Fix the "Adjust window size" option on linux. Previously this option caused flickering when using render to main, and an application hang when stopping emulation via the GUI Stop button.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6907 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -295,7 +295,8 @@ THREAD_RETURN XEventThread(void *pArg)
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case ClientMessage:
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case ClientMessage:
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if ((unsigned long) event.xclient.data.l[0] == XInternAtom(GLWin.evdpy, "WM_DELETE_WINDOW", False))
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if ((unsigned long) event.xclient.data.l[0] == XInternAtom(GLWin.evdpy, "WM_DELETE_WINDOW", False))
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g_VideoInitialize.pCoreMessage(WM_USER_STOP);
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g_VideoInitialize.pCoreMessage(WM_USER_STOP);
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if ((unsigned long) event.xclient.data.l[0] == XInternAtom(GLWin.evdpy, "RESIZE", False))
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if ((unsigned long) event.xclient.data.l[0] == XInternAtom(GLWin.evdpy, "RESIZE", False) &&
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!g_ActiveConfig.bAdjustWindowSize)
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XMoveResizeWindow(GLWin.evdpy, GLWin.win, event.xclient.data.l[1],
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XMoveResizeWindow(GLWin.evdpy, GLWin.win, event.xclient.data.l[1],
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event.xclient.data.l[2], event.xclient.data.l[3], event.xclient.data.l[4]);
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event.xclient.data.l[2], event.xclient.data.l[3], event.xclient.data.l[4]);
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break;
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break;
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@ -1607,6 +1607,10 @@ void Renderer::SetWindowSize(int width, int height)
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// Scale the window size by the EFB scale.
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// Scale the window size by the EFB scale.
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CalculateTargetScale(width, height, width, height);
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CalculateTargetScale(width, height, width, height);
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#if defined HAVE_X11 && HAVE_X11
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if (s_backbuffer_width != width || s_backbuffer_height != height)
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XMoveResizeWindow(GLWin.evdpy, GLWin.win, GLWin.x, GLWin.y, width, height);
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#endif
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g_VideoInitialize.pRequestWindowSize(width, height);
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g_VideoInitialize.pRequestWindowSize(width, height);
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}
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}
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