OGL: Fix EFB access in MSAA-mode
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@ -997,8 +997,6 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
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// Resolve our rectangle.
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FramebufferManager::GetEFBDepthTexture(efbPixelRc);
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glBindFramebuffer(GL_READ_FRAMEBUFFER, FramebufferManager::GetResolvedFramebuffer());
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RestoreAPIState();
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}
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std::unique_ptr<float[]> depthMap(new float[targetPixelRcWidth * targetPixelRcHeight]);
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@ -1007,6 +1005,9 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
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targetPixelRcHeight, GL_DEPTH_COMPONENT, GL_FLOAT, depthMap.get());
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UpdateEFBCache(type, cacheRectIdx, efbPixelRc, targetPixelRc, depthMap.get());
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if (s_MSAASamples > 1)
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RestoreAPIState();
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}
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u32 xRect = x % EFB_CACHE_RECT_SIZE;
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@ -1036,8 +1037,6 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
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// Resolve our rectangle.
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FramebufferManager::GetEFBColorTexture(efbPixelRc);
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glBindFramebuffer(GL_READ_FRAMEBUFFER, FramebufferManager::GetResolvedFramebuffer());
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RestoreAPIState();
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}
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std::unique_ptr<u32[]> colorMap(new u32[targetPixelRcWidth * targetPixelRcHeight]);
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@ -1051,6 +1050,9 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
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targetPixelRcHeight, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, colorMap.get());
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UpdateEFBCache(type, cacheRectIdx, efbPixelRc, targetPixelRc, colorMap.get());
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if (s_MSAASamples > 1)
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RestoreAPIState();
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}
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u32 xRect = x % EFB_CACHE_RECT_SIZE;
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