Merge pull request #429 from RachelBryk/netplay-pid
Make sure netplay player IDs are actually unique.
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commit
d18bc31e74
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@ -153,7 +153,16 @@ unsigned int NetPlayServer::OnConnect(sf::SocketTCP& socket)
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rpac >> player.name;
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rpac >> player.name;
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// give new client first available id
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// give new client first available id
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player.pid = (PlayerId)(m_players.size() + 1);
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PlayerId pid = 1;
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for (auto i = m_players.begin(); i != m_players.end(); ++i)
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{
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if (i->second.pid == pid)
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{
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pid++;
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i = m_players.begin();
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}
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}
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player.pid = pid;
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// try to automatically assign new user a pad
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// try to automatically assign new user a pad
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for (PadMapping& mapping : m_pad_map)
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for (PadMapping& mapping : m_pad_map)
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