ControlGroup/AnalogStick: Return state data by value
Makes it less error-prone to get state data from analog sticks (no need to pass any locals), and also allows direct assignment, letting the retrieved data be const.
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cc6526f553
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@ -4,6 +4,8 @@
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#include "Core/HW/GCPadEmu.h"
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#include <array>
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#include "Common/Common.h"
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#include "Common/CommonTypes.h"
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@ -133,8 +135,6 @@ ControllerEmu::ControlGroup* GCPad::GetGroup(PadGroup group)
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GCPadStatus GCPad::GetInput() const
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{
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const auto lock = GetStateLock();
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ControlState x, y, triggers[2];
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GCPadStatus pad = {};
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if (!(m_always_connected->GetValue() || IsDefaultDeviceConnected()))
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@ -156,20 +156,21 @@ GCPadStatus GCPad::GetInput() const
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m_dpad->GetState(&pad.button, dpad_bitmasks);
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// sticks
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m_main_stick->GetState(&x, &y);
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pad.stickX =
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static_cast<u8>(GCPadStatus::MAIN_STICK_CENTER_X + (x * GCPadStatus::MAIN_STICK_RADIUS));
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pad.stickY =
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static_cast<u8>(GCPadStatus::MAIN_STICK_CENTER_Y + (y * GCPadStatus::MAIN_STICK_RADIUS));
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const ControllerEmu::AnalogStick::StateData main_stick_state = m_main_stick->GetState();
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pad.stickX = static_cast<u8>(GCPadStatus::MAIN_STICK_CENTER_X +
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(main_stick_state.x * GCPadStatus::MAIN_STICK_RADIUS));
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pad.stickY = static_cast<u8>(GCPadStatus::MAIN_STICK_CENTER_Y +
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(main_stick_state.y * GCPadStatus::MAIN_STICK_RADIUS));
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m_c_stick->GetState(&x, &y);
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pad.substickX =
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static_cast<u8>(GCPadStatus::C_STICK_CENTER_X + (x * GCPadStatus::C_STICK_RADIUS));
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pad.substickY =
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static_cast<u8>(GCPadStatus::C_STICK_CENTER_Y + (y * GCPadStatus::C_STICK_RADIUS));
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const ControllerEmu::AnalogStick::StateData c_stick_state = m_c_stick->GetState();
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pad.substickX = static_cast<u8>(GCPadStatus::C_STICK_CENTER_X +
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(c_stick_state.x * GCPadStatus::C_STICK_RADIUS));
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pad.substickY = static_cast<u8>(GCPadStatus::C_STICK_CENTER_Y +
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(c_stick_state.y * GCPadStatus::C_STICK_RADIUS));
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// triggers
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m_triggers->GetState(&pad.button, trigger_bitmasks, triggers);
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std::array<ControlState, 2> triggers;
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m_triggers->GetState(&pad.button, trigger_bitmasks, triggers.data());
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pad.triggerLeft = static_cast<u8>(triggers[0] * 0xFF);
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pad.triggerRight = static_cast<u8>(triggers[1] * 0xFF);
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@ -137,29 +137,27 @@ void Classic::GetState(u8* const data)
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// left stick
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{
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ControlState x, y;
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m_left_stick->GetState(&x, &y);
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const ControllerEmu::AnalogStick::StateData left_stick_state = m_left_stick->GetState();
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classic_data.regular_data.lx =
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static_cast<u8>(Classic::LEFT_STICK_CENTER_X + (x * Classic::LEFT_STICK_RADIUS));
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classic_data.regular_data.ly =
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static_cast<u8>(Classic::LEFT_STICK_CENTER_Y + (y * Classic::LEFT_STICK_RADIUS));
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classic_data.regular_data.lx = static_cast<u8>(
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Classic::LEFT_STICK_CENTER_X + (left_stick_state.x * Classic::LEFT_STICK_RADIUS));
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classic_data.regular_data.ly = static_cast<u8>(
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Classic::LEFT_STICK_CENTER_Y + (left_stick_state.y * Classic::LEFT_STICK_RADIUS));
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}
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// right stick
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{
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ControlState x, y;
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m_right_stick->GetState(&x, &y);
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const ControllerEmu::AnalogStick::StateData right_stick_data = m_right_stick->GetState();
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const u8 x_ =
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static_cast<u8>(Classic::RIGHT_STICK_CENTER_X + (x * Classic::RIGHT_STICK_RADIUS));
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const u8 y_ =
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static_cast<u8>(Classic::RIGHT_STICK_CENTER_Y + (y * Classic::RIGHT_STICK_RADIUS));
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const u8 x = static_cast<u8>(Classic::RIGHT_STICK_CENTER_X +
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(right_stick_data.x * Classic::RIGHT_STICK_RADIUS));
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const u8 y = static_cast<u8>(Classic::RIGHT_STICK_CENTER_Y +
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(right_stick_data.y * Classic::RIGHT_STICK_RADIUS));
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classic_data.rx1 = x_;
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classic_data.rx2 = x_ >> 1;
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classic_data.rx3 = x_ >> 3;
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classic_data.ry = y_;
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classic_data.rx1 = x;
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classic_data.rx2 = x >> 1;
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classic_data.rx3 = x >> 3;
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classic_data.ry = y;
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}
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// triggers
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@ -74,11 +74,10 @@ void Drums::GetState(u8* const data)
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// stick
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{
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ControlState x, y;
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m_stick->GetState(&x, &y);
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const ControllerEmu::AnalogStick::StateData stick_state = m_stick->GetState();
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drum_data.sx = static_cast<u8>((x * 0x1F) + 0x20);
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drum_data.sy = static_cast<u8>((y * 0x1F) + 0x20);
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drum_data.sx = static_cast<u8>((stick_state.x * 0x1F) + 0x20);
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drum_data.sy = static_cast<u8>((stick_state.y * 0x1F) + 0x20);
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}
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// TODO: softness maybe
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@ -87,6 +86,7 @@ void Drums::GetState(u8* const data)
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// buttons
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m_buttons->GetState(&drum_data.bt, drum_button_bitmasks.data());
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// pads
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m_pads->GetState(&drum_data.bt, drum_pad_bitmasks.data());
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@ -106,11 +106,10 @@ void Guitar::GetState(u8* const data)
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// stick
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{
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ControlState x, y;
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m_stick->GetState(&x, &y);
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const ControllerEmu::AnalogStick::StateData stick_state = m_stick->GetState();
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guitar_data.sx = static_cast<u8>((x * 0x1F) + 0x20);
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guitar_data.sy = static_cast<u8>((y * 0x1F) + 0x20);
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guitar_data.sx = static_cast<u8>((stick_state.x * 0x1F) + 0x20);
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guitar_data.sy = static_cast<u8>((stick_state.y * 0x1F) + 0x20);
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}
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// slider bar
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@ -133,8 +132,10 @@ void Guitar::GetState(u8* const data)
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// buttons
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m_buttons->GetState(&guitar_data.bt, guitar_button_bitmasks.data());
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// frets
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m_frets->GetState(&guitar_data.bt, guitar_fret_bitmasks.data());
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// strum
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m_strum->GetState(&guitar_data.bt, guitar_strum_bitmasks.data());
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@ -76,11 +76,9 @@ void Nunchuk::GetState(u8* const data)
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wm_nc nc_data = {};
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// stick
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double jx, jy;
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m_stick->GetState(&jx, &jy);
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nc_data.jx = u8(STICK_CENTER + jx * STICK_RADIUS);
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nc_data.jy = u8(STICK_CENTER + jy * STICK_RADIUS);
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const ControllerEmu::AnalogStick::StateData stick_state = m_stick->GetState();
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nc_data.jx = u8(STICK_CENTER + stick_state.x * STICK_RADIUS);
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nc_data.jy = u8(STICK_CENTER + stick_state.y * STICK_RADIUS);
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// Some terribly coded games check whether to move with a check like
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//
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@ -90,11 +90,10 @@ void Turntable::GetState(u8* const data)
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// stick
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{
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ControlState x, y;
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m_stick->GetState(&x, &y);
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const ControllerEmu::AnalogStick::StateData stick_state = m_stick->GetState();
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tt_data.sx = static_cast<u8>((x * 0x1F) + 0x20);
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tt_data.sy = static_cast<u8>((y * 0x1F) + 0x20);
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tt_data.sx = static_cast<u8>((stick_state.x * 0x1F) + 0x20);
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tt_data.sy = static_cast<u8>((stick_state.y * 0x1F) + 0x20);
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}
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// left table
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@ -36,20 +36,20 @@ AnalogStick::AnalogStick(const char* const name_, const char* const ui_name_,
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numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50));
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}
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void AnalogStick::GetState(ControlState* const x, ControlState* const y)
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AnalogStick::StateData AnalogStick::GetState()
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{
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ControlState yy = controls[0]->control_ref->State() - controls[1]->control_ref->State();
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ControlState xx = controls[3]->control_ref->State() - controls[2]->control_ref->State();
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ControlState y = controls[0]->control_ref->State() - controls[1]->control_ref->State();
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ControlState x = controls[3]->control_ref->State() - controls[2]->control_ref->State();
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ControlState radius = numeric_settings[SETTING_RADIUS]->GetValue();
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ControlState deadzone = numeric_settings[SETTING_DEADZONE]->GetValue();
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ControlState m = controls[4]->control_ref->State();
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const ControlState radius = numeric_settings[SETTING_RADIUS]->GetValue();
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const ControlState deadzone = numeric_settings[SETTING_DEADZONE]->GetValue();
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const ControlState m = controls[4]->control_ref->State();
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ControlState ang = atan2(yy, xx);
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ControlState ang_sin = sin(ang);
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ControlState ang_cos = cos(ang);
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const ControlState ang = atan2(y, x);
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const ControlState ang_sin = sin(ang);
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const ControlState ang_cos = cos(ang);
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ControlState dist = sqrt(xx * xx + yy * yy);
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ControlState dist = sqrt(x * x + y * y);
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// dead zone code
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dist = std::max(0.0, dist - deadzone);
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@ -63,10 +63,9 @@ void AnalogStick::GetState(ControlState* const x, ControlState* const y)
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if (m)
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dist *= 0.5;
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yy = std::max(-1.0, std::min(1.0, ang_sin * dist));
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xx = std::max(-1.0, std::min(1.0, ang_cos * dist));
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y = std::max(-1.0, std::min(1.0, ang_sin * dist));
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x = std::max(-1.0, std::min(1.0, ang_cos * dist));
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*y = yy;
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*x = xx;
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return {x, y};
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}
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} // namespace ControllerEmu
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@ -18,10 +18,16 @@ public:
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SETTING_DEADZONE,
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};
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struct StateData
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{
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ControlState x{};
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ControlState y{};
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};
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// The GameCube controller and Wiimote attachments have a different default radius
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AnalogStick(const char* name, ControlState default_radius);
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AnalogStick(const char* name, const char* ui_name, ControlState default_radius);
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void GetState(ControlState* x, ControlState* y);
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StateData GetState();
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};
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} // namespace ControllerEmu
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