Add Discord Rich Presence support

This commit is contained in:
Sleepy Flower Girl 2018-05-27 00:24:13 -04:00
parent f568e41fac
commit d5303ddf0b
18 changed files with 203 additions and 8 deletions

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@ -0,0 +1,26 @@
#pragma once
#if defined(DISCORD_DYNAMIC_LIB)
# if defined(_WIN32)
# if defined(DISCORD_BUILDING_SDK)
# define DISCORD_EXPORT __declspec(dllexport)
# else
# define DISCORD_EXPORT __declspec(dllimport)
# endif
# else
# define DISCORD_EXPORT __attribute__((visibility("default")))
# endif
#else
# define DISCORD_EXPORT
#endif
#ifdef __cplusplus
extern "C" {
#endif
DISCORD_EXPORT void Discord_Register(const char* applicationId, const char* command);
DISCORD_EXPORT void Discord_RegisterSteamGame(const char* applicationId, const char* steamId);
#ifdef __cplusplus
}
#endif

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@ -0,0 +1,87 @@
#pragma once
#include <stdint.h>
// clang-format off
#if defined(DISCORD_DYNAMIC_LIB)
# if defined(_WIN32)
# if defined(DISCORD_BUILDING_SDK)
# define DISCORD_EXPORT __declspec(dllexport)
# else
# define DISCORD_EXPORT __declspec(dllimport)
# endif
# else
# define DISCORD_EXPORT __attribute__((visibility("default")))
# endif
#else
# define DISCORD_EXPORT
#endif
// clang-format on
#ifdef __cplusplus
extern "C" {
#endif
typedef struct DiscordRichPresence {
const char* state; /* max 128 bytes */
const char* details; /* max 128 bytes */
int64_t startTimestamp;
int64_t endTimestamp;
const char* largeImageKey; /* max 32 bytes */
const char* largeImageText; /* max 128 bytes */
const char* smallImageKey; /* max 32 bytes */
const char* smallImageText; /* max 128 bytes */
const char* partyId; /* max 128 bytes */
int partySize;
int partyMax;
const char* matchSecret; /* max 128 bytes */
const char* joinSecret; /* max 128 bytes */
const char* spectateSecret; /* max 128 bytes */
int8_t instance;
} DiscordRichPresence;
typedef struct DiscordUser {
const char* userId;
const char* username;
const char* discriminator;
const char* avatar;
} DiscordUser;
typedef struct DiscordEventHandlers {
void (*ready)(const DiscordUser* request);
void (*disconnected)(int errorCode, const char* message);
void (*errored)(int errorCode, const char* message);
void (*joinGame)(const char* joinSecret);
void (*spectateGame)(const char* spectateSecret);
void (*joinRequest)(const DiscordUser* request);
} DiscordEventHandlers;
#define DISCORD_REPLY_NO 0
#define DISCORD_REPLY_YES 1
#define DISCORD_REPLY_IGNORE 2
DISCORD_EXPORT void Discord_Initialize(const char* applicationId,
DiscordEventHandlers* handlers,
int autoRegister,
const char* optionalSteamId);
DISCORD_EXPORT void Discord_Shutdown(void);
/* checks for incoming messages, dispatches callbacks */
DISCORD_EXPORT void Discord_RunCallbacks(void);
/* If you disable the lib starting its own io thread, you'll need to call this from your own */
#ifdef DISCORD_DISABLE_IO_THREAD
DISCORD_EXPORT void Discord_UpdateConnection(void);
#endif
DISCORD_EXPORT void Discord_UpdatePresence(const DiscordRichPresence* presence);
DISCORD_EXPORT void Discord_ClearPresence(void);
DISCORD_EXPORT void Discord_Respond(const char* userid, /* DISCORD_REPLY_ */ int reply);
DISCORD_EXPORT void Discord_UpdateHandlers(DiscordEventHandlers* handlers);
#ifdef __cplusplus
} /* extern "C" */
#endif

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@ -592,4 +592,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>

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@ -1584,4 +1584,4 @@
<ItemGroup>
<Text Include="CMakeLists.txt" />
</ItemGroup>
</Project>
</Project>

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@ -40,8 +40,8 @@
</PropertyGroup>
<ItemDefinitionGroup>
<Link>
<AdditionalLibraryDirectories>$(ExternalsDir)ffmpeg\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>avrt.lib;iphlpapi.lib;winmm.lib;setupapi.lib;opengl32.lib;glu32.lib;rpcrt4.lib;comctl32.lib;avcodec.lib;avformat.lib;avutil.lib;swresample.lib;swscale.lib;Shlwapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(ExternalsDir)ffmpeg\lib;$(ExternalsDir)discord-rpc\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>avrt.lib;iphlpapi.lib;winmm.lib;setupapi.lib;opengl32.lib;glu32.lib;rpcrt4.lib;comctl32.lib;avcodec.lib;avformat.lib;avutil.lib;swresample.lib;swscale.lib;Shlwapi.lib;discord-rpc.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<ClCompile>
<AdditionalIncludeDirectories>$(ProjectDir)VideoInterface;$(ProjectDir)GameList;$(ProjectDir)Debugger;$(ProjectDir)Settings;$(ProjectDir)Config;$(ProjectDir)Config\Mapping;$(ProjectDir)Config\Graphics;$(ProjectDir)NetPlay;$(ProjectDir)QtUtils;$(ProjectDir)TAS;$(ProjectDir)FIFO;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>

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@ -79,6 +79,7 @@
#include "InputCommon/ControllerInterface/ControllerInterface.h"
#include "UICommon/DiscordPresence.h"
#include "UICommon/UICommon.h"
#if defined(HAVE_XRANDR) && HAVE_XRANDR
@ -569,6 +570,7 @@ void MainWindow::OnStopComplete()
m_stop_requested = false;
HideRenderWidget();
EnableScreenSaver(true);
Discord::UpdateDiscordPresence();
SetFullScreenResolution(false);
@ -719,6 +721,7 @@ void MainWindow::StartGame(std::unique_ptr<BootParameters>&& parameters)
return;
}
ShowRenderWidget();
Discord::UpdateDiscordPresence();
#ifdef Q_OS_WIN
// Prevents Windows from sleeping, turning off the display, or idling

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@ -38,8 +38,8 @@
<PropertyGroup Label="UserMacros" />
<ItemDefinitionGroup>
<Link>
<AdditionalLibraryDirectories>$(ExternalsDir)ffmpeg\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>avrt.lib;iphlpapi.lib;winmm.lib;setupapi.lib;opengl32.lib;glu32.lib;rpcrt4.lib;comctl32.lib;avcodec.lib;avformat.lib;avutil.lib;swresample.lib;swscale.lib;Shlwapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(ExternalsDir)ffmpeg\lib;$(ExternalsDir)discord-rpc\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>avrt.lib;iphlpapi.lib;winmm.lib;setupapi.lib;opengl32.lib;glu32.lib;rpcrt4.lib;comctl32.lib;avcodec.lib;avformat.lib;avutil.lib;swresample.lib;swscale.lib;Shlwapi.lib;discord-rpc.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<ResourceCompile>
<AdditionalIncludeDirectories>$(ExternalsDir)wxWidgets3\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>

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@ -91,6 +91,7 @@
#include "InputCommon/ControllerInterface/ControllerInterface.h"
#include "UICommon/DiscordPresence.h"
#include "UICommon/GameFile.h"
#include "UICommon/UICommon.h"
@ -744,6 +745,7 @@ void CFrame::StartGame(std::unique_ptr<BootParameters> boot)
else
{
EnableScreenSaver(false);
Discord::UpdateDiscordPresence();
// We need this specifically to support setting the focus properly when using
// the 'render to main window' feature on Windows
@ -930,6 +932,7 @@ void CFrame::OnStopped()
wxPostEvent(GetMenuBar(), wxCommandEvent{DOLPHIN_EVT_UPDATE_LOAD_WII_MENU_ITEM});
EnableScreenSaver(true);
Discord::UpdateDiscordPresence();
m_render_frame->SetTitle(StrToWxStr(Common::scm_rev_str));

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@ -2,6 +2,7 @@ add_library(uicommon
AutoUpdate.cpp
CommandLineParse.cpp
Disassembler.cpp
DiscordPresence.cpp
GameFile.cpp
GameFileCache.cpp
UICommon.cpp

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@ -0,0 +1,48 @@
// Copyright 2018 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#ifdef USE_DISCORD_PRESENCE
#include "UICommon/DiscordPresence.h"
#include <ctime>
#include <discord-rpc/include/discord_rpc.h>
#include "Core/ConfigManager.h"
#endif
namespace Discord
{
void Init()
{
#ifdef USE_DISCORD_PRESENCE
DiscordEventHandlers handlers = {};
// The number is the client ID for Dolphin, it's used for images and the appication name
Discord_Initialize("450033159212630028", &handlers, 1, nullptr);
UpdateDiscordPresence();
#endif
}
void UpdateDiscordPresence()
{
#ifdef USE_DISCORD_PRESENCE
const std::string& title = SConfig::GetInstance().GetTitleDescription();
DiscordRichPresence discord_presence = {};
discord_presence.largeImageKey = "dolphin_logo";
discord_presence.largeImageText = "Dolphin is an emulator for the GameCube and the Wii.";
discord_presence.details = title.empty() ? "Not in-game" : title.c_str();
discord_presence.startTimestamp = std::time(nullptr);
Discord_UpdatePresence(&discord_presence);
#endif
}
void Shutdown()
{
#ifdef USE_DISCORD_PRESENCE
Discord_Shutdown();
#endif
}
} // namespace Discord

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@ -0,0 +1,12 @@
// Copyright 2018 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
namespace Discord
{
void Init();
void UpdateDiscordPresence();
void Shutdown();
} // namespace Discord

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@ -33,6 +33,7 @@
#include "InputCommon/GCAdapter.h"
#include "UICommon/DiscordPresence.h"
#include "UICommon/UICommon.h"
#include "UICommon/USBUtils.h"
@ -75,6 +76,7 @@ void Init()
Config::AddConfigChangedCallback(InitCustomPaths);
Config::AddLayer(ConfigLoaders::GenerateBaseConfigLoader());
SConfig::Init();
Discord::Init();
LogManager::Init();
VideoBackendBase::PopulateList();
WiimoteReal::LoadSettings();
@ -90,6 +92,7 @@ void Shutdown()
WiimoteReal::Shutdown();
VideoBackendBase::ClearList();
LogManager::Shutdown();
Discord::Shutdown();
SConfig::Shutdown();
Config::Shutdown();
}

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@ -35,6 +35,16 @@
<Import Project="..\..\VSProps\PCHUse.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<PreprocessorDefinitions>USE_DISCORD_PRESENCE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<PreprocessorDefinitions>USE_DISCORD_PRESENCE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
</ItemDefinitionGroup>
<ItemGroup>
<Text Include="CMakeLists.txt" />
</ItemGroup>
@ -49,6 +59,7 @@
<ItemGroup>
<ClCompile Include="AutoUpdate.cpp" />
<ClCompile Include="CommandLineParse.cpp" />
<ClCompile Include="DiscordPresence.cpp" />
<ClCompile Include="UICommon.cpp" />
<ClCompile Include="Disassembler.cpp" />
<ClCompile Include="USBUtils.cpp">
@ -61,6 +72,7 @@
<ItemGroup>
<ClInclude Include="AutoUpdate.h" />
<ClInclude Include="CommandLineParse.h" />
<ClInclude Include="DiscordPresence.h" />
<ClInclude Include="UICommon.h" />
<ClInclude Include="Disassembler.h" />
<ClInclude Include="USBUtils.h" />

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@ -45,8 +45,8 @@
The following libs are needed since we pull in pretty much the entire
dolphin codebase.
-->
<AdditionalLibraryDirectories>$(ExternalsDir)ffmpeg\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>avrt.lib;iphlpapi.lib;winmm.lib;setupapi.lib;opengl32.lib;glu32.lib;rpcrt4.lib;comctl32.lib;avcodec.lib;avformat.lib;avutil.lib;swresample.lib;swscale.lib;Shlwapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(ExternalsDir)ffmpeg\lib;$(ExternalsDir)discord-rpc\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>avrt.lib;iphlpapi.lib;winmm.lib;setupapi.lib;opengl32.lib;glu32.lib;rpcrt4.lib;comctl32.lib;avcodec.lib;avformat.lib;avutil.lib;swresample.lib;swscale.lib;Shlwapi.lib;discord-rpc.lib;%(AdditionalDependencies)</AdditionalDependencies>
<SubSystem>Console</SubSystem>
</Link>
</ItemDefinitionGroup>