GeometryShaderGen: Remove redundant declaration.
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@ -120,8 +120,6 @@ static inline void GenerateGeometryShader(T& out, u32 primitive_type, API_TYPE A
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out.Write("\tGS_OUTPUT gs;\n");
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out.Write("\tGS_OUTPUT gs;\n");
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}
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}
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out.Write("\tVS_OUTPUT f;\n");
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if (primitive_type == PRIMITIVE_LINES)
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if (primitive_type == PRIMITIVE_LINES)
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{
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{
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// GameCube/Wii's line drawing algorithm is a little quirky. It does not
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// GameCube/Wii's line drawing algorithm is a little quirky. It does not
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