Merge pull request #4401 from JosJuice/rename-getuniqueid

DiscIO/SConfig: Rename GetUniqueID to GetGameID
This commit is contained in:
Markus Wick 2016-10-31 12:39:27 +01:00 committed by GitHub
commit d5ca153c26
45 changed files with 104 additions and 106 deletions

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@ -347,7 +347,7 @@ static std::string GetGameId(std::string filename)
if (volume == nullptr) if (volume == nullptr)
return std::string(); return std::string();
std::string id = volume->GetUniqueID(); std::string id = volume->GetGameID();
__android_log_print(ANDROID_LOG_INFO, DOLPHIN_TAG, "Game ID: %s", id.c_str()); __android_log_print(ANDROID_LOG_INFO, DOLPHIN_TAG, "Game ID: %s", id.c_str());
return id; return id;
} }

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@ -183,10 +183,10 @@ void DolphinAnalytics::MakePerGameBuilder()
Common::AnalyticsReportBuilder builder(m_base_builder); Common::AnalyticsReportBuilder builder(m_base_builder);
// Gameid. // Gameid.
builder.AddData("gameid", SConfig::GetInstance().GetUniqueID()); builder.AddData("gameid", SConfig::GetInstance().GetGameID());
// Unique id bound to the gameid. // Unique id bound to the gameid.
builder.AddData("id", MakeUniqueId(SConfig::GetInstance().GetUniqueID())); builder.AddData("id", MakeUniqueId(SConfig::GetInstance().GetGameID()));
// Configuration. // Configuration.
builder.AddData("cfg-dsp-hle", SConfig::GetInstance().bDSPHLE); builder.AddData("cfg-dsp-hle", SConfig::GetInstance().bDSPHLE);

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@ -121,7 +121,7 @@ bool CBoot::FindMapFile(std::string* existing_map_file, std::string* writable_ma
break; break;
default: default:
title_id_str = _StartupPara.GetUniqueID(); title_id_str = _StartupPara.GetGameID();
break; break;
} }
@ -274,9 +274,9 @@ bool CBoot::BootUp()
PanicAlertT("Warning - starting ISO in wrong console mode!"); PanicAlertT("Warning - starting ISO in wrong console mode!");
} }
std::string unique_id = DVDInterface::GetVolume().GetUniqueID(); std::string game_id = DVDInterface::GetVolume().GetGameID();
if (unique_id.size() >= 4) if (game_id.size() >= 4)
VideoInterface::SetRegionReg(unique_id.at(3)); VideoInterface::SetRegionReg(game_id.at(3));
std::vector<u8> tmd_buffer = pVolume.GetTMD(); std::vector<u8> tmd_buffer = pVolume.GetTMD();
if (!tmd_buffer.empty()) if (!tmd_buffer.empty())

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@ -387,7 +387,7 @@ void Stop()
void RestoreConfig() void RestoreConfig()
{ {
SConfig::GetInstance().LoadSettingsFromSysconf(); SConfig::GetInstance().LoadSettingsFromSysconf();
SConfig::GetInstance().m_strUniqueID = "00000000"; SConfig::GetInstance().m_strGameID = "00000000";
config_cache.RestoreConfig(&SConfig::GetInstance()); config_cache.RestoreConfig(&SConfig::GetInstance());
} }

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@ -788,7 +788,7 @@ void SConfig::LoadDefaults()
bJITBranchOff = false; bJITBranchOff = false;
m_strName = "NONE"; m_strName = "NONE";
m_strUniqueID = "00000000"; m_strGameID = "00000000";
m_revision = 0; m_revision = 0;
} }
@ -861,7 +861,7 @@ bool SConfig::AutoSetup(EBootBS2 _BootBS2)
return false; return false;
} }
m_strName = pVolume->GetInternalName(); m_strName = pVolume->GetInternalName();
m_strUniqueID = pVolume->GetUniqueID(); m_strGameID = pVolume->GetGameID();
m_revision = pVolume->GetRevision(); m_revision = pVolume->GetRevision();
// Check if we have a Wii disc // Check if we have a Wii disc
@ -939,28 +939,28 @@ bool SConfig::AutoSetup(EBootBS2 _BootBS2)
if (pVolume) if (pVolume)
{ {
m_strName = pVolume->GetInternalName(); m_strName = pVolume->GetInternalName();
m_strUniqueID = pVolume->GetUniqueID(); m_strGameID = pVolume->GetGameID();
} }
else else
{ {
// null pVolume means that we are loading from nand folder (Most Likely Wii Menu) // null pVolume means that we are loading from nand folder (Most Likely Wii Menu)
// if this is the second boot we would be using the Name and id of the last title // if this is the second boot we would be using the Name and id of the last title
m_strName.clear(); m_strName.clear();
m_strUniqueID.clear(); m_strGameID.clear();
} }
// Use the TitleIDhex for name and/or unique ID if launching from nand folder // Use the TitleIDhex for name and/or game ID if launching
// or if it is not ascii characters (specifically sysmenu could potentially apply to other // from nand folder or if it is not ascii characters
// things) // (specifically sysmenu could potentially apply to other things)
std::string titleidstr = StringFromFormat("%016" PRIx64, ContentLoader.GetTitleID()); std::string titleidstr = StringFromFormat("%016" PRIx64, ContentLoader.GetTitleID());
if (m_strName.empty()) if (m_strName.empty())
{ {
m_strName = titleidstr; m_strName = titleidstr;
} }
if (m_strUniqueID.empty()) if (m_strGameID.empty())
{ {
m_strUniqueID = titleidstr; m_strGameID = titleidstr;
} }
} }
else else
@ -1085,17 +1085,17 @@ DiscIO::Language SConfig::GetCurrentLanguage(bool wii) const
IniFile SConfig::LoadDefaultGameIni() const IniFile SConfig::LoadDefaultGameIni() const
{ {
return LoadDefaultGameIni(GetUniqueID(), m_revision); return LoadDefaultGameIni(GetGameID(), m_revision);
} }
IniFile SConfig::LoadLocalGameIni() const IniFile SConfig::LoadLocalGameIni() const
{ {
return LoadLocalGameIni(GetUniqueID(), m_revision); return LoadLocalGameIni(GetGameID(), m_revision);
} }
IniFile SConfig::LoadGameIni() const IniFile SConfig::LoadGameIni() const
{ {
return LoadGameIni(GetUniqueID(), m_revision); return LoadGameIni(GetGameID(), m_revision);
} }
IniFile SConfig::LoadDefaultGameIni(const std::string& id, u16 revision) IniFile SConfig::LoadDefaultGameIni(const std::string& id, u16 revision)

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@ -198,7 +198,7 @@ struct SConfig : NonCopyable
std::string m_strDefaultISO; std::string m_strDefaultISO;
std::string m_strDVDRoot; std::string m_strDVDRoot;
std::string m_strApploader; std::string m_strApploader;
std::string m_strUniqueID; std::string m_strGameID;
std::string m_strName; std::string m_strName;
std::string m_strWiiSDCardPath; std::string m_strWiiSDCardPath;
u16 m_revision; u16 m_revision;
@ -207,7 +207,7 @@ struct SConfig : NonCopyable
void LoadDefaults(); void LoadDefaults();
bool AutoSetup(EBootBS2 _BootBS2); bool AutoSetup(EBootBS2 _BootBS2);
const std::string& GetUniqueID() const { return m_strUniqueID; } const std::string& GetGameID() const { return m_strGameID; }
void CheckMemcardPath(std::string& memcardPath, const std::string& gameRegion, bool isSlotA); void CheckMemcardPath(std::string& memcardPath, const std::string& gameRegion, bool isSlotA);
DiscIO::Language GetCurrentLanguage(bool wii) const; DiscIO::Language GetCurrentLanguage(bool wii) const;

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@ -731,7 +731,7 @@ EState GetState()
static std::string GenerateScreenshotFolderPath() static std::string GenerateScreenshotFolderPath()
{ {
const std::string& gameId = SConfig::GetInstance().GetUniqueID(); const std::string& gameId = SConfig::GetInstance().GetGameID();
std::string path = File::GetUserPath(D_SCREENSHOTS_IDX) + gameId + DIR_SEP_CHR; std::string path = File::GetUserPath(D_SCREENSHOTS_IDX) + gameId + DIR_SEP_CHR;
if (!File::CreateFullPath(path)) if (!File::CreateFullPath(path))
@ -748,7 +748,7 @@ static std::string GenerateScreenshotName()
std::string path = GenerateScreenshotFolderPath(); std::string path = GenerateScreenshotFolderPath();
// append gameId, path only contains the folder here. // append gameId, path only contains the folder here.
path += SConfig::GetInstance().GetUniqueID(); path += SConfig::GetInstance().GetGameID();
std::string name; std::string name;
for (int i = 1; File::Exists(name = StringFromFormat("%s-%d.png", path.c_str(), i)); ++i) for (int i = 1; File::Exists(name = StringFromFormat("%s-%d.png", path.c_str(), i)); ++i)

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@ -153,10 +153,10 @@ CEXIMemoryCard::CEXIMemoryCard(const int index, bool gciFolder) : card_index(ind
void CEXIMemoryCard::SetupGciFolder(u16 sizeMb) void CEXIMemoryCard::SetupGciFolder(u16 sizeMb)
{ {
DiscIO::Country country_code = DiscIO::Country::COUNTRY_UNKNOWN; DiscIO::Country country_code = DiscIO::Country::COUNTRY_UNKNOWN;
auto strUniqueID = SConfig::GetInstance().m_strUniqueID; std::string game_id = SConfig::GetInstance().m_strGameID;
u32 CurrentGameId = 0; u32 CurrentGameId = 0;
if (strUniqueID == TITLEID_SYSMENU_STRING) if (game_id == TITLEID_SYSMENU_STRING)
{ {
const DiscIO::CNANDContentLoader& SysMenu_Loader = const DiscIO::CNANDContentLoader& SysMenu_Loader =
DiscIO::CNANDContentManager::Access().GetNANDLoader(TITLEID_SYSMENU, DiscIO::CNANDContentManager::Access().GetNANDLoader(TITLEID_SYSMENU,
@ -166,10 +166,10 @@ void CEXIMemoryCard::SetupGciFolder(u16 sizeMb)
country_code = DiscIO::CountrySwitch(SysMenu_Loader.GetCountryChar()); country_code = DiscIO::CountrySwitch(SysMenu_Loader.GetCountryChar());
} }
} }
else if (strUniqueID.length() >= 4) else if (game_id.length() >= 4)
{ {
country_code = DiscIO::CountrySwitch(strUniqueID.at(3)); country_code = DiscIO::CountrySwitch(game_id.at(3));
CurrentGameId = BE32((u8*)strUniqueID.c_str()); CurrentGameId = BE32((u8*)game_id.c_str());
} }
bool ascii = true; bool ascii = true;
std::string strDirectoryName = File::GetUserPath(D_GCUSER_IDX); std::string strDirectoryName = File::GetUserPath(D_GCUSER_IDX);

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@ -395,7 +395,7 @@ void WiiSocket::Update(bool read, bool write, bool except)
if (SConfig::GetInstance().m_SSLDumpWrite && ret > 0) if (SConfig::GetInstance().m_SSLDumpWrite && ret > 0)
{ {
std::string filename = File::GetUserPath(D_DUMPSSL_IDX) + std::string filename = File::GetUserPath(D_DUMPSSL_IDX) +
SConfig::GetInstance().GetUniqueID() + "_write.bin"; SConfig::GetInstance().GetGameID() + "_write.bin";
File::IOFile(filename, "ab").WriteBytes(Memory::GetPointer(BufferOut2), ret); File::IOFile(filename, "ab").WriteBytes(Memory::GetPointer(BufferOut2), ret);
} }
@ -433,7 +433,7 @@ void WiiSocket::Update(bool read, bool write, bool except)
if (SConfig::GetInstance().m_SSLDumpRead && ret > 0) if (SConfig::GetInstance().m_SSLDumpRead && ret > 0)
{ {
std::string filename = File::GetUserPath(D_DUMPSSL_IDX) + std::string filename = File::GetUserPath(D_DUMPSSL_IDX) +
SConfig::GetInstance().GetUniqueID() + "_read.bin"; SConfig::GetInstance().GetGameID() + "_read.bin";
File::IOFile(filename, "ab").WriteBytes(Memory::GetPointer(BufferIn2), ret); File::IOFile(filename, "ab").WriteBytes(Memory::GetPointer(BufferIn2), ret);
} }

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@ -226,10 +226,10 @@ void Init()
ReadHeader(); ReadHeader();
std::thread md5thread(CheckMD5); std::thread md5thread(CheckMD5);
md5thread.detach(); md5thread.detach();
if (strncmp(tmpHeader.gameID, SConfig::GetInstance().GetUniqueID().c_str(), 6)) if (strncmp(tmpHeader.gameID, SConfig::GetInstance().GetGameID().c_str(), 6))
{ {
PanicAlertT("The recorded game (%s) is not the same as the selected game (%s)", PanicAlertT("The recorded game (%s) is not the same as the selected game (%s)",
tmpHeader.gameID, SConfig::GetInstance().GetUniqueID().c_str()); tmpHeader.gameID, SConfig::GetInstance().GetGameID().c_str());
EndPlayInput(false); EndPlayInput(false);
} }
} }
@ -1375,7 +1375,7 @@ void SaveRecording(const std::string& filename)
header.filetype[1] = 'T'; header.filetype[1] = 'T';
header.filetype[2] = 'M'; header.filetype[2] = 'M';
header.filetype[3] = 0x1A; header.filetype[3] = 0x1A;
strncpy(header.gameID, SConfig::GetInstance().GetUniqueID().c_str(), 6); strncpy(header.gameID, SConfig::GetInstance().GetGameID().c_str(), 6);
header.bWii = SConfig::GetInstance().bWii; header.bWii = SConfig::GetInstance().bWii;
header.numControllers = s_numPads & (SConfig::GetInstance().bWii ? 0xFF : 0x0F); header.numControllers = s_numPads & (SConfig::GetInstance().bWii ? 0xFF : 0x0F);

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@ -338,7 +338,7 @@ static void CompressAndDumpState(CompressAndDumpState_args save_args)
// Setting up the header // Setting up the header
StateHeader header; StateHeader header;
strncpy(header.gameID, SConfig::GetInstance().GetUniqueID().c_str(), 6); strncpy(header.gameID, SConfig::GetInstance().GetGameID().c_str(), 6);
header.size = g_use_compression ? (u32)buffer_size : 0; header.size = g_use_compression ? (u32)buffer_size : 0;
header.time = Common::Timer::GetDoubleTime(); header.time = Common::Timer::GetDoubleTime();
@ -469,7 +469,7 @@ static void LoadFileStateData(const std::string& filename, std::vector<u8>& ret_
StateHeader header; StateHeader header;
f.ReadArray(&header, 1); f.ReadArray(&header, 1);
if (strncmp(SConfig::GetInstance().GetUniqueID().c_str(), header.gameID, 6)) if (strncmp(SConfig::GetInstance().GetGameID().c_str(), header.gameID, 6))
{ {
Core::DisplayMessage( Core::DisplayMessage(
StringFromFormat("State belongs to a different game (ID %.*s)", 6, header.gameID), 2000); StringFromFormat("State belongs to a different game (ID %.*s)", 6, header.gameID), 2000);
@ -657,7 +657,7 @@ void Shutdown()
static std::string MakeStateFilename(int number) static std::string MakeStateFilename(int number)
{ {
return StringFromFormat("%s%s.s%02i", File::GetUserPath(D_STATESAVES_IDX).c_str(), return StringFromFormat("%s%s.s%02i", File::GetUserPath(D_STATESAVES_IDX).c_str(),
SConfig::GetInstance().GetUniqueID().c_str(), number); SConfig::GetInstance().GetGameID().c_str(), number);
} }
void Save(int slot, bool wait) void Save(int slot, bool wait)

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@ -37,7 +37,7 @@ public:
virtual bool GetTitleID(u64*) const { return false; } virtual bool GetTitleID(u64*) const { return false; }
virtual std::vector<u8> GetTMD() const { return {}; } virtual std::vector<u8> GetTMD() const { return {}; }
virtual std::string GetUniqueID() const = 0; virtual std::string GetGameID() const = 0;
virtual std::string GetMakerID() const = 0; virtual std::string GetMakerID() const = 0;
virtual u16 GetRevision() const = 0; virtual u16 GetRevision() const = 0;
virtual std::string GetInternalName() const = 0; virtual std::string GetInternalName() const = 0;

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@ -35,7 +35,7 @@ CVolumeDirectory::CVolumeDirectory(const std::string& _rDirectory, bool _bIsWii,
m_rootDirectory = ExtractDirectoryName(_rDirectory); m_rootDirectory = ExtractDirectoryName(_rDirectory);
// create the default disk header // create the default disk header
SetUniqueID("AGBJ01"); SetGameID("AGBJ01");
SetName("Default name"); SetName("Default name");
if (_bIsWii) if (_bIsWii)
@ -154,12 +154,12 @@ bool CVolumeDirectory::Read(u64 _Offset, u64 _Length, u8* _pBuffer, bool decrypt
return true; return true;
} }
std::string CVolumeDirectory::GetUniqueID() const std::string CVolumeDirectory::GetGameID() const
{ {
return std::string(m_diskHeader.begin(), m_diskHeader.begin() + MAX_ID_LENGTH); return std::string(m_diskHeader.begin(), m_diskHeader.begin() + MAX_ID_LENGTH);
} }
void CVolumeDirectory::SetUniqueID(const std::string& id) void CVolumeDirectory::SetGameID(const std::string& id)
{ {
memcpy(m_diskHeader.data(), id.c_str(), std::min(id.length(), MAX_ID_LENGTH)); memcpy(m_diskHeader.data(), id.c_str(), std::min(id.length(), MAX_ID_LENGTH));
} }

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@ -40,8 +40,8 @@ public:
bool Read(u64 _Offset, u64 _Length, u8* _pBuffer, bool decrypt) const override; bool Read(u64 _Offset, u64 _Length, u8* _pBuffer, bool decrypt) const override;
std::string GetUniqueID() const override; std::string GetGameID() const override;
void SetUniqueID(const std::string& _ID); void SetGameID(const std::string& _ID);
std::string GetMakerID() const override; std::string GetMakerID() const override;

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@ -44,7 +44,7 @@ bool CVolumeGC::Read(u64 _Offset, u64 _Length, u8* _pBuffer, bool decrypt) const
return m_pReader->Read(_Offset, _Length, _pBuffer); return m_pReader->Read(_Offset, _Length, _pBuffer);
} }
std::string CVolumeGC::GetUniqueID() const std::string CVolumeGC::GetGameID() const
{ {
static const std::string NO_UID("NO_UID"); static const std::string NO_UID("NO_UID");
if (m_pReader == nullptr) if (m_pReader == nullptr)

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@ -27,7 +27,7 @@ public:
CVolumeGC(std::unique_ptr<IBlobReader> reader); CVolumeGC(std::unique_ptr<IBlobReader> reader);
~CVolumeGC(); ~CVolumeGC();
bool Read(u64 _Offset, u64 _Length, u8* _pBuffer, bool decrypt = false) const override; bool Read(u64 _Offset, u64 _Length, u8* _pBuffer, bool decrypt = false) const override;
std::string GetUniqueID() const override; std::string GetGameID() const override;
std::string GetMakerID() const override; std::string GetMakerID() const override;
u16 GetRevision() const override; u16 GetRevision() const override;
std::string GetInternalName() const override; std::string GetInternalName() const override;

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@ -74,7 +74,7 @@ Country CVolumeWAD::GetCountry() const
return CountrySwitch(country_code); return CountrySwitch(country_code);
} }
std::string CVolumeWAD::GetUniqueID() const std::string CVolumeWAD::GetGameID() const
{ {
char GameCode[6]; char GameCode[6];
if (!Read(m_offset + 0x01E0, 4, (u8*)GameCode)) if (!Read(m_offset + 0x01E0, 4, (u8*)GameCode))

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@ -30,7 +30,7 @@ public:
~CVolumeWAD(); ~CVolumeWAD();
bool Read(u64 _Offset, u64 _Length, u8* _pBuffer, bool decrypt = false) const override; bool Read(u64 _Offset, u64 _Length, u8* _pBuffer, bool decrypt = false) const override;
bool GetTitleID(u64* buffer) const override; bool GetTitleID(u64* buffer) const override;
std::string GetUniqueID() const override; std::string GetGameID() const override;
std::string GetMakerID() const override; std::string GetMakerID() const override;
u16 GetRevision() const override; u16 GetRevision() const override;
std::string GetInternalName() const override { return ""; } std::string GetInternalName() const override { return ""; }

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@ -140,7 +140,7 @@ std::vector<u8> CVolumeWiiCrypted::GetTMD() const
return buffer; return buffer;
} }
std::string CVolumeWiiCrypted::GetUniqueID() const std::string CVolumeWiiCrypted::GetGameID() const
{ {
if (m_pReader == nullptr) if (m_pReader == nullptr)
return std::string(); return std::string();

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@ -31,7 +31,7 @@ public:
bool Read(u64 _Offset, u64 _Length, u8* _pBuffer, bool decrypt) const override; bool Read(u64 _Offset, u64 _Length, u8* _pBuffer, bool decrypt) const override;
bool GetTitleID(u64* buffer) const override; bool GetTitleID(u64* buffer) const override;
std::vector<u8> GetTMD() const override; std::vector<u8> GetTMD() const override;
std::string GetUniqueID() const override; std::string GetGameID() const override;
std::string GetMakerID() const override; std::string GetMakerID() const override;
u16 GetRevision() const override; u16 GetRevision() const override;
std::string GetInternalName() const override; std::string GetInternalName() const override;

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@ -32,7 +32,7 @@ QGroupBox* InfoWidget::CreateISODetails()
QLineEdit* file_path = CreateValueDisplay(m_game.GetFilePath()); QLineEdit* file_path = CreateValueDisplay(m_game.GetFilePath());
QLineEdit* internal_name = CreateValueDisplay(m_game.GetInternalName()); QLineEdit* internal_name = CreateValueDisplay(m_game.GetInternalName());
QLineEdit* game_id = CreateValueDisplay(m_game.GetUniqueID()); QLineEdit* game_id = CreateValueDisplay(m_game.GetGameID());
QLineEdit* country = CreateValueDisplay(m_game.GetCountry()); QLineEdit* country = CreateValueDisplay(m_game.GetCountry());
QLineEdit* maker = CreateValueDisplay(m_game.GetMaker()); QLineEdit* maker = CreateValueDisplay(m_game.GetMaker());
QLineEdit* maker_id = CreateValueDisplay(QStringLiteral("0x") + m_game.GetMakerID()); QLineEdit* maker_id = CreateValueDisplay(QStringLiteral("0x") + m_game.GetMakerID());

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@ -12,7 +12,7 @@
PropertiesDialog::PropertiesDialog(QWidget* parent, const GameFile& game) : QDialog(parent) PropertiesDialog::PropertiesDialog(QWidget* parent, const GameFile& game) : QDialog(parent)
{ {
setWindowTitle(QStringLiteral("%1: %2").arg(game.GetUniqueID()).arg(game.GetLongName())); setWindowTitle(QStringLiteral("%1: %2").arg(game.GetGameID()).arg(game.GetLongName()));
QVBoxLayout* layout = new QVBoxLayout(); QVBoxLayout* layout = new QVBoxLayout();
QTabWidget* tab_widget = new QTabWidget(this); QTabWidget* tab_widget = new QTabWidget(this);

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@ -102,7 +102,7 @@ bool GameFile::LoadFileInfo(const QString& path)
void GameFile::LoadState() void GameFile::LoadState()
{ {
IniFile ini = SConfig::LoadGameIni(m_unique_id.toStdString(), m_revision); IniFile ini = SConfig::LoadGameIni(m_game_id.toStdString(), m_revision);
std::string issues_temp; std::string issues_temp;
ini.GetIfExists("EmuState", "EmulationStateId", &m_rating); ini.GetIfExists("EmuState", "EmulationStateId", &m_rating);
ini.GetIfExists("EmuState", "EmulationIssues", &issues_temp); ini.GetIfExists("EmuState", "EmulationIssues", &issues_temp);
@ -142,7 +142,7 @@ bool GameFile::TryLoadVolume()
if (volume == nullptr) if (volume == nullptr)
return false; return false;
m_unique_id = QString::fromStdString(volume->GetUniqueID()); m_game_id = QString::fromStdString(volume->GetGameID());
std::string maker_id = volume->GetMakerID(); std::string maker_id = volume->GetMakerID();
m_maker = QString::fromStdString(DiscIO::GetCompanyFromID(maker_id)); m_maker = QString::fromStdString(DiscIO::GetCompanyFromID(maker_id));
m_maker_id = QString::fromStdString(maker_id); m_maker_id = QString::fromStdString(maker_id);

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@ -34,7 +34,7 @@ public:
QString GetFileFolder() const { return m_folder; } QString GetFileFolder() const { return m_folder; }
qint64 GetFileSize() const { return m_size; } qint64 GetFileSize() const { return m_size; }
// The rest will not. // The rest will not.
QString GetUniqueID() const { return m_unique_id; } QString GetGameID() const { return m_game_id; }
QString GetMakerID() const { return m_maker_id; } QString GetMakerID() const { return m_maker_id; }
QString GetMaker() const { return m_maker; } QString GetMaker() const { return m_maker; }
u16 GetRevision() const { return m_revision; } u16 GetRevision() const { return m_revision; }
@ -84,7 +84,7 @@ private:
QDateTime m_last_modified; QDateTime m_last_modified;
qint64 m_size = 0; qint64 m_size = 0;
QString m_unique_id; QString m_game_id;
QString m_maker; QString m_maker;
QString m_maker_id; QString m_maker_id;
u16 m_revision = 0; u16 m_revision = 0;

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@ -128,7 +128,7 @@ void GameList::OpenProperties()
void GameList::OpenWiki() void GameList::OpenWiki()
{ {
QString game_id = GameFile(GetSelectedGame()).GetUniqueID(); QString game_id = GameFile(GetSelectedGame()).GetGameID();
QString url = QStringLiteral("https://wiki.dolphin-emu.org/index.php?title=").append(game_id); QString url = QStringLiteral("https://wiki.dolphin-emu.org/index.php?title=").append(game_id);
QDesktopServices::openUrl(QUrl(url)); QDesktopServices::openUrl(QUrl(url));
} }

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@ -30,7 +30,7 @@ QVariant GameListModel::data(const QModelIndex& index, int role) const
case COL_TITLE: case COL_TITLE:
return game->GetLongName(); return game->GetLongName();
case COL_ID: case COL_ID:
return game->GetUniqueID(); return game->GetGameID();
case COL_DESCRIPTION: case COL_DESCRIPTION:
return game->GetDescription(); return game->GetDescription();
case COL_MAKER: case COL_MAKER:

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@ -176,7 +176,7 @@ void wxCheatsWindow::UpdateGUI()
const SConfig& parameters = SConfig::GetInstance(); const SConfig& parameters = SConfig::GetInstance();
m_gameini_default = parameters.LoadDefaultGameIni(); m_gameini_default = parameters.LoadDefaultGameIni();
m_gameini_local = parameters.LoadLocalGameIni(); m_gameini_local = parameters.LoadLocalGameIni();
m_game_id = parameters.GetUniqueID(); m_game_id = parameters.GetGameID();
m_game_revision = parameters.m_revision; m_game_revision = parameters.m_revision;
m_gameini_local_path = File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini"; m_gameini_local_path = File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini";
Load_ARCodes(); Load_ARCodes();

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@ -164,11 +164,11 @@ void CBreakPointWindow::SaveAll()
{ {
// simply dump all to bp/mc files in a way we can read again // simply dump all to bp/mc files in a way we can read again
IniFile ini; IniFile ini;
ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + SConfig::GetInstance().GetUniqueID() + ".ini", ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + SConfig::GetInstance().GetGameID() + ".ini",
false); false);
ini.SetLines("BreakPoints", PowerPC::breakpoints.GetStrings()); ini.SetLines("BreakPoints", PowerPC::breakpoints.GetStrings());
ini.SetLines("MemoryBreakPoints", PowerPC::memchecks.GetStrings()); ini.SetLines("MemoryBreakPoints", PowerPC::memchecks.GetStrings());
ini.Save(File::GetUserPath(D_GAMESETTINGS_IDX) + SConfig::GetInstance().GetUniqueID() + ".ini"); ini.Save(File::GetUserPath(D_GAMESETTINGS_IDX) + SConfig::GetInstance().GetGameID() + ".ini");
} }
void CBreakPointWindow::Event_LoadAll(wxCommandEvent& WXUNUSED(event)) void CBreakPointWindow::Event_LoadAll(wxCommandEvent& WXUNUSED(event))
@ -183,8 +183,7 @@ void CBreakPointWindow::LoadAll()
BreakPoints::TBreakPointsStr newbps; BreakPoints::TBreakPointsStr newbps;
MemChecks::TMemChecksStr newmcs; MemChecks::TMemChecksStr newmcs;
if (!ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + SConfig::GetInstance().GetUniqueID() + if (!ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + SConfig::GetInstance().GetGameID() + ".ini",
".ini",
false)) false))
{ {
return; return;

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@ -232,7 +232,7 @@ void GFXDebuggerPanel::OnPauseAtNextFrameButton(wxCommandEvent& event)
void GFXDebuggerPanel::OnDumpButton(wxCommandEvent& event) void GFXDebuggerPanel::OnDumpButton(wxCommandEvent& event)
{ {
std::string dump_path = std::string dump_path =
File::GetUserPath(D_DUMP_IDX) + "Debug/" + SConfig::GetInstance().m_strUniqueID + "/"; File::GetUserPath(D_DUMP_IDX) + "Debug/" + SConfig::GetInstance().m_strGameID + "/";
if (!File::CreateFullPath(dump_path)) if (!File::CreateFullPath(dump_path))
return; return;

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@ -94,10 +94,10 @@ void CWatchWindow::Event_SaveAll(wxCommandEvent& WXUNUSED(event))
void CWatchWindow::SaveAll() void CWatchWindow::SaveAll()
{ {
IniFile ini; IniFile ini;
ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + SConfig::GetInstance().GetUniqueID() + ".ini", ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + SConfig::GetInstance().GetGameID() + ".ini",
false); false);
ini.SetLines("Watches", PowerPC::watches.GetStrings()); ini.SetLines("Watches", PowerPC::watches.GetStrings());
ini.Save(File::GetUserPath(D_GAMESETTINGS_IDX) + SConfig::GetInstance().GetUniqueID() + ".ini"); ini.Save(File::GetUserPath(D_GAMESETTINGS_IDX) + SConfig::GetInstance().GetGameID() + ".ini");
} }
void CWatchWindow::Event_LoadAll(wxCommandEvent& WXUNUSED(event)) void CWatchWindow::Event_LoadAll(wxCommandEvent& WXUNUSED(event))
@ -110,8 +110,7 @@ void CWatchWindow::LoadAll()
IniFile ini; IniFile ini;
Watches::TWatchesStr watches; Watches::TWatchesStr watches;
if (!ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + SConfig::GetInstance().GetUniqueID() + if (!ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + SConfig::GetInstance().GetGameID() + ".ini",
".ini",
false)) false))
{ {
return; return;

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@ -142,7 +142,7 @@ bool CRenderFrame::IsValidSavestateDropped(const std::string& filepath)
std::string internal_game_id(game_id_length, ' '); std::string internal_game_id(game_id_length, ' ');
file.read(&internal_game_id[0], game_id_length); file.read(&internal_game_id[0], game_id_length);
return internal_game_id == SConfig::GetInstance().GetUniqueID(); return internal_game_id == SConfig::GetInstance().GetGameID();
} }
#ifdef _WIN32 #ifdef _WIN32

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@ -97,8 +97,8 @@ static int CompareGameListItems(const GameListItem* iso1, const GameListItem* is
case CGameListCtrl::COLUMN_TITLE: case CGameListCtrl::COLUMN_TITLE:
if (!strcasecmp(iso1->GetName().c_str(), iso2->GetName().c_str())) if (!strcasecmp(iso1->GetName().c_str(), iso2->GetName().c_str()))
{ {
if (iso1->GetUniqueID() != iso2->GetUniqueID()) if (iso1->GetGameID() != iso2->GetGameID())
return t * (iso1->GetUniqueID() > iso2->GetUniqueID() ? 1 : -1); return t * (iso1->GetGameID() > iso2->GetGameID() ? 1 : -1);
if (iso1->GetRevision() != iso2->GetRevision()) if (iso1->GetRevision() != iso2->GetRevision())
return t * (iso1->GetRevision() > iso2->GetRevision() ? 1 : -1); return t * (iso1->GetRevision() > iso2->GetRevision() ? 1 : -1);
if (iso1->GetDiscNumber() != iso2->GetDiscNumber()) if (iso1->GetDiscNumber() != iso2->GetDiscNumber())
@ -118,7 +118,7 @@ static int CompareGameListItems(const GameListItem* iso1, const GameListItem* is
wxFileNameFromPath(iso2->GetFileName())) * wxFileNameFromPath(iso2->GetFileName())) *
t; t;
case CGameListCtrl::COLUMN_ID: case CGameListCtrl::COLUMN_ID:
return strcasecmp(iso1->GetUniqueID().c_str(), iso2->GetUniqueID().c_str()) * t; return strcasecmp(iso1->GetGameID().c_str(), iso2->GetGameID().c_str()) * t;
case CGameListCtrl::COLUMN_COUNTRY: case CGameListCtrl::COLUMN_COUNTRY:
if (iso1->GetCountry() > iso2->GetCountry()) if (iso1->GetCountry() > iso2->GetCountry())
return 1 * t; return 1 * t;
@ -479,7 +479,7 @@ void CGameListCtrl::UpdateItemAtColumn(long _Index, int column)
SetItem(_Index, COLUMN_SIZE, NiceSizeFormat(rISOFile.GetFileSize()), -1); SetItem(_Index, COLUMN_SIZE, NiceSizeFormat(rISOFile.GetFileSize()), -1);
break; break;
case COLUMN_ID: case COLUMN_ID:
SetItem(_Index, COLUMN_ID, rISOFile.GetUniqueID(), -1); SetItem(_Index, COLUMN_ID, rISOFile.GetGameID(), -1);
break; break;
} }
} }
@ -716,7 +716,7 @@ void CGameListCtrl::OnLocalIniModified(wxCommandEvent& ev)
// physical copies in the search paths. // physical copies in the search paths.
for (std::size_t i = 0; i < m_ISOFiles.size(); ++i) for (std::size_t i = 0; i < m_ISOFiles.size(); ++i)
{ {
if (m_ISOFiles[i]->GetUniqueID() != game_id) if (m_ISOFiles[i]->GetGameID() != game_id)
continue; continue;
m_ISOFiles[i]->ReloadINI(); m_ISOFiles[i]->ReloadINI();
@ -1152,7 +1152,7 @@ void CGameListCtrl::OnWiki(wxCommandEvent& WXUNUSED(event))
return; return;
std::string wikiUrl = std::string wikiUrl =
"https://wiki.dolphin-emu.org/dolphin-redirect.php?gameid=" + iso->GetUniqueID(); "https://wiki.dolphin-emu.org/dolphin-redirect.php?gameid=" + iso->GetGameID();
WxUtils::Launch(wikiUrl); WxUtils::Launch(wikiUrl);
} }

View File

@ -104,7 +104,7 @@ GameListItem::GameListItem(const std::string& _rFileName,
m_FileSize = volume->GetRawSize(); m_FileSize = volume->GetRawSize();
m_VolumeSize = volume->GetSize(); m_VolumeSize = volume->GetSize();
m_UniqueID = volume->GetUniqueID(); m_game_id = volume->GetGameID();
volume->GetTitleID(&m_title_id); volume->GetTitleID(&m_title_id);
m_disc_number = volume->GetDiscNumber(); m_disc_number = volume->GetDiscNumber();
m_Revision = volume->GetRevision(); m_Revision = volume->GetRevision();
@ -117,18 +117,18 @@ GameListItem::GameListItem(const std::string& _rFileName,
} }
} }
if (m_company.empty() && m_UniqueID.size() >= 6) if (m_company.empty() && m_game_id.size() >= 6)
m_company = DiscIO::GetCompanyFromID(m_UniqueID.substr(4, 2)); m_company = DiscIO::GetCompanyFromID(m_game_id.substr(4, 2));
if (IsValid()) if (IsValid())
{ {
std::string game_id = m_UniqueID; std::string short_game_id = m_game_id;
// Ignore publisher ID for WAD files // Ignore publisher ID for WAD files
if (m_Platform == DiscIO::Platform::WII_WAD && game_id.size() > 4) if (m_Platform == DiscIO::Platform::WII_WAD && short_game_id.size() > 4)
game_id.erase(4); short_game_id.erase(4);
auto it = custom_titles.find(game_id); auto it = custom_titles.find(short_game_id);
if (it != custom_titles.end()) if (it != custom_titles.end())
{ {
m_custom_name_titles_txt = it->second; m_custom_name_titles_txt = it->second;
@ -179,7 +179,7 @@ void GameListItem::ReloadINI()
if (!IsValid()) if (!IsValid())
return; return;
IniFile ini = SConfig::LoadGameIni(m_UniqueID, m_Revision); IniFile ini = SConfig::LoadGameIni(m_game_id, m_Revision);
ini.GetIfExists("EmuState", "EmulationStateId", &m_emu_state, 0); ini.GetIfExists("EmuState", "EmulationStateId", &m_emu_state, 0);
ini.GetIfExists("EmuState", "EmulationIssues", &m_issues, std::string()); ini.GetIfExists("EmuState", "EmulationIssues", &m_issues, std::string());
@ -210,7 +210,7 @@ void GameListItem::DoState(PointerWrap& p)
p.Do(m_names); p.Do(m_names);
p.Do(m_descriptions); p.Do(m_descriptions);
p.Do(m_company); p.Do(m_company);
p.Do(m_UniqueID); p.Do(m_game_id);
p.Do(m_title_id); p.Do(m_title_id);
p.Do(m_FileSize); p.Do(m_FileSize);
p.Do(m_VolumeSize); p.Do(m_VolumeSize);
@ -316,8 +316,8 @@ std::string GameListItem::GetUniqueIdentifier() const
{ {
const DiscIO::Language lang = DiscIO::Language::LANGUAGE_ENGLISH; const DiscIO::Language lang = DiscIO::Language::LANGUAGE_ENGLISH;
std::vector<std::string> info; std::vector<std::string> info;
if (!GetUniqueID().empty()) if (!GetGameID().empty())
info.push_back(GetUniqueID()); info.push_back(GetGameID());
if (GetRevision() != 0) if (GetRevision() != 0)
{ {
std::string rev_str = "Revision "; std::string rev_str = "Revision ";

View File

@ -46,7 +46,7 @@ public:
std::vector<DiscIO::Language> GetLanguages() const; std::vector<DiscIO::Language> GetLanguages() const;
std::string GetCompany() const { return m_company; } std::string GetCompany() const { return m_company; }
u16 GetRevision() const { return m_Revision; } u16 GetRevision() const { return m_Revision; }
const std::string& GetUniqueID() const { return m_UniqueID; } const std::string& GetGameID() const { return m_game_id; }
const std::string GetWiiFSPath() const; const std::string GetWiiFSPath() const;
DiscIO::Country GetCountry() const { return m_Country; } DiscIO::Country GetCountry() const { return m_Country; }
DiscIO::Platform GetPlatform() const { return m_Platform; } DiscIO::Platform GetPlatform() const { return m_Platform; }
@ -73,7 +73,7 @@ private:
std::map<DiscIO::Language, std::string> m_descriptions; std::map<DiscIO::Language, std::string> m_descriptions;
std::string m_company; std::string m_company;
std::string m_UniqueID; std::string m_game_id;
u64 m_title_id; u64 m_title_id;
std::string m_issues; std::string m_issues;

View File

@ -95,7 +95,7 @@ public:
State new_state = State::Hidden; State new_state = State::Hidden;
if (!SConfig::GetInstance().bEnableCheats) if (!SConfig::GetInstance().bEnableCheats)
new_state = State::DisabledCheats; new_state = State::DisabledCheats;
else if (Core::IsRunning() && SConfig::GetInstance().GetUniqueID() == m_game_id) else if (Core::IsRunning() && SConfig::GetInstance().GetGameID() == m_game_id)
new_state = State::GameRunning; new_state = State::GameRunning;
ApplyState(new_state); ApplyState(new_state);
} }
@ -217,7 +217,7 @@ CISOProperties::CISOProperties(const GameListItem& game_list_item, wxWindow* par
// Load ISO data // Load ISO data
m_open_iso = DiscIO::CreateVolumeFromFilename(OpenGameListItem.GetFileName()); m_open_iso = DiscIO::CreateVolumeFromFilename(OpenGameListItem.GetFileName());
game_id = m_open_iso->GetUniqueID(); game_id = m_open_iso->GetGameID();
// Load game INIs // Load game INIs
GameIniFileLocal = File::GetUserPath(D_GAMESETTINGS_IDX) + game_id + ".ini"; GameIniFileLocal = File::GetUserPath(D_GAMESETTINGS_IDX) + game_id + ".ini";
@ -232,7 +232,7 @@ CISOProperties::CISOProperties(const GameListItem& game_list_item, wxWindow* par
// Disk header and apploader // Disk header and apploader
m_InternalName->SetValue(StrToWxStr(m_open_iso->GetInternalName())); m_InternalName->SetValue(StrToWxStr(m_open_iso->GetInternalName()));
m_GameID->SetValue(StrToWxStr(m_open_iso->GetUniqueID())); m_GameID->SetValue(StrToWxStr(m_open_iso->GetGameID()));
switch (m_open_iso->GetCountry()) switch (m_open_iso->GetCountry())
{ {
case DiscIO::Country::COUNTRY_AUSTRALIA: case DiscIO::Country::COUNTRY_AUSTRALIA:
@ -1270,7 +1270,7 @@ void CISOProperties::LoadGameConfig()
PatchList_Load(); PatchList_Load();
m_ar_code_panel->LoadCodes(GameIniDefault, GameIniLocal); m_ar_code_panel->LoadCodes(GameIniDefault, GameIniLocal);
m_geckocode_panel->LoadCodes(GameIniDefault, GameIniLocal, m_open_iso->GetUniqueID()); m_geckocode_panel->LoadCodes(GameIniDefault, GameIniLocal, m_open_iso->GetGameID());
} }
void CISOProperties::SaveGameIniValueFrom3StateCheckbox(const char* section, const char* key, void CISOProperties::SaveGameIniValueFrom3StateCheckbox(const char* section, const char* key,
@ -1593,6 +1593,6 @@ void CISOProperties::ChangeBannerDetails(DiscIO::Language language)
filename = path + ' '; filename = path + ' ';
// Also sets the window's title // Also sets the window's title
SetTitle(StrToWxStr(StringFromFormat("%s%s: %s - ", filename.c_str(), extension.c_str(), SetTitle(StrToWxStr(StringFromFormat("%s%s: %s - ", filename.c_str(), extension.c_str(),
OpenGameListItem.GetUniqueID().c_str())) + OpenGameListItem.GetGameID().c_str())) +
name); name);
} }

View File

@ -21,7 +21,7 @@ bool InputConfig::LoadConfig(bool isGC)
std::string profile[MAX_BBMOTES]; std::string profile[MAX_BBMOTES];
std::string path; std::string path;
if (SConfig::GetInstance().GetUniqueID() != "00000000") if (SConfig::GetInstance().GetGameID() != "00000000")
{ {
std::string type; std::string type;
if (isGC) if (isGC)

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@ -160,7 +160,7 @@ void GeometryShaderCache::Init()
std::string cache_filename = std::string cache_filename =
StringFromFormat("%sdx11-%s-gs.cache", File::GetUserPath(D_SHADERCACHE_IDX).c_str(), StringFromFormat("%sdx11-%s-gs.cache", File::GetUserPath(D_SHADERCACHE_IDX).c_str(),
SConfig::GetInstance().m_strUniqueID.c_str()); SConfig::GetInstance().m_strGameID.c_str());
GeometryShaderCacheInserter inserter; GeometryShaderCacheInserter inserter;
g_gs_disk_cache.OpenAndRead(cache_filename, inserter); g_gs_disk_cache.OpenAndRead(cache_filename, inserter);

View File

@ -500,7 +500,7 @@ void PixelShaderCache::Init()
std::string cache_filename = std::string cache_filename =
StringFromFormat("%sdx11-%s-ps.cache", File::GetUserPath(D_SHADERCACHE_IDX).c_str(), StringFromFormat("%sdx11-%s-ps.cache", File::GetUserPath(D_SHADERCACHE_IDX).c_str(),
SConfig::GetInstance().m_strUniqueID.c_str()); SConfig::GetInstance().m_strGameID.c_str());
PixelShaderCacheInserter inserter; PixelShaderCacheInserter inserter;
g_ps_disk_cache.OpenAndRead(cache_filename, inserter); g_ps_disk_cache.OpenAndRead(cache_filename, inserter);

View File

@ -161,7 +161,7 @@ void VertexShaderCache::Init()
std::string cache_filename = std::string cache_filename =
StringFromFormat("%sdx11-%s-vs.cache", File::GetUserPath(D_SHADERCACHE_IDX).c_str(), StringFromFormat("%sdx11-%s-vs.cache", File::GetUserPath(D_SHADERCACHE_IDX).c_str(),
SConfig::GetInstance().m_strUniqueID.c_str()); SConfig::GetInstance().m_strGameID.c_str());
VertexShaderCacheInserter inserter; VertexShaderCacheInserter inserter;
g_vs_disk_cache.OpenAndRead(cache_filename, inserter); g_vs_disk_cache.OpenAndRead(cache_filename, inserter);

View File

@ -143,7 +143,7 @@ void StateCache::Init()
std::string cache_filename = std::string cache_filename =
StringFromFormat("%sdx12-%s-pso.cache", File::GetUserPath(D_SHADERCACHE_IDX).c_str(), StringFromFormat("%sdx12-%s-pso.cache", File::GetUserPath(D_SHADERCACHE_IDX).c_str(),
SConfig::GetInstance().m_strUniqueID.c_str()); SConfig::GetInstance().m_strGameID.c_str());
PipelineStateCacheInserter inserter; PipelineStateCacheInserter inserter;
s_pso_disk_cache.OpenAndRead(cache_filename, inserter); s_pso_disk_cache.OpenAndRead(cache_filename, inserter);

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@ -75,14 +75,14 @@ void ShaderCache::Init()
if (!File::Exists(shader_cache_path)) if (!File::Exists(shader_cache_path))
File::CreateDir(File::GetUserPath(D_SHADERCACHE_IDX)); File::CreateDir(File::GetUserPath(D_SHADERCACHE_IDX));
std::string title_unique_id = SConfig::GetInstance().m_strUniqueID.c_str(); std::string title_game_id = SConfig::GetInstance().m_strGameID.c_str();
std::string gs_cache_filename = std::string gs_cache_filename =
StringFromFormat("%sdx11-%s-gs.cache", shader_cache_path.c_str(), title_unique_id.c_str()); StringFromFormat("%sdx11-%s-gs.cache", shader_cache_path.c_str(), title_game_id.c_str());
std::string ps_cache_filename = std::string ps_cache_filename =
StringFromFormat("%sdx11-%s-ps.cache", shader_cache_path.c_str(), title_unique_id.c_str()); StringFromFormat("%sdx11-%s-ps.cache", shader_cache_path.c_str(), title_game_id.c_str());
std::string vs_cache_filename = std::string vs_cache_filename =
StringFromFormat("%sdx11-%s-vs.cache", shader_cache_path.c_str(), title_unique_id.c_str()); StringFromFormat("%sdx11-%s-vs.cache", shader_cache_path.c_str(), title_game_id.c_str());
ShaderCacheInserter<GeometryShaderUid, GsBytecodeCache, &s_gs_bytecode_cache> gs_inserter; ShaderCacheInserter<GeometryShaderUid, GsBytecodeCache, &s_gs_bytecode_cache> gs_inserter;
s_gs_disk_cache.OpenAndRead(gs_cache_filename, gs_inserter); s_gs_disk_cache.OpenAndRead(gs_cache_filename, gs_inserter);

View File

@ -432,7 +432,7 @@ void ProgramShaderCache::Init()
std::string cache_filename = std::string cache_filename =
StringFromFormat("%sogl-%s-shaders.cache", File::GetUserPath(D_SHADERCACHE_IDX).c_str(), StringFromFormat("%sogl-%s-shaders.cache", File::GetUserPath(D_SHADERCACHE_IDX).c_str(),
SConfig::GetInstance().m_strUniqueID.c_str()); SConfig::GetInstance().m_strGameID.c_str());
ProgramShaderCacheInserter inserter; ProgramShaderCacheInserter inserter;
g_program_disk_cache.OpenAndRead(cache_filename, inserter); g_program_disk_cache.OpenAndRead(cache_filename, inserter);

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@ -291,7 +291,7 @@ VkPipeline ObjectCache::GetPipeline(const PipelineInfo& info)
std::string ObjectCache::GetDiskCacheFileName(const char* type) std::string ObjectCache::GetDiskCacheFileName(const char* type)
{ {
return StringFromFormat("%svulkan-%s-%s.cache", File::GetUserPath(D_SHADERCACHE_IDX).c_str(), return StringFromFormat("%svulkan-%s-%s.cache", File::GetUserPath(D_SHADERCACHE_IDX).c_str(),
SConfig::GetInstance().m_strUniqueID.c_str(), type); SConfig::GetInstance().m_strGameID.c_str(), type);
} }
class PipelineCacheReadCallback : public LinearDiskCacheReader<u32, u8> class PipelineCacheReadCallback : public LinearDiskCacheReader<u32, u8>

View File

@ -85,7 +85,7 @@ void HiresTexture::Update()
s_textureCache.clear(); s_textureCache.clear();
} }
const std::string& game_id = SConfig::GetInstance().m_strUniqueID; const std::string& game_id = SConfig::GetInstance().m_strGameID;
const std::string texture_directory = GetTextureDirectory(game_id); const std::string texture_directory = GetTextureDirectory(game_id);
std::vector<std::string> extensions{ std::vector<std::string> extensions{
".png", ".bmp", ".tga", ".dds", ".png", ".bmp", ".tga", ".dds",
@ -224,7 +224,7 @@ std::string HiresTexture::GenBaseName(const u8* texture, size_t texture_size, co
u64 tlut_hash = tlut_size ? GetHashHiresTexture(tlut, (int)tlut_size, u64 tlut_hash = tlut_size ? GetHashHiresTexture(tlut, (int)tlut_size,
g_ActiveConfig.iSafeTextureCache_ColorSamples) : g_ActiveConfig.iSafeTextureCache_ColorSamples) :
0; 0;
name = StringFromFormat("%s_%08x_%i", SConfig::GetInstance().m_strUniqueID.c_str(), name = StringFromFormat("%s_%08x_%i", SConfig::GetInstance().m_strGameID.c_str(),
(u32)(tex_hash ^ tlut_hash), (u16)format); (u32)(tex_hash ^ tlut_hash), (u16)format);
if (s_textureMap.find(name) != s_textureMap.end()) if (s_textureMap.find(name) != s_textureMap.end())
{ {

View File

@ -446,7 +446,7 @@ TextureCacheBase::DoPartialTextureUpdates(TexCache::iterator iter_t, u8* palette
void TextureCacheBase::DumpTexture(TCacheEntryBase* entry, std::string basename, unsigned int level) void TextureCacheBase::DumpTexture(TCacheEntryBase* entry, std::string basename, unsigned int level)
{ {
std::string szDir = File::GetUserPath(D_DUMPTEXTURES_IDX) + SConfig::GetInstance().m_strUniqueID; std::string szDir = File::GetUserPath(D_DUMPTEXTURES_IDX) + SConfig::GetInstance().m_strGameID;
// make sure that the directory exists // make sure that the directory exists
if (!File::Exists(szDir) || !File::IsDirectory(szDir)) if (!File::Exists(szDir) || !File::IsDirectory(szDir))