m_rootDirectory = ExtractDirectoryName(_rDirectory);
// create the default disk header
SetUniqueID("AGBJ01");
SetGameID("AGBJ01");
SetName("Default name");
if (_bIsWii)
@ -154,12 +154,12 @@ bool CVolumeDirectory::Read(u64 _Offset, u64 _Length, u8* _pBuffer, bool decrypt
return true;
}
std::string CVolumeDirectory::GetUniqueID() const
std::string CVolumeDirectory::GetGameID() const
{
return std::string(m_diskHeader.begin(), m_diskHeader.begin() + MAX_ID_LENGTH);
}
void CVolumeDirectory::SetUniqueID(const std::string& id)
void CVolumeDirectory::SetGameID(const std::string& id)
{
memcpy(m_diskHeader.data(), id.c_str(), std::min(id.length(), MAX_ID_LENGTH));
}

View File

@ -40,8 +40,8 @@ public:
bool Read(u64 _Offset, u64 _Length, u8* _pBuffer, bool decrypt) const override;
std::string GetUniqueID() const override;
void SetUniqueID(const std::string& _ID);
std::string GetGameID() const override;
void SetGameID(const std::string& _ID);
std::string GetMakerID() const override;

View File

@ -44,7 +44,7 @@ bool CVolumeGC::Read(u64 _Offset, u64 _Length, u8* _pBuffer, bool decrypt) const
return m_pReader->Read(_Offset, _Length, _pBuffer);
}
std::string CVolumeGC::GetUniqueID() const
std::string CVolumeGC::GetGameID() const
{
static const std::string NO_UID("NO_UID");
if (m_pReader == nullptr)

View File

@ -27,7 +27,7 @@ public:
CVolumeGC(std::unique_ptr<IBlobReader> reader);
~CVolumeGC();
bool Read(u64 _Offset, u64 _Length, u8* _pBuffer, bool decrypt = false) const override;
std::string GetUniqueID() const override;
std::string GetGameID() const override;
std::string GetMakerID() const override;
u16 GetRevision() const override;
std::string GetInternalName() const override;

View File

@ -74,7 +74,7 @@ Country CVolumeWAD::GetCountry() const
return CountrySwitch(country_code);
}
std::string CVolumeWAD::GetUniqueID() const
std::string CVolumeWAD::GetGameID() const
{
char GameCode[6];
if (!Read(m_offset + 0x01E0, 4, (u8*)GameCode))

View File

@ -30,7 +30,7 @@ public:
~CVolumeWAD();
bool Read(u64 _Offset, u64 _Length, u8* _pBuffer, bool decrypt = false) const override;
bool GetTitleID(u64* buffer) const override;
std::string GetUniqueID() const override;
std::string GetGameID() const override;
std::string GetMakerID() const override;
u16 GetRevision() const override;
std::string GetInternalName() const override { return ""; }

View File

@ -140,7 +140,7 @@ std::vector<u8> CVolumeWiiCrypted::GetTMD() const
return buffer;
}
std::string CVolumeWiiCrypted::GetUniqueID() const
std::string CVolumeWiiCrypted::GetGameID() const
{
if (m_pReader == nullptr)
return std::string();

View File

@ -31,7 +31,7 @@ public:
bool Read(u64 _Offset, u64 _Length, u8* _pBuffer, bool decrypt) const override;
bool GetTitleID(u64* buffer) const override;
std::vector<u8> GetTMD() const override;
std::string GetUniqueID() const override;
std::string GetGameID() const override;
std::string GetMakerID() const override;
u16 GetRevision() const override;
std::string GetInternalName() const override;

View File

@ -32,7 +32,7 @@ QGroupBox* InfoWidget::CreateISODetails()
QLineEdit* file_path = CreateValueDisplay(m_game.GetFilePath());
QLineEdit* internal_name = CreateValueDisplay(m_game.GetInternalName());
QLineEdit* game_id = CreateValueDisplay(m_game.GetUniqueID());
QLineEdit* game_id = CreateValueDisplay(m_game.GetGameID());
QLineEdit* country = CreateValueDisplay(m_game.GetCountry());
QLineEdit* maker = CreateValueDisplay(m_game.GetMaker());
QLineEdit* maker_id = CreateValueDisplay(QStringLiteral("0x") + m_game.GetMakerID());

View File

@ -12,7 +12,7 @@
PropertiesDialog::PropertiesDialog(QWidget* parent, const GameFile& game) : QDialog(parent)
{
setWindowTitle(QStringLiteral("%1: %2").arg(game.GetUniqueID()).arg(game.GetLongName()));
setWindowTitle(QStringLiteral("%1: %2").arg(game.GetGameID()).arg(game.GetLongName()));
QVBoxLayout* layout = new QVBoxLayout();
QTabWidget* tab_widget = new QTabWidget(this);

View File

@ -102,7 +102,7 @@ bool GameFile::LoadFileInfo(const QString& path)
void GameFile::LoadState()
{
IniFile ini = SConfig::LoadGameIni(m_unique_id.toStdString(), m_revision);
IniFile ini = SConfig::LoadGameIni(m_game_id.toStdString(), m_revision);
std::string issues_temp;
ini.GetIfExists("EmuState", "EmulationStateId", &m_rating);
ini.GetIfExists("EmuState", "EmulationIssues", &issues_temp);
@ -142,7 +142,7 @@ bool GameFile::TryLoadVolume()
if (volume == nullptr)
return false;
m_unique_id = QString::fromStdString(volume->GetUniqueID());
m_game_id = QString::fromStdString(volume->GetGameID());
std::string maker_id = volume->GetMakerID();
m_maker = QString::fromStdString(DiscIO::GetCompanyFromID(maker_id));
m_maker_id = QString::fromStdString(maker_id);

View File

@ -34,7 +34,7 @@ public:
QString GetFileFolder() const { return m_folder; }
qint64 GetFileSize() const { return m_size; }
// The rest will not.
QString GetUniqueID() const { return m_unique_id; }
QString GetGameID() const { return m_game_id; }
QString GetMakerID() const { return m_maker_id; }
QString GetMaker() const { return m_maker; }
u16 GetRevision() const { return m_revision; }
@ -84,7 +84,7 @@ private:
QDateTime m_last_modified;
qint64 m_size = 0;
QString m_unique_id;
QString m_game_id;
QString m_maker;
QString m_maker_id;
u16 m_revision = 0;

View File

@ -128,7 +128,7 @@ void GameList::OpenProperties()
void GameList::OpenWiki()
{
QString game_id = GameFile(GetSelectedGame()).GetUniqueID();
QString game_id = GameFile(GetSelectedGame()).GetGameID();
QString url = QStringLiteral("https://wiki.dolphin-emu.org/index.php?title=").append(game_id);
QDesktopServices::openUrl(QUrl(url));
}

View File

@ -30,7 +30,7 @@ QVariant GameListModel::data(const QModelIndex& index, int role) const
case COL_TITLE:
return game->GetLongName();
case COL_ID:
return game->GetUniqueID();
return game->GetGameID();
case COL_DESCRIPTION:
return game->GetDescription();
case COL_MAKER:

View File

@ -176,7 +176,7 @@ void wxCheatsWindow::UpdateGUI()
const SConfig& parameters = SConfig::GetInstance();
m_gameini_default = parameters.LoadDefaultGameIni();
m_gameini_local = parameters.LoadLocalGameIni();
m_game_id = parameters.GetUniqueID();
m_game_id = parameters.GetGameID();
m_game_revision = parameters.m_revision;
m_gameini_local_path = File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini";
Load_ARCodes();

View File

@ -164,11 +164,11 @@ void CBreakPointWindow::SaveAll()
{
// simply dump all to bp/mc files in a way we can read again
IniFile ini;
ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + SConfig::GetInstance().GetUniqueID() + ".ini",
ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + SConfig::GetInstance().GetGameID() + ".ini",
false);
ini.SetLines("BreakPoints", PowerPC::breakpoints.GetStrings());
ini.SetLines("MemoryBreakPoints", PowerPC::memchecks.GetStrings());
ini.Save(File::GetUserPath(D_GAMESETTINGS_IDX) + SConfig::GetInstance().GetUniqueID() + ".ini");
ini.Save(File::GetUserPath(D_GAMESETTINGS_IDX) + SConfig::GetInstance().GetGameID() + ".ini");
}
void CBreakPointWindow::Event_LoadAll(wxCommandEvent& WXUNUSED(event))
@ -183,8 +183,7 @@ void CBreakPointWindow::LoadAll()
BreakPoints::TBreakPointsStr newbps;
MemChecks::TMemChecksStr newmcs;
if (!ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + SConfig::GetInstance().GetUniqueID() +
".ini",
if (!ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + SConfig::GetInstance().GetGameID() + ".ini",
false))
{
return;

View File

@ -232,7 +232,7 @@ void GFXDebuggerPanel::OnPauseAtNextFrameButton(wxCommandEvent& event)
void GFXDebuggerPanel::OnDumpButton(wxCommandEvent& event)
{
std::string dump_path =
File::GetUserPath(D_DUMP_IDX) + "Debug/" + SConfig::GetInstance().m_strUniqueID + "/";
File::GetUserPath(D_DUMP_IDX) + "Debug/" + SConfig::GetInstance().m_strGameID + "/";
if (!File::CreateFullPath(dump_path))
return;

View File

@ -94,10 +94,10 @@ void CWatchWindow::Event_SaveAll(wxCommandEvent& WXUNUSED(event))
void CWatchWindow::SaveAll()
{
IniFile ini;
ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + SConfig::GetInstance().GetUniqueID() + ".ini",
ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + SConfig::GetInstance().GetGameID() + ".ini",
false);
ini.SetLines("Watches", PowerPC::watches.GetStrings());
ini.Save(File::GetUserPath(D_GAMESETTINGS_IDX) + SConfig::GetInstance().GetUniqueID() + ".ini");
ini.Save(File::GetUserPath(D_GAMESETTINGS_IDX) + SConfig::GetInstance().GetGameID() + ".ini");
}
void CWatchWindow::Event_LoadAll(wxCommandEvent& WXUNUSED(event))
@ -110,8 +110,7 @@ void CWatchWindow::LoadAll()
IniFile ini;
Watches::TWatchesStr watches;
if (!ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + SConfig::GetInstance().GetUniqueID() +
".ini",
if (!ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + SConfig::GetInstance().GetGameID() + ".ini",
false))
{
return;

View File

@ -142,7 +142,7 @@ bool CRenderFrame::IsValidSavestateDropped(const std::string& filepath)
std::string internal_game_id(game_id_length, ' ');
file.read(&internal_game_id[0], game_id_length);
return internal_game_id == SConfig::GetInstance().GetUniqueID();
return internal_game_id == SConfig::GetInstance().GetGameID();
}
#ifdef _WIN32

View File

@ -97,8 +97,8 @@ static int CompareGameListItems(const GameListItem* iso1, const GameListItem* is
case CGameListCtrl::COLUMN_TITLE:
if (!strcasecmp(iso1->GetName().c_str(), iso2->GetName().c_str()))
{
if (iso1->GetUniqueID() != iso2->GetUniqueID())
return t * (iso1->GetUniqueID() > iso2->GetUniqueID() ? 1 : -1);
if (iso1->GetGameID() != iso2->GetGameID())
return t * (iso1->GetGameID() > iso2->GetGameID() ? 1 : -1);
if (iso1->GetRevision() != iso2->GetRevision())
return t * (iso1->GetRevision() > iso2->GetRevision() ? 1 : -1);
if (iso1->GetDiscNumber() != iso2->GetDiscNumber())
@ -118,7 +118,7 @@ static int CompareGameListItems(const GameListItem* iso1, const GameListItem* is
wxFileNameFromPath(iso2->GetFileName())) *
t;
case CGameListCtrl::COLUMN_ID:
return strcasecmp(iso1->GetUniqueID().c_str(), iso2->GetUniqueID().c_str()) * t;
return strcasecmp(iso1->GetGameID().c_str(), iso2->GetGameID().c_str()) * t;
case CGameListCtrl::COLUMN_COUNTRY:
if (iso1->GetCountry() > iso2->GetCountry())
return 1 * t;
@ -479,7 +479,7 @@ void CGameListCtrl::UpdateItemAtColumn(long _Index, int column)
SetItem(_Index, COLUMN_SIZE, NiceSizeFormat(rISOFile.GetFileSize()), -1);
break;
case COLUMN_ID:
SetItem(_Index, COLUMN_ID, rISOFile.GetUniqueID(), -1);
SetItem(_Index, COLUMN_ID, rISOFile.GetGameID(), -1);
break;
}
}
@ -716,7 +716,7 @@ void CGameListCtrl::OnLocalIniModified(wxCommandEvent& ev)
// physical copies in the search paths.
for (std::size_t i = 0; i < m_ISOFiles.size(); ++i)
{
if (m_ISOFiles[i]->GetUniqueID() != game_id)
if (m_ISOFiles[i]->GetGameID() != game_id)
continue;
m_ISOFiles[i]->ReloadINI();
@ -1152,7 +1152,7 @@ void CGameListCtrl::OnWiki(wxCommandEvent& WXUNUSED(event))
return;
std::string wikiUrl =
"https://wiki.dolphin-emu.org/dolphin-redirect.php?gameid=" + iso->GetUniqueID();
"https://wiki.dolphin-emu.org/dolphin-redirect.php?gameid=" + iso->GetGameID();
WxUtils::Launch(wikiUrl);
}

View File

@ -104,7 +104,7 @@ GameListItem::GameListItem(const std::string& _rFileName,
m_FileSize = volume->GetRawSize();
m_VolumeSize = volume->GetSize();
m_UniqueID = volume->GetUniqueID();
m_game_id = volume->GetGameID();
volume->GetTitleID(&m_title_id);
m_disc_number = volume->GetDiscNumber();
m_Revision = volume->GetRevision();
@ -117,18 +117,18 @@ GameListItem::GameListItem(const std::string& _rFileName,
}
}
if (m_company.empty() && m_UniqueID.size() >= 6)
m_company = DiscIO::GetCompanyFromID(m_UniqueID.substr(4, 2));
if (m_company.empty() && m_game_id.size() >= 6)
m_company = DiscIO::GetCompanyFromID(m_game_id.substr(4, 2));
if (IsValid())
{
std::string game_id = m_UniqueID;
std::string short_game_id = m_game_id;
// Ignore publisher ID for WAD files
if (m_Platform == DiscIO::Platform::WII_WAD && game_id.size() > 4)
game_id.erase(4);
if (m_Platform == DiscIO::Platform::WII_WAD && short_game_id.size() > 4)
short_game_id.erase(4);
auto it = custom_titles.find(game_id);
auto it = custom_titles.find(short_game_id);
if (it != custom_titles.end())
{
m_custom_name_titles_txt = it->second;
@ -179,7 +179,7 @@ void GameListItem::ReloadINI()
if (!IsValid())
return;
IniFile ini = SConfig::LoadGameIni(m_UniqueID, m_Revision);
IniFile ini = SConfig::LoadGameIni(m_game_id, m_Revision);
ini.GetIfExists("EmuState", "EmulationStateId", &m_emu_state, 0);
ini.GetIfExists("EmuState", "EmulationIssues", &m_issues, std::string());
@ -210,7 +210,7 @@ void GameListItem::DoState(PointerWrap& p)
p.Do(m_names);
p.Do(m_descriptions);
p.Do(m_company);
p.Do(m_UniqueID);
p.Do(m_game_id);
p.Do(m_title_id);
p.Do(m_FileSize);
p.Do(m_VolumeSize);
@ -316,8 +316,8 @@ std::string GameListItem::GetUniqueIdentifier() const
{
const DiscIO::Language lang = DiscIO::Language::LANGUAGE_ENGLISH;
std::vector<std::string> info;
if (!GetUniqueID().empty())
info.push_back(GetUniqueID());
if (!GetGameID().empty())
info.push_back(GetGameID());
if (GetRevision() != 0)
{
std::string rev_str = "Revision ";

View File

@ -46,7 +46,7 @@ public:
std::vector<DiscIO::Language> GetLanguages() const;
std::string GetCompany() const { return m_company; }
u16 GetRevision() const { return m_Revision; }
const std::string& GetUniqueID() const { return m_UniqueID; }
const std::string& GetGameID() const { return m_game_id; }
const std::string GetWiiFSPath() const;
DiscIO::Country GetCountry() const { return m_Country; }
DiscIO::Platform GetPlatform() const { return m_Platform; }
@ -73,7 +73,7 @@ private:
std::map<DiscIO::Language, std::string> m_descriptions;
std::string m_company;
std::string m_UniqueID;
std::string m_game_id;
u64 m_title_id;
std::string m_issues;

View File

@ -95,7 +95,7 @@ public:
State new_state = State::Hidden;
if (!SConfig::GetInstance().bEnableCheats)
new_state = State::DisabledCheats;
else if (Core::IsRunning() && SConfig::GetInstance().GetUniqueID() == m_game_id)
else if (Core::IsRunning() && SConfig::GetInstance().GetGameID() == m_game_id)
new_state = State::GameRunning;
ApplyState(new_state);
}
@ -217,7 +217,7 @@ CISOProperties::CISOProperties(const GameListItem& game_list_item, wxWindow* par
// Load ISO data
m_open_iso = DiscIO::CreateVolumeFromFilename(OpenGameListItem.GetFileName());
game_id = m_open_iso->GetUniqueID();
game_id = m_open_iso->GetGameID();
// Load game INIs
GameIniFileLocal = File::GetUserPath(D_GAMESETTINGS_IDX) + game_id + ".ini";
@ -232,7 +232,7 @@ CISOProperties::CISOProperties(const GameListItem& game_list_item, wxWindow* par
// Disk header and apploader
m_InternalName->SetValue(StrToWxStr(m_open_iso->GetInternalName()));
m_GameID->SetValue(StrToWxStr(m_open_iso->GetUniqueID()));
m_GameID->SetValue(StrToWxStr(m_open_iso->GetGameID()));
switch (m_open_iso->GetCountry())
{
case DiscIO::Country::COUNTRY_AUSTRALIA:
@ -1270,7 +1270,7 @@ void CISOProperties::LoadGameConfig()
PatchList_Load();
m_ar_code_panel->LoadCodes(GameIniDefault, GameIniLocal);
m_geckocode_panel->LoadCodes(GameIniDefault, GameIniLocal, m_open_iso->GetUniqueID());
m_geckocode_panel->LoadCodes(GameIniDefault, GameIniLocal, m_open_iso->GetGameID());
}
void CISOProperties::SaveGameIniValueFrom3StateCheckbox(const char* section, const char* key,
@ -1593,6 +1593,6 @@ void CISOProperties::ChangeBannerDetails(DiscIO::Language language)
filename = path + ' ';
// Also sets the window's title
SetTitle(StrToWxStr(StringFromFormat("%s%s: %s - ", filename.c_str(), extension.c_str(),
OpenGameListItem.GetUniqueID().c_str())) +
OpenGameListItem.GetGameID().c_str())) +
name);
}

View File

@ -21,7 +21,7 @@ bool InputConfig::LoadConfig(bool isGC)
std::string profile[MAX_BBMOTES];
std::string path;
if (SConfig::GetInstance().GetUniqueID() != "00000000")
if (SConfig::GetInstance().GetGameID() != "00000000")
{
std::string type;
if (isGC)

View File

@ -160,7 +160,7 @@ void GeometryShaderCache::Init()
std::string cache_filename =
StringFromFormat("%sdx11-%s-gs.cache", File::GetUserPath(D_SHADERCACHE_IDX).c_str(),
SConfig::GetInstance().m_strUniqueID.c_str());
SConfig::GetInstance().m_strGameID.c_str());
GeometryShaderCacheInserter inserter;
g_gs_disk_cache.OpenAndRead(cache_filename, inserter);

View File

@ -500,7 +500,7 @@ void PixelShaderCache::Init()
std::string cache_filename =
StringFromFormat("%sdx11-%s-ps.cache", File::GetUserPath(D_SHADERCACHE_IDX).c_str(),
SConfig::GetInstance().m_strUniqueID.c_str());
SConfig::GetInstance().m_strGameID.c_str());
PixelShaderCacheInserter inserter;
g_ps_disk_cache.OpenAndRead(cache_filename, inserter);

View File

@ -161,7 +161,7 @@ void VertexShaderCache::Init()
std::string cache_filename =
StringFromFormat("%sdx11-%s-vs.cache", File::GetUserPath(D_SHADERCACHE_IDX).c_str(),
SConfig::GetInstance().m_strUniqueID.c_str());
SConfig::GetInstance().m_strGameID.c_str());
VertexShaderCacheInserter inserter;
g_vs_disk_cache.OpenAndRead(cache_filename, inserter);

View File

@ -143,7 +143,7 @@ void StateCache::Init()
std::string cache_filename =
StringFromFormat("%sdx12-%s-pso.cache", File::GetUserPath(D_SHADERCACHE_IDX).c_str(),
SConfig::GetInstance().m_strUniqueID.c_str());
SConfig::GetInstance().m_strGameID.c_str());
PipelineStateCacheInserter inserter;
s_pso_disk_cache.OpenAndRead(cache_filename, inserter);

View File

@ -75,14 +75,14 @@ void ShaderCache::Init()
if (!File::Exists(shader_cache_path))
File::CreateDir(File::GetUserPath(D_SHADERCACHE_IDX));
std::string title_unique_id = SConfig::GetInstance().m_strUniqueID.c_str();
std::string title_game_id = SConfig::GetInstance().m_strGameID.c_str();
std::string gs_cache_filename =
StringFromFormat("%sdx11-%s-gs.cache", shader_cache_path.c_str(), title_unique_id.c_str());
StringFromFormat("%sdx11-%s-gs.cache", shader_cache_path.c_str(), title_game_id.c_str());
std::string ps_cache_filename =
StringFromFormat("%sdx11-%s-ps.cache", shader_cache_path.c_str(), title_unique_id.c_str());
StringFromFormat("%sdx11-%s-ps.cache", shader_cache_path.c_str(), title_game_id.c_str());
std::string vs_cache_filename =
StringFromFormat("%sdx11-%s-vs.cache", shader_cache_path.c_str(), title_unique_id.c_str());
StringFromFormat("%sdx11-%s-vs.cache", shader_cache_path.c_str(), title_game_id.c_str());
ShaderCacheInserter<GeometryShaderUid, GsBytecodeCache, &s_gs_bytecode_cache> gs_inserter;
s_gs_disk_cache.OpenAndRead(gs_cache_filename, gs_inserter);

View File

@ -432,7 +432,7 @@ void ProgramShaderCache::Init()
std::string cache_filename =
StringFromFormat("%sogl-%s-shaders.cache", File::GetUserPath(D_SHADERCACHE_IDX).c_str(),
SConfig::GetInstance().m_strUniqueID.c_str());
SConfig::GetInstance().m_strGameID.c_str());
ProgramShaderCacheInserter inserter;
g_program_disk_cache.OpenAndRead(cache_filename, inserter);

View File

@ -291,7 +291,7 @@ VkPipeline ObjectCache::GetPipeline(const PipelineInfo& info)
std::string ObjectCache::GetDiskCacheFileName(const char* type)
{
return StringFromFormat("%svulkan-%s-%s.cache", File::GetUserPath(D_SHADERCACHE_IDX).c_str(),
SConfig::GetInstance().m_strUniqueID.c_str(), type);
SConfig::GetInstance().m_strGameID.c_str(), type);
}
class PipelineCacheReadCallback : public LinearDiskCacheReader<u32, u8>

View File

@ -85,7 +85,7 @@ void HiresTexture::Update()
s_textureCache.clear();
}
const std::string& game_id = SConfig::GetInstance().m_strUniqueID;
const std::string& game_id = SConfig::GetInstance().m_strGameID;
const std::string texture_directory = GetTextureDirectory(game_id);
std::vector<std::string> extensions{
".png", ".bmp", ".tga", ".dds",
@ -224,7 +224,7 @@ std::string HiresTexture::GenBaseName(const u8* texture, size_t texture_size, co
u64 tlut_hash = tlut_size ? GetHashHiresTexture(tlut, (int)tlut_size,
g_ActiveConfig.iSafeTextureCache_ColorSamples) :
0;
name = StringFromFormat("%s_%08x_%i", SConfig::GetInstance().m_strUniqueID.c_str(),
name = StringFromFormat("%s_%08x_%i", SConfig::GetInstance().m_strGameID.c_str(),
(u32)(tex_hash ^ tlut_hash), (u16)format);
if (s_textureMap.find(name) != s_textureMap.end())
{

View File

@ -446,7 +446,7 @@ TextureCacheBase::DoPartialTextureUpdates(TexCache::iterator iter_t, u8* palette
void TextureCacheBase::DumpTexture(TCacheEntryBase* entry, std::string basename, unsigned int level)
{
std::string szDir = File::GetUserPath(D_DUMPTEXTURES_IDX) + SConfig::GetInstance().m_strUniqueID;
std::string szDir = File::GetUserPath(D_DUMPTEXTURES_IDX) + SConfig::GetInstance().m_strGameID;
// make sure that the directory exists
if (!File::Exists(szDir) || !File::IsDirectory(szDir))