Merge pull request #11276 from AdmiralCurtiss/texture-filter-options
Core: Add option to force linear texture filtering.
This commit is contained in:
commit
d250e69ddf
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@ -107,8 +107,8 @@ const Info<bool> GFX_MODS_ENABLE{{System::GFX, "Settings", "EnableMods"}, false}
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// Graphics.Enhancements
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const Info<bool> GFX_ENHANCE_FORCE_FILTERING{{System::GFX, "Enhancements", "ForceFiltering"},
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false};
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const Info<TextureFilteringMode> GFX_ENHANCE_FORCE_TEXTURE_FILTERING{
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{System::GFX, "Enhancements", "ForceTextureFiltering"}, TextureFilteringMode::Default};
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const Info<int> GFX_ENHANCE_MAX_ANISOTROPY{{System::GFX, "Enhancements", "MaxAnisotropy"}, 0};
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const Info<std::string> GFX_ENHANCE_POST_SHADER{
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{System::GFX, "Enhancements", "PostProcessingShader"}, ""};
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@ -10,6 +10,7 @@
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enum class AspectMode : int;
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enum class ShaderCompilationMode : int;
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enum class StereoMode : int;
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enum class TextureFilteringMode : int;
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enum class TriState : int;
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namespace Config
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@ -92,7 +93,7 @@ extern const Info<bool> GFX_MODS_ENABLE;
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// Graphics.Enhancements
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extern const Info<bool> GFX_ENHANCE_FORCE_FILTERING;
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extern const Info<TextureFilteringMode> GFX_ENHANCE_FORCE_TEXTURE_FILTERING;
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extern const Info<int> GFX_ENHANCE_MAX_ANISOTROPY; // NOTE - this is x in (1 << x)
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extern const Info<std::string> GFX_ENHANCE_POST_SHADER;
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extern const Info<bool> GFX_ENHANCE_FORCE_TRUE_COLOR;
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@ -104,7 +104,7 @@ public:
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layer->Set(Config::GFX_FAST_DEPTH_CALC, m_settings.fast_depth_calc);
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layer->Set(Config::GFX_ENABLE_PIXEL_LIGHTING, m_settings.enable_pixel_lighting);
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layer->Set(Config::GFX_WIDESCREEN_HACK, m_settings.widescreen_hack);
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layer->Set(Config::GFX_ENHANCE_FORCE_FILTERING, m_settings.force_filtering);
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layer->Set(Config::GFX_ENHANCE_FORCE_TEXTURE_FILTERING, m_settings.force_texture_filtering);
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layer->Set(Config::GFX_ENHANCE_MAX_ANISOTROPY, m_settings.max_anisotropy);
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layer->Set(Config::GFX_ENHANCE_FORCE_TRUE_COLOR, m_settings.force_true_color);
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layer->Set(Config::GFX_ENHANCE_DISABLE_COPY_FILTER, m_settings.disable_copy_filter);
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@ -872,7 +872,7 @@ void NetPlayClient::OnStartGame(sf::Packet& packet)
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packet >> m_net_settings.fast_depth_calc;
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packet >> m_net_settings.enable_pixel_lighting;
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packet >> m_net_settings.widescreen_hack;
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packet >> m_net_settings.force_filtering;
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packet >> m_net_settings.force_texture_filtering;
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packet >> m_net_settings.max_anisotropy;
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packet >> m_net_settings.force_true_color;
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packet >> m_net_settings.disable_copy_filter;
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@ -13,6 +13,7 @@
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#include "Core/HW/EXI/EXI.h"
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#include "Core/HW/EXI/EXI_Device.h"
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#include "Core/HW/Sram.h"
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#include "VideoCommon/VideoConfig.h"
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namespace DiscIO
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{
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@ -82,7 +83,7 @@ struct NetSettings
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bool fast_depth_calc = false;
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bool enable_pixel_lighting = false;
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bool widescreen_hack = false;
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bool force_filtering = false;
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TextureFilteringMode force_texture_filtering = TextureFilteringMode::Default;
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int max_anisotropy = 0;
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bool force_true_color = false;
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bool disable_copy_filter = false;
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@ -1336,7 +1336,7 @@ bool NetPlayServer::SetupNetSettings()
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settings.fast_depth_calc = Config::Get(Config::GFX_FAST_DEPTH_CALC);
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settings.enable_pixel_lighting = Config::Get(Config::GFX_ENABLE_PIXEL_LIGHTING);
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settings.widescreen_hack = Config::Get(Config::GFX_WIDESCREEN_HACK);
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settings.force_filtering = Config::Get(Config::GFX_ENHANCE_FORCE_FILTERING);
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settings.force_texture_filtering = Config::Get(Config::GFX_ENHANCE_FORCE_TEXTURE_FILTERING);
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settings.max_anisotropy = Config::Get(Config::GFX_ENHANCE_MAX_ANISOTROPY);
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settings.force_true_color = Config::Get(Config::GFX_ENHANCE_FORCE_TRUE_COLOR);
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settings.disable_copy_filter = Config::Get(Config::GFX_ENHANCE_DISABLE_COPY_FILTER);
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@ -1539,7 +1539,7 @@ bool NetPlayServer::StartGame()
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spac << m_settings.fast_depth_calc;
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spac << m_settings.enable_pixel_lighting;
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spac << m_settings.widescreen_hack;
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spac << m_settings.force_filtering;
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spac << m_settings.force_texture_filtering;
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spac << m_settings.max_anisotropy;
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spac << m_settings.force_true_color;
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spac << m_settings.disable_copy_filter;
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@ -16,6 +16,7 @@
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#include "DolphinQt/Config/Graphics/GraphicsBool.h"
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#include "DolphinQt/Config/Graphics/GraphicsChoice.h"
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#include "DolphinQt/Config/Graphics/GraphicsRadio.h"
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#include "DolphinQt/Config/Graphics/GraphicsSlider.h"
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#include "DolphinQt/Config/Graphics/GraphicsWindow.h"
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#include "DolphinQt/Config/Graphics/PostProcessingConfigWindow.h"
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@ -39,6 +40,18 @@ EnhancementsWidget::EnhancementsWidget(GraphicsWindow* parent) : m_block_save(fa
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[this](const QString& backend) { LoadSettings(); });
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}
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constexpr int TEXTURE_FILTERING_DEFAULT = 0;
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constexpr int TEXTURE_FILTERING_ANISO_2X = 1;
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constexpr int TEXTURE_FILTERING_ANISO_4X = 2;
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constexpr int TEXTURE_FILTERING_ANISO_8X = 3;
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constexpr int TEXTURE_FILTERING_ANISO_16X = 4;
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constexpr int TEXTURE_FILTERING_FORCE_NEAREST = 5;
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constexpr int TEXTURE_FILTERING_FORCE_LINEAR = 6;
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constexpr int TEXTURE_FILTERING_FORCE_LINEAR_ANISO_2X = 7;
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constexpr int TEXTURE_FILTERING_FORCE_LINEAR_ANISO_4X = 8;
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constexpr int TEXTURE_FILTERING_FORCE_LINEAR_ANISO_8X = 9;
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constexpr int TEXTURE_FILTERING_FORCE_LINEAR_ANISO_16X = 10;
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void EnhancementsWidget::CreateWidgets()
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{
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auto* main_layout = new QVBoxLayout;
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@ -73,16 +86,30 @@ void EnhancementsWidget::CreateWidgets()
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m_ir_combo->setMaxVisibleItems(visible_resolution_option_count);
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m_aa_combo = new ToolTipComboBox();
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m_af_combo = new GraphicsChoice({tr("1x"), tr("2x"), tr("4x"), tr("8x"), tr("16x")},
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Config::GFX_ENHANCE_MAX_ANISOTROPY);
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m_texture_filtering_combo = new ToolTipComboBox();
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m_texture_filtering_combo->addItem(tr("Default"), TEXTURE_FILTERING_DEFAULT);
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m_texture_filtering_combo->addItem(tr("2x Anisotropic"), TEXTURE_FILTERING_ANISO_2X);
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m_texture_filtering_combo->addItem(tr("4x Anisotropic"), TEXTURE_FILTERING_ANISO_4X);
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m_texture_filtering_combo->addItem(tr("8x Anisotropic"), TEXTURE_FILTERING_ANISO_8X);
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m_texture_filtering_combo->addItem(tr("16x Anisotropic"), TEXTURE_FILTERING_ANISO_16X);
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m_texture_filtering_combo->addItem(tr("Force Nearest"), TEXTURE_FILTERING_FORCE_NEAREST);
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m_texture_filtering_combo->addItem(tr("Force Linear"), TEXTURE_FILTERING_FORCE_LINEAR);
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m_texture_filtering_combo->addItem(tr("Force Linear and 2x Anisotropic"),
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TEXTURE_FILTERING_FORCE_LINEAR_ANISO_2X);
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m_texture_filtering_combo->addItem(tr("Force Linear and 4x Anisotropic"),
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TEXTURE_FILTERING_FORCE_LINEAR_ANISO_4X);
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m_texture_filtering_combo->addItem(tr("Force Linear and 8x Anisotropic"),
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TEXTURE_FILTERING_FORCE_LINEAR_ANISO_8X);
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m_texture_filtering_combo->addItem(tr("Force Linear and 16x Anisotropic"),
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TEXTURE_FILTERING_FORCE_LINEAR_ANISO_16X);
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m_pp_effect = new ToolTipComboBox();
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m_configure_pp_effect = new NonDefaultQPushButton(tr("Configure"));
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m_scaled_efb_copy = new GraphicsBool(tr("Scaled EFB Copy"), Config::GFX_HACK_COPY_EFB_SCALED);
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m_per_pixel_lighting =
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new GraphicsBool(tr("Per-Pixel Lighting"), Config::GFX_ENABLE_PIXEL_LIGHTING);
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m_force_texture_filtering =
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new GraphicsBool(tr("Force Texture Filtering"), Config::GFX_ENHANCE_FORCE_FILTERING);
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m_widescreen_hack = new GraphicsBool(tr("Widescreen Hack"), Config::GFX_WIDESCREEN_HACK);
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m_disable_fog = new GraphicsBool(tr("Disable Fog"), Config::GFX_DISABLE_FOG);
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m_force_24bit_color =
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@ -92,25 +119,38 @@ void EnhancementsWidget::CreateWidgets()
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m_arbitrary_mipmap_detection = new GraphicsBool(tr("Arbitrary Mipmap Detection"),
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Config::GFX_ENHANCE_ARBITRARY_MIPMAP_DETECTION);
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enhancements_layout->addWidget(new QLabel(tr("Internal Resolution:")), 0, 0);
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enhancements_layout->addWidget(m_ir_combo, 0, 1, 1, -1);
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enhancements_layout->addWidget(new QLabel(tr("Anti-Aliasing:")), 1, 0);
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enhancements_layout->addWidget(m_aa_combo, 1, 1, 1, -1);
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enhancements_layout->addWidget(new QLabel(tr("Anisotropic Filtering:")), 2, 0);
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enhancements_layout->addWidget(m_af_combo, 2, 1, 1, -1);
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int row = 0;
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enhancements_layout->addWidget(new QLabel(tr("Internal Resolution:")), row, 0);
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enhancements_layout->addWidget(m_ir_combo, row, 1, 1, -1);
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++row;
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enhancements_layout->addWidget(new QLabel(tr("Post-Processing Effect:")), 4, 0);
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enhancements_layout->addWidget(m_pp_effect, 4, 1);
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enhancements_layout->addWidget(m_configure_pp_effect, 4, 2);
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enhancements_layout->addWidget(new QLabel(tr("Anti-Aliasing:")), row, 0);
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enhancements_layout->addWidget(m_aa_combo, row, 1, 1, -1);
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++row;
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enhancements_layout->addWidget(m_scaled_efb_copy, 5, 0);
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enhancements_layout->addWidget(m_per_pixel_lighting, 5, 1);
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enhancements_layout->addWidget(m_force_texture_filtering, 6, 0);
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enhancements_layout->addWidget(m_widescreen_hack, 6, 1);
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enhancements_layout->addWidget(m_disable_fog, 7, 0);
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enhancements_layout->addWidget(m_force_24bit_color, 7, 1);
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enhancements_layout->addWidget(m_disable_copy_filter, 8, 0);
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enhancements_layout->addWidget(m_arbitrary_mipmap_detection, 8, 1);
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enhancements_layout->addWidget(new QLabel(tr("Texture Filtering:")), row, 0);
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enhancements_layout->addWidget(m_texture_filtering_combo, row, 1, 1, -1);
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++row;
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enhancements_layout->addWidget(new QLabel(tr("Post-Processing Effect:")), row, 0);
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enhancements_layout->addWidget(m_pp_effect, row, 1);
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enhancements_layout->addWidget(m_configure_pp_effect, row, 2);
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++row;
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enhancements_layout->addWidget(m_scaled_efb_copy, row, 0);
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enhancements_layout->addWidget(m_per_pixel_lighting, row, 1, 1, -1);
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++row;
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enhancements_layout->addWidget(m_widescreen_hack, row, 0);
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enhancements_layout->addWidget(m_force_24bit_color, row, 1, 1, -1);
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++row;
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enhancements_layout->addWidget(m_disable_fog, row, 0);
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enhancements_layout->addWidget(m_arbitrary_mipmap_detection, row, 1, 1, -1);
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++row;
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enhancements_layout->addWidget(m_disable_copy_filter, row, 0);
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++row;
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// Stereoscopy
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auto* stereoscopy_box = new QGroupBox(tr("Stereoscopy"));
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@ -144,6 +184,8 @@ void EnhancementsWidget::ConnectWidgets()
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{
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connect(m_aa_combo, qOverload<int>(&QComboBox::currentIndexChanged),
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[this](int) { SaveSettings(); });
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connect(m_texture_filtering_combo, qOverload<int>(&QComboBox::currentIndexChanged),
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[this](int) { SaveSettings(); });
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connect(m_pp_effect, qOverload<int>(&QComboBox::currentIndexChanged),
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[this](int) { SaveSettings(); });
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connect(m_3d_mode, qOverload<int>(&QComboBox::currentIndexChanged), [this] {
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@ -218,8 +260,11 @@ void EnhancementsWidget::LoadSettings()
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m_block_save = true;
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// Anti-Aliasing
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int aa_selection = Config::Get(Config::GFX_MSAA);
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bool ssaa = Config::Get(Config::GFX_SSAA);
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const int aa_selection = Config::Get(Config::GFX_MSAA);
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const bool ssaa = Config::Get(Config::GFX_SSAA);
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const int aniso = Config::Get(Config::GFX_ENHANCE_MAX_ANISOTROPY);
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const TextureFilteringMode tex_filter_mode =
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Config::Get(Config::GFX_ENHANCE_FORCE_TEXTURE_FILTERING);
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m_aa_combo->clear();
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for (const auto& option : VideoUtils::GetAvailableAntialiasingModes(m_msaa_modes))
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@ -229,6 +274,25 @@ void EnhancementsWidget::LoadSettings()
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QString::fromStdString(std::to_string(aa_selection) + "x " + (ssaa ? "SSAA" : "MSAA")));
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m_aa_combo->setEnabled(m_aa_combo->count() > 1);
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switch (tex_filter_mode)
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{
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case TextureFilteringMode::Default:
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if (aniso >= 0 && aniso <= 4)
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m_texture_filtering_combo->setCurrentIndex(aniso);
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else
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m_texture_filtering_combo->setCurrentIndex(TEXTURE_FILTERING_DEFAULT);
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break;
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case TextureFilteringMode::Nearest:
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m_texture_filtering_combo->setCurrentIndex(TEXTURE_FILTERING_FORCE_NEAREST);
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break;
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case TextureFilteringMode::Linear:
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if (aniso >= 0 && aniso <= 4)
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m_texture_filtering_combo->setCurrentIndex(TEXTURE_FILTERING_FORCE_LINEAR + aniso);
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else
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m_texture_filtering_combo->setCurrentIndex(TEXTURE_FILTERING_FORCE_LINEAR);
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break;
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}
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// Post Processing Shader
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LoadPPShaders();
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@ -264,6 +328,66 @@ void EnhancementsWidget::SaveSettings()
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Config::SetBaseOrCurrent(Config::GFX_SSAA, is_ssaa);
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const int texture_filtering_selection = m_texture_filtering_combo->currentData().toInt();
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switch (texture_filtering_selection)
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{
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case TEXTURE_FILTERING_DEFAULT:
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Config::SetBaseOrCurrent(Config::GFX_ENHANCE_MAX_ANISOTROPY, 0);
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Config::SetBaseOrCurrent(Config::GFX_ENHANCE_FORCE_TEXTURE_FILTERING,
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TextureFilteringMode::Default);
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break;
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case TEXTURE_FILTERING_ANISO_2X:
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Config::SetBaseOrCurrent(Config::GFX_ENHANCE_MAX_ANISOTROPY, 1);
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Config::SetBaseOrCurrent(Config::GFX_ENHANCE_FORCE_TEXTURE_FILTERING,
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TextureFilteringMode::Default);
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break;
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case TEXTURE_FILTERING_ANISO_4X:
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Config::SetBaseOrCurrent(Config::GFX_ENHANCE_MAX_ANISOTROPY, 2);
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Config::SetBaseOrCurrent(Config::GFX_ENHANCE_FORCE_TEXTURE_FILTERING,
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TextureFilteringMode::Default);
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break;
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case TEXTURE_FILTERING_ANISO_8X:
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Config::SetBaseOrCurrent(Config::GFX_ENHANCE_MAX_ANISOTROPY, 3);
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Config::SetBaseOrCurrent(Config::GFX_ENHANCE_FORCE_TEXTURE_FILTERING,
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TextureFilteringMode::Default);
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break;
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case TEXTURE_FILTERING_ANISO_16X:
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Config::SetBaseOrCurrent(Config::GFX_ENHANCE_MAX_ANISOTROPY, 4);
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Config::SetBaseOrCurrent(Config::GFX_ENHANCE_FORCE_TEXTURE_FILTERING,
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TextureFilteringMode::Default);
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break;
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case TEXTURE_FILTERING_FORCE_NEAREST:
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Config::SetBaseOrCurrent(Config::GFX_ENHANCE_MAX_ANISOTROPY, 0);
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Config::SetBaseOrCurrent(Config::GFX_ENHANCE_FORCE_TEXTURE_FILTERING,
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TextureFilteringMode::Nearest);
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break;
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case TEXTURE_FILTERING_FORCE_LINEAR:
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Config::SetBaseOrCurrent(Config::GFX_ENHANCE_MAX_ANISOTROPY, 0);
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Config::SetBaseOrCurrent(Config::GFX_ENHANCE_FORCE_TEXTURE_FILTERING,
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TextureFilteringMode::Linear);
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break;
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case TEXTURE_FILTERING_FORCE_LINEAR_ANISO_2X:
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Config::SetBaseOrCurrent(Config::GFX_ENHANCE_MAX_ANISOTROPY, 1);
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Config::SetBaseOrCurrent(Config::GFX_ENHANCE_FORCE_TEXTURE_FILTERING,
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TextureFilteringMode::Linear);
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break;
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case TEXTURE_FILTERING_FORCE_LINEAR_ANISO_4X:
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Config::SetBaseOrCurrent(Config::GFX_ENHANCE_MAX_ANISOTROPY, 2);
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Config::SetBaseOrCurrent(Config::GFX_ENHANCE_FORCE_TEXTURE_FILTERING,
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TextureFilteringMode::Linear);
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break;
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case TEXTURE_FILTERING_FORCE_LINEAR_ANISO_8X:
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Config::SetBaseOrCurrent(Config::GFX_ENHANCE_MAX_ANISOTROPY, 3);
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Config::SetBaseOrCurrent(Config::GFX_ENHANCE_FORCE_TEXTURE_FILTERING,
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TextureFilteringMode::Linear);
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break;
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case TEXTURE_FILTERING_FORCE_LINEAR_ANISO_16X:
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Config::SetBaseOrCurrent(Config::GFX_ENHANCE_MAX_ANISOTROPY, 4);
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Config::SetBaseOrCurrent(Config::GFX_ENHANCE_FORCE_TEXTURE_FILTERING,
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TextureFilteringMode::Linear);
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break;
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}
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const bool anaglyph = g_Config.stereo_mode == StereoMode::Anaglyph;
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const bool passive = g_Config.stereo_mode == StereoMode::Passive;
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Config::SetBaseOrCurrent(Config::GFX_ENHANCE_POST_SHADER,
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@ -300,10 +424,12 @@ void EnhancementsWidget::AddDescriptions()
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"geometry anti-aliasing and also applies anti-aliasing to lighting, shader "
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"effects, and textures.<br><br><dolphin_emphasis>If unsure, select "
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"None.</dolphin_emphasis>");
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static const char TR_ANISOTROPIC_FILTERING_DESCRIPTION[] = QT_TR_NOOP(
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"Enables anisotropic filtering, which enhances the visual quality of textures that "
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"are at oblique viewing angles.<br><br>Might cause issues in a small "
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"number of games.<br><br><dolphin_emphasis>If unsure, select 1x.</dolphin_emphasis>");
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static const char TR_FORCE_TEXTURE_FILTERING_DESCRIPTION[] = QT_TR_NOOP(
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"Adjust the texture filtering. Anisotropic filtering enhances the visual quality of textures "
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"that are at oblique viewing angles. Force Nearest and Force Linear override the texture "
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"scaling filter selected by the game.<br><br>Any option except 'Default' will alter the look "
|
||||
"of the game's textures and might cause issues in a small number of "
|
||||
"games.<br><br><dolphin_emphasis>If unsure, select 'Default'.</dolphin_emphasis>");
|
||||
static const char TR_POSTPROCESSING_DESCRIPTION[] =
|
||||
QT_TR_NOOP("Applies a post-processing effect after rendering a frame.<br><br "
|
||||
"/><dolphin_emphasis>If unsure, select (off).</dolphin_emphasis>");
|
||||
|
@ -352,11 +478,6 @@ void EnhancementsWidget::AddDescriptions()
|
|||
"quality by reducing color banding.<br><br>Has no impact on performance and causes "
|
||||
"few graphical issues.<br><br><dolphin_emphasis>If unsure, leave this "
|
||||
"checked.</dolphin_emphasis>");
|
||||
static const char TR_FORCE_TEXTURE_FILTERING_DESCRIPTION[] =
|
||||
QT_TR_NOOP("Filters all textures, including any that the game explicitly set as "
|
||||
"unfiltered.<br><br>May improve quality of certain textures in some games, but "
|
||||
"will cause issues in others.<br><br><dolphin_emphasis>If unsure, leave this "
|
||||
"unchecked.</dolphin_emphasis>");
|
||||
static const char TR_DISABLE_COPY_FILTER_DESCRIPTION[] = QT_TR_NOOP(
|
||||
"Disables the blending of adjacent rows when copying the EFB. This is known in "
|
||||
"some games as \"deflickering\" or \"smoothing\".<br><br>Disabling the filter has no "
|
||||
|
@ -378,8 +499,8 @@ void EnhancementsWidget::AddDescriptions()
|
|||
m_aa_combo->SetTitle(tr("Anti-Aliasing"));
|
||||
m_aa_combo->SetDescription(tr(TR_ANTIALIAS_DESCRIPTION));
|
||||
|
||||
m_af_combo->SetTitle(tr("Anisotropic Filtering"));
|
||||
m_af_combo->SetDescription(tr(TR_ANISOTROPIC_FILTERING_DESCRIPTION));
|
||||
m_texture_filtering_combo->SetTitle(tr("Texture Filtering"));
|
||||
m_texture_filtering_combo->SetDescription(tr(TR_FORCE_TEXTURE_FILTERING_DESCRIPTION));
|
||||
|
||||
m_pp_effect->SetTitle(tr("Post-Processing Effect"));
|
||||
m_pp_effect->SetDescription(tr(TR_POSTPROCESSING_DESCRIPTION));
|
||||
|
@ -394,8 +515,6 @@ void EnhancementsWidget::AddDescriptions()
|
|||
|
||||
m_force_24bit_color->SetDescription(tr(TR_FORCE_24BIT_DESCRIPTION));
|
||||
|
||||
m_force_texture_filtering->SetDescription(tr(TR_FORCE_TEXTURE_FILTERING_DESCRIPTION));
|
||||
|
||||
m_disable_copy_filter->SetDescription(tr(TR_DISABLE_COPY_FILTER_DESCRIPTION));
|
||||
|
||||
m_arbitrary_mipmap_detection->SetDescription(tr(TR_ARBITRARY_MIPMAP_DETECTION_DESCRIPTION));
|
||||
|
|
|
@ -3,6 +3,8 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
|
||||
#include "DolphinQt/Config/Graphics/GraphicsWidget.h"
|
||||
|
||||
class GraphicsBool;
|
||||
|
@ -34,12 +36,11 @@ private:
|
|||
// Enhancements
|
||||
GraphicsChoice* m_ir_combo;
|
||||
ToolTipComboBox* m_aa_combo;
|
||||
GraphicsChoice* m_af_combo;
|
||||
ToolTipComboBox* m_texture_filtering_combo;
|
||||
ToolTipComboBox* m_pp_effect;
|
||||
QPushButton* m_configure_pp_effect;
|
||||
GraphicsBool* m_scaled_efb_copy;
|
||||
GraphicsBool* m_per_pixel_lighting;
|
||||
GraphicsBool* m_force_texture_filtering;
|
||||
GraphicsBool* m_widescreen_hack;
|
||||
GraphicsBool* m_disable_fog;
|
||||
GraphicsBool* m_force_24bit_color;
|
||||
|
|
|
@ -480,7 +480,7 @@ void Renderer::CheckForConfigChanges()
|
|||
const u32 old_multisamples = g_ActiveConfig.iMultisamples;
|
||||
const int old_anisotropy = g_ActiveConfig.iMaxAnisotropy;
|
||||
const int old_efb_access_tile_size = g_ActiveConfig.iEFBAccessTileSize;
|
||||
const bool old_force_filtering = g_ActiveConfig.bForceFiltering;
|
||||
const auto old_texture_filtering_mode = g_ActiveConfig.texture_filtering_mode;
|
||||
const bool old_vsync = g_ActiveConfig.bVSyncActive;
|
||||
const bool old_bbox = g_ActiveConfig.bBBoxEnable;
|
||||
const u32 old_game_mod_changes =
|
||||
|
@ -533,7 +533,7 @@ void Renderer::CheckForConfigChanges()
|
|||
changed_bits |= CONFIG_CHANGE_BIT_MULTISAMPLES;
|
||||
if (old_anisotropy != g_ActiveConfig.iMaxAnisotropy)
|
||||
changed_bits |= CONFIG_CHANGE_BIT_ANISOTROPY;
|
||||
if (old_force_filtering != g_ActiveConfig.bForceFiltering)
|
||||
if (old_texture_filtering_mode != g_ActiveConfig.texture_filtering_mode)
|
||||
changed_bits |= CONFIG_CHANGE_BIT_FORCE_TEXTURE_FILTERING;
|
||||
if (old_vsync != g_ActiveConfig.bVSyncActive)
|
||||
changed_bits |= CONFIG_CHANGE_BIT_VSYNC;
|
||||
|
|
|
@ -1001,7 +1001,13 @@ static void SetSamplerState(u32 index, float custom_tex_scale, bool custom_tex,
|
|||
state.Generate(bpmem, index);
|
||||
|
||||
// Force texture filtering config option.
|
||||
if (g_ActiveConfig.bForceFiltering)
|
||||
if (g_ActiveConfig.texture_filtering_mode == TextureFilteringMode::Nearest)
|
||||
{
|
||||
state.tm0.min_filter = FilterMode::Near;
|
||||
state.tm0.mag_filter = FilterMode::Near;
|
||||
state.tm0.mipmap_filter = FilterMode::Near;
|
||||
}
|
||||
else if (g_ActiveConfig.texture_filtering_mode == TextureFilteringMode::Linear)
|
||||
{
|
||||
state.tm0.min_filter = FilterMode::Linear;
|
||||
state.tm0.mag_filter = FilterMode::Linear;
|
||||
|
|
|
@ -111,7 +111,7 @@ void VideoConfig::Refresh()
|
|||
iShaderCompilerThreads = Config::Get(Config::GFX_SHADER_COMPILER_THREADS);
|
||||
iShaderPrecompilerThreads = Config::Get(Config::GFX_SHADER_PRECOMPILER_THREADS);
|
||||
|
||||
bForceFiltering = Config::Get(Config::GFX_ENHANCE_FORCE_FILTERING);
|
||||
texture_filtering_mode = Config::Get(Config::GFX_ENHANCE_FORCE_TEXTURE_FILTERING);
|
||||
iMaxAnisotropy = Config::Get(Config::GFX_ENHANCE_MAX_ANISOTROPY);
|
||||
sPostProcessingShader = Config::Get(Config::GFX_ENHANCE_POST_SHADER);
|
||||
bForceTrueColor = Config::Get(Config::GFX_ENHANCE_FORCE_TRUE_COLOR);
|
||||
|
|
|
@ -45,6 +45,13 @@ enum class ShaderCompilationMode : int
|
|||
AsynchronousSkipRendering
|
||||
};
|
||||
|
||||
enum class TextureFilteringMode : int
|
||||
{
|
||||
Default,
|
||||
Nearest,
|
||||
Linear,
|
||||
};
|
||||
|
||||
enum class TriState : int
|
||||
{
|
||||
Off,
|
||||
|
@ -72,7 +79,7 @@ struct VideoConfig final
|
|||
u32 iMultisamples = 0;
|
||||
bool bSSAA = false;
|
||||
int iEFBScale = 0;
|
||||
bool bForceFiltering = false;
|
||||
TextureFilteringMode texture_filtering_mode = TextureFilteringMode::Default;
|
||||
int iMaxAnisotropy = 0;
|
||||
std::string sPostProcessingShader;
|
||||
bool bForceTrueColor = false;
|
||||
|
|
Loading…
Reference in New Issue