VideoCommon: Update imgui scale when dpi changes

This commit is contained in:
TellowKrinkle 2023-06-10 02:11:14 -05:00
parent 7752e247f7
commit d3110b9521
2 changed files with 6 additions and 1 deletions

View File

@ -55,7 +55,6 @@ bool OnScreenUI::Initialize(u32 width, u32 height, float scale)
// Don't create an ini file. TODO: Do we want this in the future? // Don't create an ini file. TODO: Do we want this in the future?
ImGui::GetIO().IniFilename = nullptr; ImGui::GetIO().IniFilename = nullptr;
SetScale(scale); SetScale(scale);
ImGui::GetStyle().WindowRounding = 7.0f;
PortableVertexDeclaration vdecl = {}; PortableVertexDeclaration vdecl = {};
vdecl.position = {ComponentFormat::Float, 2, offsetof(ImDrawVert, pos), true, false}; vdecl.position = {ComponentFormat::Float, 2, offsetof(ImDrawVert, pos), true, false};
@ -343,6 +342,10 @@ void OnScreenUI::SetScale(float backbuffer_scale)
ImGui::GetIO().DisplayFramebufferScale.x = backbuffer_scale; ImGui::GetIO().DisplayFramebufferScale.x = backbuffer_scale;
ImGui::GetIO().DisplayFramebufferScale.y = backbuffer_scale; ImGui::GetIO().DisplayFramebufferScale.y = backbuffer_scale;
ImGui::GetIO().FontGlobalScale = backbuffer_scale; ImGui::GetIO().FontGlobalScale = backbuffer_scale;
// ScaleAllSizes scales in-place, so calling it twice will double-apply the scale
// Reset the style first so that the scale is applied to the base style, not an already-scaled one
ImGui::GetStyle() = {};
ImGui::GetStyle().WindowRounding = 7.0f;
ImGui::GetStyle().ScaleAllSizes(backbuffer_scale); ImGui::GetStyle().ScaleAllSizes(backbuffer_scale);
m_backbuffer_scale = backbuffer_scale; m_backbuffer_scale = backbuffer_scale;

View File

@ -176,6 +176,8 @@ void Presenter::SetBackbuffer(SurfaceInfo info)
m_backbuffer_height = info.height; m_backbuffer_height = info.height;
m_backbuffer_scale = info.scale; m_backbuffer_scale = info.scale;
m_backbuffer_format = info.format; m_backbuffer_format = info.format;
if (m_onscreen_ui)
m_onscreen_ui->SetScale(info.scale);
UpdateDrawRectangle(); UpdateDrawRectangle();
} }