Merge pull request #4073 from amaiorano/fix-d3d-debugobjectname

Fix D3D::SetDebugObjectName to bind to the EFB color_read_texture rat…
This commit is contained in:
Pierre Bourdon 2016-08-01 00:38:02 +02:00 committed by GitHub
commit d078c6cb35
1 changed files with 2 additions and 2 deletions

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@ -163,10 +163,10 @@ FramebufferManager::FramebufferManager()
CHECK(hr == S_OK, "create EFB color read texture (hr=%#x)", hr); CHECK(hr == S_OK, "create EFB color read texture (hr=%#x)", hr);
m_efb.color_read_texture = new D3DTexture2D(buf, D3D11_BIND_RENDER_TARGET); m_efb.color_read_texture = new D3DTexture2D(buf, D3D11_BIND_RENDER_TARGET);
SAFE_RELEASE(buf); SAFE_RELEASE(buf);
D3D::SetDebugObjectName((ID3D11DeviceChild*)m_efb.depth_read_texture->GetTex(), D3D::SetDebugObjectName((ID3D11DeviceChild*)m_efb.color_read_texture->GetTex(),
"EFB color read texture (used in Renderer::AccessEFB)"); "EFB color read texture (used in Renderer::AccessEFB)");
D3D::SetDebugObjectName( D3D::SetDebugObjectName(
(ID3D11DeviceChild*)m_efb.depth_read_texture->GetRTV(), (ID3D11DeviceChild*)m_efb.color_read_texture->GetRTV(),
"EFB color read texture render target view (used in Renderer::AccessEFB)"); "EFB color read texture render target view (used in Renderer::AccessEFB)");
// AccessEFB - Sysmem buffer used to retrieve the pixel data from depth_read_texture // AccessEFB - Sysmem buffer used to retrieve the pixel data from depth_read_texture