Add the resource inclusion to the other builds.
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a581c75a37
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@ -155,6 +155,9 @@ xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /
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</Command>
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</Command>
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<Message>Copying Data\* to $(TargetDir)</Message>
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<Message>Copying Data\* to $(TargetDir)</Message>
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</PostBuildEvent>
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</PostBuildEvent>
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<ResourceCompile>
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<AdditionalIncludeDirectories>..\..\..\Externals\wxWidgets3\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ResourceCompile>
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<ClCompile>
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@ -171,6 +174,9 @@ xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /
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</Command>
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</Command>
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<Message>Copying Data\* to $(TargetDir)</Message>
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<Message>Copying Data\* to $(TargetDir)</Message>
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</PostBuildEvent>
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</PostBuildEvent>
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<ResourceCompile>
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<AdditionalIncludeDirectories>..\..\..\Externals\wxWidgets3\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ResourceCompile>
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='DebugFast|Win32'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='DebugFast|Win32'">
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<ClCompile>
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<ClCompile>
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@ -218,6 +224,9 @@ xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /
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</Command>
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</Command>
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<Message>Copying Data\* to $(TargetDir)</Message>
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<Message>Copying Data\* to $(TargetDir)</Message>
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</PostBuildEvent>
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</PostBuildEvent>
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<ResourceCompile>
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<AdditionalIncludeDirectories>..\..\..\Externals\wxWidgets3\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ResourceCompile>
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ItemGroup>
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<ClCompile Include="Src\AboutDolphin.cpp" />
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<ClCompile Include="Src\AboutDolphin.cpp" />
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