Merge pull request #12608 from mitaclaw/bootmanager-global-system
BootManager: Avoid Global System Accessor
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commit
d35a88564f
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@ -570,7 +570,7 @@ static void Run(JNIEnv* env, std::unique_ptr<BootParameters>&& boot, bool riivol
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s_need_nonblocking_alert_msg = true;
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std::unique_lock<std::mutex> surface_guard(s_surface_lock);
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if (BootManager::BootCore(std::move(boot), wsi))
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if (BootManager::BootCore(Core::System::GetInstance(), std::move(boot), wsi))
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{
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static constexpr int WAIT_STEP = 25;
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while (Core::GetState() == Core::State::Starting)
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@ -55,12 +55,12 @@
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namespace BootManager
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{
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// Boot the ISO or file
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bool BootCore(std::unique_ptr<BootParameters> boot, const WindowSystemInfo& wsi)
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bool BootCore(Core::System& system, std::unique_ptr<BootParameters> boot,
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const WindowSystemInfo& wsi)
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{
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if (!boot)
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return false;
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auto& system = Core::System::GetInstance();
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SConfig& StartUp = SConfig::GetInstance();
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if (!StartUp.SetPathsAndGameMetadata(system, *boot))
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@ -5,12 +5,17 @@
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#include <memory>
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namespace Core
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{
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class System;
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}
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struct BootParameters;
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struct WindowSystemInfo;
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namespace BootManager
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{
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bool BootCore(std::unique_ptr<BootParameters> parameters, const WindowSystemInfo& wsi);
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bool BootCore(Core::System& system, std::unique_ptr<BootParameters> parameters,
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const WindowSystemInfo& wsi);
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// Synchronise Dolphin's configuration with the SYSCONF (which may have changed during emulation),
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// and restore settings that were overriden by per-game INIs or for some other reason.
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@ -24,6 +24,7 @@
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#include "Core/Core.h"
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#include "Core/DolphinAnalytics.h"
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#include "Core/Host.h"
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#include "Core/System.h"
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#include "UICommon/CommandLineParse.h"
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#ifdef USE_DISCORD_PRESENCE
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@ -304,7 +305,7 @@ int main(int argc, char* argv[])
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DolphinAnalytics::Instance().ReportDolphinStart("nogui");
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if (!BootManager::BootCore(std::move(boot), wsi))
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if (!BootManager::BootCore(Core::System::GetInstance(), std::move(boot), wsi))
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{
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fprintf(stderr, "Could not boot the specified file\n");
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return 1;
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@ -1126,7 +1126,7 @@ void MainWindow::StartGame(std::unique_ptr<BootParameters>&& parameters)
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ShowRenderWidget();
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// Boot up, show an error if it fails to load the game.
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if (!BootManager::BootCore(std::move(parameters),
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if (!BootManager::BootCore(Core::System::GetInstance(), std::move(parameters),
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::GetWindowSystemInfo(m_render_widget->windowHandle())))
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{
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ModalMessageBox::critical(this, tr("Error"), tr("Failed to init core"), QMessageBox::Ok);
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