DirectoryBlob: Don't silently set GC region to NTSC-J if bi2.bin is missing
We were already handling the Wii region in region.bin in this way.
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@ -56,6 +56,9 @@ enum class PartitionType : u32
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// There are more types used by Super Smash Bros. Brawl, but they don't have special names
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};
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// 0xFF is an arbitrarily picked value. Note that we can't use 0x00, because that means NTSC-J
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constexpr u32 INVALID_REGION = 0xFF;
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constexpr u8 ENTRY_SIZE = 0x0c;
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constexpr u8 FILE_ENTRY = 0;
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constexpr u8 DIRECTORY_ENTRY = 1;
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@ -422,9 +425,6 @@ void DirectoryBlobReader::SetWiiRegionData(const std::string& game_partition_roo
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{
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m_wii_region_data.resize(0x10, 0x00);
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m_wii_region_data.resize(0x20, 0x80);
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// 0xFF is an arbitrarily picked value. Note that we can't use 0x00, because that means NTSC-J
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constexpr u32 INVALID_REGION = 0xFF;
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Write32(INVALID_REGION, 0, &m_wii_region_data);
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const std::string region_bin_path = game_partition_root + "disc/region.bin";
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@ -590,7 +590,17 @@ void DirectoryBlobPartition::SetBI2()
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{
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constexpr u64 BI2_ADDRESS = 0x440;
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constexpr u64 BI2_SIZE = 0x2000;
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AddFileToContents(&m_contents, m_root_directory + "sys/bi2.bin", BI2_ADDRESS, BI2_SIZE);
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m_bi2.resize(BI2_SIZE);
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if (!m_is_wii)
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Write32(INVALID_REGION, 0x18, &m_bi2);
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const std::string bi2_path = m_root_directory + "sys/bi2.bin";
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const size_t bytes_read = ReadFileToVector(bi2_path, &m_bi2);
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if (!m_is_wii && bytes_read < 0x1C)
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ERROR_LOG(DISCIO, "Couldn't read region from %s", bi2_path.c_str());
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m_contents.emplace(BI2_ADDRESS, BI2_SIZE, m_bi2.data());
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}
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u64 DirectoryBlobPartition::SetApploader()
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@ -95,6 +95,7 @@ private:
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std::set<DiscContent> m_contents;
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std::vector<u8> m_disk_header;
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std::vector<u8> m_bi2;
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std::vector<u8> m_apploader;
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std::vector<u8> m_fst_data;
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