Rework the way that windows mouse cursor hiding is done to use the built
in wxWidgets methods.
This commit is contained in:
parent
8838944cd3
commit
d1a812231e
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@ -201,6 +201,9 @@ xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /
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</Command>
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</Command>
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<Message>Copying Data\* to $(TargetDir)</Message>
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<Message>Copying Data\* to $(TargetDir)</Message>
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</PostBuildEvent>
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</PostBuildEvent>
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<ResourceCompile>
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<AdditionalIncludeDirectories>C:\Archives\Dolphin-emu\dolphin-emu-git\Externals\wxWidgets3\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ResourceCompile>
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='DebugFast|x64'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='DebugFast|x64'">
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<ClCompile>
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<ClCompile>
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@ -1,4 +1,5 @@
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// Microsoft Visual C++ generated resource script.
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// Microsoft Visual C++ generated resource script.
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//
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//
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#include "resource.h"
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#include "resource.h"
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#include <wx/msw/wx.rc>
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IDI_ICON1 ICON "..\\..\\..\\Installer\\Dolphin.ico"
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IDI_ICON1 ICON "..\\..\\..\\Installer\\Dolphin.ico"
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@ -71,30 +71,7 @@ extern "C" {
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};
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};
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// Windows functions. Setting the cursor with wxSetCursor() did not work in
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// this instance. Probably because it's somehow reset from the WndProc() in
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// the child window
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#ifdef _WIN32
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#ifdef _WIN32
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// Declare a blank icon and one that will be the normal cursor
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HCURSOR hCursor = NULL, hCursorBlank = NULL;
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// Create the default cursor
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void CreateCursor()
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{
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hCursor = LoadCursor( NULL, IDC_ARROW );
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}
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void MSWSetCursor(bool Show)
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{
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if(Show)
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SetCursor(hCursor);
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else
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{
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SetCursor(hCursorBlank);
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//wxSetCursor(wxCursor(wxNullCursor));
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}
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}
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// I could not use FindItemByHWND() instead of this, it crashed on that occation I used it */
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// I could not use FindItemByHWND() instead of this, it crashed on that occation I used it */
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HWND MSWGetParent_(HWND Parent)
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HWND MSWGetParent_(HWND Parent)
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{
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{
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@ -133,10 +110,11 @@ CPanel::CPanel(
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case WM_USER_SETCURSOR:
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case WM_USER_SETCURSOR:
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor &&
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor &&
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main_frame->RendererHasFocus() && Core::GetState() == Core::CORE_RUN)
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main_frame->RendererHasFocus() && Core::GetState() == Core::CORE_RUN &&
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MSWSetCursor(!SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor);
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SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor)
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SetCursor(wxCURSOR_BLANK);
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else
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else
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MSWSetCursor(true);
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SetCursor(wxCURSOR_ARROW);
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break;
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break;
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case WIIMOTE_DISCONNECT:
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case WIIMOTE_DISCONNECT:
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@ -435,9 +413,7 @@ CFrame::CFrame(wxFrame* parent,
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// Commit
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// Commit
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m_Mgr->Update();
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m_Mgr->Update();
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// Create cursors
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#ifdef _WIN32
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#ifdef _WIN32
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CreateCursor();
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SetToolTip(wxT(""));
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SetToolTip(wxT(""));
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GetToolTip()->SetAutoPop(25000);
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GetToolTip()->SetAutoPop(25000);
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#endif
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#endif
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@ -494,20 +470,6 @@ void CFrame::OnActive(wxActivateEvent& event)
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{
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{
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if (event.GetActive() && event.GetEventObject() == m_RenderFrame)
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if (event.GetActive() && event.GetEventObject() == m_RenderFrame)
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{
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{
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// 32x32, 8bpp b/w image
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// We want all transparent, so we can just use the same buffer for
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// the "image" as for the transparency mask
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static const char cursor_data[32 * 32] = { 0 };
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#ifdef __WXGTK__
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wxCursor cursor_transparent = wxCursor(cursor_data, 32, 32, 6, 14,
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cursor_data, wxWHITE, wxBLACK);
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#else
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wxBitmap cursor_bitmap(cursor_data, 32, 32);
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cursor_bitmap.SetMask(new wxMask(cursor_bitmap));
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wxCursor cursor_transparent = wxCursor(cursor_bitmap.ConvertToImage());
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#endif
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#ifdef __WXMSW__
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#ifdef __WXMSW__
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::SetFocus((HWND)m_RenderParent->GetHandle());
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::SetFocus((HWND)m_RenderParent->GetHandle());
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#else
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#else
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@ -516,12 +478,12 @@ void CFrame::OnActive(wxActivateEvent& event)
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor &&
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor &&
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Core::GetState() == Core::CORE_RUN)
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Core::GetState() == Core::CORE_RUN)
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m_RenderParent->SetCursor(cursor_transparent);
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m_RenderParent->SetCursor(wxCURSOR_BLANK);
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}
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}
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else
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else
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{
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{
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor)
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor)
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m_RenderParent->SetCursor(wxNullCursor);
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m_RenderParent->SetCursor(wxCURSOR_ARROW);
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}
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}
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}
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}
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event.Skip();
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event.Skip();
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@ -646,12 +608,12 @@ void CFrame::OnHostMessage(wxCommandEvent& event)
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}
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}
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break;
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break;
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#ifdef __WXGTK__
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case WM_USER_CREATE:
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case WM_USER_CREATE:
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor)
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor)
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m_RenderParent->SetCursor(wxCURSOR_BLANK);
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m_RenderParent->SetCursor(wxCURSOR_BLANK);
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break;
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break;
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#ifdef __WXGTK__
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case IDM_PANIC:
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case IDM_PANIC:
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{
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{
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wxString caption = event.GetString().BeforeFirst(':');
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wxString caption = event.GetString().BeforeFirst(':');
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@ -139,9 +139,9 @@ void CFrame::CreateMenu()
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emulationMenu->Append(IDM_RECORDEXPORT, GetMenuLabel(HK_EXPORT_RECORDING));
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emulationMenu->Append(IDM_RECORDEXPORT, GetMenuLabel(HK_EXPORT_RECORDING));
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emulationMenu->Append(IDM_RECORDREADONLY, GetMenuLabel(HK_READ_ONLY_MODE), wxEmptyString, wxITEM_CHECK);
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emulationMenu->Append(IDM_RECORDREADONLY, GetMenuLabel(HK_READ_ONLY_MODE), wxEmptyString, wxITEM_CHECK);
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emulationMenu->Append(IDM_TASINPUT, _("TAS Input"));
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emulationMenu->Append(IDM_TASINPUT, _("TAS Input"));
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emulationMenu->AppendCheckItem(IDM_TOGGLE_PAUSEMOVIE, _("Pause at end of movie"));
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emulationMenu->AppendCheckItem(IDM_TOGGLE_PAUSEMOVIE, _("Pause at end of movie"));
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emulationMenu->Check(IDM_TOGGLE_PAUSEMOVIE, SConfig::GetInstance().m_PauseMovie);
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emulationMenu->Check(IDM_TOGGLE_PAUSEMOVIE, SConfig::GetInstance().m_PauseMovie);
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emulationMenu->AppendCheckItem(IDM_SHOWLAG, _("Show lag counter"));
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emulationMenu->AppendCheckItem(IDM_SHOWLAG, _("Show lag counter"));
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emulationMenu->Check(IDM_SHOWLAG, SConfig::GetInstance().m_ShowLag);
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emulationMenu->Check(IDM_SHOWLAG, SConfig::GetInstance().m_ShowLag);
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emulationMenu->Check(IDM_RECORDREADONLY, true);
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emulationMenu->Check(IDM_RECORDREADONLY, true);
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emulationMenu->AppendSeparator();
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emulationMenu->AppendSeparator();
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@ -1059,23 +1059,10 @@ void CFrame::DoPause()
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}
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}
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else
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else
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{
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{
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// 32x32, 8bpp b/w image
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// We want all transparent, so we can just use the same buffer for
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// the "image" as for the transparency mask
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static const char cursor_data[32 * 32] = { 0 };
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#ifdef __WXGTK__
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wxCursor cursor_transparent = wxCursor(cursor_data, 32, 32, 6, 14,
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cursor_data, wxWHITE, wxBLACK);
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#else
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wxBitmap cursor_bitmap(cursor_data, 32, 32);
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cursor_bitmap.SetMask(new wxMask(cursor_bitmap));
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wxCursor cursor_transparent = wxCursor(cursor_bitmap.ConvertToImage());
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#endif
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Core::SetState(Core::CORE_RUN);
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Core::SetState(Core::CORE_RUN);
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor &&
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor &&
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RendererHasFocus())
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RendererHasFocus())
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m_RenderParent->SetCursor(cursor_transparent);
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m_RenderParent->SetCursor(wxCURSOR_BLANK);
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}
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}
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UpdateGUI();
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UpdateGUI();
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}
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}
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