Remove more references to D3D9...

This commit is contained in:
Tony Wasserka 2013-09-22 18:09:39 +02:00
parent 61ed40749f
commit d198fee21b
2 changed files with 5 additions and 6 deletions

View File

@ -1142,7 +1142,6 @@ static inline void WriteAlphaTest(T& out, pixel_shader_uid_data& uid_data, API_T
out.SetConstantsUsed(C_ALPHA, C_ALPHA); out.SetConstantsUsed(C_ALPHA, C_ALPHA);
// using discard then return works the same in cg and dx9 but not in dx11
out.Write("\tif(!( "); out.Write("\tif(!( ");
uid_data.alpha_test_comp0 = bpmem.alpha_test.comp0; uid_data.alpha_test_comp0 = bpmem.alpha_test.comp0;

View File

@ -135,7 +135,7 @@ public:
extern std::vector<VideoBackend*> g_available_video_backends; extern std::vector<VideoBackend*> g_available_video_backends;
extern VideoBackend* g_video_backend; extern VideoBackend* g_video_backend;
// inherited by dx9/dx11/ogl backends // inherited by D3D/OGL backends
class VideoBackendHardware : public VideoBackend class VideoBackendHardware : public VideoBackend
{ {
void RunLoop(bool enable); void RunLoop(bool enable);