Fixed the include directories in Audio Common for the Windows build.

This commit is contained in:
skidau 2013-01-10 07:43:59 +11:00
parent 6b29918ea3
commit d34c847edd
2 changed files with 3 additions and 3 deletions

View File

@ -161,7 +161,7 @@
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile> <ClCompile>
<AdditionalIncludeDirectories>..\Common\Src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\Core\Src;..\Common\Src;..\..\..\Externals;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile> </ClCompile>
<Link> <Link>
<GenerateDebugInformation>true</GenerateDebugInformation> <GenerateDebugInformation>true</GenerateDebugInformation>

View File

@ -24,8 +24,8 @@
#if defined HAVE_OPENAL && HAVE_OPENAL #if defined HAVE_OPENAL && HAVE_OPENAL
#ifdef _WIN32 #ifdef _WIN32
#include "../../../../Externals/OpenAL/include/al.h" #include <OpenAL/include/al.h>
#include "../../../../Externals/OpenAL/include/alc.h" #include <OpenAL/include/alc.h>
#elif defined __APPLE__ #elif defined __APPLE__
#include <OpenAL/al.h> #include <OpenAL/al.h>
#include <OpenAL/alc.h> #include <OpenAL/alc.h>