diff --git a/Source/Core/VideoCommon/Src/PixelShaderManager.cpp b/Source/Core/VideoCommon/Src/PixelShaderManager.cpp index 78129bf56b..651f0c73dd 100644 --- a/Source/Core/VideoCommon/Src/PixelShaderManager.cpp +++ b/Source/Core/VideoCommon/Src/PixelShaderManager.cpp @@ -85,7 +85,7 @@ void PixelShaderManager::Shutdown() void PixelShaderManager::SetConstants() { - if (!g_ActiveConfig.backend_info.bSupportsGLSLUBO) + if (g_ActiveConfig.backend_info.APIType == API_OPENGL && !g_ActiveConfig.backend_info.bSupportsGLSLUBO) Dirty(); for (int i = 0; i < 2; ++i) { diff --git a/Source/Core/VideoCommon/Src/VertexShaderManager.cpp b/Source/Core/VideoCommon/Src/VertexShaderManager.cpp index 0297ae125d..f21ae396e9 100644 --- a/Source/Core/VideoCommon/Src/VertexShaderManager.cpp +++ b/Source/Core/VideoCommon/Src/VertexShaderManager.cpp @@ -184,7 +184,7 @@ void VertexShaderManager::Dirty() // TODO: A cleaner way to control the matricies without making a mess in the parameters field void VertexShaderManager::SetConstants() { - if (!g_ActiveConfig.backend_info.bSupportsGLSLUBO) + if (g_ActiveConfig.backend_info.APIType == API_OPENGL && !g_ActiveConfig.backend_info.bSupportsGLSLUBO) Dirty(); if (nTransformMatricesChanged[0] >= 0) {