Update SDL to release-2.30.6 and fix build errors for Windows and CMake
This commit is contained in:
parent
c824ee9758
commit
d2c4f3af19
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@ -587,7 +587,7 @@ if(UNIX)
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endif()
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if(ENABLE_SDL)
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dolphin_find_optional_system_library(SDL2 Externals/SDL 2.26.0)
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dolphin_find_optional_system_library(SDL2 Externals/SDL 2.30.6)
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endif()
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if(ENABLE_ANALYTICS)
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@ -1,13 +1,30 @@
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option(SDL2_DISABLE_SDL2MAIN "" ON)
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option(SDL2_DISABLE_INSTALL "" ON)
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option(SDL2_DISABLE_UNINSTALL "" ON)
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set(SDL_SHARED OFF)
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set(SDL_SHARED_ENABLED_BY_DEFAULT OFF)
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set(SDL_STATIC ON)
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set(SDL_STATIC_ENABLED_BY_DEFAULT ON)
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set(SDL_TEST OFF)
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set(SDL_TEST_ENABLED_BY_DEFAULT OFF)
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set(OPT_DEF_LIBC ON)
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option(SDL_SHARED "Build a shared version of the library" OFF)
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option(SDL_SHARED_ENABLED_BY_DEFAULT "" OFF)
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option(SDL_STATIC "Build a static version of the library" ON)
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option(SDL_STATIC_ENABLED_BY_DEFAULT "" ON)
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option(SDL_TEST "Build the SDL2_test library" OFF)
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option(SDL_TEST_ENABLED_BY_DEFAULT "" OFF)
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# SDL fails to clean up old headers after version upgrades, so do that manually
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set(EXPECTED_SDL_REVISION "SDL-release-2.30.6-0")
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if (EXISTS "${CMAKE_CURRENT_BINARY_DIR}/SDL/include/SDL2/SDL_revision.h")
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file(READ "${CMAKE_CURRENT_BINARY_DIR}/SDL/include/SDL2/SDL_revision.h" ACTUAL_SDL_REVISION)
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if (NOT "${ACTUAL_SDL_REVISION}" MATCHES "${EXPECTED_SDL_REVISION}")
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message(STATUS "Found unexpected SDL2/SDL_revision.h, removing generated includes.")
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file(REMOVE_RECURSE "${CMAKE_CURRENT_BINARY_DIR}/SDL/include/")
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endif()
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endif()
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if (EXISTS "${CMAKE_CURRENT_BINARY_DIR}/SDL/include/SDL_revision.h")
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file(READ "${CMAKE_CURRENT_BINARY_DIR}/SDL/include/SDL_revision.h" ACTUAL_SDL_REVISION)
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if (NOT "${ACTUAL_SDL_REVISION}" MATCHES "${EXPECTED_SDL_REVISION}")
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message(STATUS "Found unexpected SDL_revision.h, removing generated includes.")
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file(REMOVE_RECURSE "${CMAKE_CURRENT_BINARY_DIR}/SDL/include/")
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endif()
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endif()
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add_subdirectory(SDL)
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if (TARGET SDL2)
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dolphin_disable_warnings(SDL2)
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@ -1 +1 @@
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Subproject commit ac13ca9ab691e13e8eebe9684740ddcb0d716203
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Subproject commit ba2f78a0069118a6c583f1fbf1420144ffa35bad
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@ -130,11 +130,17 @@
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<ClInclude Include="SDL\src\hidapi\hidapi\hidapi.h" />
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<ClInclude Include="SDL\src\hidapi\SDL_hidapi_c.h" />
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<ClInclude Include="SDL\src\joystick\controller_type.h" />
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<ClInclude Include="SDL\src\joystick\hidapi\steam\controller_constants.h" />
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<ClInclude Include="SDL\src\joystick\hidapi\steam\controller_structs.h" />
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<ClInclude Include="SDL\src\joystick\hidapi\SDL_hidapi_nintendo.h" />
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<ClInclude Include="SDL\src\joystick\hidapi\SDL_hidapi_rumble.h" />
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<ClInclude Include="SDL\src\joystick\hidapi\SDL_hidapijoystick_c.h" />
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<ClInclude Include="SDL\src\joystick\steam\SDL_steamcontroller.h" />
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<ClInclude Include="SDL\src\joystick\SDL_gamecontrollerdb.h" />
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<ClInclude Include="SDL\src\joystick\SDL_joystick_c.h" />
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<ClInclude Include="SDL\src\joystick\SDL_steam_virtual_gamepad.h" />
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<ClInclude Include="SDL\src\joystick\SDL_sysjoystick.h" />
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<ClInclude Include="SDL\src\joystick\controller_list.h" />
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<ClInclude Include="SDL\src\joystick\usb_ids.h" />
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<ClInclude Include="SDL\src\joystick\virtual\SDL_virtualjoystick_c.h" />
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<ClInclude Include="SDL\src\joystick\windows\SDL_dinputjoystick_c.h" />
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@ -185,6 +191,13 @@
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<ClInclude Include="SDL\src\video\dummy\SDL_nullevents_c.h" />
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<ClInclude Include="SDL\src\video\dummy\SDL_nullframebuffer_c.h" />
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<ClInclude Include="SDL\src\video\dummy\SDL_nullvideo.h" />
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<ClInclude Include="SDL\src\video\khronos\vk_video\vulkan_video_codec_h264std.h" />
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<ClInclude Include="SDL\src\video\khronos\vk_video\vulkan_video_codec_h264std_decode.h" />
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<ClInclude Include="SDL\src\video\khronos\vk_video\vulkan_video_codec_h264std_encode.h" />
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<ClInclude Include="SDL\src\video\khronos\vk_video\vulkan_video_codec_h265std.h" />
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<ClInclude Include="SDL\src\video\khronos\vk_video\vulkan_video_codec_h265std_decode.h" />
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<ClInclude Include="SDL\src\video\khronos\vk_video\vulkan_video_codec_h265std_encode.h" />
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<ClInclude Include="SDL\src\video\khronos\vk_video\vulkan_video_codecs_common.h" />
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<ClInclude Include="SDL\src\video\khronos\vulkan\vk_icd.h" />
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<ClInclude Include="SDL\src\video\khronos\vulkan\vk_layer.h" />
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<ClInclude Include="SDL\src\video\khronos\vulkan\vk_platform.h" />
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@ -198,6 +211,7 @@
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<ClInclude Include="SDL\src\video\khronos\vulkan\vulkan_ios.h" />
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<ClInclude Include="SDL\src\video\khronos\vulkan\vulkan_macos.h" />
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<ClInclude Include="SDL\src\video\khronos\vulkan\vulkan_metal.h" />
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<ClInclude Include="SDL\src\video\khronos\vulkan\vulkan_screen.h" />
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<ClInclude Include="SDL\src\video\khronos\vulkan\vulkan_vi.h" />
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<ClInclude Include="SDL\src\video\khronos\vulkan\vulkan_wayland.h" />
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<ClInclude Include="SDL\src\video\khronos\vulkan\vulkan_win32.h" />
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@ -230,14 +244,19 @@
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<ClInclude Include="SDL\src\video\windows\SDL_windowsopengl.h" />
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<ClInclude Include="SDL\src\video\windows\SDL_windowsopengles.h" />
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<ClInclude Include="SDL\src\video\windows\SDL_windowsshape.h" />
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<ClInclude Include="SDL\src\video\windows\SDL_windowstaskdialog.h" />
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<ClInclude Include="SDL\src\video\windows\SDL_windowsvideo.h" />
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<ClInclude Include="SDL\src\video\windows\SDL_windowsvulkan.h" />
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<ClInclude Include="SDL\src\video\windows\SDL_windowswindow.h" />
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<ClInclude Include="SDL\src\video\windows\wmmsg.h" />
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<ClInclude Include="SDL\src\video\yuv2rgb\yuv_rgb_sse_func.h" />
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<ClInclude Include="SDL\src\video\yuv2rgb\yuv_rgb_std_func.h" />
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<ClInclude Include="SDL\src\video\yuv2rgb\yuv_rgb.h" />
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<ClInclude Include="SDL\src\video\yuv2rgb\yuv_rgb_common.h" />
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<ClInclude Include="SDL\src\video\yuv2rgb\yuv_rgb_internal.h" />
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<ClInclude Include="SDL\src\video\yuv2rgb\yuv_rgb_lsx.h" />
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<ClInclude Include="SDL\src\video\yuv2rgb\yuv_rgb_lsx_func.h" />
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<ClInclude Include="SDL\src\video\yuv2rgb\yuv_rgb_sse.h" />
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<ClInclude Include="SDL\src\video\yuv2rgb\yuv_rgb_sse_func.h" />
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<ClInclude Include="SDL\src\video\yuv2rgb\yuv_rgb_std.h" />
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<ClInclude Include="SDL\src\video\yuv2rgb\yuv_rgb_std_func.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="SDL\src\atomic\SDL_atomic.c" />
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@ -290,14 +309,17 @@
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<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_shield.c" />
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<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_stadia.c" />
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<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_steam.c" />
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<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_steamdeck.c" />
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<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_switch.c" />
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<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_wii.c" />
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<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_xbox360.c" />
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<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_xbox360w.c" />
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<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapi_xboxone.c" />
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<ClCompile Include="SDL\src\joystick\hidapi\SDL_hidapijoystick.c" />
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<ClCompile Include="SDL\src\joystick\steam\SDL_steamcontroller.c" />
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<ClCompile Include="SDL\src\joystick\SDL_gamecontroller.c" />
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<ClCompile Include="SDL\src\joystick\SDL_joystick.c" />
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<ClCompile Include="SDL\src\joystick\SDL_steam_virtual_gamepad.c" />
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<ClCompile Include="SDL\src\joystick\virtual\SDL_virtualjoystick.c" />
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<ClCompile Include="SDL\src\joystick\windows\SDL_dinputjoystick.c" />
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<ClCompile Include="SDL\src\joystick\windows\SDL_rawinputjoystick.c" />
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@ -400,7 +422,9 @@
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<ClCompile Include="SDL\src\video\windows\SDL_windowsvideo.c" />
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<ClCompile Include="SDL\src\video\windows\SDL_windowsvulkan.c" />
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<ClCompile Include="SDL\src\video\windows\SDL_windowswindow.c" />
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<ClCompile Include="SDL\src\video\yuv2rgb\yuv_rgb.c" />
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<ClCompile Include="SDL\src\video\yuv2rgb\yuv_rgb_lsx.c" />
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<ClCompile Include="SDL\src\video\yuv2rgb\yuv_rgb_sse.c" />
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<ClCompile Include="SDL\src\video\yuv2rgb\yuv_rgb_std.c" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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