restore wii sorting order by using the ascii string from the banner instead of the iso file
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ca8af741b8
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@ -36,7 +36,7 @@
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#include "ChunkFile.h"
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#include "ChunkFile.h"
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#include "../resources/no_banner.cpp"
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#include "../resources/no_banner.cpp"
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#define CACHE_REVISION 0x10C
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#define CACHE_REVISION 0x10D
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#define DVD_BANNER_WIDTH 96
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#define DVD_BANNER_WIDTH 96
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#define DVD_BANNER_HEIGHT 32
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#define DVD_BANNER_HEIGHT 32
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@ -104,11 +104,11 @@ GameListItem::GameListItem(const std::string& _rFileName)
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if (pBannerLoader->IsValid())
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if (pBannerLoader->IsValid())
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{
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{
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m_wNames.clear();
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m_wNames.clear();
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if (!pBannerLoader->GetName(m_wNames))
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pBannerLoader->GetName(m_wNames);
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pBannerLoader->GetName(m_Name);
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pBannerLoader->GetName(m_Name);
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pBannerLoader->GetCompany(m_Company);
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pBannerLoader->GetCompany(m_Company);
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if (!pBannerLoader->GetDescription(m_wDescription))
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pBannerLoader->GetDescription(m_wDescription);
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pBannerLoader->GetDescription(m_Description);
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pBannerLoader->GetDescription(m_Description);
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if (pBannerLoader->GetBanner(g_ImageTemp))
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if (pBannerLoader->GetBanner(g_ImageTemp))
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{
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{
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