Merge pull request #36 from lioncash/generic-clamp-function
Introduce a generic clamp function to clean up some of the various 'if-else' clamps throughout parts of the codebase.
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commit
cfa2d012c8
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@ -13,6 +13,7 @@
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#include <stdlib.h>
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#include <string.h>
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#include "DPL2Decoder.h"
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#include "MathUtil.h"
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#ifndef M_PI
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#define M_PI 3.14159265358979323846
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@ -72,17 +73,6 @@ template<class T> static T firfilter(const T *buf, int pos, int len, int count,
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return T(r1+r2);
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}
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template<class T> inline const T& limit(const T& val, const T& min, const T& max)
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{
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if (val < min) {
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return min;
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} else if (val > max) {
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return max;
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} else {
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return val;
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}
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}
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/*
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// Hamming
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// 2*pi*k
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@ -133,7 +123,7 @@ float* design_fir(unsigned int *n, float* fc, float opt)
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// Sanity check
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if(*n==0) return NULL;
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fc[0]=limit(fc[0],float(0.001),float(1));
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MathUtil::Clamp(&fc[0],float(0.001),float(1));
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float *w=(float*)calloc(sizeof(float),*n);
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@ -13,6 +13,15 @@
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namespace MathUtil
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{
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template<class T>
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inline void Clamp(T* val, const T& min, const T& max)
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{
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if (*val < min)
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*val = min;
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else if (*val > max)
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*val = max;
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}
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static const u64 DOUBLE_SIGN = 0x8000000000000000ULL,
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DOUBLE_EXP = 0x7FF0000000000000ULL,
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@ -3,6 +3,7 @@
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// Refer to the license.txt file included.
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#include "Common.h"
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#include "MathUtil.h"
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#include "DSPCore.h"
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#include "DSPHost.h"
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@ -36,11 +37,7 @@ static s16 ADPCM_Step(u32& _rSamplePos)
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// 0x400 = 0.5 in 11-bit fixed point
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int val = (scale * temp) + ((0x400 + coef1 * (s16)g_dsp.ifx_regs[DSP_YN1] + coef2 * (s16)g_dsp.ifx_regs[DSP_YN2]) >> 11);
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// Clamp values.
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if (val > 0x7FFF)
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val = 0x7FFF;
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else if (val < -0x7FFF)
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val = -0x7FFF;
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MathUtil::Clamp(&val, -0x7FFF, 0x7FFF);
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g_dsp.ifx_regs[DSP_YN2] = g_dsp.ifx_regs[DSP_YN1];
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g_dsp.ifx_regs[DSP_YN1] = val;
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@ -51,6 +51,7 @@ This file mainly deals with the [Drive I/F], however [AIDFR] controls
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*/
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#include "Common.h"
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#include "MathUtil.h"
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#include "StreamADPCM.h"
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#include "AudioInterface.h"
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@ -338,13 +339,11 @@ unsigned int Callback_GetStreaming(short* _pDestBuffer, unsigned int _numSamples
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if (i % 3)
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{
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pcm_l = (((pcm_l + (int)pcm[pos*2]) / 2 * lvolume) >> 8) + (int)(*_pDestBuffer);
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if (pcm_l > 32767) pcm_l = 32767;
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else if (pcm_l < -32767) pcm_l = -32767;
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MathUtil::Clamp(&pcm_l, -32767, 32767);
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*_pDestBuffer++ = pcm_l;
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pcm_r = (((pcm_r + (int)pcm[pos*2+1]) / 2 * rvolume) >> 8) + (int)(*_pDestBuffer);
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if (pcm_r > 32767) pcm_r = 32767;
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else if (pcm_r < -32767) pcm_r = -32767;
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MathUtil::Clamp(&pcm_r, -32767, 32767);
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*_pDestBuffer++ = pcm_r;
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}
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pcm_l = pcm[pos*2];
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@ -374,13 +373,11 @@ unsigned int Callback_GetStreaming(short* _pDestBuffer, unsigned int _numSamples
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pcm_l = (pcm_l * lvolume >> 8) + (int)(*_pDestBuffer);
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if (pcm_l > 32767) pcm_l = 32767;
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else if (pcm_l < -32767) pcm_l = -32767;
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MathUtil::Clamp(&pcm_l, -32767, 32767);
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*_pDestBuffer++ = pcm_l;
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pcm_r = (pcm_r * lvolume >> 8) + (int)(*_pDestBuffer);
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if (pcm_r > 32767) pcm_r = 32767;
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else if (pcm_r < -32767) pcm_r = -32767;
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MathUtil::Clamp(&pcm_r, -32767, 32767);
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*_pDestBuffer++ = pcm_r;
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frac += ratio;
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@ -390,13 +387,11 @@ unsigned int Callback_GetStreaming(short* _pDestBuffer, unsigned int _numSamples
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else //1:1 no resampling
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{
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pcm_l = (((int)pcm[pos*2] * lvolume) >> 8) + (int)(*_pDestBuffer);
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if (pcm_l > 32767) pcm_l = 32767;
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else if (pcm_l < -32767) pcm_l = -32767;
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MathUtil::Clamp(&pcm_l, -32767, 32767);
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*_pDestBuffer++ = pcm_l;
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pcm_r = (((int)pcm[pos*2+1] * rvolume) >> 8) + (int)(*_pDestBuffer);
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if (pcm_r > 32767) pcm_r = 32767;
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else if (pcm_r < -32767) pcm_r = -32767;
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MathUtil::Clamp(&pcm_r, -32767, 32767);
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*_pDestBuffer++ = pcm_r;
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pos++;
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@ -6,6 +6,7 @@
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#include "../../DSP.h"
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#include "FileUtil.h"
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#include "ConfigManager.h"
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#include "MathUtil.h"
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#define AX_GC
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#include "UCode_AX_Voice.h"
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@ -559,12 +560,10 @@ void CUCode_AX::OutputSamples(u32 lr_addr, u32 surround_addr)
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int left = m_samples_left[i];
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int right = m_samples_right[i];
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if (left < -32767) left = -32767;
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if (left > 32767) left = 32767;
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if (right < -32767) right = -32767;
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if (right > 32767) right = 32767;
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MathUtil::Clamp(&left, -32767, 32767);
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MathUtil::Clamp(&right, -32767, 32767);
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buffer[2 * i] = Common::swap16(right);
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buffer[2 * i + 0] = Common::swap16(right);
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buffer[2 * i + 1] = Common::swap16(left);
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}
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@ -2,6 +2,7 @@
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include "MathUtil.h"
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#include "StringUtil.h"
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#include "../MailHandler.h"
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@ -617,10 +618,8 @@ void CUCode_AXWii::OutputSamples(u32 lr_addr, u32 surround_addr, u16 volume,
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left = ((s64)left * volume_ramp[i]) >> 15;
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right = ((s64)right * volume_ramp[i]) >> 15;
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if (left < -32767) left = -32767;
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if (left > 32767) left = 32767;
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if (right < -32767) right = -32767;
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if (right > 32767) right = 32767;
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MathUtil::Clamp(&left, -32767, 32767);
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MathUtil::Clamp(&right, -32767, 32767);
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m_samples_left[i] = left;
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m_samples_right[i] = right;
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@ -655,8 +654,7 @@ void CUCode_AXWii::OutputWMSamples(u32* addresses)
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for (u32 j = 0; j < 3 * 6; ++j)
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{
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int sample = in[j];
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if (sample < -32767) sample = -32767;
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if (sample > 32767) sample = 32767;
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MathUtil::Clamp(&sample, -32767, 32767);
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out[j] = Common::swap16((u16)sample);
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}
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}
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@ -14,6 +14,7 @@
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#endif
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#include "Common.h"
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#include "MathUtil.h"
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#include "UCode_AXStructs.h"
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#include "../../DSP.h"
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@ -216,9 +217,7 @@ u16 AcceleratorGetSample()
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temp -= 16;
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int val = (scale * temp) + ((0x400 + coef1 * acc_pb->adpcm.yn1 + coef2 * acc_pb->adpcm.yn2) >> 11);
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if (val > 0x7FFF) val = 0x7FFF;
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else if (val < -0x7FFF) val = -0x7FFF;
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MathUtil::Clamp(&val, -0x7FFF, 0x7FFF);
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acc_pb->adpcm.yn2 = acc_pb->adpcm.yn1;
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acc_pb->adpcm.yn1 = val;
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@ -3,6 +3,7 @@
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// Refer to the license.txt file included.
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#include "Common.h"
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#include "MathUtil.h"
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#include "UCode_Zelda.h"
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void CUCode_Zelda::AFCdecodebuffer(const s16 *coef, const char *src, signed short *out, short *histp, short *hist2p, int type)
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@ -55,10 +56,7 @@ void CUCode_Zelda::AFCdecodebuffer(const s16 *coef, const char *src, signed shor
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{
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int sample = delta * nibbles[i] + ((int)hist * coef[idx * 2]) + ((int)hist2 * coef[idx * 2 + 1]);
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sample >>= 11;
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if (sample > 32767)
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sample = 32767;
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if (sample < -32768)
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sample = -32768;
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MathUtil::Clamp(&sample, -32768, 32767);
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out[i] = sample;
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hist2 = hist;
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hist = (short)sample;
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@ -8,6 +8,7 @@
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#include "UCode_Zelda.h"
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#include "AudioCommon.h"
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#include "MathUtil.h"
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#include "Mixer.h"
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#include "../../Memmap.h"
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#include "../../DSP.h"
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@ -780,12 +781,10 @@ void CUCode_Zelda::MixAdd(short *_Buffer, int _Size)
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s32 left = (s32)_Buffer[0] + m_LeftBuffer[i];
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s32 right = (s32)_Buffer[1] + m_RightBuffer[i];
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if (left < -32768) left = -32768;
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if (left > 32767) left = 32767;
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MathUtil::Clamp(&left, -32768, 32767);
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_Buffer[0] = (short)left;
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if (right < -32768) right = -32768;
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if (right > 32767) right = 32767;
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MathUtil::Clamp(&right, -32768, 32767);
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_Buffer[1] = (short)right;
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_Buffer += 2;
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@ -5,6 +5,7 @@
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// Adapted from in_cube by hcs & destop
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#include "StreamADPCM.h"
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#include "MathUtil.h"
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// STATE_TO_SAVE (not saved yet!)
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static s32 histl1;
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@ -31,8 +32,7 @@ s16 ADPDecodeSample(s32 bits, s32 q, s32& hist1, s32& hist2)
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break;
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}
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hist = (hist + 0x20) >> 6;
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if (hist > 0x1fffff) hist = 0x1fffff;
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if (hist < -0x200000) hist = -0x200000;
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MathUtil::Clamp(&hist, -0x200000, 0x1fffff);
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s32 cur = (((s16)(bits << 12) >> (q & 0xf)) << 6) + hist;
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@ -40,9 +40,7 @@ s16 ADPDecodeSample(s32 bits, s32 q, s32& hist1, s32& hist2)
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hist1 = cur;
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cur >>= 6;
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if (cur < -0x8000) return -0x8000;
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if (cur > 0x7fff) return 0x7fff;
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MathUtil::Clamp(&cur, -0x8000, 0x7fff);
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return (s16)cur;
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}
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