Android controller mapping: Ignore axes with constant values
Some controllers have axes that are stuck to values like 0.5 or 1. Starting with PR #6123, when you press a control to map, Dolphin will immediately think that such an axis is the axis that you want to map. This commit fixes that issue (https://bugs.dolphin-emu.org/issues/10909)
This commit is contained in:
parent
d819df1d08
commit
d32c297c0d
|
@ -12,6 +12,7 @@ import org.dolphinemu.dolphinemu.model.settings.view.InputBindingSetting;
|
|||
import org.dolphinemu.dolphinemu.utils.ControllerMappingHelper;
|
||||
import org.dolphinemu.dolphinemu.utils.Log;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
/**
|
||||
|
@ -23,6 +24,8 @@ public final class MotionAlertDialog extends AlertDialog
|
|||
// The selected input preference
|
||||
private final InputBindingSetting setting;
|
||||
private final ControllerMappingHelper mControllerMappingHelper;
|
||||
private final ArrayList<Float> mPreviousValues = new ArrayList<>();
|
||||
private int mPrevDeviceId = 0;
|
||||
private boolean mWaitingForEvent = true;
|
||||
|
||||
/**
|
||||
|
@ -82,34 +85,63 @@ public final class MotionAlertDialog extends AlertDialog
|
|||
|
||||
List<InputDevice.MotionRange> motionRanges = input.getMotionRanges();
|
||||
|
||||
if (input.getId() != mPrevDeviceId)
|
||||
{
|
||||
mPreviousValues.clear();
|
||||
}
|
||||
mPrevDeviceId = input.getId();
|
||||
boolean firstEvent = mPreviousValues.isEmpty();
|
||||
|
||||
int numMovedAxis = 0;
|
||||
float axisMoveValue = 0.0f;
|
||||
InputDevice.MotionRange lastMovedRange = null;
|
||||
char lastMovedDir = '?';
|
||||
if (mWaitingForEvent)
|
||||
{
|
||||
// Get only the axis that seem to have moved (more than .5)
|
||||
for (InputDevice.MotionRange range : motionRanges)
|
||||
for (int i = 0; i < motionRanges.size(); i++)
|
||||
{
|
||||
InputDevice.MotionRange range = motionRanges.get(i);
|
||||
int axis = range.getAxis();
|
||||
float origValue = event.getAxisValue(axis);
|
||||
float value = mControllerMappingHelper.scaleAxis(input, axis, origValue);
|
||||
if (Math.abs(value) > 0.5f)
|
||||
if (firstEvent)
|
||||
{
|
||||
// It is common to have multiple axis with the same physical input. For example,
|
||||
// shoulder butters are provided as both AXIS_LTRIGGER and AXIS_BRAKE.
|
||||
// To handle this, we ignore an axis motion that's the exact same as a motion
|
||||
// we already saw. This way, we ignore axis with two names, but catch the case
|
||||
// where a joystick is moved in two directions.
|
||||
// ref: bottom of https://developer.android.com/training/game-controllers/controller-input.html
|
||||
if (value != axisMoveValue)
|
||||
mPreviousValues.add(value);
|
||||
}
|
||||
else
|
||||
{
|
||||
float previousValue = mPreviousValues.get(i);
|
||||
|
||||
// Only handle the axes that are not neutral (more than 0.5)
|
||||
// but ignore any axis that has a constant value (e.g. always 1)
|
||||
if (Math.abs(value) > 0.5f && value != previousValue)
|
||||
{
|
||||
// It is common to have multiple axes with the same physical input. For example,
|
||||
// shoulder butters are provided as both AXIS_LTRIGGER and AXIS_BRAKE.
|
||||
// To handle this, we ignore an axis motion that's the exact same as a motion
|
||||
// we already saw. This way, we ignore axes with two names, but catch the case
|
||||
// where a joystick is moved in two directions.
|
||||
// ref: bottom of https://developer.android.com/training/game-controllers/controller-input.html
|
||||
if (value != axisMoveValue)
|
||||
{
|
||||
axisMoveValue = value;
|
||||
numMovedAxis++;
|
||||
lastMovedRange = range;
|
||||
lastMovedDir = value < 0.0f ? '-' : '+';
|
||||
}
|
||||
}
|
||||
// Special case for d-pads (axis value jumps between 0 and 1 without any values
|
||||
// in between). Without this, the user would need to press the d-pad twice
|
||||
// due to the first press being caught by the "if (firstEvent)" case further up.
|
||||
else if (Math.abs(value) < 0.25f && Math.abs(previousValue) > 0.75f)
|
||||
{
|
||||
axisMoveValue = value;
|
||||
numMovedAxis++;
|
||||
lastMovedRange = range;
|
||||
lastMovedDir = value < 0.0f ? '-' : '+';
|
||||
lastMovedDir = previousValue < 0.0f ? '-' : '+';
|
||||
}
|
||||
}
|
||||
|
||||
mPreviousValues.set(i, value);
|
||||
}
|
||||
|
||||
// If only one axis moved, that's the winner.
|
||||
|
|
Loading…
Reference in New Issue