mixed commit:
in D3D and Opengl: fixed one nasty bug in texture loading where if a dynamic texture keeps his format but the tlut format is changed, the try or reloading the texture in the same texture could cause a hang if the size of the resulting texture is different than the original (size in bytes) Applied a ugly temporal hack to the texture conversor to solve efb to ram misalignments and effect distortions. in D3D: Pseudo implementation of logic ops using basic blending: the first 8 operations are "good approximations", the remaining 8 are bullshit :) if someone have a better approximation to emulate this logic please let me know. please test if i don't break anything in the process and test Mario kart wee you will get a nice surprise.:) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4656 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
85a9b3dc2c
commit
d02426a8e9
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@ -545,7 +545,7 @@ const char *GeneratePixelShader(u32 texture_mask, bool dstAlphaEnable, u32 HLSL)
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// alpha test will always fail, so restart the shader and just make it an empty function
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p = pmainstart;
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WRITE(p, "ocol0 = 0;\n");
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WRITE(p, HLSL ? "clip(-1);" : "discard;\n");
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WRITE(p, "discard;return;\n");
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}
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else
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{
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@ -582,9 +582,9 @@ static const char *TEVCMPColorOPTable[16] =
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"float3(0.0f,0.0f,0.0f)",//7
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" %s + ((%s.r > %s.r + (1.0f/510.0f)) ? %s : float3(0.0f,0.0f,0.0f))",//#define TEVCMP_R8_GT 8
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" %s + ((abs(%s.r - %s.r) < (1.0f/255.0f)) ? %s : float3(0.0f,0.0f,0.0f))",//#define TEVCMP_R8_EQ 9
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" %s + (( dot(%s.rgb, comp16) >= (dot(%s.rgb, comp16) + (1.0f/510.0f))) ? %s : float3(0.0f,0.0f,0.0f))",//#define TEVCMP_GR16_GT 10
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" %s + (( dot(%s.rgb, comp16) > (dot(%s.rgb, comp16) + (1.0f/510.0f))) ? %s : float3(0.0f,0.0f,0.0f))",//#define TEVCMP_GR16_GT 10
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" %s + (abs(dot(%s.rgb, comp16) - dot(%s.rgb, comp16)) < (1.0f/255.0f) ? %s : float3(0.0f,0.0f,0.0f))",//#define TEVCMP_GR16_EQ 11
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" %s + (( dot(%s.rgb, comp24) >= (dot(%s.rgb, comp24) + (1.0f/510.0f))) ? %s : float3(0.0f,0.0f,0.0f))",//#define TEVCMP_BGR24_GT 12
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" %s + (( dot(%s.rgb, comp24) > (dot(%s.rgb, comp24) + (1.0f/510.0f))) ? %s : float3(0.0f,0.0f,0.0f))",//#define TEVCMP_BGR24_GT 12
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" %s + (abs(dot(%s.rgb, comp24) - dot(%s.rgb, comp24)) < (1.0f/255.0f) ? %s : float3(0.0f,0.0f,0.0f))",//#define TEVCMP_BGR24_EQ 13
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" %s + (max(sign(%s.rgb - %s.rgb - (1.0f/510.0f)),float3(0.0f,0.0f,0.0f)) * %s)",//#define TEVCMP_RGB8_GT 14
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" %s + ((float3(1.0f,1.0f,1.0f) - max(sign(abs(%s.rgb - %s.rgb) - (1.0f/255.0f)),float3(0.0f,0.0f,0.0f))) * %s)"//#define TEVCMP_RGB8_EQ 15
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@ -601,13 +601,13 @@ static const char *TEVCMPAlphaOPTable[16] =
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"0.0f",//5
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"0.0f",//6
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"0.0f",//7
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" %s + ((%s.r >= (%s.r + (1.0f/510.0f))) ? %s : 0.0f)",//#define TEVCMP_R8_GT 8
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" %s + ((%s.r > (%s.r + (1.0f/510.0f))) ? %s : 0.0f)",//#define TEVCMP_R8_GT 8
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" %s + (abs(%s.r - %s.r) < (1.0f/255.0f) ? %s : 0.0f)",//#define TEVCMP_R8_EQ 9
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" %s + ((dot(%s.rgb, comp16) >= (dot(%s.rgb, comp16) + (1.0f/510.0f))) ? %s : 0.0f)",//#define TEVCMP_GR16_GT 10
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" %s + ((dot(%s.rgb, comp16) > (dot(%s.rgb, comp16) + (1.0f/510.0f))) ? %s : 0.0f)",//#define TEVCMP_GR16_GT 10
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" %s + (abs(dot(%s.rgb, comp16) - dot(%s.rgb, comp16)) < (1.0f/255.0f) ? %s : 0.0f)",//#define TEVCMP_GR16_EQ 11
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" %s + ((dot(%s.rgb, comp24) >= (dot(%s.rgb, comp24) + (1.0f/510.0f))) ? %s : 0.0f)",//#define TEVCMP_BGR24_GT 12
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" %s + ((dot(%s.rgb, comp24) > (dot(%s.rgb, comp24) + (1.0f/510.0f))) ? %s : 0.0f)",//#define TEVCMP_BGR24_GT 12
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" %s + (abs(dot(%s.rgb, comp24) - dot(%s.rgb, comp24)) < (1.0f/255.0f) ? %s : 0.0f)",//#define TEVCMP_BGR24_EQ 13
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" %s + ((%s.a >= (%s.a + (1.0f/510.0f))) ? %s : 0.0f)",//#define TEVCMP_A8_GT 14
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" %s + ((%s.a > (%s.a + (1.0f/510.0f))) ? %s : 0.0f)",//#define TEVCMP_A8_GT 14
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" %s + (abs(%s.a - %s.a) < (1.0f/255.0f) ? %s : 0.0f)"//#define TEVCMP_A8_EQ 15
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};
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@ -862,6 +862,8 @@ static const char *tevAlphaFuncsTable[] =
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"(true)" //ALPHACMP_ALWAYS 7
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};
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static const char *tevAlphaFunclogicTable[] =
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{
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" && ", // and
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@ -903,10 +905,7 @@ static bool WriteAlphaTest(char *&p, u32 HLSL)
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// Seems we need discard for Cg and clip for d3d. sigh.
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if (HLSL)
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WRITE(p, "clip( (");
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else
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WRITE(p, "discard(!( ");
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WRITE(p, "if(!( ");
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int compindex = bpmem.alphaFunc.comp0 % 8;
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WRITE(p, tevAlphaFuncsTable[compindex],alphaRef[0]);//lookup the first component from the alpha function table
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@ -916,12 +915,8 @@ static bool WriteAlphaTest(char *&p, u32 HLSL)
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compindex = bpmem.alphaFunc.comp1 % 8;
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WRITE(p, tevAlphaFuncsTable[compindex],alphaRef[1]);//lookup the second component from the alpha function table
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if (HLSL) {
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// clip works differently than discard - discard takes a bool, clip takes a value that kills the pixel on negative
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WRITE(p, ") ? 1 : -1);\n");
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} else {
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WRITE(p, "));\n");
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}
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WRITE(p, ")){ocol0 = 0;discard;return;}\n");
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return true;
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}
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@ -967,6 +962,6 @@ static void WriteFog(char *&p)
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WARN_LOG(VIDEO, "Unknown Fog Type! %08x", bpmem.fog.c_proj_fsel.fsel);
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}
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WRITE(p, " prev.rgb = (1.0f - fog) * prev.rgb + (fog * "I_FOG"[0].rgb);\n");
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WRITE(p, " prev.rgb = lerp(prev.rgb,"I_FOG"[0].rgb,fog);\n");
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}
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@ -107,12 +107,16 @@ void WriteSwizzler(char*& p, u32 format,bool HLSL)
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if(!HLSL)
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WRITE(p," sampleUv.y = textureDims.y - sampleUv.y;\n");
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WRITE(p, " sampleUv.x = sampleUv.x + textureDims.z;\n"
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" sampleUv.y = sampleUv.y + textureDims.w;\n");
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WRITE(p, " sampleUv = sampleUv + textureDims.zw;\n");
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if(HLSL)
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{
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WRITE(p, " sampleUv.x = sampleUv.x / blkDims.z;\n"
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" sampleUv.y = sampleUv.y / blkDims.w;\n");
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WRITE(p, " sampleUv = sampleUv + float2(1.0f,1.0f);\n"
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" sampleUv = sampleUv / blkDims.zw;\n");
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}
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else
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{
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WRITE(p, " sampleUv = sampleUv + float2(1.0f,-1.0f);\n");
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}
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}
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@ -160,13 +164,16 @@ void Write32BitSwizzler(char*& p, u32 format, bool HLSL)
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if(!HLSL)
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WRITE(p," sampleUv.y = textureDims.y - sampleUv.y;\n");
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WRITE(p, " sampleUv.x = sampleUv.x + textureDims.z;\n");
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WRITE(p, " sampleUv.y = sampleUv.y + textureDims.w;\n");
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WRITE(p, " sampleUv = sampleUv + textureDims.zw;\n");
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if(HLSL)
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{
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WRITE(p, " sampleUv.x = sampleUv.x / blkDims.z;\n"
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" sampleUv.y = sampleUv.y / blkDims.w;\n");
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WRITE(p, " sampleUv = sampleUv + float2(1.0f,1.0f);\n"
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" sampleUv = sampleUv / blkDims.zw;\n");
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}
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else
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{
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WRITE(p, " sampleUv = sampleUv + float2(1.0f,-1.0f);\n");
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}
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}
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@ -418,6 +418,219 @@ static PC_TexFormat GetPCFormatFromTLUTFormat(int tlutfmt)
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return PC_TEX_FMT_NONE; // Error
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}
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PC_TexFormat GetPC_TexFormat(int texformat, int tlutfmt)
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{
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switch (texformat)
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{
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case GX_TF_C4:
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return GetPCFormatFromTLUTFormat(tlutfmt);
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case GX_TF_I4:
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return PC_TEX_FMT_I4_AS_I8;
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case GX_TF_I8: // speed critical
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return PC_TEX_FMT_I8;
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case GX_TF_C8:
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return GetPCFormatFromTLUTFormat(tlutfmt);
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case GX_TF_IA4:
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return PC_TEX_FMT_IA4_AS_IA8;
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case GX_TF_IA8:
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return PC_TEX_FMT_IA8;
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case GX_TF_C14X2:
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return GetPCFormatFromTLUTFormat(tlutfmt);
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case GX_TF_RGB565:
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return PC_TEX_FMT_RGB565;
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case GX_TF_RGB5A3:
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return PC_TEX_FMT_BGRA32;
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case GX_TF_RGBA8: // speed critical
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return PC_TEX_FMT_BGRA32;
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case GX_TF_CMPR: // speed critical
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// The metroid games use this format almost exclusively.
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{
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return PC_TEX_FMT_BGRA32;
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}
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}
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// The "copy" texture formats, too?
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return PC_TEX_FMT_NONE;
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}
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PC_TexFormat TexDecoder_DirectDecode_real(u8 *dst, const u8 *src, int width, int height,int Pitch, int texformat, int tlutaddr, int tlutfmt)
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{
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switch (texformat)
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{
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case GX_TF_C4:
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if (tlutfmt == 2)
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{
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// Special decoding is required for TLUT format 5A3
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for (int y = 0; y < height; y += 8)
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for (int x = 0; x < width; x += 8)
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for (int iy = 0; iy < 8; iy++, src += 4)
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decodebytesC4_5A3_To_BGRA32((u32*)dst + (y + iy) * width + x, src, tlutaddr);
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}
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else
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{
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for (int y = 0; y < height; y += 8)
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for (int x = 0; x < width; x += 8)
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for (int iy = 0; iy < 8; iy++, src += 4)
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decodebytesC4_To_Raw16((u16*)dst + (y + iy) * width + x, src, tlutaddr);
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}
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return GetPCFormatFromTLUTFormat(tlutfmt);
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case GX_TF_I4:
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{
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for (int y = 0; y < height; y += 8)
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for (int x = 0; x < width; x += 8)
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for (int iy = 0; iy < 8; iy++, src += 4)
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for (int ix = 0; ix < 4; ix++)
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{
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int val = src[ix];
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dst[(y + iy) * width + x + ix * 2] = Convert4To8(val >> 4);
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dst[(y + iy) * width + x + ix * 2 + 1] = Convert4To8(val & 0xF);
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}
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}
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return PC_TEX_FMT_I4_AS_I8;
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case GX_TF_I8: // speed critical
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{
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for (int y = 0; y < height; y += 4)
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for (int x = 0; x < width; x += 8)
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for (int iy = 0; iy < 4; iy++, src += 8)
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memcpy(dst + (y + iy)*width+x, src, 8);
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}
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return PC_TEX_FMT_I8;
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case GX_TF_C8:
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if (tlutfmt == 2)
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{
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// Special decoding is required for TLUT format 5A3
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for (int y = 0; y < height; y += 4)
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for (int x = 0; x < width; x += 8)
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for (int iy = 0; iy < 4; iy++, src += 8)
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decodebytesC8_5A3_To_BGRA32((u32*)dst + (y + iy) * width + x, src, tlutaddr);
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}
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else
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{
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for (int y = 0; y < height; y += 4)
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for (int x = 0; x < width; x += 8)
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for (int iy = 0; iy < 4; iy++, src += 8)
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decodebytesC8_To_Raw16((u16*)dst + (y + iy) * width + x, src, tlutaddr);
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}
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return GetPCFormatFromTLUTFormat(tlutfmt);
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case GX_TF_IA4:
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{
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for (int y = 0; y < height; y += 4)
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for (int x = 0; x < width; x += 8)
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for (int iy = 0; iy < 4; iy++, src += 8)
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decodebytesIA4((u16*)dst + (y + iy) * width + x, src);
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}
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return PC_TEX_FMT_IA4_AS_IA8;
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case GX_TF_IA8:
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{
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for (int y = 0; y < height; y += 4)
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for (int x = 0; x < width; x += 4)
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for (int iy = 0; iy < 4; iy++, src += 8)
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{
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u16 *ptr = (u16 *)dst + (y + iy) * width + x;
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u16 *s = (u16 *)src;
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for(int j = 0; j < 4; j++)
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*ptr++ = Common::swap16(*s++);
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}
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}
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return PC_TEX_FMT_IA8;
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case GX_TF_C14X2:
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if (tlutfmt == 2)
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{
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// Special decoding is required for TLUT format 5A3
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for (int y = 0; y < height; y += 4)
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for (int x = 0; x < width; x += 4)
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for (int iy = 0; iy < 4; iy++, src += 8)
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decodebytesC14X2_5A3_To_BGRA32((u32*)dst + (y + iy) * width + x, (u16*)src, tlutaddr);
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}
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else
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{
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for (int y = 0; y < height; y += 4)
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for (int x = 0; x < width; x += 4)
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for (int iy = 0; iy < 4; iy++, src += 8)
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decodebytesC14X2_To_Raw16((u16*)dst + (y + iy) * width + x, (u16*)src, tlutaddr);
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}
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return GetPCFormatFromTLUTFormat(tlutfmt);
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case GX_TF_RGB565:
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{
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for (int y = 0; y < height; y += 4)
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for (int x = 0; x < width; x += 4)
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for (int iy = 0; iy < 4; iy++, src += 8)
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{
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u16 *ptr = (u16 *)dst + (y + iy) * width + x;
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u16 *s = (u16 *)src;
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for(int j = 0; j < 4; j++)
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*ptr++ = Common::swap16(*s++);
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}
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}
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return PC_TEX_FMT_RGB565;
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case GX_TF_RGB5A3:
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{
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for (int y = 0; y < height; y += 4)
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for (int x = 0; x < width; x += 4)
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for (int iy = 0; iy < 4; iy++, src += 8)
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//decodebytesRGB5A3((u32*)dst+(y+iy)*width+x, (u16*)src, 4);
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decodebytesRGB5A3((u32*)dst+(y+iy)*width+x, (u16*)src);
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}
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return PC_TEX_FMT_BGRA32;
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case GX_TF_RGBA8: // speed critical
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{
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for (int y = 0; y < height; y += 4)
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for (int x = 0; x < width; x += 4)
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{
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for (int iy = 0; iy < 4; iy++)
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decodebytesARGB8_4((u32*)dst + (y+iy)*width + x, (u16*)src + 4 * iy, (u16*)src + 4 * iy + 16);
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src += 64;
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}
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}
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return PC_TEX_FMT_BGRA32;
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case GX_TF_CMPR: // speed critical
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// The metroid games use this format almost exclusively.
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{
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#if 0 // TODO - currently does not handle transparency correctly and causes problems when texture dimensions are not multiples of 8
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// 11111111 22222222 55555555 66666666
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// 33333333 44444444 77777777 88888888
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for (int y = 0; y < height; y += 8)
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{
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for (int x = 0; x < width; x += 8)
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{
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copyDXTBlock(dst+(y/2)*width+x*2, src);
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src += 8;
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copyDXTBlock(dst+(y/2)*width+x*2+8, src);
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src += 8;
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copyDXTBlock(dst+(y/2+2)*width+x*2, src);
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src += 8;
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copyDXTBlock(dst+(y/2+2)*width+x*2+8, src);
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src += 8;
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}
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}
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return PC_TEX_FMT_DXT1;
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#else
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for (int y = 0; y < height; y += 8)
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{
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for (int x = 0; x < width; x += 8)
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{
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decodeDXTBlock((u32*)dst + y * width + x, (DXTBlock*)src, width);
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src += sizeof(DXTBlock);
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decodeDXTBlock((u32*)dst + y * width + x + 4, (DXTBlock*)src, width);
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src += sizeof(DXTBlock);
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decodeDXTBlock((u32*)dst + (y + 4) * width + x, (DXTBlock*)src, width);
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src += sizeof(DXTBlock);
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decodeDXTBlock((u32*)dst + (y + 4) * width + x + 4, (DXTBlock*)src, width);
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src += sizeof(DXTBlock);
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}
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}
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#endif
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return PC_TEX_FMT_BGRA32;
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}
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}
|
||||
|
||||
// The "copy" texture formats, too?
|
||||
return PC_TEX_FMT_NONE;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//switch endianness, unswizzle
|
||||
//TODO: to save memory, don't blindly convert everything to argb8888
|
||||
|
@ -599,12 +812,91 @@ PC_TexFormat TexDecoder_Decode_real(u8 *dst, const u8 *src, int width, int heigh
|
|||
return PC_TEX_FMT_NONE;
|
||||
}
|
||||
|
||||
|
||||
void TexDecoder_SetTexFmtOverlayOptions(bool enable, bool center)
|
||||
{
|
||||
TexFmt_Overlay_Enable = enable;
|
||||
TexFmt_Overlay_Center = center;
|
||||
}
|
||||
|
||||
void TexDecoder_DirectDecode(u8 *dst, const u8 *src, int width, int height,int Pitch, int texformat, int tlutaddr, int tlutfmt)
|
||||
{
|
||||
PC_TexFormat retval = TexDecoder_DirectDecode_real(dst,src,width,height,Pitch,texformat,tlutaddr,tlutfmt);
|
||||
|
||||
if ((!TexFmt_Overlay_Enable)|| (retval == PC_TEX_FMT_NONE))
|
||||
return;
|
||||
|
||||
int w = min(width, 40);
|
||||
int h = min(height, 10);
|
||||
|
||||
int xoff = (width - w) >> 1;
|
||||
int yoff = (height - h) >> 1;
|
||||
|
||||
if (!TexFmt_Overlay_Center)
|
||||
{
|
||||
xoff=0;
|
||||
yoff=0;
|
||||
}
|
||||
|
||||
const char* fmt = texfmt[texformat&15];
|
||||
while (*fmt)
|
||||
{
|
||||
int xcnt = 0;
|
||||
int nchar = sfont_map[(int)*fmt];
|
||||
|
||||
const unsigned char *ptr = sfont_raw[nchar]; // each char is up to 9x10
|
||||
|
||||
for (int x = 0; x < 9;x++)
|
||||
{
|
||||
if (ptr[x] == 0x78)
|
||||
break;
|
||||
xcnt++;
|
||||
}
|
||||
|
||||
for (int y=0; y < 10; y++)
|
||||
{
|
||||
for (int x=0; x < xcnt; x++)
|
||||
{
|
||||
switch(retval)
|
||||
{
|
||||
case PC_TEX_FMT_I8:
|
||||
{
|
||||
// TODO: Is this an acceptable way to draw in I8?
|
||||
u8 *dtp = (u8*)dst;
|
||||
dtp[(y + yoff) * width + x + xoff] = ptr[x] ? 0xFF : 0x88;
|
||||
break;
|
||||
}
|
||||
case PC_TEX_FMT_IA8:
|
||||
case PC_TEX_FMT_IA4_AS_IA8:
|
||||
{
|
||||
u16 *dtp = (u16*)dst;
|
||||
dtp[(y + yoff) * width + x + xoff] = ptr[x] ? 0xFFFF : 0xFF00;
|
||||
break;
|
||||
}
|
||||
case PC_TEX_FMT_RGB565:
|
||||
{
|
||||
u16 *dtp = (u16*)dst;
|
||||
dtp[(y + yoff)*width + x + xoff] = ptr[x] ? 0xFFFF : 0x0000;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
case PC_TEX_FMT_BGRA32:
|
||||
{
|
||||
int *dtp = (int*)dst;
|
||||
dtp[(y + yoff) * width + x + xoff] = ptr[x] ? 0xFFFFFFFF : 0xFF000000;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
ptr += 9;
|
||||
}
|
||||
xoff += xcnt;
|
||||
fmt++;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
PC_TexFormat TexDecoder_Decode(u8 *dst, const u8 *src, int width, int height, int texformat, int tlutaddr, int tlutfmt)
|
||||
{
|
||||
#if defined(HAVE_OPENCL) && HAVE_OPENCL
|
||||
|
|
|
@ -84,9 +84,11 @@ enum PC_TexFormat
|
|||
};
|
||||
|
||||
PC_TexFormat TexDecoder_Decode(u8 *dst, const u8 *src, int width, int height, int texformat, int tlutaddr, int tlutfmt);
|
||||
|
||||
void TexDecoder_DirectDecode(u8 *dst, const u8 *src, int width, int height,int Pitch, int texformat, int tlutaddr, int tlutfmt);
|
||||
PC_TexFormat GetPC_TexFormat(int texformat, int tlutfmt);
|
||||
void TexDecoder_DecodeTexel(u8 *dst, const u8 *src, int s, int t, int imageWidth, int texformat, int tlutaddr, int tlutfmt);
|
||||
|
||||
|
||||
u32 TexDecoder_GetSafeTextureHash(const u8 *src, int width, int height, int texformat, u32 seed=0);
|
||||
u32 TexDecoder_GetTlutHash(const u8* src, int len);
|
||||
|
||||
|
|
|
@ -71,7 +71,7 @@ void SetDitherMode(const BPCmd &bp)
|
|||
}
|
||||
void SetLogicOpMode(const BPCmd &bp)
|
||||
{
|
||||
// Logic op blending. D3D can't do this but can fake some modes.
|
||||
Renderer::SetLogicOpMode();
|
||||
}
|
||||
|
||||
void SetColorMask(const BPCmd &bp)
|
||||
|
|
|
@ -103,6 +103,12 @@ LPDIRECT3DTEXTURE9 CreateTexture2D(const u8* buffer, const int width, const int
|
|||
break;
|
||||
case D3DFMT_A8R8G8B8:
|
||||
{
|
||||
/*if(Lock.Pitch == width * 4)
|
||||
{
|
||||
memcpy(Lock.pBits,buffer,width*height*4);
|
||||
}
|
||||
else
|
||||
{*/
|
||||
u32* pIn = pBuffer;
|
||||
for (int y = 0; y < height; y++)
|
||||
{
|
||||
|
@ -110,6 +116,7 @@ LPDIRECT3DTEXTURE9 CreateTexture2D(const u8* buffer, const int width, const int
|
|||
memcpy(pBits, pIn, width * 4);
|
||||
pIn += pitch;
|
||||
}
|
||||
//}
|
||||
}
|
||||
break;
|
||||
case D3DFMT_DXT1:
|
||||
|
@ -122,6 +129,25 @@ LPDIRECT3DTEXTURE9 CreateTexture2D(const u8* buffer, const int width, const int
|
|||
return pTexture;
|
||||
}
|
||||
|
||||
LPDIRECT3DTEXTURE9 CreateOnlyTexture2D(const int width, const int height, D3DFORMAT fmt)
|
||||
{
|
||||
LPDIRECT3DTEXTURE9 pTexture;
|
||||
// crazy bitmagic, sorry :)
|
||||
bool isPow2 = !((width&(width-1)) || (height&(height-1)));
|
||||
bool bExpand = false;
|
||||
HRESULT hr;
|
||||
// TODO(ector): Allow mipmaps for non-pow textures on newer cards?
|
||||
// TODO(ector): Use the game-specified mipmaps?
|
||||
if (!isPow2)
|
||||
hr = dev->CreateTexture(width, height, 1, 0, fmt, D3DPOOL_MANAGED, &pTexture, NULL);
|
||||
else
|
||||
hr = dev->CreateTexture(width, height, 0, D3DUSAGE_AUTOGENMIPMAP, fmt, D3DPOOL_MANAGED, &pTexture, NULL);
|
||||
|
||||
if (FAILED(hr))
|
||||
return 0;
|
||||
return pTexture;
|
||||
}
|
||||
|
||||
void ReplaceTexture2D(LPDIRECT3DTEXTURE9 pTexture, const u8* buffer, const int width, const int height,const int pitch, D3DFORMAT fmt)
|
||||
{
|
||||
u32* pBuffer = (u32*)buffer;
|
||||
|
|
|
@ -25,4 +25,5 @@ namespace D3D
|
|||
void ReplaceTexture2D(LPDIRECT3DTEXTURE9 pTexture, const u8* buffer, const int width, const int height,const int pitch, D3DFORMAT fmt);
|
||||
LPDIRECT3DTEXTURE9 CreateRenderTarget(const int width, const int height);
|
||||
LPDIRECT3DSURFACE9 CreateDepthStencilSurface(const int width, const int height);
|
||||
LPDIRECT3DTEXTURE9 CreateOnlyTexture2D(const int width, const int height, D3DFORMAT fmt);
|
||||
}
|
||||
|
|
|
@ -91,6 +91,86 @@ static const D3DBLEND d3dDestFactors[8] =
|
|||
D3DBLEND_INVDESTALPHA
|
||||
};
|
||||
|
||||
// 0 0x00
|
||||
// 1 Source & destination
|
||||
// 2 Source & ~destination
|
||||
// 3 Source
|
||||
// 4 ~Source & destination
|
||||
// 5 Destination
|
||||
// 6 Source ^ destination = Source & ~destination | ~Source & destination
|
||||
// 7 Source | destination
|
||||
|
||||
// 8 ~(Source | destination)
|
||||
// 9 ~(Source ^ destination) = ~Source & ~destination | Source & destination
|
||||
// 10 ~Destination
|
||||
// 11 Source | ~destination
|
||||
// 12 ~Source
|
||||
// 13 ~Source | destination
|
||||
// 14 ~(Source & destination)
|
||||
// 15 0xff
|
||||
|
||||
static const D3DBLENDOP d3dLogincOPop[16] =
|
||||
{
|
||||
D3DBLENDOP_ADD,
|
||||
D3DBLENDOP_ADD,
|
||||
D3DBLENDOP_ADD,
|
||||
D3DBLENDOP_ADD,
|
||||
D3DBLENDOP_ADD,
|
||||
D3DBLENDOP_ADD,
|
||||
D3DBLENDOP_ADD,
|
||||
D3DBLENDOP_ADD,
|
||||
|
||||
D3DBLENDOP_REVSUBTRACT,
|
||||
D3DBLENDOP_REVSUBTRACT,
|
||||
D3DBLENDOP_SUBTRACT,
|
||||
D3DBLENDOP_SUBTRACT,
|
||||
D3DBLENDOP_REVSUBTRACT,
|
||||
D3DBLENDOP_REVSUBTRACT,
|
||||
D3DBLENDOP_SUBTRACT,
|
||||
D3DBLENDOP_ADD
|
||||
};
|
||||
|
||||
static const D3DBLEND d3dLogicOpSrcFactors[16] =
|
||||
{
|
||||
D3DBLEND_ZERO,
|
||||
D3DBLEND_DESTCOLOR,
|
||||
D3DBLEND_INVDESTCOLOR,
|
||||
D3DBLEND_ONE,
|
||||
D3DBLEND_ZERO,
|
||||
D3DBLEND_ZERO,
|
||||
D3DBLEND_INVDESTCOLOR,
|
||||
D3DBLEND_ONE,
|
||||
|
||||
D3DBLEND_ONE,
|
||||
D3DBLEND_INVDESTCOLOR,
|
||||
D3DBLEND_ONE,
|
||||
D3DBLEND_ONE,
|
||||
D3DBLEND_ONE,
|
||||
D3DBLEND_ONE,
|
||||
D3DBLEND_ONE,
|
||||
D3DBLEND_ONE
|
||||
};
|
||||
|
||||
static const D3DBLEND d3dLogicOpDestFactors[16] =
|
||||
{
|
||||
D3DBLEND_ZERO,
|
||||
D3DBLEND_ZERO,
|
||||
D3DBLEND_ZERO,
|
||||
D3DBLEND_ZERO,
|
||||
D3DBLEND_INVSRCCOLOR,
|
||||
D3DBLEND_ONE,
|
||||
D3DBLEND_INVSRCCOLOR,
|
||||
D3DBLEND_ONE,
|
||||
|
||||
D3DBLEND_ONE,
|
||||
D3DBLEND_SRCCOLOR,
|
||||
D3DBLEND_ONE,
|
||||
D3DBLEND_ONE,
|
||||
D3DBLEND_ONE,
|
||||
D3DBLEND_ONE,
|
||||
D3DBLEND_SRCCOLOR,
|
||||
D3DBLEND_ONE
|
||||
};
|
||||
|
||||
static const D3DCULL d3dCullModes[4] =
|
||||
{
|
||||
|
@ -826,7 +906,7 @@ void Renderer::ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaE
|
|||
D3D::drawClearQuad(&sirc,color ,(z & 0xFFFFFF) / float(0xFFFFFF),PixelShaderCache::GetClearProgram(),VertexShaderCache::GetSimpleVertexShader());
|
||||
if(zEnable)
|
||||
D3D::SetRenderState(D3DRS_ZFUNC, d3dCmpFuncs[bpmem.zmode.func]);
|
||||
//D3D::dev->Clear(0, NULL, (colorEnable ? D3DCLEAR_TARGET : 0)| ( zEnable ? D3DCLEAR_ZBUFFER : 0), color,(z & 0xFFFFFF) / float(0xFFFFFF), 0);
|
||||
//D3D::dev->Clear(0, NULL, (colorEnable ? D3DCLEAR_TARGET : 0)| ( zEnable ? D3DCLEAR_ZBUFFER : 0), color | ((alphaEnable)?0:0xFF000000),(z & 0xFFFFFF) / float(0xFFFFFF), 0);
|
||||
SetScissorRect();
|
||||
UpdateViewport();
|
||||
}
|
||||
|
@ -838,7 +918,8 @@ void Renderer::SetBlendMode(bool forceUpdate)
|
|||
// 2 - reverse subtract enable (else add)
|
||||
// 3-5 - srcRGB function
|
||||
// 6-8 - dstRGB function
|
||||
|
||||
if(bpmem.blendmode.logicopenable)
|
||||
return;
|
||||
u32 newval = bpmem.blendmode.subtract << 2;
|
||||
|
||||
if (bpmem.blendmode.subtract) {
|
||||
|
@ -937,27 +1018,12 @@ void Renderer::RestoreAPIState()
|
|||
D3D::SetRenderState(D3DRS_SCISSORTESTENABLE, TRUE);
|
||||
SetScissorRect();
|
||||
SetColorMask();
|
||||
SetBlendMode(true);
|
||||
SetLogicOpMode();
|
||||
}
|
||||
|
||||
void Renderer::SetGenerationMode()
|
||||
{
|
||||
D3D::SetRenderState(D3DRS_CULLMODE, d3dCullModes[bpmem.genMode.cullmode]);
|
||||
|
||||
if (bpmem.genMode.cullmode == 3)
|
||||
{
|
||||
D3D::SetRenderState(D3DRS_COLORWRITEENABLE, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
DWORD write = 0;
|
||||
if (bpmem.blendmode.alphaupdate)
|
||||
write = D3DCOLORWRITEENABLE_ALPHA;
|
||||
if (bpmem.blendmode.colorupdate)
|
||||
write |= D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE;
|
||||
|
||||
D3D::SetRenderState(D3DRS_COLORWRITEENABLE, write);
|
||||
}
|
||||
}
|
||||
|
||||
void Renderer::SetDepthMode()
|
||||
|
@ -977,7 +1043,17 @@ void Renderer::SetDepthMode()
|
|||
|
||||
void Renderer::SetLogicOpMode()
|
||||
{
|
||||
//TODO
|
||||
if (bpmem.blendmode.logicopenable)
|
||||
{
|
||||
D3D::SetRenderState(D3DRS_ALPHABLENDENABLE, 1);
|
||||
D3D::SetRenderState(D3DRS_BLENDOP, d3dLogincOPop[bpmem.blendmode.logicmode]);
|
||||
D3D::SetRenderState(D3DRS_SRCBLEND, d3dLogicOpSrcFactors[bpmem.blendmode.logicmode]);
|
||||
D3D::SetRenderState(D3DRS_DESTBLEND, d3dLogicOpDestFactors[bpmem.blendmode.logicmode]);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetBlendMode(true);
|
||||
}
|
||||
}
|
||||
|
||||
void Renderer::SetDitherMode()
|
||||
|
|
|
@ -133,7 +133,7 @@ void TextureCache::Cleanup()
|
|||
}
|
||||
}
|
||||
|
||||
TextureCache::TCacheEntry *TextureCache::Load(int stage, u32 address, int width, int height, int tex_format, int tlutaddr, int tlutfmt)
|
||||
/*TextureCache::TCacheEntry *TextureCache::Load(int stage, u32 address, int width, int height, int tex_format, int tlutaddr, int tlutfmt)
|
||||
{
|
||||
if (address == 0)
|
||||
return NULL;
|
||||
|
@ -203,6 +203,162 @@ TextureCache::TCacheEntry *TextureCache::Load(int stage, u32 address, int width,
|
|||
}
|
||||
}
|
||||
|
||||
//PC_TexFormat pcfmt = TexDecoder_Decode(temp, ptr, expandedWidth, height, tex_format, tlutaddr, tlutfmt);
|
||||
PC_TexFormat pcfmt = GetPC_TexFormat(tex_format, tlutfmt);
|
||||
|
||||
D3DFORMAT d3d_fmt;
|
||||
switch (pcfmt) {
|
||||
case PC_TEX_FMT_BGRA32:
|
||||
case PC_TEX_FMT_RGBA32:
|
||||
d3d_fmt = D3DFMT_A8R8G8B8;
|
||||
break;
|
||||
case PC_TEX_FMT_RGB565:
|
||||
d3d_fmt = D3DFMT_R5G6B5;
|
||||
break;
|
||||
case PC_TEX_FMT_IA4_AS_IA8:
|
||||
d3d_fmt = D3DFMT_A8L8;
|
||||
break;
|
||||
case PC_TEX_FMT_I8:
|
||||
case PC_TEX_FMT_I4_AS_I8:
|
||||
d3d_fmt = D3DFMT_A8L8;
|
||||
break;
|
||||
case PC_TEX_FMT_IA8:
|
||||
d3d_fmt = D3DFMT_A8L8;
|
||||
break;
|
||||
case PC_TEX_FMT_DXT1:
|
||||
d3d_fmt = D3DFMT_DXT1;
|
||||
break;
|
||||
}
|
||||
|
||||
//Make an entry in the table
|
||||
TCacheEntry& entry = textures[texID];
|
||||
|
||||
entry.oldpixel = ((u32 *)ptr)[0];
|
||||
if (g_ActiveConfig.bSafeTextureCache)
|
||||
entry.hash = hash_value;
|
||||
else
|
||||
{
|
||||
entry.hash = (u32)(((double)rand() / RAND_MAX) * 0xFFFFFFFF);
|
||||
((u32 *)ptr)[0] = entry.hash;
|
||||
}
|
||||
|
||||
entry.addr = address;
|
||||
entry.size_in_bytes = TexDecoder_GetTextureSizeInBytes(width, height, tex_format);
|
||||
entry.isRenderTarget = false;
|
||||
entry.isNonPow2 = ((width & (width - 1)) || (height & (height - 1)));
|
||||
if (!skip_texture_create) {
|
||||
entry.texture = D3D::CreateOnlyTexture2D(width, height, d3d_fmt);
|
||||
}
|
||||
D3DLOCKED_RECT Lock;
|
||||
entry.texture->LockRect(0, &Lock, NULL, 0);
|
||||
TexDecoder_DirectDecode((u8*)Lock.pBits,ptr,expandedWidth,height,Lock.Pitch,tex_format,tlutaddr,tlutfmt);
|
||||
entry.texture->UnlockRect(0);
|
||||
entry.frameCount = frameCount;
|
||||
entry.w = width;
|
||||
entry.h = height;
|
||||
entry.fmt = tex_format;
|
||||
|
||||
if (g_ActiveConfig.bDumpTextures)
|
||||
{
|
||||
// dump texture to file
|
||||
char szTemp[MAX_PATH];
|
||||
char szDir[MAX_PATH];
|
||||
const char* uniqueId = globals->unique_id;
|
||||
bool bCheckedDumpDir = false;
|
||||
sprintf(szDir, "%s/%s", FULL_DUMP_TEXTURES_DIR, uniqueId);
|
||||
if (!bCheckedDumpDir)
|
||||
{
|
||||
if (!File::Exists(szDir) || !File::IsDirectory(szDir))
|
||||
File::CreateDir(szDir);
|
||||
|
||||
bCheckedDumpDir = true;
|
||||
}
|
||||
sprintf(szTemp, "%s/%s_%08x_%i.png", szDir, uniqueId, texHash, tex_format);
|
||||
//sprintf(szTemp, "%s\\txt_%04i_%i.png", g_Config.texDumpPath.c_str(), counter++, format); <-- Old method
|
||||
if (!File::Exists(szTemp))
|
||||
D3DXSaveTextureToFileA(szTemp,D3DXIFF_BMP,entry.texture,0);
|
||||
}
|
||||
|
||||
INCSTAT(stats.numTexturesCreated);
|
||||
SETSTAT(stats.numTexturesAlive, (int)textures.size());
|
||||
|
||||
//Set the texture!
|
||||
D3D::SetTexture(stage, entry.texture);
|
||||
|
||||
DEBUGGER_PAUSE_LOG_AT(NEXT_NEW_TEXTURE,true,{printf("A new texture (%d x %d) is loaded", width, height);});
|
||||
return &entry;
|
||||
}*/
|
||||
|
||||
TextureCache::TCacheEntry *TextureCache::Load(int stage, u32 address, int width, int height, int tex_format, int tlutaddr, int tlutfmt)
|
||||
{
|
||||
if (address == 0)
|
||||
return NULL;
|
||||
|
||||
u8 *ptr = g_VideoInitialize.pGetMemoryPointer(address);
|
||||
int bsw = TexDecoder_GetBlockWidthInTexels(tex_format) - 1; //TexelSizeInNibbles(format)*width*height/16;
|
||||
int bsh = TexDecoder_GetBlockHeightInTexels(tex_format) - 1; //TexelSizeInNibbles(format)*width*height/16;
|
||||
int expandedWidth = (width + bsw) & (~bsw);
|
||||
int expandedHeight = (height + bsh) & (~bsh);
|
||||
|
||||
u32 hash_value;
|
||||
u32 texID = address;
|
||||
u32 texHash;
|
||||
|
||||
if (g_ActiveConfig.bSafeTextureCache || g_ActiveConfig.bDumpTextures)
|
||||
{
|
||||
texHash = TexDecoder_GetSafeTextureHash(ptr, expandedWidth, expandedHeight, tex_format, 0);
|
||||
if (g_ActiveConfig.bSafeTextureCache)
|
||||
hash_value = texHash;
|
||||
if ((tex_format == GX_TF_C4) || (tex_format == GX_TF_C8) || (tex_format == GX_TF_C14X2))
|
||||
{
|
||||
// WARNING! texID != address now => may break CopyRenderTargetToTexture (cf. TODO up)
|
||||
// tlut size can be up to 32768B (GX_TF_C14X2) but Safer == Slower.
|
||||
// This trick (to change the texID depending on the TLUT addr) is a trick to get around
|
||||
// an issue with metroid prime's fonts, where it has multiple sets of fonts on top of
|
||||
// each other stored in a single texture, and uses the palette to make different characters
|
||||
// visible or invisible. Thus, unless we want to recreate the textures for every drawn character,
|
||||
// we must make sure that texture with different tluts get different IDs.
|
||||
u32 tlutHash = TexDecoder_GetTlutHash(&texMem[tlutaddr], (tex_format == GX_TF_C4) ? 32 : 128);
|
||||
texHash ^= tlutHash;
|
||||
if (g_ActiveConfig.bSafeTextureCache)
|
||||
texID ^= tlutHash;
|
||||
}
|
||||
}
|
||||
|
||||
bool skip_texture_create = false;
|
||||
TexCache::iterator iter = textures.find(texID);
|
||||
|
||||
if (iter != textures.end())
|
||||
{
|
||||
TCacheEntry &entry = iter->second;
|
||||
|
||||
if (!g_ActiveConfig.bSafeTextureCache)
|
||||
hash_value = ((u32 *)ptr)[0];
|
||||
|
||||
if (entry.isRenderTarget || ((address == entry.addr) && (hash_value == entry.hash)))
|
||||
{
|
||||
entry.frameCount = frameCount;
|
||||
D3D::SetTexture(stage, entry.texture);
|
||||
return &entry;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Let's reload the new texture data into the same texture,
|
||||
// instead of destroying it and having to create a new one.
|
||||
// Might speed up movie playback very, very slightly.
|
||||
|
||||
if (width == entry.w && height==entry.h &&(tex_format | (tlutfmt << 16)) == entry.fmt)
|
||||
{
|
||||
skip_texture_create = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
entry.Destroy(false);
|
||||
textures.erase(iter);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
PC_TexFormat pcfmt = TexDecoder_Decode(temp, ptr, expandedWidth, height, tex_format, tlutaddr, tlutfmt);
|
||||
|
||||
D3DFORMAT d3d_fmt;
|
||||
|
@ -255,7 +411,7 @@ TextureCache::TCacheEntry *TextureCache::Load(int stage, u32 address, int width,
|
|||
entry.frameCount = frameCount;
|
||||
entry.w = width;
|
||||
entry.h = height;
|
||||
entry.fmt = tex_format;
|
||||
entry.fmt = tex_format | (tlutfmt << 16);
|
||||
|
||||
if (g_ActiveConfig.bDumpTextures)
|
||||
{
|
||||
|
@ -287,7 +443,6 @@ TextureCache::TCacheEntry *TextureCache::Load(int stage, u32 address, int width,
|
|||
DEBUGGER_PAUSE_LOG_AT(NEXT_NEW_TEXTURE,true,{printf("A new texture (%d x %d) is loaded", width, height);});
|
||||
return &entry;
|
||||
}
|
||||
|
||||
void TextureCache::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle &source_rect)
|
||||
{
|
||||
int efb_w = source_rect.GetWidth();
|
||||
|
|
|
@ -41,6 +41,8 @@ public:
|
|||
int frameCount;
|
||||
int w, h, fmt;
|
||||
|
||||
float scaleX, scaleY; // Hires texutres need this
|
||||
|
||||
bool isRenderTarget;
|
||||
bool isNonPow2;
|
||||
|
||||
|
@ -51,6 +53,12 @@ public:
|
|||
hash = 0;
|
||||
paletteHash = 0;
|
||||
oldpixel = 0;
|
||||
addr = 0;
|
||||
size_in_bytes = 0;
|
||||
frameCount = 0;
|
||||
scaleX = 1.0f;
|
||||
scaleY = 1.0f;
|
||||
isNonPow2 = true;
|
||||
}
|
||||
void Destroy(bool shutdown);
|
||||
bool IntersectsMemoryRange(u32 range_address, u32 range_size);
|
||||
|
|
|
@ -363,8 +363,8 @@ void EncodeToRam(u32 address, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyf
|
|||
TextureConversionShader::SetShaderParameters(
|
||||
(float)expandedWidth,
|
||||
expandedHeight * MValueY,
|
||||
ceilf(source.left * MValueX + 1.0f),
|
||||
ceilf(source.top * MValueY + 1.0f),
|
||||
source.left * MValueX,
|
||||
source.top * MValueY,
|
||||
sampleStride * MValueX,
|
||||
sampleStride * MValueY,
|
||||
(float)Renderer::GetTargetWidth(),
|
||||
|
|
|
@ -252,12 +252,15 @@ void Flush()
|
|||
|
||||
if (tentry) {
|
||||
PixelShaderManager::SetTexDims(i, tentry->w, tentry->h, 0, 0);
|
||||
if (tentry->scaleX != 1.0f || tentry->scaleY != 1.0f)
|
||||
PixelShaderManager::SetCustomTexScale(i, tentry->scaleX, tentry->scaleY);
|
||||
}
|
||||
else
|
||||
{
|
||||
DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR,true,{printf("Fail to load texture\n");});
|
||||
ERROR_LOG(VIDEO, "error loading texture");
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
PixelShaderManager::SetTexturesUsed(0);
|
||||
|
|
|
@ -293,13 +293,13 @@ void EncodeToRam(u32 address, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyf
|
|||
float MValueX = Renderer::GetTargetScaleX();
|
||||
float MValueY = Renderer::GetTargetScaleY();
|
||||
|
||||
float top = Renderer::GetTargetHeight() - floorf((source.top + expandedHeight) * MValueY - 0.5f);
|
||||
float top = Renderer::GetTargetHeight() - (source.top + expandedHeight) * MValueY ;
|
||||
|
||||
float sampleStride = bScaleByHalf?2.0f:1.0f;
|
||||
|
||||
TextureConversionShader::SetShaderParameters((float)expandedWidth,
|
||||
expandedHeight * MValueY,
|
||||
ceilf(source.left * MValueX + 0.5f),
|
||||
source.left * MValueX,
|
||||
top,
|
||||
sampleStride * MValueX,
|
||||
sampleStride * MValueY);
|
||||
|
|
|
@ -310,7 +310,7 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
|
|||
// Let's reload the new texture data into the same texture,
|
||||
// instead of destroying it and having to create a new one.
|
||||
// Might speed up movie playback very, very slightly.
|
||||
if (width == entry.w && height == entry.h && tex_format == entry.fmt)
|
||||
if (width == entry.w && height == entry.h && (tex_format | (tlutfmt << 16)) == entry.fmt)
|
||||
{
|
||||
glBindTexture(entry.isRectangle ? GL_TEXTURE_RECTANGLE_ARB : GL_TEXTURE_2D, entry.texture);
|
||||
if (entry.mode.hex != tm0.hex)
|
||||
|
@ -463,7 +463,7 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
|
|||
entry.frameCount = frameCount;
|
||||
entry.w = width;
|
||||
entry.h = height;
|
||||
entry.fmt = tex_format;
|
||||
entry.fmt = (tex_format | (tlutfmt << 16));
|
||||
entry.SetTextureParameters(tm0);
|
||||
|
||||
if (g_ActiveConfig.bDumpTextures) // dump texture to file
|
||||
|
@ -624,6 +624,8 @@ void TextureMngr::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool
|
|||
int w = (abs(source_rect.GetWidth()) >> bScaleByHalf);
|
||||
int h = (abs(source_rect.GetHeight()) >> bScaleByHalf);
|
||||
|
||||
|
||||
|
||||
GL_REPORT_ERRORD();
|
||||
|
||||
if (!bIsInit)
|
||||
|
|
Loading…
Reference in New Issue