commit
d5788f75a3
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@ -54,7 +54,7 @@ public:
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void Wait()
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{
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// already done
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if (m_stopped.IsSet() || m_running_state.load() <= STATE_DONE)
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if (IsDone())
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return;
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// notifying this event will only wake up one thread, so use a mutex here to
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@ -63,7 +63,7 @@ public:
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std::lock_guard<std::mutex> lk(m_wait_lock);
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// Wait for the worker thread to finish.
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while (!m_stopped.IsSet() && m_running_state.load() > STATE_DONE)
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while (!IsDone())
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{
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m_done_event.Wait();
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}
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@ -183,6 +183,11 @@ public:
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return !m_stopped.IsSet() && !m_shutdown.IsSet();
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}
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bool IsDone() const
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{
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return m_stopped.IsSet() || m_running_state.load() <= STATE_DONE;
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}
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// This function should be triggered regularly over time so
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// that we will fall back from the busy loop to sleeping.
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void AllowSleep()
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@ -182,6 +182,10 @@ void SConfig::SaveCoreSettings(IniFile& ini)
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core->Set("DSPHLE", m_LocalCoreStartupParameter.bDSPHLE);
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core->Set("SkipIdle", m_LocalCoreStartupParameter.bSkipIdle);
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core->Set("SyncOnSkipIdle", m_LocalCoreStartupParameter.bSyncGPUOnSkipIdleHack);
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core->Set("SyncGPU", m_LocalCoreStartupParameter.bSyncGPU);
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core->Set("SyncGpuMaxDistance", m_LocalCoreStartupParameter.iSyncGpuMaxDistance);
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core->Set("SyncGpuMinDistance", m_LocalCoreStartupParameter.iSyncGpuMinDistance);
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core->Set("SyncGpuOverclock", m_LocalCoreStartupParameter.fSyncGpuOverclock);
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core->Set("DefaultISO", m_LocalCoreStartupParameter.m_strDefaultISO);
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core->Set("DVDRoot", m_LocalCoreStartupParameter.m_strDVDRoot);
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core->Set("Apploader", m_LocalCoreStartupParameter.m_strApploader);
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@ -458,6 +462,9 @@ void SConfig::LoadCoreSettings(IniFile& ini)
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core->Get("MMU", &m_LocalCoreStartupParameter.bMMU, false);
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core->Get("BBDumpPort", &m_LocalCoreStartupParameter.iBBDumpPort, -1);
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core->Get("SyncGPU", &m_LocalCoreStartupParameter.bSyncGPU, false);
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core->Get("SyncGpuMaxDistance", &m_LocalCoreStartupParameter.iSyncGpuMaxDistance, 200000);
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core->Get("SyncGpuMinDistance", &m_LocalCoreStartupParameter.iSyncGpuMinDistance, -200000);
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core->Get("SyncGpuOverclock", &m_LocalCoreStartupParameter.fSyncGpuOverclock, 1.0);
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core->Get("FastDiscSpeed", &m_LocalCoreStartupParameter.bFastDiscSpeed, false);
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core->Get("DCBZ", &m_LocalCoreStartupParameter.bDCBZOFF, false);
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core->Get("FrameLimit", &m_Framelimit, 1); // auto frame limit by default
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@ -184,9 +184,13 @@ struct SCoreStartupParameter
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bool bMMU;
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bool bDCBZOFF;
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int iBBDumpPort;
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bool bSyncGPU;
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bool bFastDiscSpeed;
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bool bSyncGPU;
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int iSyncGpuMaxDistance;
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int iSyncGpuMinDistance;
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float fSyncGpuOverclock;
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int SelectedLanguage;
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bool bWii;
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@ -482,13 +482,13 @@ void Idle()
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{
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//DEBUG_LOG(POWERPC, "Idle");
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bSyncGPUOnSkipIdleHack && !SConfig::GetInstance().m_LocalCoreStartupParameter.bSyncGPU)
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bSyncGPUOnSkipIdleHack)
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{
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//When the FIFO is processing data we must not advance because in this way
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//the VI will be desynchronized. So, We are waiting until the FIFO finish and
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//while we process only the events required by the FIFO.
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ProcessFifoWaitEvents();
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g_video_backend->Video_Sync();
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g_video_backend->Video_Sync(0);
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}
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idledCycles += DowncountToCycles(PowerPC::ppcState.downcount);
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@ -61,11 +61,9 @@ IPC_HLE_PERIOD: For the Wiimote this is the call schedule:
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#include "Core/IPC_HLE/WII_IPC_HLE.h"
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#include "Core/PowerPC/PowerPC.h"
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#include "VideoCommon/CommandProcessor.h"
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#include "VideoCommon/Fifo.h"
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#include "VideoCommon/VideoBackendBase.h"
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namespace SystemTimers
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{
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@ -81,15 +79,14 @@ static int et_IPC_HLE;
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static int et_PatchEngine; // PatchEngine updates every 1/60th of a second by default
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static int et_Throttle;
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static u64 s_last_sync_gpu_tick;
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// These are badly educated guesses
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// Feel free to experiment. Set these in Init below.
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static int
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// This is a fixed value, don't change it
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AUDIO_DMA_PERIOD,
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// Regulates the speed of the Command Processor
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CP_PERIOD,
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// This is completely arbitrary. If we find that we need lower latency, we can just
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// increase this number.
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IPC_HLE_PERIOD;
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@ -140,8 +137,12 @@ static void SICallback(u64 userdata, int cyclesLate)
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static void CPCallback(u64 userdata, int cyclesLate)
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{
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CommandProcessor::Update();
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CoreTiming::ScheduleEvent(CP_PERIOD - cyclesLate, et_CP);
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u64 now = CoreTiming::GetTicks();
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int next = g_video_backend->Video_Sync((int)(now - s_last_sync_gpu_tick));
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s_last_sync_gpu_tick = now;
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if (next > 0)
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CoreTiming::ScheduleEvent(next, et_CP);
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}
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static void DecrementerCallback(u64 userdata, int cyclesLate)
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@ -239,9 +240,6 @@ void Init()
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// System internal sample rate is fixed at 32KHz * 4 (16bit Stereo) / 32 bytes DMA
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AUDIO_DMA_PERIOD = CPU_CORE_CLOCK / (AudioInterface::GetAIDSampleRate() * 4 / 32);
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// Emulated gekko <-> flipper bus speed ratio (CPU clock / flipper clock)
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CP_PERIOD = GetTicksPerSecond() / 10000;
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Common::Timer::IncreaseResolution();
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// store and convert localtime at boot to timebase ticks
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CoreTiming::SetFakeTBStartValue((u64)(CPU_CORE_CLOCK / TIMER_RATIO) * (u64)CEXIIPL::GetGCTime());
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@ -253,7 +251,7 @@ void Init()
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et_Dec = CoreTiming::RegisterEvent("DecCallback", DecrementerCallback);
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et_VI = CoreTiming::RegisterEvent("VICallback", VICallback);
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et_SI = CoreTiming::RegisterEvent("SICallback", SICallback);
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bSyncGPU)
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread && SConfig::GetInstance().m_LocalCoreStartupParameter.bSyncGPU)
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et_CP = CoreTiming::RegisterEvent("CPCallback", CPCallback);
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et_DSP = CoreTiming::RegisterEvent("DSPCallback", DSPCallback);
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et_AudioDMA = CoreTiming::RegisterEvent("AudioDMACallback", AudioDMACallback);
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@ -266,8 +264,9 @@ void Init()
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CoreTiming::ScheduleEvent(VideoInterface::GetTicksPerFrame(), et_SI);
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CoreTiming::ScheduleEvent(AUDIO_DMA_PERIOD, et_AudioDMA);
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CoreTiming::ScheduleEvent(0, et_Throttle, Common::Timer::GetTimeMs());
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bSyncGPU)
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CoreTiming::ScheduleEvent(CP_PERIOD, et_CP);
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread && SConfig::GetInstance().m_LocalCoreStartupParameter.bSyncGPU)
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CoreTiming::ScheduleEvent(0, et_CP);
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s_last_sync_gpu_tick = CoreTiming::GetTicks();
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CoreTiming::ScheduleEvent(VideoInterface::GetTicksPerFrame(), et_PatchEngine);
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@ -49,7 +49,7 @@ class VideoSoftware : public VideoBackend
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void Video_SetRendering(bool bEnabled) override;
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void Video_GatherPipeBursted() override;
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void Video_Sync() override {}
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int Video_Sync(int ticks) override { return 0; }
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void RegisterCPMMIO(MMIO::Mapping* mmio, u32 base) override;
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@ -16,7 +16,6 @@
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#include "Core/HW/Memmap.h"
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#include "Core/HW/MMIO.h"
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#include "Core/HW/ProcessorInterface.h"
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#include "Core/HW/SystemTimers.h"
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#include "VideoCommon/CommandProcessor.h"
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#include "VideoCommon/Fifo.h"
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#include "VideoCommon/PixelEngine.h"
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@ -47,8 +46,6 @@ static std::atomic<bool> s_interrupt_waiting;
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static std::atomic<bool> s_interrupt_token_waiting;
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static std::atomic<bool> s_interrupt_finish_waiting;
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static std::atomic<u32> s_vi_ticks(CommandProcessor::m_cpClockOrigin);
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static bool IsOnThread()
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{
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return SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread;
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@ -546,30 +543,4 @@ void SetCpClearRegister()
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{
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}
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void Update()
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{
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while (s_vi_ticks.load() > m_cpClockOrigin && fifo.isGpuReadingData && IsOnThread())
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Common::YieldCPU();
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if (fifo.isGpuReadingData)
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s_vi_ticks.fetch_add(SystemTimers::GetTicksPerSecond() / 10000);
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RunGpu();
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}
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u32 GetVITicks()
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{
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return s_vi_ticks.load();
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}
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void SetVITicks(u32 ticks)
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{
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s_vi_ticks.store(ticks);
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}
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void DecrementVITicks(u32 ticks)
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{
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s_vi_ticks.fetch_sub(ticks);
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}
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} // end of namespace CommandProcessor
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@ -121,9 +121,6 @@ union UCPClearReg
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UCPClearReg(u16 _hex) {Hex = _hex; }
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};
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// Can be any number, low enough to not be below the number of clocks executed by the GPU per CP_PERIOD
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const static u32 m_cpClockOrigin = 200000;
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// Init
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void Init();
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void Shutdown();
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@ -146,10 +143,4 @@ void SetCpControlRegister();
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void SetCpStatusRegister();
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void ProcessFifoEvents();
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void Update();
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u32 GetVITicks();
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void SetVITicks(u32 ticks);
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void DecrementVITicks(u32 ticks);
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} // namespace CommandProcessor
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@ -61,6 +61,9 @@ static u8* s_video_buffer_pp_read_ptr;
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// polls, it's just atomic.
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// - The pp_read_ptr is the CPU preprocessing version of the read_ptr.
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static std::atomic<int> s_sync_ticks;
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static Common::Event s_sync_wakeup_event;
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void Fifo_DoState(PointerWrap &p)
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{
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p.DoArray(s_video_buffer, FIFO_SIZE);
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@ -99,7 +102,7 @@ void Fifo_Init()
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ResetVideoBuffer();
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread)
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s_gpu_mainloop.Prepare();
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CommandProcessor::SetVITicks(CommandProcessor::m_cpClockOrigin);
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s_sync_ticks.store(0);
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}
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void Fifo_Shutdown()
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@ -282,6 +285,8 @@ void RunGpuLoop()
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s_gpu_mainloop.Run(
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[] {
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const SCoreStartupParameter& param = SConfig::GetInstance().m_LocalCoreStartupParameter;
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g_video_backend->PeekMessages();
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// Do nothing while paused
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@ -310,63 +315,59 @@ void RunGpuLoop()
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CommandProcessor::SetCPStatusFromGPU();
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if (!fifo.isGpuReadingData)
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{
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CommandProcessor::SetVITicks(CommandProcessor::m_cpClockOrigin);
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}
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bool run_loop = true;
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// check if we are able to run this buffer
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while (run_loop && !CommandProcessor::IsInterruptWaiting() && fifo.bFF_GPReadEnable && fifo.CPReadWriteDistance && !AtBreakpoint())
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while (!CommandProcessor::IsInterruptWaiting() && fifo.bFF_GPReadEnable && fifo.CPReadWriteDistance && !AtBreakpoint())
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{
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fifo.isGpuReadingData = true;
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bSyncGPU && s_sync_ticks.load() < param.iSyncGpuMinDistance)
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break;
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if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bSyncGPU || CommandProcessor::GetVITicks() > CommandProcessor::m_cpClockOrigin)
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{
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u32 cyclesExecuted = 0;
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u32 readPtr = fifo.CPReadPointer;
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ReadDataFromFifo(readPtr);
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u32 cyclesExecuted = 0;
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u32 readPtr = fifo.CPReadPointer;
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ReadDataFromFifo(readPtr);
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if (readPtr == fifo.CPEnd)
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readPtr = fifo.CPBase;
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else
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readPtr += 32;
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_assert_msg_(COMMANDPROCESSOR, (s32)fifo.CPReadWriteDistance - 32 >= 0 ,
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"Negative fifo.CPReadWriteDistance = %i in FIFO Loop !\nThat can produce instability in the game. Please report it.", fifo.CPReadWriteDistance - 32);
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u8* write_ptr = s_video_buffer_write_ptr;
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s_video_buffer_read_ptr = OpcodeDecoder_Run(DataReader(s_video_buffer_read_ptr, write_ptr), &cyclesExecuted, false);
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bSyncGPU && CommandProcessor::GetVITicks() >= cyclesExecuted)
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CommandProcessor::DecrementVITicks(cyclesExecuted);
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Common::AtomicStore(fifo.CPReadPointer, readPtr);
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Common::AtomicAdd(fifo.CPReadWriteDistance, -32);
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if ((write_ptr - s_video_buffer_read_ptr) == 0)
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Common::AtomicStore(fifo.SafeCPReadPointer, fifo.CPReadPointer);
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}
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if (readPtr == fifo.CPEnd)
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readPtr = fifo.CPBase;
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else
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{
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run_loop = false;
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}
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readPtr += 32;
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_assert_msg_(COMMANDPROCESSOR, (s32)fifo.CPReadWriteDistance - 32 >= 0 ,
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"Negative fifo.CPReadWriteDistance = %i in FIFO Loop !\nThat can produce instability in the game. Please report it.", fifo.CPReadWriteDistance - 32);
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u8* write_ptr = s_video_buffer_write_ptr;
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s_video_buffer_read_ptr = OpcodeDecoder_Run(DataReader(s_video_buffer_read_ptr, write_ptr), &cyclesExecuted, false);
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Common::AtomicStore(fifo.CPReadPointer, readPtr);
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Common::AtomicAdd(fifo.CPReadWriteDistance, -32);
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if ((write_ptr - s_video_buffer_read_ptr) == 0)
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Common::AtomicStore(fifo.SafeCPReadPointer, fifo.CPReadPointer);
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CommandProcessor::SetCPStatusFromGPU();
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bSyncGPU)
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{
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cyclesExecuted = (int)(cyclesExecuted / param.fSyncGpuOverclock);
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int old = s_sync_ticks.fetch_sub(cyclesExecuted);
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if (old > 0 && old - (int)cyclesExecuted <= 0)
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s_sync_wakeup_event.Set();
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}
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// This call is pretty important in DualCore mode and must be called in the FIFO Loop.
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// If we don't, s_swapRequested or s_efbAccessRequested won't be set to false
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// leading the CPU thread to wait in Video_BeginField or Video_AccessEFB thus slowing things down.
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AsyncRequests::GetInstance()->PullEvents();
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}
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// fast skip remaining GPU time if fifo is empty
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if (s_sync_ticks.load() > 0)
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{
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int old = s_sync_ticks.exchange(0);
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if (old > 0)
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s_sync_wakeup_event.Set();
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}
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// The fifo is empty and it's unlikely we will get any more work in the near future.
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// Make sure VertexManager finishes drawing any primitives it has stored in it's buffer.
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VertexManager::Flush();
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// don't release the GPU running state on sync GPU waits
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fifo.isGpuReadingData = !run_loop;
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}
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}, 100);
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@ -376,7 +377,9 @@ void RunGpuLoop()
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void FlushGpu()
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{
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if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread || g_use_deterministic_gpu_thread)
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const SCoreStartupParameter& param = SConfig::GetInstance().m_LocalCoreStartupParameter;
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if (!param.bCPUThread || g_use_deterministic_gpu_thread)
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return;
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s_gpu_mainloop.Wait();
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@ -396,9 +399,10 @@ bool AtBreakpoint()
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void RunGpu()
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{
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SCPFifoStruct &fifo = CommandProcessor::fifo;
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const SCoreStartupParameter& param = SConfig::GetInstance().m_LocalCoreStartupParameter;
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// execute GPU
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if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread || g_use_deterministic_gpu_thread)
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if (!param.bCPUThread || g_use_deterministic_gpu_thread)
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{
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bool reset_simd_state = false;
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while (fifo.bFF_GPReadEnable && fifo.CPReadWriteDistance && !AtBreakpoint() )
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@ -438,7 +442,7 @@ void RunGpu()
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}
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// wake up GPU thread
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread)
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if (param.bCPUThread)
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{
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s_gpu_mainloop.Wakeup();
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}
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@ -471,7 +475,7 @@ void Fifo_UpdateWantDeterminism(bool want)
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break;
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}
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gpu_thread = gpu_thread && SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread;
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gpu_thread = gpu_thread && param.bCPUThread;
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if (g_use_deterministic_gpu_thread != gpu_thread)
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{
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@ -485,3 +489,40 @@ void Fifo_UpdateWantDeterminism(bool want)
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}
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}
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}
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int Fifo_Update(int ticks)
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{
|
||||
const SCoreStartupParameter& param = SConfig::GetInstance().m_LocalCoreStartupParameter;
|
||||
|
||||
if (ticks == 0)
|
||||
{
|
||||
FlushGpu();
|
||||
return param.iSyncGpuMaxDistance;
|
||||
}
|
||||
|
||||
// GPU is sleeping, so no need for synchronization
|
||||
if (s_gpu_mainloop.IsDone() || g_use_deterministic_gpu_thread)
|
||||
{
|
||||
if (s_sync_ticks.load() < 0)
|
||||
{
|
||||
int old = s_sync_ticks.fetch_add(ticks);
|
||||
if (old < param.iSyncGpuMinDistance && old + ticks >= param.iSyncGpuMinDistance)
|
||||
RunGpu();
|
||||
}
|
||||
return param.iSyncGpuMaxDistance;
|
||||
}
|
||||
|
||||
int old = s_sync_ticks.fetch_add(ticks);
|
||||
if (old < param.iSyncGpuMinDistance && old + ticks >= param.iSyncGpuMinDistance)
|
||||
RunGpu();
|
||||
|
||||
if (s_sync_ticks.load() >= param.iSyncGpuMaxDistance)
|
||||
{
|
||||
while (s_sync_ticks.load() > 0)
|
||||
{
|
||||
s_sync_wakeup_event.Wait();
|
||||
}
|
||||
}
|
||||
|
||||
return param.iSyncGpuMaxDistance - s_sync_ticks.load();
|
||||
}
|
||||
|
|
|
@ -50,3 +50,4 @@ void EmulatorState(bool running);
|
|||
bool AtBreakpoint();
|
||||
void ResetVideoBuffer();
|
||||
void Fifo_SetRendering(bool bEnabled);
|
||||
int Fifo_Update(int ticks);
|
||||
|
|
|
@ -245,9 +245,9 @@ void VideoBackendHardware::Video_GatherPipeBursted()
|
|||
CommandProcessor::GatherPipeBursted();
|
||||
}
|
||||
|
||||
void VideoBackendHardware::Video_Sync()
|
||||
int VideoBackendHardware::Video_Sync(int ticks)
|
||||
{
|
||||
FlushGpu();
|
||||
return Fifo_Update(ticks);
|
||||
}
|
||||
|
||||
void VideoBackendHardware::RegisterCPMMIO(MMIO::Mapping* mmio, u32 base)
|
||||
|
|
|
@ -56,9 +56,6 @@ struct SCPFifoStruct
|
|||
|
||||
volatile u32 bFF_LoWatermark;
|
||||
volatile u32 bFF_HiWatermark;
|
||||
|
||||
// for GP watchdog hack
|
||||
volatile u32 isGpuReadingData;
|
||||
};
|
||||
|
||||
class VideoBackend
|
||||
|
@ -99,7 +96,7 @@ public:
|
|||
|
||||
virtual void Video_GatherPipeBursted() = 0;
|
||||
|
||||
virtual void Video_Sync() = 0;
|
||||
virtual int Video_Sync(int ticks) = 0;
|
||||
|
||||
// Registers MMIO handlers for the CommandProcessor registers.
|
||||
virtual void RegisterCPMMIO(MMIO::Mapping* mmio, u32 base) = 0;
|
||||
|
@ -148,7 +145,7 @@ class VideoBackendHardware : public VideoBackend
|
|||
|
||||
void Video_GatherPipeBursted() override;
|
||||
|
||||
void Video_Sync() override;
|
||||
int Video_Sync(int ticks) override;
|
||||
|
||||
void RegisterCPMMIO(MMIO::Mapping* mmio, u32 base) override;
|
||||
|
||||
|
|
Loading…
Reference in New Issue