D3D: Remove redundant cast, move pitch calculation to caller

This commit is contained in:
Stenzek 2015-11-24 21:54:19 +10:00
parent 6be4608a0d
commit d1b132731d
3 changed files with 5 additions and 5 deletions

View File

@ -15,9 +15,8 @@ namespace DX11
namespace D3D
{
void ReplaceRGBATexture2D(ID3D11Texture2D* pTexture, const u8* buffer, unsigned int width, unsigned int height, unsigned int expanded_width, unsigned int level, D3D11_USAGE usage)
void ReplaceRGBATexture2D(ID3D11Texture2D* pTexture, const u8* buffer, unsigned int width, unsigned int height, unsigned int src_pitch, unsigned int level, D3D11_USAGE usage)
{
unsigned int src_pitch = 4 * expanded_width;
if (usage == D3D11_USAGE_DYNAMIC || usage == D3D11_USAGE_STAGING)
{
D3D11_MAPPED_SUBRESOURCE map;
@ -32,7 +31,7 @@ void ReplaceRGBATexture2D(ID3D11Texture2D* pTexture, const u8* buffer, unsigned
// pitch to what the driver returns, so copy whichever is smaller.
unsigned int copy_size = std::min(src_pitch, map.RowPitch);
for (unsigned int y = 0; y < height; ++y)
memcpy((u8*)map.pData + y * map.RowPitch, (u8*)buffer + y * src_pitch, copy_size);
memcpy((u8*)map.pData + y * map.RowPitch, buffer + y * src_pitch, copy_size);
}
D3D::context->Unmap(pTexture, level);
}

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@ -11,7 +11,7 @@ namespace DX11
namespace D3D
{
void ReplaceRGBATexture2D(ID3D11Texture2D* pTexture, const u8* buffer, unsigned int width, unsigned int height, unsigned int expanded_width, unsigned int level, D3D11_USAGE usage);
void ReplaceRGBATexture2D(ID3D11Texture2D* pTexture, const u8* buffer, unsigned int width, unsigned int height, unsigned int src_pitch, unsigned int level, D3D11_USAGE usage);
}
class D3DTexture2D

View File

@ -142,7 +142,8 @@ void TextureCache::TCacheEntry::CopyRectangleFromTexture(
void TextureCache::TCacheEntry::Load(unsigned int width, unsigned int height,
unsigned int expanded_width, unsigned int level)
{
D3D::ReplaceRGBATexture2D(texture->GetTex(), TextureCache::temp, width, height, expanded_width, level, usage);
unsigned int src_pitch = 4 * expanded_width;
D3D::ReplaceRGBATexture2D(texture->GetTex(), TextureCache::temp, width, height, src_pitch, level, usage);
}
TextureCacheBase::TCacheEntryBase* TextureCache::CreateTexture(const TCacheEntryConfig& config)