Changed BYTE* to u8* after all, since these pointers are not directly related to Windows API.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@411 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
532c675a3a
commit
d4db1a6657
|
@ -3,7 +3,7 @@
|
|||
|
||||
namespace D3D
|
||||
{
|
||||
LPDIRECT3DTEXTURE9 CreateTexture2D(const BYTE* buffer, const int width, const int height,const int pitch, D3DFORMAT fmt)
|
||||
LPDIRECT3DTEXTURE9 CreateTexture2D(const u8* buffer, const int width, const int height,const int pitch, D3DFORMAT fmt)
|
||||
{
|
||||
DWORD *pBuffer = (DWORD *)buffer;
|
||||
LPDIRECT3DTEXTURE9 pTexture;
|
||||
|
@ -33,7 +33,7 @@ namespace D3D
|
|||
{
|
||||
for (int y = 0; y < height; y++)
|
||||
{
|
||||
DWORD* pBits = (DWORD*)((BYTE*)Lock.pBits + (y * Lock.Pitch));
|
||||
DWORD* pBits = (DWORD*)((u8*)Lock.pBits + (y * Lock.Pitch));
|
||||
memcpy(pBits,pIn, width * 4);
|
||||
pIn += pitch;
|
||||
}
|
||||
|
@ -47,7 +47,7 @@ namespace D3D
|
|||
return pTexture;
|
||||
}
|
||||
|
||||
void ReplaceTexture2D(LPDIRECT3DTEXTURE9 pTexture, const BYTE* buffer, const int width, const int height,const int pitch, D3DFORMAT fmt)
|
||||
void ReplaceTexture2D(LPDIRECT3DTEXTURE9 pTexture, const u8* buffer, const int width, const int height,const int pitch, D3DFORMAT fmt)
|
||||
{
|
||||
DWORD *pBuffer = (DWORD *)buffer;
|
||||
int level=0;
|
||||
|
@ -60,7 +60,7 @@ namespace D3D
|
|||
{
|
||||
for (int y = 0; y < height; y++)
|
||||
{
|
||||
DWORD* pBits = (DWORD*)((BYTE*)Lock.pBits + (y * Lock.Pitch));
|
||||
DWORD* pBits = (DWORD*)((u8*)Lock.pBits + (y * Lock.Pitch));
|
||||
memcpy(pBits,pIn, width*4);
|
||||
pIn += pitch;
|
||||
}
|
||||
|
|
|
@ -11,8 +11,8 @@ namespace D3D
|
|||
void FilterDown(DWORD *buffer, int w, int h, const int pitch);
|
||||
// __________________________________________________________________________________________________
|
||||
// calls filterdown which will trash _pBuffer as temp storage for mips
|
||||
LPDIRECT3DTEXTURE9 CreateTexture2D(const BYTE* buffer, const int width, const int height, const int pitch, D3DFORMAT fmt = D3DFMT_A8R8G8B8);
|
||||
void ReplaceTexture2D(LPDIRECT3DTEXTURE9 pTexture, const BYTE* buffer, const int width, const int height,const int pitch, D3DFORMAT fmt);
|
||||
LPDIRECT3DTEXTURE9 CreateTexture2D(const u8* buffer, const int width, const int height, const int pitch, D3DFORMAT fmt = D3DFMT_A8R8G8B8);
|
||||
void ReplaceTexture2D(LPDIRECT3DTEXTURE9 pTexture, const u8* buffer, const int width, const int height,const int pitch, D3DFORMAT fmt);
|
||||
LPDIRECT3DTEXTURE9 CreateRenderTarget(const int width, const int height);
|
||||
LPDIRECT3DSURFACE9 CreateDepthStencilSurface(const int width, const int height);
|
||||
}
|
Loading…
Reference in New Issue