ControlGroup/AnalogStick: Return state data by value
Makes it less error-prone to get state data from analog sticks (no need to pass any locals), and also allows direct assignment, letting the retrieved data be const.
This commit is contained in:
parent
cc6526f553
commit
d05f490caa
|
@ -4,6 +4,8 @@
|
||||||
|
|
||||||
#include "Core/HW/GCPadEmu.h"
|
#include "Core/HW/GCPadEmu.h"
|
||||||
|
|
||||||
|
#include <array>
|
||||||
|
|
||||||
#include "Common/Common.h"
|
#include "Common/Common.h"
|
||||||
#include "Common/CommonTypes.h"
|
#include "Common/CommonTypes.h"
|
||||||
|
|
||||||
|
@ -133,8 +135,6 @@ ControllerEmu::ControlGroup* GCPad::GetGroup(PadGroup group)
|
||||||
GCPadStatus GCPad::GetInput() const
|
GCPadStatus GCPad::GetInput() const
|
||||||
{
|
{
|
||||||
const auto lock = GetStateLock();
|
const auto lock = GetStateLock();
|
||||||
|
|
||||||
ControlState x, y, triggers[2];
|
|
||||||
GCPadStatus pad = {};
|
GCPadStatus pad = {};
|
||||||
|
|
||||||
if (!(m_always_connected->GetValue() || IsDefaultDeviceConnected()))
|
if (!(m_always_connected->GetValue() || IsDefaultDeviceConnected()))
|
||||||
|
@ -156,20 +156,21 @@ GCPadStatus GCPad::GetInput() const
|
||||||
m_dpad->GetState(&pad.button, dpad_bitmasks);
|
m_dpad->GetState(&pad.button, dpad_bitmasks);
|
||||||
|
|
||||||
// sticks
|
// sticks
|
||||||
m_main_stick->GetState(&x, &y);
|
const ControllerEmu::AnalogStick::StateData main_stick_state = m_main_stick->GetState();
|
||||||
pad.stickX =
|
pad.stickX = static_cast<u8>(GCPadStatus::MAIN_STICK_CENTER_X +
|
||||||
static_cast<u8>(GCPadStatus::MAIN_STICK_CENTER_X + (x * GCPadStatus::MAIN_STICK_RADIUS));
|
(main_stick_state.x * GCPadStatus::MAIN_STICK_RADIUS));
|
||||||
pad.stickY =
|
pad.stickY = static_cast<u8>(GCPadStatus::MAIN_STICK_CENTER_Y +
|
||||||
static_cast<u8>(GCPadStatus::MAIN_STICK_CENTER_Y + (y * GCPadStatus::MAIN_STICK_RADIUS));
|
(main_stick_state.y * GCPadStatus::MAIN_STICK_RADIUS));
|
||||||
|
|
||||||
m_c_stick->GetState(&x, &y);
|
const ControllerEmu::AnalogStick::StateData c_stick_state = m_c_stick->GetState();
|
||||||
pad.substickX =
|
pad.substickX = static_cast<u8>(GCPadStatus::C_STICK_CENTER_X +
|
||||||
static_cast<u8>(GCPadStatus::C_STICK_CENTER_X + (x * GCPadStatus::C_STICK_RADIUS));
|
(c_stick_state.x * GCPadStatus::C_STICK_RADIUS));
|
||||||
pad.substickY =
|
pad.substickY = static_cast<u8>(GCPadStatus::C_STICK_CENTER_Y +
|
||||||
static_cast<u8>(GCPadStatus::C_STICK_CENTER_Y + (y * GCPadStatus::C_STICK_RADIUS));
|
(c_stick_state.y * GCPadStatus::C_STICK_RADIUS));
|
||||||
|
|
||||||
// triggers
|
// triggers
|
||||||
m_triggers->GetState(&pad.button, trigger_bitmasks, triggers);
|
std::array<ControlState, 2> triggers;
|
||||||
|
m_triggers->GetState(&pad.button, trigger_bitmasks, triggers.data());
|
||||||
pad.triggerLeft = static_cast<u8>(triggers[0] * 0xFF);
|
pad.triggerLeft = static_cast<u8>(triggers[0] * 0xFF);
|
||||||
pad.triggerRight = static_cast<u8>(triggers[1] * 0xFF);
|
pad.triggerRight = static_cast<u8>(triggers[1] * 0xFF);
|
||||||
|
|
||||||
|
|
|
@ -137,29 +137,27 @@ void Classic::GetState(u8* const data)
|
||||||
|
|
||||||
// left stick
|
// left stick
|
||||||
{
|
{
|
||||||
ControlState x, y;
|
const ControllerEmu::AnalogStick::StateData left_stick_state = m_left_stick->GetState();
|
||||||
m_left_stick->GetState(&x, &y);
|
|
||||||
|
|
||||||
classic_data.regular_data.lx =
|
classic_data.regular_data.lx = static_cast<u8>(
|
||||||
static_cast<u8>(Classic::LEFT_STICK_CENTER_X + (x * Classic::LEFT_STICK_RADIUS));
|
Classic::LEFT_STICK_CENTER_X + (left_stick_state.x * Classic::LEFT_STICK_RADIUS));
|
||||||
classic_data.regular_data.ly =
|
classic_data.regular_data.ly = static_cast<u8>(
|
||||||
static_cast<u8>(Classic::LEFT_STICK_CENTER_Y + (y * Classic::LEFT_STICK_RADIUS));
|
Classic::LEFT_STICK_CENTER_Y + (left_stick_state.y * Classic::LEFT_STICK_RADIUS));
|
||||||
}
|
}
|
||||||
|
|
||||||
// right stick
|
// right stick
|
||||||
{
|
{
|
||||||
ControlState x, y;
|
const ControllerEmu::AnalogStick::StateData right_stick_data = m_right_stick->GetState();
|
||||||
m_right_stick->GetState(&x, &y);
|
|
||||||
|
|
||||||
const u8 x_ =
|
const u8 x = static_cast<u8>(Classic::RIGHT_STICK_CENTER_X +
|
||||||
static_cast<u8>(Classic::RIGHT_STICK_CENTER_X + (x * Classic::RIGHT_STICK_RADIUS));
|
(right_stick_data.x * Classic::RIGHT_STICK_RADIUS));
|
||||||
const u8 y_ =
|
const u8 y = static_cast<u8>(Classic::RIGHT_STICK_CENTER_Y +
|
||||||
static_cast<u8>(Classic::RIGHT_STICK_CENTER_Y + (y * Classic::RIGHT_STICK_RADIUS));
|
(right_stick_data.y * Classic::RIGHT_STICK_RADIUS));
|
||||||
|
|
||||||
classic_data.rx1 = x_;
|
classic_data.rx1 = x;
|
||||||
classic_data.rx2 = x_ >> 1;
|
classic_data.rx2 = x >> 1;
|
||||||
classic_data.rx3 = x_ >> 3;
|
classic_data.rx3 = x >> 3;
|
||||||
classic_data.ry = y_;
|
classic_data.ry = y;
|
||||||
}
|
}
|
||||||
|
|
||||||
// triggers
|
// triggers
|
||||||
|
|
|
@ -74,11 +74,10 @@ void Drums::GetState(u8* const data)
|
||||||
|
|
||||||
// stick
|
// stick
|
||||||
{
|
{
|
||||||
ControlState x, y;
|
const ControllerEmu::AnalogStick::StateData stick_state = m_stick->GetState();
|
||||||
m_stick->GetState(&x, &y);
|
|
||||||
|
|
||||||
drum_data.sx = static_cast<u8>((x * 0x1F) + 0x20);
|
drum_data.sx = static_cast<u8>((stick_state.x * 0x1F) + 0x20);
|
||||||
drum_data.sy = static_cast<u8>((y * 0x1F) + 0x20);
|
drum_data.sy = static_cast<u8>((stick_state.y * 0x1F) + 0x20);
|
||||||
}
|
}
|
||||||
|
|
||||||
// TODO: softness maybe
|
// TODO: softness maybe
|
||||||
|
@ -87,6 +86,7 @@ void Drums::GetState(u8* const data)
|
||||||
|
|
||||||
// buttons
|
// buttons
|
||||||
m_buttons->GetState(&drum_data.bt, drum_button_bitmasks.data());
|
m_buttons->GetState(&drum_data.bt, drum_button_bitmasks.data());
|
||||||
|
|
||||||
// pads
|
// pads
|
||||||
m_pads->GetState(&drum_data.bt, drum_pad_bitmasks.data());
|
m_pads->GetState(&drum_data.bt, drum_pad_bitmasks.data());
|
||||||
|
|
||||||
|
|
|
@ -106,11 +106,10 @@ void Guitar::GetState(u8* const data)
|
||||||
|
|
||||||
// stick
|
// stick
|
||||||
{
|
{
|
||||||
ControlState x, y;
|
const ControllerEmu::AnalogStick::StateData stick_state = m_stick->GetState();
|
||||||
m_stick->GetState(&x, &y);
|
|
||||||
|
|
||||||
guitar_data.sx = static_cast<u8>((x * 0x1F) + 0x20);
|
guitar_data.sx = static_cast<u8>((stick_state.x * 0x1F) + 0x20);
|
||||||
guitar_data.sy = static_cast<u8>((y * 0x1F) + 0x20);
|
guitar_data.sy = static_cast<u8>((stick_state.y * 0x1F) + 0x20);
|
||||||
}
|
}
|
||||||
|
|
||||||
// slider bar
|
// slider bar
|
||||||
|
@ -133,8 +132,10 @@ void Guitar::GetState(u8* const data)
|
||||||
|
|
||||||
// buttons
|
// buttons
|
||||||
m_buttons->GetState(&guitar_data.bt, guitar_button_bitmasks.data());
|
m_buttons->GetState(&guitar_data.bt, guitar_button_bitmasks.data());
|
||||||
|
|
||||||
// frets
|
// frets
|
||||||
m_frets->GetState(&guitar_data.bt, guitar_fret_bitmasks.data());
|
m_frets->GetState(&guitar_data.bt, guitar_fret_bitmasks.data());
|
||||||
|
|
||||||
// strum
|
// strum
|
||||||
m_strum->GetState(&guitar_data.bt, guitar_strum_bitmasks.data());
|
m_strum->GetState(&guitar_data.bt, guitar_strum_bitmasks.data());
|
||||||
|
|
||||||
|
|
|
@ -76,11 +76,9 @@ void Nunchuk::GetState(u8* const data)
|
||||||
wm_nc nc_data = {};
|
wm_nc nc_data = {};
|
||||||
|
|
||||||
// stick
|
// stick
|
||||||
double jx, jy;
|
const ControllerEmu::AnalogStick::StateData stick_state = m_stick->GetState();
|
||||||
m_stick->GetState(&jx, &jy);
|
nc_data.jx = u8(STICK_CENTER + stick_state.x * STICK_RADIUS);
|
||||||
|
nc_data.jy = u8(STICK_CENTER + stick_state.y * STICK_RADIUS);
|
||||||
nc_data.jx = u8(STICK_CENTER + jx * STICK_RADIUS);
|
|
||||||
nc_data.jy = u8(STICK_CENTER + jy * STICK_RADIUS);
|
|
||||||
|
|
||||||
// Some terribly coded games check whether to move with a check like
|
// Some terribly coded games check whether to move with a check like
|
||||||
//
|
//
|
||||||
|
|
|
@ -90,11 +90,10 @@ void Turntable::GetState(u8* const data)
|
||||||
|
|
||||||
// stick
|
// stick
|
||||||
{
|
{
|
||||||
ControlState x, y;
|
const ControllerEmu::AnalogStick::StateData stick_state = m_stick->GetState();
|
||||||
m_stick->GetState(&x, &y);
|
|
||||||
|
|
||||||
tt_data.sx = static_cast<u8>((x * 0x1F) + 0x20);
|
tt_data.sx = static_cast<u8>((stick_state.x * 0x1F) + 0x20);
|
||||||
tt_data.sy = static_cast<u8>((y * 0x1F) + 0x20);
|
tt_data.sy = static_cast<u8>((stick_state.y * 0x1F) + 0x20);
|
||||||
}
|
}
|
||||||
|
|
||||||
// left table
|
// left table
|
||||||
|
|
|
@ -36,20 +36,20 @@ AnalogStick::AnalogStick(const char* const name_, const char* const ui_name_,
|
||||||
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50));
|
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50));
|
||||||
}
|
}
|
||||||
|
|
||||||
void AnalogStick::GetState(ControlState* const x, ControlState* const y)
|
AnalogStick::StateData AnalogStick::GetState()
|
||||||
{
|
{
|
||||||
ControlState yy = controls[0]->control_ref->State() - controls[1]->control_ref->State();
|
ControlState y = controls[0]->control_ref->State() - controls[1]->control_ref->State();
|
||||||
ControlState xx = controls[3]->control_ref->State() - controls[2]->control_ref->State();
|
ControlState x = controls[3]->control_ref->State() - controls[2]->control_ref->State();
|
||||||
|
|
||||||
ControlState radius = numeric_settings[SETTING_RADIUS]->GetValue();
|
const ControlState radius = numeric_settings[SETTING_RADIUS]->GetValue();
|
||||||
ControlState deadzone = numeric_settings[SETTING_DEADZONE]->GetValue();
|
const ControlState deadzone = numeric_settings[SETTING_DEADZONE]->GetValue();
|
||||||
ControlState m = controls[4]->control_ref->State();
|
const ControlState m = controls[4]->control_ref->State();
|
||||||
|
|
||||||
ControlState ang = atan2(yy, xx);
|
const ControlState ang = atan2(y, x);
|
||||||
ControlState ang_sin = sin(ang);
|
const ControlState ang_sin = sin(ang);
|
||||||
ControlState ang_cos = cos(ang);
|
const ControlState ang_cos = cos(ang);
|
||||||
|
|
||||||
ControlState dist = sqrt(xx * xx + yy * yy);
|
ControlState dist = sqrt(x * x + y * y);
|
||||||
|
|
||||||
// dead zone code
|
// dead zone code
|
||||||
dist = std::max(0.0, dist - deadzone);
|
dist = std::max(0.0, dist - deadzone);
|
||||||
|
@ -63,10 +63,9 @@ void AnalogStick::GetState(ControlState* const x, ControlState* const y)
|
||||||
if (m)
|
if (m)
|
||||||
dist *= 0.5;
|
dist *= 0.5;
|
||||||
|
|
||||||
yy = std::max(-1.0, std::min(1.0, ang_sin * dist));
|
y = std::max(-1.0, std::min(1.0, ang_sin * dist));
|
||||||
xx = std::max(-1.0, std::min(1.0, ang_cos * dist));
|
x = std::max(-1.0, std::min(1.0, ang_cos * dist));
|
||||||
|
|
||||||
*y = yy;
|
return {x, y};
|
||||||
*x = xx;
|
|
||||||
}
|
}
|
||||||
} // namespace ControllerEmu
|
} // namespace ControllerEmu
|
||||||
|
|
|
@ -18,10 +18,16 @@ public:
|
||||||
SETTING_DEADZONE,
|
SETTING_DEADZONE,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
struct StateData
|
||||||
|
{
|
||||||
|
ControlState x{};
|
||||||
|
ControlState y{};
|
||||||
|
};
|
||||||
|
|
||||||
// The GameCube controller and Wiimote attachments have a different default radius
|
// The GameCube controller and Wiimote attachments have a different default radius
|
||||||
AnalogStick(const char* name, ControlState default_radius);
|
AnalogStick(const char* name, ControlState default_radius);
|
||||||
AnalogStick(const char* name, const char* ui_name, ControlState default_radius);
|
AnalogStick(const char* name, const char* ui_name, ControlState default_radius);
|
||||||
|
|
||||||
void GetState(ControlState* x, ControlState* y);
|
StateData GetState();
|
||||||
};
|
};
|
||||||
} // namespace ControllerEmu
|
} // namespace ControllerEmu
|
||||||
|
|
Loading…
Reference in New Issue